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killcounters, redbox mode, failing unseal test, and random debug strings
kill_counters
killcounters, redbox mode, failing unseal test, and random debug strings
kill_counters
andy
3 years ago
9 changed files with 224 additions and 4 deletions
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11src/ship/drops/mod.rs
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10src/ship/drops/rare_drop_table.rs
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10src/ship/map/maps.rs
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16src/ship/packet/handler/direct_message.rs
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6src/ship/room.rs
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1src/ship/ship.rs
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37tests/common.rs
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6tests/test_item_actions.rs
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131tests/test_unseal_items.rs
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/* TODO:
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1. test to check if sjs/lame/limiter drop with Some() kill counter enabled
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2. test to make sure other items drop with None kill counter
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3. test kill counters get incremented per kill
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4. test unsealing item: |
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- client item id does not change
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- unsealed item no longer has kill counter
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5. test reject unsealing item if not enough kills (can this even happen?)
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*/
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use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::entity::item;
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use elseware::ship::ship::{ShipServerState, RecvShipPacket};
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use elseware::entity::character::{SectionID};
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use elseware::ship::room::{Difficulty};
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use elseware::ship::map::area::{MapArea};
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use elseware::ship::monster::{MonsterType};
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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#[path = "common.rs"]
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mod common;
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use common::*;
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#[async_std::test]
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async fn test_item_drops_with_kill_counter() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, _char1) = new_user_character_with_sid(&mut entity_gateway, "a1", "a", SectionID::Skyly).await;
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_ep2_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
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// ship.handle(ClientId(1), &RecvShipPacket()).await.unwrap().for_each(drop);
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// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerWarpingToFloor(PlayerWarpingToFloor{
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// client: 0,
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// target: 0,
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// area: 9, // seaside
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// data: 0,
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// })))).await.unwrap().for_each(drop);
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// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerWarping(PlayerWarping{
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// client: 0,
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// target: 0,
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// })))).await.unwrap().for_each(drop);
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// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerLoadedIn(PlayerLoadedIn{
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// client: 0,
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// target: 0,
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// unknown1: [0,0],
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// rotation: 0,
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// area: 9,
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// room: 1,
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// x: 100.0,
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// y: 10.0,
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// z: -20.0,
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// })))).await.unwrap().for_each(drop);
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// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerChangedMap2(PlayerChangedMap2{
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// client: 0,
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// target: 0,
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// map_area: 9,
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// _unknown1: 0,
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// })))).await.unwrap().for_each(drop);
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// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSpawnedIntoArea(PlayerSpawnedIntoArea{
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// client: 0,
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// target: 0,
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// })))).await.unwrap().for_each(drop);
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// ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDoneChangingMap(PlayerDoneChangingMap{
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// client: 0,
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// target: 0,
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// })))).await.unwrap().for_each(drop);
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let room = ship.blocks.0[0].rooms[0].as_mut().unwrap();
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room.toggle_redbox_mode(); // enable redbox mode for sjs
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println!("room redbox mode: {:?}", room.redbox);
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println!("room.mode: {:?}", room.mode);
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println!("killing gigue for sjs!");
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let gigue_id = room.maps.get_enemy_id_by_monster_type(MonsterType::GiGue).unwrap();
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println!("found gigue id: {:?}!", gigue_id);
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let pkts = ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::RequestItem(RequestItem {
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client: 0,
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target: 0,
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map_area: 9, // seaside
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pt_index: 55, // gigue ?
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enemy_id: gigue_id,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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}))))
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.await
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.unwrap()
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.collect::<Vec<_>>(); // this should return 1 packet (ItemDrop)?
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println!("packets returned: {:?}", pkts);
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assert!(false);
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}
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// #[async_std::test]
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// async fn test_all_equipped_kill_counters_increase_per_kill() {
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// let mut entity_gateway = InMemoryGateway::default();
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// let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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// }
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// #[async_std::test]
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// async fn test_non_equipped_kill_counter_does_not_increase() {
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// let mut entity_gateway = InMemoryGateway::default();
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// let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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// }
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// #[async_std::test]
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// async fn test_kill_counter_increase_only_for_final_hit() { // don't share kills among players
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// let mut entity_gateway = InMemoryGateway::default();
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// let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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// }
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