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move item state action functions to new file

pull/113/head
jake 3 years ago
parent
commit
11b5898637
  1. 314
      src/ship/items/actions.rs
  2. 1
      src/ship/items/mod.rs
  3. 279
      src/ship/items/state.rs

314
src/ship/items/actions.rs

@ -0,0 +1,314 @@
use std::collections::HashMap;
use crate::ship::items::ClientItemId;
use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, ItemType, InventoryEntity, InventoryItemEntity, EquippedEntity, ItemNote};
use std::cell::{RefMut, RefCell};
use std::ops::{Deref, DerefMut};
use std::convert::{From, Into};
use std::future::Future;
use std::pin::Pin;
use async_std::sync::{Arc, Mutex};
use std::borrow::BorrowMut;
use crate::ship::location::{AreaClient, RoomId};
use crate::entity::character::{CharacterEntity, CharacterEntityId, TechLevel};
use crate::entity::gateway::{EntityGateway, GatewayError};
use crate::entity::gateway::entitygateway::EntityGatewayTransaction;
use crate::entity::item::tool::{Tool, ToolType};
use crate::ship::items::state::{ItemState, ItemStateProxy, ItemStateAction, ItemAction, ItemStateError, FloorItem, InventoryItem, AddItemResult};
pub enum TriggerCreateItem {ItemAction,
Yes,
No
}
/*
fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), ())
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction>), FloorItem), ItemStateError>> + Send + 'a>>
{
move |(mut item_state, transaction), _| {
Box::pin(async move {
let mut floor = item_state.floor(&character_id)?;
let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
item_state.set_floor(floor);
Ok(((item_state, transaction), item))
})
}
}
*/
fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction + 'a>), FloorItem), ItemStateError>> + Send + 'a>>
{
move |(mut item_state, transaction), _| {
Box::pin(async move {
let mut floor = item_state.floor(&character_id)?;
let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
item_state.set_floor(floor);
Ok(((item_state, transaction), item))
})
}
}
/*
fn take_item_from_floor<'a, F, Fut>(character_id: CharacterEntityId, item_id: ClientItemId) -> F
where
F: Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), ()) -> Fut,
Fut: Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), FloorItem), ItemStateError>> + Send
//Fut: Result<impl Future<Output=((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), FloorItem)> + Send, ItemStateError>
{
async move |(mut item_state, transaction): (ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), _: ()| {
let mut floor = item_state.floor(&character_id)?;
let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
item_state.set_floor(floor);
Ok(((item_state, transaction), item))
}
}
*/
/*
fn add_floor_item_to_inventory<'a, Fut>(character: &CharacterEntity)
-> impl Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), FloorItem) -> Fut
where
Fut: Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), TriggerCreateItem), ItemStateError>> + Send
{
let character = character.clone();
move |(mut item_state, transaction): (ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), floor_item: FloorItem| {
let character = character.clone();
async move {
let mut inventory = item_state.inventory(&character.id)?;
let character_id = character.id;
let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
async move {
if let Ok(transaction) = &mut transaction {
transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup {
character_id
}).await?;
}
transaction
}}).await?;
let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| {
let character = character.clone();
async move {
if let Ok(transaction) = &mut transaction {
transaction.gateway().change_mag_owner(&entity_id, &character).await?;
}
transaction
}}).await?;
let add_result = inventory.add_floor_item(floor_item)?;
transaction.gateway().set_character_inventory(&character.id, &inventory.inventory.as_inventory_entity(&character.id)).await?;
item_state.set_inventory(inventory);
Ok(((item_state, transaction),
match add_result {
AddItemResult::NewItem => TriggerCreateItem::Yes,
AddItemResult::AddToStack => TriggerCreateItem::No,
AddItemResult::Meseta => TriggerCreateItem::No,
}))
}
}
}
*/
fn add_floor_item_to_inventory(character: &CharacterEntity)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), FloorItem)
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction + 'a>), TriggerCreateItem), ItemStateError>> + Send + 'a>>
{
let character = character.clone();
move |(mut item_state, transaction), floor_item| {
let character = character.clone();
Box::pin(async move {
let mut inventory = item_state.inventory(&character.id)?;
let character_id = character.id;
let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
async move {
if let Ok(transaction) = &mut transaction {
transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup {
character_id
}).await?;
}
transaction
}}).await?;
let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| {
let character = character.clone();
async move {
if let Ok(transaction) = &mut transaction {
transaction.gateway().change_mag_owner(&entity_id, &character).await?;
}
transaction
}}).await?;
let add_result = inventory.add_floor_item(floor_item)?;
transaction.gateway().set_character_inventory(&character.id, &inventory.inventory.as_inventory_entity(&character.id)).await?;
item_state.set_inventory(inventory);
Ok(((item_state, transaction),
match add_result {
AddItemResult::NewItem => TriggerCreateItem::Yes,
AddItemResult::AddToStack => TriggerCreateItem::No,
AddItemResult::Meseta => TriggerCreateItem::No,
}))
})
}
}
/*
fn add_floor_item_to_inventory(character: &CharacterEntity)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), FloorItem)
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction>), TriggerCreateItem), ItemStateError>> + Send + 'a>>
{
let character = character.clone();
move |(mut item_state, transaction), floor_item| {
let character = character.clone();
Box::pin(async move {
let mut inventory = item_state.inventory(&character.id)?;
let character_id = character.id;
let transaction = floor_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
async move {
if let Ok(transaction) = &mut transaction {
transaction.gateway().add_item_note(&entity_id, ItemNote::Pickup {
character_id
}).await?;
}
transaction
}}).await?;
let mut transaction = floor_item.with_mag(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id, _mag| {
let character = character.clone();
async move {
if let Ok(transaction) = &mut transaction {
transaction.gateway().change_mag_owner(&entity_id, &character).await?;
}
transaction
}}).await?;
let add_result = inventory.add_floor_item(floor_item)?;
transaction.gateway().set_character_inventory(&character.id, &inventory.inventory.as_inventory_entity(&character.id)).await?;
item_state.set_inventory(inventory);
Ok(((item_state, transaction),
match add_result {
AddItemResult::NewItem => TriggerCreateItem::Yes,
AddItemResult::AddToStack => TriggerCreateItem::No,
AddItemResult::Meseta => TriggerCreateItem::No,
}))
})
}
}
*/
/*
fn take_item_from_inventory(character_id: CharacterEntityId, item_id: ClientItemId)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), ())
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction>), InventoryItem), ItemStateError>> + Send + 'a>>
{
move |(mut item_state, transaction), _| {
Box::pin(async move {
let mut inventory = item_state.inventory(&character_id)?;
let item = inventory.take_item(&item_id);
transaction.gateway().set_character_inventory(&character_id, &inventory.inventory.as_inventory_entity(&character_id)).await?;
item_state.set_inventory(inventory);
Ok((item_state, transaction), item)
})
}
}
fn add_inventory_item_to_shared_floor(character: &CharacterEntity)
-> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction>), InventoryItem)
-> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction>), ()), ItemStateError>> + Send + 'a>>
{
let character = character.clone();
move |(mut item_state, transaction), inventory_item| {
let character = character.clone();
Box::pin(async move {
})
}
}
*/
/*
pub async fn pick_up_item<'a, EG>(
item_state: &'a mut ItemState,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_id: &ClientItemId)
-> Result<TriggerCreateItem, ItemStateError>
where
//'a: 'static,
EG: EntityGateway,
{
let result: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move {
let item_state_proxy = ItemStateProxy::new(item_state);
let ((item_state_proxy, transaction), result) = ItemStateAction::default()
.act(take_item_from_floor(character.id, *item_id))
.act(add_floor_item_to_inventory(character))
.commit((item_state_proxy, transaction))
.await?;
item_state_proxy.commit();
Ok((transaction, result))
}).await;
Ok(result?)
}
*/
pub async fn pick_up_item<EG>(
item_state: &mut ItemState,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_id: &ClientItemId)
-> Result<TriggerCreateItem, ItemStateError>
where
EG: EntityGateway,
{
let result: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move {
let item_state_proxy = ItemStateProxy::new(item_state);
let ((item_state_proxy, transaction), result) = ItemStateAction::default()
.act(take_item_from_floor(character.id, *item_id))
.act(add_floor_item_to_inventory(character))
.commit((item_state_proxy, transaction))
.await?;
item_state_proxy.commit();
Ok((transaction, result))
}).await;
Ok(result?)
}
pub async fn drop_item<EG>(
item_state: &mut ItemState,
entity_gateway: &mut EG,
character: &CharacterEntity,
item_id: &ClientItemId)
-> Result<(), ItemStateError>
where
//'a: 'static,
EG: EntityGateway,
{
/*
let result: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move {
let item_state_proxy = ItemStateProxy::new(item_state);
let ((item_state_proxy, transaction), result) = ItemStateAction::default()
.act(take_item_from_inventory(character.id, *item_id))
.act(add_inventory_item_to_shared_floor(&character))
.commit((item_state_proxy, transaction))
.await?;
item_state_proxy.commit();
Ok((transaction, result))
}).await;
Ok(result?)
*/
Ok(())
}

1
src/ship/items/mod.rs

@ -5,6 +5,7 @@ pub mod manager;
pub mod transaction;
pub mod use_tool;
pub mod state;
pub mod actions;
use serde::{Serialize, Deserialize};
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, Serialize, Deserialize, derive_more::Display)]

279
src/ship/items/state.rs

@ -14,16 +14,12 @@ use crate::entity::character::{CharacterEntity, CharacterEntityId, TechLevel};
use crate::entity::gateway::{EntityGateway, GatewayError};
use crate::entity::gateway::entitygateway::EntityGatewayTransaction;
use crate::entity::item::tool::{Tool, ToolType};
use crate::entity::item::mag::Mag;
use crate::ship::drops::ItemDrop;
pub enum TriggerCreateItem {
Yes,
No
}
#[derive(thiserror::Error, Debug)]
enum ItemStateError {
pub enum ItemStateError {
#[error("character {0} not found")]
NoCharacter(CharacterEntityId),
#[error("room {0} not found")]
@ -46,7 +42,7 @@ enum ItemStateError {
#[async_trait::async_trait]
trait ItemAction {
pub trait ItemAction {
type Input;
type Output;
type Start;
@ -57,7 +53,7 @@ trait ItemAction {
}
struct ItemStateAction<T, S, E> {
pub struct ItemStateAction<T, S, E> {
_t: std::marker::PhantomData<T>,
_s: std::marker::PhantomData<S>,
_e: std::marker::PhantomData<E>,
@ -185,20 +181,20 @@ where
}
#[derive(Clone)]
struct IndividualItemDetail {
#[derive(Clone, Debug)]
pub struct IndividualItemDetail {
entity_id: ItemEntityId,
item: ItemDetail,
}
#[derive(Clone)]
#[derive(Clone, Debug)]
pub struct StackedItemDetail {
pub entity_ids: Vec<ItemEntityId>,
pub tool: Tool,
}
#[derive(Clone)]
enum InventoryItemDetail {
#[derive(Clone, Debug)]
pub enum InventoryItemDetail {
Individual(IndividualItemDetail),
Stacked(StackedItemDetail),
}
@ -219,14 +215,35 @@ impl InventoryItemDetail {
}
#[derive(Clone)]
struct InventoryItem {
#[derive(Clone, Debug)]
pub struct InventoryItem {
item_id: ClientItemId,
item: InventoryItemDetail,
}
impl InventoryItem {
pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> T
where
F: FnMut(T, ItemEntityId) -> Fut,
Fut: Future<Output=T>,
{
match &self.item {
InventoryItemDetail::Individual(individual_item) => {
param = func(param, individual_item.entity_id.clone()).await;
},
InventoryItemDetail::Stacked(stacked_item) => {
for entity_id in &stacked_item.entity_ids {
param = func(param, entity_id.clone()).await;
}
}
}
param
}
}
#[derive(Clone)]
enum FloorItemDetail {
pub enum FloorItemDetail {
Individual(IndividualItemDetail),
Stacked(StackedItemDetail),
Meseta(Meseta),
@ -239,14 +256,70 @@ impl FloorItemDetail {
_ => None,
}
}
/*
fn mag<'a>(&'a self) -> Option<&'a IndividualItemDetail> {
match self {
FloorItemDetail::Individual(individual_item) => {
match individual_item.item {
ItemDetail::Mag(mag) => Some(mag),
_ => None,
}
},
_ => None
}
}
*/
}
#[derive(Clone)]
struct FloorItem {
pub struct FloorItem {
item_id: ClientItemId,
item: FloorItemDetail,
}
impl FloorItem {
pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> T
where
F: FnMut(T, ItemEntityId) -> Fut,
Fut: Future<Output=T>,
{
match &self.item {
FloorItemDetail::Individual(individual_item) => {
param = func(param, individual_item.entity_id.clone()).await;
},
FloorItemDetail::Stacked(stacked_item) => {
for entity_id in &stacked_item.entity_ids {
param = func(param, entity_id.clone()).await;
}
},
FloorItemDetail::Meseta(_meseta) => {},
}
param
}
pub async fn with_mag<F, Fut, T>(&self, mut param: T, mut func: F) -> T
where
F: FnMut(T, ItemEntityId, Mag) -> Fut,
Fut: Future<Output=T>,
{
match &self.item {
FloorItemDetail::Individual(individual_item) => {
match &individual_item.item {
ItemDetail::Mag(mag) => {
param = func(param, individual_item.entity_id.clone(), mag.clone()).await;
}
_ => {}
}
},
_ => {}
}
param
}
}
// meseta is a floor item
/*
impl Into<InventoryItem> for FloorItem {
@ -259,12 +332,49 @@ impl Into<InventoryItem> for FloorItem {
}
*/
#[derive(Clone)]
struct Inventory(Vec<InventoryItem>);
#[derive(Clone, Debug)]
pub struct Inventory(Vec<InventoryItem>);
/*
#[derive(Clone, Debug)]
pub struct Inventory {
item_id_counter: u32,
items: Vec<InventoryItem>,
equipped: EquippedEntity,
}
*/
impl Inventory {
pub fn as_inventory_entity(&self, _character_id: &CharacterEntityId) -> InventoryEntity {
InventoryEntity {
items: self.0.iter()
.map(|item| {
match &item.item {
InventoryItemDetail::Individual(item) => {
InventoryItemEntity::Individual(ItemEntity {
id: item.entity_id,
item: item.item.clone(),
})
},
InventoryItemDetail::Stacked(items) => {
InventoryItemEntity::Stacked(items.entity_ids.iter()
.map(|id| {
ItemEntity {
id: *id,
item: ItemDetail::Tool(items.tool)
}
})
.collect())
},
}
})
.collect()
}
}
}
#[derive(thiserror::Error, Debug)]
enum InventoryError {
pub enum InventoryError {
#[error("inventory full")]
InventoryFull,
#[error("stack full")]
@ -273,49 +383,27 @@ enum InventoryError {
MesetaFull,
}
enum AddItemResult {
pub enum AddItemResult {
NewItem,
AddToStack,
Meseta,
}
#[derive(Clone)]
struct LocalFloor(Vec<FloorItem>);
pub struct LocalFloor(Vec<FloorItem>);
#[derive(Clone)]
struct SharedFloor(Vec<FloorItem>);
pub struct SharedFloor(Vec<FloorItem>);
#[derive(Clone)]
struct RoomFloorItems(Vec<FloorItem>);
pub struct RoomFloorItems(Vec<FloorItem>);
struct InventoryState {
pub struct InventoryState {
character_id: CharacterEntityId,
inventory: Inventory,
pub inventory: Inventory,
meseta: Meseta,
}
/*
impl Deref for InventoryState {
type Target = Inventory;
fn deref(&self) -> &Self::Target {
&self.inventory
}
}
impl DerefMut for InventoryState {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.inventory
}
}
*/
impl InventoryState {
fn add_floor_item(&mut self, item: FloorItem) -> Result<AddItemResult, InventoryError> {
pub fn add_floor_item(&mut self, item: FloorItem) -> Result<AddItemResult, InventoryError> {
match item.item {
FloorItemDetail::Individual(iitem) => {
if self.inventory.0.len() >= 30 {
@ -374,14 +462,14 @@ impl InventoryState {
}
}
struct FloorState {
pub struct FloorState {
character_id: CharacterEntityId,
local: LocalFloor,
shared: SharedFloor,
}
impl FloorState {
fn take_item(&mut self, item_id: &ClientItemId) -> Option<FloorItem> {
pub fn take_item(&mut self, item_id: &ClientItemId) -> Option<FloorItem> {
let item = self.local.0
.drain_filter(|item| {
item.item_id == *item_id
@ -398,7 +486,7 @@ impl FloorState {
}
struct ItemState {
pub struct ItemState {
character_inventory: HashMap<CharacterEntityId, Inventory>,
//character_bank: HashMap<CharacterEntityId, Bank>,
character_meseta: HashMap<CharacterEntityId, Meseta>,
@ -485,19 +573,31 @@ impl Default for ProxiedItemState {
}
}
struct ItemStateProxy<'a> {
pub struct ItemStateProxy<'a> {
item_state: &'a mut ItemState,
//entity_gateway: &'a mut dyn EntityGateway,
transaction: Box<dyn EntityGatewayTransaction>,
//transaction: Box<dyn EntityGatewayTransaction>,
//entity_gateway: &'a mut Box<dyn EntityGateway>,
//entity_gateway: &'a mut Box<dyn EntityGateway>,
proxied_state: ProxiedItemState,
gateway_actions: Vec<GatewayActions>,
//gateway_actions: Vec<GatewayActions>,
//_eg: std::marker::PhantomData<EG>,
}
//impl<'a> Drop for ItemStateProxy<'a> {
// fn drop(&mut self) {
impl<'a> ItemStateProxy<'a> {
pub fn commit(self) {
self.item_state.character_inventory.extend(self.proxied_state.character_inventory.clone());
self.item_state.character_meseta.extend(self.proxied_state.character_meseta.clone());
self.item_state.character_room.extend(self.proxied_state.character_room.clone());
self.item_state.character_floor.extend(self.proxied_state.character_floor.clone());
self.item_state.room_floor.extend(self.proxied_state.room_floor.clone());
}
}
/*
fn get_or_clone<'a, K, V>(master: &HashMap<K, V>, proxy: &'a RefCell<HashMap<K, RefCell<V>>>, key: K, err: fn(K) -> ItemStateError) -> Result<impl Deref<Target = V> + 'a, ItemStateError>
where
@ -541,18 +641,18 @@ where
impl<'a> ItemStateProxy<'a> {
//fn new(item_state: &'a mut ItemState, entity_gateway: &'a mut EG) -> Self {
//fn new(item_state: &'a mut ItemState, entity_gateway: &'a mut dyn EntityGateway) -> Self {
fn new(item_state: &'a mut ItemState, transaction: Box<dyn EntityGatewayTransaction>) -> Self {
pub fn new(item_state: &'a mut ItemState/*, transaction: Box<dyn EntityGatewayTransaction>*/) -> Self {
ItemStateProxy {
item_state,
//entity_gateway,
transaction,
//transaction,
proxied_state: Default::default(),
gateway_actions: Vec::new(),
//gateway_actions: Vec::new(),
//_eg: std::marker::PhantomData,
}
}
fn inventory(&mut self, character_id: &CharacterEntityId) -> Result<InventoryState, ItemStateError> {
pub fn inventory(&mut self, character_id: &CharacterEntityId) -> Result<InventoryState, ItemStateError> {
Ok(InventoryState {
character_id: *character_id,
inventory: get_or_clone(&self.item_state.character_inventory, &mut self.proxied_state.character_inventory, *character_id, |c| ItemStateError::NoCharacter(c))?,
@ -560,12 +660,12 @@ impl<'a> ItemStateProxy<'a> {
})
}
fn set_inventory(&mut self, inventory: InventoryState) {
pub fn set_inventory(&mut self, inventory: InventoryState) {
self.proxied_state.character_inventory.insert(inventory.character_id, inventory.inventory);
self.proxied_state.character_meseta.insert(inventory.character_id, inventory.meseta);
}
fn floor(&mut self, character_id: &CharacterEntityId) -> Result<FloorState, ItemStateError> {
pub fn floor(&mut self, character_id: &CharacterEntityId) -> Result<FloorState, ItemStateError> {
let room_id = get_or_clone(&self.item_state.character_room, &mut self.proxied_state.character_room, *character_id, |c| ItemStateError::NoCharacter(c))?;
Ok(FloorState {
character_id: *character_id,
@ -574,13 +674,13 @@ impl<'a> ItemStateProxy<'a> {
})
}
fn set_floor(&mut self, floor: FloorState) {
pub fn set_floor(&mut self, floor: FloorState) {
let room_id = get_or_clone(&self.item_state.character_room, &mut self.proxied_state.character_room, floor.character_id, |c| ItemStateError::NoCharacter(c)).unwrap();
self.proxied_state.character_floor.insert(floor.character_id, floor.local);
self.proxied_state.room_floor.insert(room_id, floor.shared);
}
fn new_item_id(&mut self) -> Result<ClientItemId, ItemStateError> {
pub fn new_item_id(&mut self) -> Result<ClientItemId, ItemStateError> {
//let room_id = get_or_clone(&self.item_state.character_room, &mut self.proxied_state.character_room, *character_id, |c| ItemStateError::NoCharacter(c))?;
self.item_state.room_item_id_counter += 1;
Ok(ClientItemId(self.item_state.room_item_id_counter))
@ -595,59 +695,6 @@ impl<'a> ItemStateProxy<'a> {
}
fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId)
-> impl for<'a> Fn(ItemStateProxy<'a>, ())
-> Pin<Box<dyn Future<Output=Result<(ItemStateProxy, FloorItem), ItemStateError>> + Send + 'a>> {
move |mut item_state, _| {
Box::pin(async move {
let mut floor = item_state.floor(&character_id)?;
let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
item_state.set_floor(floor);
Ok((item_state, item))
})
}
}
fn add_floor_item_to_inventory(character_id: CharacterEntityId)
-> impl for<'a> Fn(ItemStateProxy<'a>, FloorItem)
-> Pin<Box<dyn Future<Output=Result<(ItemStateProxy, TriggerCreateItem), ItemStateError>> + Send + 'a>> {
move |mut item_state, floor_item| Box::pin(async move {
let mut inventory = item_state.inventory(&character_id)?;
let add_result = inventory.add_floor_item(floor_item)?;
item_state.set_inventory(inventory);
Ok((item_state,
match add_result {
AddItemResult::NewItem => TriggerCreateItem::Yes,
AddItemResult::AddToStack => TriggerCreateItem::No,
AddItemResult::Meseta => TriggerCreateItem::No,
}))
})
}
#[fix_hidden_lifetime_bug]
async fn pick_up_item<'a, EG>(
item_state: &'a mut ItemState,
entity_gateway: &'a mut EG,
character_id: &CharacterEntityId,
item_id: &ClientItemId)
-> Result<TriggerCreateItem, ItemStateError>
where
'a: 'static,
EG: EntityGateway,
{
let result: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move {
let item_state_proxy = ItemStateProxy::new(item_state);
let ((item_state_proxy, transaction), result) = ItemStateAction::default()
.act(take_item_from_floor(*character_id, *item_id))
.act(add_floor_item_to_inventory(*character_id))
.commit((item_state_proxy, transaction))
.await?;
Ok((transaction, result))
}).await;
Ok(result?)
}
/*
fn record_item_drop(character_id: CharacterEntityId, item_drop: ItemDrop) -> impl Fn(&mut ItemStateProxy, ()) -> Result<(), ItemStateError> {

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