Browse Source

MapVariantType -> MapArea

pbs
jake 5 years ago
parent
commit
1279fedfee
  1. 20
      src/ship/drops/box_drop_table.rs
  2. 18
      src/ship/drops/generic_armor.rs
  3. 16
      src/ship/drops/generic_shield.rs
  4. 20
      src/ship/drops/generic_unit.rs
  5. 46
      src/ship/drops/generic_weapon.rs
  6. 12
      src/ship/drops/mod.rs
  7. 6
      src/ship/drops/rare_drop_table.rs
  8. 16
      src/ship/drops/tech_table.rs
  9. 8
      src/ship/drops/tool_table.rs
  10. 180
      src/ship/map.rs

20
src/ship/drops/box_drop_table.rs

@ -10,7 +10,7 @@ use crate::entity::item::tool::{Tool, ToolType};
use crate::entity::character::SectionID; use crate::entity::character::SectionID;
use crate::ship::monster::MonsterType; use crate::ship::monster::MonsterType;
use crate::ship::room::{Difficulty, Episode}; use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapVariantType;
use crate::ship::map::MapArea;
use crate::ship::drops::{ItemDropType, load_data_file}; use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::map::{MapObject, MapObjectType, FixedBoxDropType}; use crate::ship::map::{MapObject, MapObjectType, FixedBoxDropType};
use crate::ship::drops::rare_drop_table::{RareDropTable, RareDropItem}; use crate::ship::drops::rare_drop_table::{RareDropTable, RareDropItem};
@ -49,8 +49,8 @@ struct BoxDropRates {
} }
impl BoxDropRates { impl BoxDropRates {
fn rates_by_area(&self, map_area: &MapVariantType) -> &BoxDropRate {
match map_area.area_value().unwrap() {
fn rates_by_area(&self, map_area: &MapArea) -> &BoxDropRate {
match map_area.drop_area_value().unwrap() {
0 => &self.area1, 0 => &self.area1,
1 => &self.area2, 1 => &self.area2,
2 => &self.area3, 2 => &self.area3,
@ -122,8 +122,8 @@ impl BoxRareRates {
} }
} }
fn rates_by_area(&self, map_area: &MapVariantType) -> &Vec<BoxRareRate> {
match map_area.area_value().unwrap() {
fn rates_by_area(&self, map_area: &MapArea) -> &Vec<BoxRareRate> {
match map_area.drop_area_value().unwrap() {
0 => &self.area1, 0 => &self.area1,
1 => &self.area2, 1 => &self.area2,
2 => &self.area3, 2 => &self.area3,
@ -171,7 +171,7 @@ impl BoxDropTable {
} }
fn rare_drop<R: Rng>(&self, map_area: &MapVariantType, rng: &mut R) -> Option<ItemDropType> {
fn rare_drop<R: Rng>(&self, map_area: &MapArea, rng: &mut R) -> Option<ItemDropType> {
self.rare_rates.rates_by_area(map_area).iter() self.rare_rates.rates_by_area(map_area).iter()
.filter_map(|rate| { .filter_map(|rate| {
let rand: f32 = rng.gen(); let rand: f32 = rng.gen();
@ -184,7 +184,7 @@ impl BoxDropTable {
}).nth(0) }).nth(0)
} }
fn random_box_drop<R: Rng>(&self, map_area: &MapVariantType, rng: &mut R) -> Option<ItemDropType> {
fn random_box_drop<R: Rng>(&self, map_area: &MapArea, rng: &mut R) -> Option<ItemDropType> {
self.rare_drop(map_area, rng).or_else(|| { self.rare_drop(map_area, rng).or_else(|| {
let rate = self.box_rates.rates_by_area(map_area); let rate = self.box_rates.rates_by_area(map_area);
let type_weights = WeightedIndex::new(&[rate.weapon_rate, rate.armor_rate, rate.shield_rate, rate.unit_rate, let type_weights = WeightedIndex::new(&[rate.weapon_rate, rate.armor_rate, rate.shield_rate, rate.unit_rate,
@ -202,7 +202,7 @@ impl BoxDropTable {
}) })
} }
fn fixed_box_drop<R: Rng>(&self, fixed_drop: FixedBoxDropType, map_area: &MapVariantType, rng: &mut R) -> Option<ItemDropType> {
fn fixed_box_drop<R: Rng>(&self, fixed_drop: FixedBoxDropType, map_area: &MapArea, rng: &mut R) -> Option<ItemDropType> {
match fixed_drop { match fixed_drop {
FixedBoxDropType::Weapon => self.weapon_table.get_drop(map_area, rng), FixedBoxDropType::Weapon => self.weapon_table.get_drop(map_area, rng),
FixedBoxDropType::Armor => self.armor_table.get_drop(map_area, rng), // TODO: should this drop shield? FixedBoxDropType::Armor => self.armor_table.get_drop(map_area, rng), // TODO: should this drop shield?
@ -216,7 +216,7 @@ impl BoxDropTable {
} }
} }
pub fn get_drop<R: Rng>(&self, map_area: &MapVariantType, object: &MapObject, rng: &mut R) -> Option<ItemDropType> {
pub fn get_drop<R: Rng>(&self, map_area: &MapArea, object: &MapObject, rng: &mut R) -> Option<ItemDropType> {
match object.object { match object.object {
MapObjectType::Box | MapObjectType::EnemyBox | MapObjectType::RuinsBox| MapObjectType::RuinsEnemyBox MapObjectType::Box | MapObjectType::EnemyBox | MapObjectType::RuinsBox| MapObjectType::RuinsEnemyBox
| MapObjectType::CcaBox => { | MapObjectType::CcaBox => {
@ -243,6 +243,6 @@ mod test {
let bdt = BoxDropTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly); let bdt = BoxDropTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly);
println!("{:?}", bdt.get_drop(&MapVariantType::Forest1, &MapObject {object: MapObjectType::Box}, &mut rng));
println!("{:?}", bdt.get_drop(&MapArea::Forest1, &MapObject {object: MapObjectType::Box}, &mut rng));
} }
} }

18
src/ship/drops/generic_armor.rs

@ -5,7 +5,7 @@ use rand::distributions::{WeightedIndex, Distribution};
use crate::entity::item::armor::{ArmorType, Armor}; use crate::entity::item::armor::{ArmorType, Armor};
use crate::ship::room::{Difficulty, Episode}; use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapVariantType;
use crate::ship::map::MapArea;
use crate::entity::character::SectionID; use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file}; use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::item_stats::{armor_stats, ArmorStats}; use crate::ship::item_stats::{armor_stats, ArmorStats};
@ -45,11 +45,11 @@ impl GenericArmorTable {
gat gat
} }
fn armor_type<R: Rng>(&self, area_map: &MapVariantType, rng: &mut R) -> ArmorType {
fn armor_type<R: Rng>(&self, area_map: &MapArea, rng: &mut R) -> ArmorType {
let rank_weights = WeightedIndex::new(&[self.rank_rates.rank0, self.rank_rates.rank1, self.rank_rates.rank2, let rank_weights = WeightedIndex::new(&[self.rank_rates.rank0, self.rank_rates.rank1, self.rank_rates.rank2,
self.rank_rates.rank3, self.rank_rates.rank4]).unwrap(); self.rank_rates.rank3, self.rank_rates.rank4]).unwrap();
let rank = rank_weights.sample(rng) as i32; let rank = rank_weights.sample(rng) as i32;
let armor_level = std::cmp::max(0i32, self.armor_set as i32 - 3i32 + rank + area_map.area_value().unwrap_or(0) as i32);
let armor_level = std::cmp::max(0i32, self.armor_set as i32 - 3i32 + rank + area_map.drop_area_value().unwrap_or(0) as i32);
match armor_level { match armor_level {
0x00 => ArmorType::Frame, 0x00 => ArmorType::Frame,
0x01 => ArmorType::Armor, 0x01 => ArmorType::Armor,
@ -79,7 +79,7 @@ impl GenericArmorTable {
} }
} }
pub fn slots<R: Rng>(&self, area_map: &MapVariantType, rng: &mut R) -> usize {
pub fn slots<R: Rng>(&self, area_map: &MapArea, rng: &mut R) -> usize {
let slot_weights = WeightedIndex::new(&[self.slot_rates.slot0, self.slot_rates.slot1, self.slot_rates.slot2, let slot_weights = WeightedIndex::new(&[self.slot_rates.slot0, self.slot_rates.slot1, self.slot_rates.slot2,
self.slot_rates.slot3, self.slot_rates.slot4]).unwrap(); self.slot_rates.slot3, self.slot_rates.slot4]).unwrap();
slot_weights.sample(rng) slot_weights.sample(rng)
@ -95,7 +95,7 @@ impl GenericArmorTable {
rng.gen_range(0, stats.evp_modifier) rng.gen_range(0, stats.evp_modifier)
} }
pub fn get_drop<R: Rng>(&self, area_map: &MapVariantType, rng: &mut R) -> Option<ItemDropType> {
pub fn get_drop<R: Rng>(&self, area_map: &MapArea, rng: &mut R) -> Option<ItemDropType> {
let armor_type = self.armor_type(area_map, rng); let armor_type = self.armor_type(area_map, rng);
let slots = self.slots(area_map, rng); let slots = self.slots(area_map, rng);
let dfp_modifier = self.dfp_modifier(&armor_type, rng); let dfp_modifier = self.dfp_modifier(&armor_type, rng);
@ -120,25 +120,25 @@ mod test {
let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]); let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]);
let gat = GenericArmorTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly); let gat = GenericArmorTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly);
assert!(gat.get_drop(&MapVariantType::Mines1, &mut rng) == Some(ItemDropType::Armor(Armor {
assert!(gat.get_drop(&MapArea::Mines1, &mut rng) == Some(ItemDropType::Armor(Armor {
armor: ArmorType::GeneralArmor, armor: ArmorType::GeneralArmor,
dfp: 0, dfp: 0,
evp: 0, evp: 0,
slots: 1, slots: 1,
}))); })));
assert!(gat.get_drop(&MapVariantType::Caves3, &mut rng) == Some(ItemDropType::Armor(Armor {
assert!(gat.get_drop(&MapArea::Caves3, &mut rng) == Some(ItemDropType::Armor(Armor {
armor: ArmorType::AbsorbArmor, armor: ArmorType::AbsorbArmor,
dfp: 1, dfp: 1,
evp: 1, evp: 1,
slots: 1, slots: 1,
}))); })));
assert!(gat.get_drop(&MapVariantType::Forest2, &mut rng) == Some(ItemDropType::Armor(Armor {
assert!(gat.get_drop(&MapArea::Forest2, &mut rng) == Some(ItemDropType::Armor(Armor {
armor: ArmorType::HyperFrame, armor: ArmorType::HyperFrame,
dfp: 0, dfp: 0,
evp: 0, evp: 0,
slots: 0, slots: 0,
}))); })));
assert!(gat.get_drop(&MapVariantType::DarkFalz, &mut rng) == Some(ItemDropType::Armor(Armor {
assert!(gat.get_drop(&MapArea::DarkFalz, &mut rng) == Some(ItemDropType::Armor(Armor {
armor: ArmorType::ImperialArmor, armor: ArmorType::ImperialArmor,
dfp: 2, dfp: 2,
evp: 1, evp: 1,

16
src/ship/drops/generic_shield.rs

@ -5,7 +5,7 @@ use rand::distributions::{WeightedIndex, Distribution};
use crate::entity::item::shield::{ShieldType, Shield}; use crate::entity::item::shield::{ShieldType, Shield};
use crate::ship::room::{Difficulty, Episode}; use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapVariantType;
use crate::ship::map::MapArea;
use crate::entity::character::SectionID; use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file}; use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::item_stats::{shield_stats, ShieldStats}; use crate::ship::item_stats::{shield_stats, ShieldStats};
@ -35,11 +35,11 @@ impl GenericShieldTable {
gst gst
} }
fn shield_type<R: Rng>(&self, area_map: &MapVariantType, rng: &mut R) -> ShieldType {
fn shield_type<R: Rng>(&self, area_map: &MapArea, rng: &mut R) -> ShieldType {
let rank_weights = WeightedIndex::new(&[self.rank_rates.rank0, self.rank_rates.rank1, self.rank_rates.rank2, let rank_weights = WeightedIndex::new(&[self.rank_rates.rank0, self.rank_rates.rank1, self.rank_rates.rank2,
self.rank_rates.rank3, self.rank_rates.rank4]).unwrap(); self.rank_rates.rank3, self.rank_rates.rank4]).unwrap();
let rank = rank_weights.sample(rng) as i32; let rank = rank_weights.sample(rng) as i32;
let shield_level = std::cmp::max(0i32, self.shield_set as i32 - 3i32 + rank + area_map.area_value().unwrap_or(0) as i32);
let shield_level = std::cmp::max(0i32, self.shield_set as i32 - 3i32 + rank + area_map.drop_area_value().unwrap_or(0) as i32);
match shield_level { match shield_level {
0x00 => ShieldType::Barrier, 0x00 => ShieldType::Barrier,
0x01 => ShieldType::Shield, 0x01 => ShieldType::Shield,
@ -76,7 +76,7 @@ impl GenericShieldTable {
rng.gen_range(0, stats.evp_modifier) rng.gen_range(0, stats.evp_modifier)
} }
pub fn get_drop<R: Rng>(&self, area_map: &MapVariantType, rng: &mut R) -> Option<ItemDropType> {
pub fn get_drop<R: Rng>(&self, area_map: &MapArea, rng: &mut R) -> Option<ItemDropType> {
let shield_type = self.shield_type(area_map, rng); let shield_type = self.shield_type(area_map, rng);
let dfp_modifier = self.dfp_modifier(&shield_type, rng); let dfp_modifier = self.dfp_modifier(&shield_type, rng);
let evp_modifier = self.dfp_modifier(&shield_type, rng); let evp_modifier = self.dfp_modifier(&shield_type, rng);
@ -100,22 +100,22 @@ mod test {
let gst = GenericShieldTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly); let gst = GenericShieldTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly);
assert!(gst.get_drop(&MapVariantType::Forest1, &mut rng) == Some(ItemDropType::Shield(Shield {
assert!(gst.get_drop(&MapArea::Forest1, &mut rng) == Some(ItemDropType::Shield(Shield {
shield: ShieldType::FreezeBarrier, shield: ShieldType::FreezeBarrier,
dfp: 4, dfp: 4,
evp: 1, evp: 1,
}))); })));
assert!(gst.get_drop(&MapVariantType::Caves3, &mut rng) == Some(ItemDropType::Shield(Shield {
assert!(gst.get_drop(&MapArea::Caves3, &mut rng) == Some(ItemDropType::Shield(Shield {
shield: ShieldType::PsychicBarrier, shield: ShieldType::PsychicBarrier,
dfp: 3, dfp: 3,
evp: 2, evp: 2,
}))); })));
assert!(gst.get_drop(&MapVariantType::Mines2, &mut rng) == Some(ItemDropType::Shield(Shield {
assert!(gst.get_drop(&MapArea::Mines2, &mut rng) == Some(ItemDropType::Shield(Shield {
shield: ShieldType::ImperialBarrier, shield: ShieldType::ImperialBarrier,
dfp: 0, dfp: 0,
evp: 4, evp: 4,
}))); })));
assert!(gst.get_drop(&MapVariantType::DarkFalz, &mut rng) == Some(ItemDropType::Shield(Shield {
assert!(gst.get_drop(&MapArea::DarkFalz, &mut rng) == Some(ItemDropType::Shield(Shield {
shield: ShieldType::DivinityBarrier, shield: ShieldType::DivinityBarrier,
dfp: 1, dfp: 1,
evp: 0, evp: 0,

20
src/ship/drops/generic_unit.rs

@ -6,7 +6,7 @@ use rand::seq::IteratorRandom;
use crate::entity::item::unit::{UnitType, Unit, UnitModifier}; use crate::entity::item::unit::{UnitType, Unit, UnitModifier};
use crate::ship::room::{Difficulty, Episode}; use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapVariantType;
use crate::ship::map::MapArea;
use crate::entity::character::SectionID; use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file}; use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::item_stats::{unit_stats, UnitStats}; use crate::ship::item_stats::{unit_stats, UnitStats};
@ -28,8 +28,8 @@ struct UnitLevels {
} }
impl UnitLevels { impl UnitLevels {
fn level_by_area(&self, map_area: &MapVariantType) -> u32 {
match map_area.area_value().unwrap() {
fn level_by_area(&self, map_area: &MapArea) -> u32 {
match map_area.drop_area_value().unwrap() {
0 => self.area1, 0 => self.area1,
1 => self.area2, 1 => self.area2,
2 => self.area3, 2 => self.area3,
@ -60,7 +60,7 @@ impl GenericUnitTable {
} }
} }
fn unit_type_and_modifier<R: Rng>(&self, area_map: &MapVariantType, rng: &mut R) -> Option<(UnitType, Option<UnitModifier>)> {
fn unit_type_and_modifier<R: Rng>(&self, area_map: &MapArea, rng: &mut R) -> Option<(UnitType, Option<UnitModifier>)> {
let level = self.unit_levels.level_by_area(area_map) as i32; let level = self.unit_levels.level_by_area(area_map) as i32;
if level == 0 { if level == 0 {
return None; return None;
@ -83,7 +83,7 @@ impl GenericUnitTable {
Some(units.choose(rng).unwrap()) Some(units.choose(rng).unwrap())
} }
pub fn get_drop<R: Rng>(&self, area_map: &MapVariantType, rng: &mut R) -> Option<ItemDropType> {
pub fn get_drop<R: Rng>(&self, area_map: &MapArea, rng: &mut R) -> Option<ItemDropType> {
let unit_type_modifier = self.unit_type_and_modifier(area_map, rng); let unit_type_modifier = self.unit_type_and_modifier(area_map, rng);
unit_type_modifier.map(|(unit_type, unit_modifier)| { unit_type_modifier.map(|(unit_type, unit_modifier)| {
@ -104,14 +104,14 @@ mod test {
let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]); let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]);
let gut = GenericUnitTable::new(Episode::One, Difficulty::Normal, SectionID::Skyly); let gut = GenericUnitTable::new(Episode::One, Difficulty::Normal, SectionID::Skyly);
assert!(gut.get_drop(&MapVariantType::Forest1, &mut rng) == None);
assert!(gut.get_drop(&MapArea::Forest1, &mut rng) == None);
let gut = GenericUnitTable::new(Episode::One, Difficulty::Hard, SectionID::Skyly); let gut = GenericUnitTable::new(Episode::One, Difficulty::Hard, SectionID::Skyly);
let unit_tests = vec![(MapVariantType::Forest1, UnitType::ResistFreeze, Some(UnitModifier::PlusPlus)),
(MapVariantType::Caves3, UnitType::GeneralTp, None),
(MapVariantType::Mines2, UnitType::ResistEvil, Some(UnitModifier::PlusPlus)),
(MapVariantType::DarkFalz, UnitType::DragonHp, Some(UnitModifier::Minus))];
let unit_tests = vec![(MapArea::Forest1, UnitType::ResistFreeze, Some(UnitModifier::PlusPlus)),
(MapArea::Caves3, UnitType::GeneralTp, None),
(MapArea::Mines2, UnitType::ResistEvil, Some(UnitModifier::PlusPlus)),
(MapArea::DarkFalz, UnitType::DragonHp, Some(UnitModifier::Minus))];
for (area, unit, umod) in unit_tests { for (area, unit, umod) in unit_tests {
assert!(gut.get_drop(&area, &mut rng) == Some(ItemDropType::Unit(Unit { assert!(gut.get_drop(&area, &mut rng) == Some(ItemDropType::Unit(Unit {
unit: unit, unit: unit,

46
src/ship/drops/generic_weapon.rs

@ -8,7 +8,7 @@ use rand::seq::SliceRandom;
use crate::entity::item::weapon::{Weapon, WeaponType, Attribute, WeaponAttribute, WeaponSpecial}; use crate::entity::item::weapon::{Weapon, WeaponType, Attribute, WeaponAttribute, WeaponSpecial};
use crate::ship::monster::MonsterType; use crate::ship::monster::MonsterType;
use crate::ship::room::{Difficulty, Episode}; use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapVariantType;
use crate::ship::map::MapArea;
use crate::entity::character::SectionID; use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file}; use crate::ship::drops::{ItemDropType, load_data_file};
@ -95,8 +95,8 @@ struct AttributeRates {
} }
impl AttributeRates { impl AttributeRates {
fn get_by_area(&self, map_area: &MapVariantType) -> AttributeRate {
match map_area.area_value().unwrap() {
fn get_by_area(&self, map_area: &MapArea) -> AttributeRate {
match map_area.drop_area_value().unwrap() {
0 => self.area1, 0 => self.area1,
1 => self.area2, 1 => self.area2,
2 => self.area3, 2 => self.area3,
@ -179,8 +179,8 @@ struct AreaPercentPatterns {
} }
impl AreaPercentPatterns { impl AreaPercentPatterns {
fn get_by_area(&self, map_area: &MapVariantType) -> AttributePercentPattern {
match map_area.area_value().unwrap() {
fn get_by_area(&self, map_area: &MapArea) -> AttributePercentPattern {
match map_area.drop_area_value().unwrap() {
0 => self.area1, 0 => self.area1,
1 => self.area2, 1 => self.area2,
2 => self.area3, 2 => self.area3,
@ -301,13 +301,13 @@ impl AttributeTable {
}).0 }).0
} }
fn generate_attributes<R: Rng>(&self, map_area: &MapVariantType, rng: &mut R) -> [Option<WeaponAttribute>; 3] {
fn generate_attributes<R: Rng>(&self, map_area: &MapArea, rng: &mut R) -> [Option<WeaponAttribute>; 3] {
let percent_pattern = self.area_percent_patterns.get_by_area(map_area); let percent_pattern = self.area_percent_patterns.get_by_area(map_area);
let attribute_rate = self.attribute_rates.get_by_area(map_area); let attribute_rate = self.attribute_rates.get_by_area(map_area);
self.attributes(&percent_pattern, &attribute_rate, rng) self.attributes(&percent_pattern, &attribute_rate, rng)
} }
pub fn generate_rare_attributes<R: Rng>(&self, map_area: &MapVariantType, rng: &mut R) -> [Option<WeaponAttribute>; 3] {
pub fn generate_rare_attributes<R: Rng>(&self, map_area: &MapArea, rng: &mut R) -> [Option<WeaponAttribute>; 3] {
let percent_pattern = AttributePercentPattern { let percent_pattern = AttributePercentPattern {
attribute1: Some(PercentPatternType::Pattern6), attribute1: Some(PercentPatternType::Pattern6),
attribute2: Some(PercentPatternType::Pattern6), attribute2: Some(PercentPatternType::Pattern6),
@ -345,8 +345,8 @@ impl SpecialRates {
load_data_file(episode, difficulty, section_id, "weapon_special_rate.toml") load_data_file(episode, difficulty, section_id, "weapon_special_rate.toml")
} }
fn rate_by_area(&self, map_area: &MapVariantType) -> SpecialRate {
match map_area.area_value().unwrap() {
fn rate_by_area(&self, map_area: &MapArea) -> SpecialRate {
match map_area.drop_area_value().unwrap() {
0 => self.area1, 0 => self.area1,
1 => self.area2, 1 => self.area2,
2 => self.area3, 2 => self.area3,
@ -376,7 +376,7 @@ impl SpecialRates {
*specials.choose(rng).unwrap() *specials.choose(rng).unwrap()
} }
fn get_special<R: Rng>(&self, map_area: &MapVariantType, rng: &mut R) -> Option<WeaponSpecial> {
fn get_special<R: Rng>(&self, map_area: &MapArea, rng: &mut R) -> Option<WeaponSpecial> {
let rate = self.rate_by_area(map_area); let rate = self.rate_by_area(map_area);
if rng.gen_range(0, 100) < rate.rate { if rng.gen_range(0, 100) < rate.rate {
Some(self.random_special_by_rank(rate.rank, rng)) Some(self.random_special_by_rank(rate.rank, rng))
@ -422,16 +422,16 @@ impl GenericWeaponTable {
} }
} }
fn area_rank(&self, ratio: &WeaponRatio, map_area: &MapVariantType) -> (u32, u32) {
fn area_rank(&self, ratio: &WeaponRatio, map_area: &MapArea) -> (u32, u32) {
if ratio.rank >= 0 { if ratio.rank >= 0 {
(map_area.area_value().unwrap_or(0), ratio.rank as u32)
(map_area.drop_area_value().unwrap_or(0), ratio.rank as u32)
} }
else { else {
((map_area.area_value().unwrap_or(0) as i32 + ratio.rank) as u32, 0)
((map_area.drop_area_value().unwrap_or(0) as i32 + ratio.rank) as u32, 0)
} }
} }
fn get_possible_weapon_types(&self, map_area: &MapVariantType) -> BTreeMap<WeaponDropType, WeaponRatio> {
fn get_possible_weapon_types(&self, map_area: &MapArea) -> BTreeMap<WeaponDropType, WeaponRatio> {
let mut valid_weapons = BTreeMap::new(); let mut valid_weapons = BTreeMap::new();
let item_rate_pairs = vec![ let item_rate_pairs = vec![
@ -450,7 +450,7 @@ impl GenericWeaponTable {
]; ];
for (item_type, ratio) in item_rate_pairs.into_iter() { for (item_type, ratio) in item_rate_pairs.into_iter() {
if ratio.rate > 0 && map_area.area_value().map(|k| k as i32 + ratio.rank).unwrap_or(-1) >= 0 {
if ratio.rate > 0 && map_area.drop_area_value().map(|k| k as i32 + ratio.rank).unwrap_or(-1) >= 0 {
valid_weapons.insert(item_type, ratio); valid_weapons.insert(item_type, ratio);
} }
} }
@ -458,7 +458,7 @@ impl GenericWeaponTable {
valid_weapons valid_weapons
} }
fn weapon_type<R: Rng>(&self, possible_weapon_types: &BTreeMap<WeaponDropType, WeaponRatio>, map_area: &MapVariantType, rng: &mut R) -> WeaponDropType {
fn weapon_type<R: Rng>(&self, possible_weapon_types: &BTreeMap<WeaponDropType, WeaponRatio>, map_area: &MapArea, rng: &mut R) -> WeaponDropType {
let mut weapon_rates = possible_weapon_types.iter() let mut weapon_rates = possible_weapon_types.iter()
.map(|(weapon, stat)| { .map(|(weapon, stat)| {
(weapon, stat.rate) (weapon, stat.rate)
@ -468,7 +468,7 @@ impl GenericWeaponTable {
} }
fn weapon_rank(&self, ratio: &WeaponRatio, map_area: &MapVariantType) -> u32 {
fn weapon_rank(&self, ratio: &WeaponRatio, map_area: &MapArea) -> u32 {
let (area, rank) = self.area_rank(ratio, map_area); let (area, rank) = self.area_rank(ratio, map_area);
let weapon_rank = (rank + area / ratio.inc); let weapon_rank = (rank + area / ratio.inc);
@ -480,7 +480,7 @@ impl GenericWeaponTable {
weapons[std::cmp::min(weapons.len() - 1, weapon_rank as usize)] weapons[std::cmp::min(weapons.len() - 1, weapon_rank as usize)]
} }
fn get_grind<R: Rng>(&self, ratio: &WeaponRatio, map_area: &MapVariantType, rng: &mut R) -> usize {
fn get_grind<R: Rng>(&self, ratio: &WeaponRatio, map_area: &MapArea, rng: &mut R) -> usize {
let (area, _) = self.area_rank(ratio, map_area); let (area, _) = self.area_rank(ratio, map_area);
let pattern = std::cmp::min(area % ratio.inc, 3); let pattern = std::cmp::min(area % ratio.inc, 3);
@ -489,7 +489,7 @@ impl GenericWeaponTable {
grind_choice.sample(rng) grind_choice.sample(rng)
} }
pub fn get_drop<R: Rng>(&self, map_area: &MapVariantType, rng: &mut R) -> Option<ItemDropType> {
pub fn get_drop<R: Rng>(&self, map_area: &MapArea, rng: &mut R) -> Option<ItemDropType> {
let possible_weapon_types = self.get_possible_weapon_types(map_area); let possible_weapon_types = self.get_possible_weapon_types(map_area);
let weapon_type = self.weapon_type(&possible_weapon_types, map_area, rng); let weapon_type = self.weapon_type(&possible_weapon_types, map_area, rng);
let ratio = possible_weapon_types.get(&weapon_type).unwrap(); let ratio = possible_weapon_types.get(&weapon_type).unwrap();
@ -519,7 +519,7 @@ mod test {
let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]); let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]);
let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Normal, SectionID::Skyly); let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Normal, SectionID::Skyly);
assert!(gwt.get_drop(&MapVariantType::Forest1, &mut rng) == Some(ItemDropType::Weapon(Weapon {
assert!(gwt.get_drop(&MapArea::Forest1, &mut rng) == Some(ItemDropType::Weapon(Weapon {
weapon: WeaponType::Cane, weapon: WeaponType::Cane,
special: None, special: None,
grind: 0, grind: 0,
@ -528,7 +528,7 @@ mod test {
}))); })));
let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Hard, SectionID::Skyly); let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Hard, SectionID::Skyly);
assert!(gwt.get_drop(&MapVariantType::Caves2, &mut rng) == Some(ItemDropType::Weapon(Weapon {
assert!(gwt.get_drop(&MapArea::Caves2, &mut rng) == Some(ItemDropType::Weapon(Weapon {
weapon: WeaponType::Sniper, weapon: WeaponType::Sniper,
special: None, special: None,
grind: 2, grind: 2,
@ -537,7 +537,7 @@ mod test {
}))); })));
let gwt = GenericWeaponTable::new(Episode::One, Difficulty::VeryHard, SectionID::Skyly); let gwt = GenericWeaponTable::new(Episode::One, Difficulty::VeryHard, SectionID::Skyly);
assert!(gwt.get_drop(&MapVariantType::Mines1, &mut rng) == Some(ItemDropType::Weapon(Weapon {
assert!(gwt.get_drop(&MapArea::Mines1, &mut rng) == Some(ItemDropType::Weapon(Weapon {
weapon: WeaponType::Club, weapon: WeaponType::Club,
special: Some(WeaponSpecial::Berserk), special: Some(WeaponSpecial::Berserk),
grind: 0, grind: 0,
@ -546,7 +546,7 @@ mod test {
}))); })));
let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly); let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly);
assert!(gwt.get_drop(&MapVariantType::DarkFalz, &mut rng) == Some(ItemDropType::Weapon(Weapon {
assert!(gwt.get_drop(&MapArea::DarkFalz, &mut rng) == Some(ItemDropType::Weapon(Weapon {
weapon: WeaponType::Vulcan, weapon: WeaponType::Vulcan,
special: None, special: None,
grind: 0, grind: 0,

12
src/ship/drops/mod.rs

@ -17,7 +17,7 @@ use rand::{Rng, SeedableRng};
use crate::ship::monster::MonsterType; use crate::ship::monster::MonsterType;
use crate::ship::room::{Difficulty, Episode}; use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapVariantType;
use crate::ship::map::MapArea;
use crate::entity::character::SectionID; use crate::entity::character::SectionID;
use crate::ship::drops::generic_weapon::GenericWeaponTable; use crate::ship::drops::generic_weapon::GenericWeaponTable;
use crate::ship::drops::generic_armor::GenericArmorTable; use crate::ship::drops::generic_armor::GenericArmorTable;
@ -98,7 +98,7 @@ impl ItemDrop {
struct DropTable<R: Rng + SeedableRng> {
pub struct DropTable<R: Rng + SeedableRng> {
monster_stats: HashMap<MonsterType, MonsterDropStats>, monster_stats: HashMap<MonsterType, MonsterDropStats>,
rare_table: RareDropTable, rare_table: RareDropTable,
weapon_table: GenericWeaponTable, weapon_table: GenericWeaponTable,
@ -112,7 +112,7 @@ struct DropTable<R: Rng + SeedableRng> {
impl<R: Rng + SeedableRng> DropTable<R> { impl<R: Rng + SeedableRng> DropTable<R> {
fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> DropTable<R> {
pub fn new(episode: Episode, difficulty: Difficulty, section_id: SectionID) -> DropTable<R> {
let mut path = PathBuf::from("data/drops/"); let mut path = PathBuf::from("data/drops/");
path.push(episode.to_string()); path.push(episode.to_string());
path.push(difficulty.to_string().to_lowercase()); path.push(difficulty.to_string().to_lowercase());
@ -140,7 +140,7 @@ impl<R: Rng + SeedableRng> DropTable<R> {
Some(ItemDropType::Meseta(self.rng.gen_range(monster.min_meseta, monster.max_meseta))) Some(ItemDropType::Meseta(self.rng.gen_range(monster.min_meseta, monster.max_meseta)))
} }
fn generate_typed_drop(&mut self, map_area: &MapVariantType, monster: &MonsterDropStats) -> Option<ItemDropType> {
fn generate_typed_drop(&mut self, map_area: &MapArea, monster: &MonsterDropStats) -> Option<ItemDropType> {
match monster.drop_type { match monster.drop_type {
MonsterDropType::Weapon => self.weapon_table.get_drop(map_area, &mut self.rng), MonsterDropType::Weapon => self.weapon_table.get_drop(map_area, &mut self.rng),
MonsterDropType::Armor => self.armor_table.get_drop(map_area, &mut self.rng), MonsterDropType::Armor => self.armor_table.get_drop(map_area, &mut self.rng),
@ -150,7 +150,7 @@ impl<R: Rng + SeedableRng> DropTable<R> {
} }
} }
fn get_drop(&mut self, map_area: &MapVariantType, monster: &MonsterType) -> Option<ItemDropType> {
pub fn get_drop(&mut self, map_area: &MapArea, monster: &MonsterType) -> Option<ItemDropType> {
let monster_stat = *self.monster_stats.get(monster)?; let monster_stat = *self.monster_stats.get(monster)?;
let drop_anything = self.rng.gen_range(0, 100); let drop_anything = self.rng.gen_range(0, 100);
@ -178,7 +178,7 @@ impl<R: Rng + SeedableRng> DropTable<R> {
} }
} }
pub fn get_box_drop(&mut self, map_area: &MapVariantType, object: &MapObject) -> Option<ItemDropType> {
pub fn get_box_drop(&mut self, map_area: &MapArea, object: &MapObject) -> Option<ItemDropType> {
self.box_table.get_drop(map_area, object, &mut self.rng) self.box_table.get_drop(map_area, object, &mut self.rng)
} }
} }

6
src/ship/drops/rare_drop_table.rs

@ -10,7 +10,7 @@ use crate::entity::item::mag::{Mag, MagType};
use crate::entity::character::SectionID; use crate::entity::character::SectionID;
use crate::ship::monster::MonsterType; use crate::ship::monster::MonsterType;
use crate::ship::room::{Difficulty, Episode}; use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapVariantType;
use crate::ship::map::MapArea;
use crate::ship::drops::{ItemDropType, load_data_file}; use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::drops::generic_weapon::AttributeTable; use crate::ship::drops::generic_weapon::AttributeTable;
use crate::ship::drops::generic_armor::GenericArmorTable; use crate::ship::drops::generic_armor::GenericArmorTable;
@ -95,7 +95,7 @@ impl RareDropTable {
} }
} }
pub fn apply_item_stats<R: Rng>(&self, map_area: &MapVariantType, item: RareDropItem, rng: &mut R) -> ItemDropType {
pub fn apply_item_stats<R: Rng>(&self, map_area: &MapArea, item: RareDropItem, rng: &mut R) -> ItemDropType {
match item { match item {
RareDropItem::Weapon(weapon) => { RareDropItem::Weapon(weapon) => {
ItemDropType::Weapon(Weapon { ItemDropType::Weapon(Weapon {
@ -148,7 +148,7 @@ impl RareDropTable {
} }
} }
pub fn get_drop<R: Rng>(&self, map_area: &MapVariantType, monster: &MonsterType, rng: &mut R) -> Option<ItemDropType> {
pub fn get_drop<R: Rng>(&self, map_area: &MapArea, monster: &MonsterType, rng: &mut R) -> Option<ItemDropType> {
self.rates.get(monster) self.rates.get(monster)
.and_then(|drop_rates| { .and_then(|drop_rates| {
drop_rates.iter() drop_rates.iter()

16
src/ship/drops/tech_table.rs

@ -6,7 +6,7 @@ use rand::distributions::{WeightedIndex, Distribution};
use crate::entity::item::tech::{Technique, TechniqueDisk}; use crate::entity::item::tech::{Technique, TechniqueDisk};
use crate::ship::room::{Difficulty, Episode}; use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapVariantType;
use crate::ship::map::MapArea;
use crate::entity::character::SectionID; use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file}; use crate::ship::drops::{ItemDropType, load_data_file};
@ -65,8 +65,8 @@ impl TechniqueRates {
} }
impl TechniqueRates { impl TechniqueRates {
fn get_by_area<'a>(&'a self, map_area: &MapVariantType) -> &'a BTreeMap<Technique, TechniqueRateStat> {
match map_area.area_value().unwrap() {
fn get_by_area<'a>(&'a self, map_area: &MapArea) -> &'a BTreeMap<Technique, TechniqueRateStat> {
match map_area.drop_area_value().unwrap() {
0 => &self.area1, 0 => &self.area1,
1 => &self.area2, 1 => &self.area2,
2 => &self.area3, 2 => &self.area3,
@ -95,7 +95,7 @@ impl TechniqueTable {
} }
pub fn get_drop<R: Rng>(&self, map_area: &MapVariantType, rng: &mut R) -> Option<ItemDropType> {
pub fn get_drop<R: Rng>(&self, map_area: &MapArea, rng: &mut R) -> Option<ItemDropType> {
let mut tech_rates = self.rates.get_by_area(map_area).iter(); let mut tech_rates = self.rates.get_by_area(map_area).iter();
let tech_weights = WeightedIndex::new(tech_rates.clone().map(|(_, stat)| stat.rate)).unwrap(); let tech_weights = WeightedIndex::new(tech_rates.clone().map(|(_, stat)| stat.rate)).unwrap();
@ -118,10 +118,10 @@ mod test {
let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]); let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]);
let tt = TechniqueTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly); let tt = TechniqueTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly);
let tech_tests = vec![(MapVariantType::Forest1, Technique::Resta, 13),
(MapVariantType::Caves3, Technique::Foie, 24),
(MapVariantType::Mines2, Technique::Gibarta, 20),
(MapVariantType::DarkFalz, Technique::Razonde, 22)];
let tech_tests = vec![(MapArea::Forest1, Technique::Resta, 13),
(MapArea::Caves3, Technique::Foie, 24),
(MapArea::Mines2, Technique::Gibarta, 20),
(MapArea::DarkFalz, Technique::Razonde, 22)];
for (area, tech, level) in tech_tests { for (area, tech, level) in tech_tests {
assert!(tt.get_drop(&area, &mut rng) == Some(ItemDropType::TechniqueDisk( assert!(tt.get_drop(&area, &mut rng) == Some(ItemDropType::TechniqueDisk(

8
src/ship/drops/tool_table.rs

@ -6,7 +6,7 @@ use rand::distributions::{WeightedIndex, Distribution};
use crate::entity::item::tool::{Tool, ToolType}; use crate::entity::item::tool::{Tool, ToolType};
use crate::ship::room::{Difficulty, Episode}; use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapVariantType;
use crate::ship::map::MapArea;
use crate::entity::character::SectionID; use crate::entity::character::SectionID;
use crate::ship::drops::{ItemDropType, load_data_file}; use crate::ship::drops::{ItemDropType, load_data_file};
use crate::ship::drops::tech_table::TechniqueTable; use crate::ship::drops::tech_table::TechniqueTable;
@ -93,8 +93,8 @@ impl ToolRates {
} }
impl ToolRates { impl ToolRates {
fn get_by_area<'a>(&'a self, map_area: &MapVariantType) -> &'a BTreeMap<ToolRateType, u32> {
match map_area.area_value().unwrap() {
fn get_by_area<'a>(&'a self, map_area: &MapArea) -> &'a BTreeMap<ToolRateType, u32> {
match map_area.drop_area_value().unwrap() {
0 => &self.area1, 0 => &self.area1,
1 => &self.area2, 1 => &self.area2,
2 => &self.area3, 2 => &self.area3,
@ -124,7 +124,7 @@ impl ToolTable {
} }
} }
pub fn get_drop<R: Rng>(&self, map_area: &MapVariantType, rng: &mut R) -> Option<ItemDropType> {
pub fn get_drop<R: Rng>(&self, map_area: &MapArea, rng: &mut R) -> Option<ItemDropType> {
let tool_rates = self.rates.get_by_area(map_area).iter(); let tool_rates = self.rates.get_by_area(map_area).iter();
let tool_weights = WeightedIndex::new(tool_rates.clone().map(|(_, weights)| weights)).unwrap(); let tool_weights = WeightedIndex::new(tool_rates.clone().map(|(_, weights)| weights)).unwrap();

180
src/ship/map.rs

@ -340,9 +340,8 @@ enum MapVariantMode {
Offline, Offline,
} }
// TODO: rename this since apparently I'm going to be using it a lot
#[derive(Debug)] #[derive(Debug)]
pub enum MapVariantType {
pub enum MapArea {
Pioneer2Ep1, Pioneer2Ep1,
Forest1, Forest1,
Forest2, Forest2,
@ -360,23 +359,48 @@ pub enum MapVariantType {
DarkFalz, DarkFalz,
} }
impl MapVariantType {
pub fn area_value(&self) -> Option<u32> {
pub enum MapAreaError {
UnknownMapArea(u32),
}
impl MapArea {
pub fn from_value(episode: Episode, area: u32) -> Result<MapArea, MapAreaError> {
match (episode, area) {
(Episode::One, 0) => Ok(MapArea::Pioneer2Ep1),
(Episode::One, 1) => Ok(MapArea::Forest1),
(Episode::One, 2) => Ok(MapArea::Forest2),
(Episode::One, 3) => Ok(MapArea::Caves1),
(Episode::One, 4) => Ok(MapArea::Caves2),
(Episode::One, 5) => Ok(MapArea::Caves3),
(Episode::One, 6) => Ok(MapArea::Mines1),
(Episode::One, 7) => Ok(MapArea::Mines2),
(Episode::One, 8) => Ok(MapArea::Ruins1),
(Episode::One, 9) => Ok(MapArea::Ruins2),
(Episode::One, 10) => Ok(MapArea::Ruins3),
(Episode::One, 11) => Ok(MapArea::Dragon),
(Episode::One, 12) => Ok(MapArea::DeRolLe),
(Episode::One, 13) => Ok(MapArea::VolOpt),
(Episode::One, 14) => Ok(MapArea::DarkFalz),
_ => Err(MapAreaError::UnknownMapArea(area))
}
}
pub fn drop_area_value(&self) -> Option<u32> {
match self { match self {
MapVariantType::Forest1 => Some(0),
MapVariantType::Forest2 => Some(1),
MapVariantType::Caves1 => Some(2),
MapVariantType::Caves2 => Some(3),
MapVariantType::Caves3 => Some(4),
MapVariantType::Mines1 => Some(5),
MapVariantType::Mines2 => Some(6),
MapVariantType::Ruins1 => Some(7),
MapVariantType::Ruins2 => Some(8),
MapVariantType::Ruins3 => Some(9),
MapVariantType::Dragon => Some(2),
MapVariantType::DeRolLe => Some(5),
MapVariantType::VolOpt => Some(7),
MapVariantType::DarkFalz => Some(9),
MapArea::Forest1 => Some(0),
MapArea::Forest2 => Some(1),
MapArea::Caves1 => Some(2),
MapArea::Caves2 => Some(3),
MapArea::Caves3 => Some(4),
MapArea::Mines1 => Some(5),
MapArea::Mines2 => Some(6),
MapArea::Ruins1 => Some(7),
MapArea::Ruins2 => Some(8),
MapArea::Ruins3 => Some(9),
MapArea::Dragon => Some(2),
MapArea::DeRolLe => Some(5),
MapArea::VolOpt => Some(7),
MapArea::DarkFalz => Some(9),
_ => None _ => None
} }
} }
@ -385,31 +409,31 @@ impl MapVariantType {
#[derive(Debug)] #[derive(Debug)]
struct MapVariant { struct MapVariant {
map: MapVariantType,
map: MapArea,
mode: MapVariantMode, mode: MapVariantMode,
major: u8, major: u8,
minor: u8, minor: u8,
} }
impl MapVariant { impl MapVariant {
fn new(map: MapVariantType, mode: MapVariantMode) -> MapVariant {
fn new(map: MapArea, mode: MapVariantMode) -> MapVariant {
let major = match map { let major = match map {
MapVariantType::Pioneer2Ep1 => 0,
MapVariantType::Forest1 | MapVariantType::Forest2 => 0,
MapVariantType::Caves1 | MapVariantType::Caves2 | MapVariantType::Caves3 => rand::thread_rng().gen_range(0, 3),
MapVariantType::Mines1 | MapVariantType::Mines2 => rand::thread_rng().gen_range(0, 3),
MapVariantType::Ruins1 | MapVariantType::Ruins2 | MapVariantType::Ruins3 => rand::thread_rng().gen_range(0, 3),
MapVariantType::Dragon | MapVariantType::DeRolLe | MapVariantType::VolOpt | MapVariantType::DarkFalz => 0,
MapArea::Pioneer2Ep1 => 0,
MapArea::Forest1 | MapArea::Forest2 => 0,
MapArea::Caves1 | MapArea::Caves2 | MapArea::Caves3 => rand::thread_rng().gen_range(0, 3),
MapArea::Mines1 | MapArea::Mines2 => rand::thread_rng().gen_range(0, 3),
MapArea::Ruins1 | MapArea::Ruins2 | MapArea::Ruins3 => rand::thread_rng().gen_range(0, 3),
MapArea::Dragon | MapArea::DeRolLe | MapArea::VolOpt | MapArea::DarkFalz => 0,
}; };
let minor = match map { let minor = match map {
MapVariantType::Pioneer2Ep1 => 0,
MapVariantType::Forest1 => rand::thread_rng().gen_range(0, 5),
MapVariantType::Forest2 => rand::thread_rng().gen_range(0, 5),
MapVariantType::Caves1 | MapVariantType::Caves2 | MapVariantType::Caves3 => rand::thread_rng().gen_range(0, 2),
MapVariantType::Mines1 | MapVariantType::Mines2 => rand::thread_rng().gen_range(0, 2),
MapVariantType::Ruins1 | MapVariantType::Ruins2 | MapVariantType::Ruins3 => rand::thread_rng().gen_range(0, 2),
MapVariantType::Dragon | MapVariantType::DeRolLe | MapVariantType::VolOpt | MapVariantType::DarkFalz => 0,
MapArea::Pioneer2Ep1 => 0,
MapArea::Forest1 => rand::thread_rng().gen_range(0, 5),
MapArea::Forest2 => rand::thread_rng().gen_range(0, 5),
MapArea::Caves1 | MapArea::Caves2 | MapArea::Caves3 => rand::thread_rng().gen_range(0, 2),
MapArea::Mines1 | MapArea::Mines2 => rand::thread_rng().gen_range(0, 2),
MapArea::Ruins1 | MapArea::Ruins2 | MapArea::Ruins3 => rand::thread_rng().gen_range(0, 2),
MapArea::Dragon | MapArea::DeRolLe | MapArea::VolOpt | MapArea::DarkFalz => 0,
}; };
MapVariant { MapVariant {
@ -422,41 +446,41 @@ impl MapVariant {
// TODO: rename to npc_file // TODO: rename to npc_file
fn dat_file(&self) -> String { fn dat_file(&self) -> String {
match self.map { match self.map {
MapVariantType::Pioneer2Ep1 => "data/maps/map_city00_00e.dat".into(),
MapVariantType::Forest1 => format!("data/maps/map_forest01_0{}e.dat", self.minor),
MapVariantType::Forest2 => format!("data/maps/map_forest02_0{}e.dat", self.minor),
MapVariantType::Caves1 => format!("data/maps/map_cave01_0{}_0{}e.dat", self.major, self.minor),
MapVariantType::Caves2 => format!("data/maps/map_cave02_0{}_0{}e.dat", self.major, self.minor),
MapVariantType::Caves3 => format!("data/maps/map_cave03_0{}_0{}e.dat", self.major, self.minor),
MapVariantType::Mines1 => format!("data/maps/map_machine01_0{}_0{}e.dat", self.major, self.minor),
MapVariantType::Mines2 => format!("data/maps/map_machine02_0{}_0{}e.dat", self.major, self.minor),
MapVariantType::Ruins1 => format!("data/maps/map_ancient01_0{}_0{}e.dat", self.major, self.minor),
MapVariantType::Ruins2 => format!("data/maps/map_ancient02_0{}_0{}e.dat", self.major, self.minor),
MapVariantType::Ruins3 => format!("data/maps/map_ancient03_0{}_0{}e.dat", self.major, self.minor),
MapVariantType::Dragon => "data/maps/map_boss01e.dat".into(),
MapVariantType::DeRolLe => "data/maps/map_boss02e.dat".into(),
MapVariantType::VolOpt => "data/maps/map_boss03e.dat".into(),
MapVariantType::DarkFalz => "data/maps/map_boss04e.dat".into(),
MapArea::Pioneer2Ep1 => "data/maps/map_city00_00e.dat".into(),
MapArea::Forest1 => format!("data/maps/map_forest01_0{}e.dat", self.minor),
MapArea::Forest2 => format!("data/maps/map_forest02_0{}e.dat", self.minor),
MapArea::Caves1 => format!("data/maps/map_cave01_0{}_0{}e.dat", self.major, self.minor),
MapArea::Caves2 => format!("data/maps/map_cave02_0{}_0{}e.dat", self.major, self.minor),
MapArea::Caves3 => format!("data/maps/map_cave03_0{}_0{}e.dat", self.major, self.minor),
MapArea::Mines1 => format!("data/maps/map_machine01_0{}_0{}e.dat", self.major, self.minor),
MapArea::Mines2 => format!("data/maps/map_machine02_0{}_0{}e.dat", self.major, self.minor),
MapArea::Ruins1 => format!("data/maps/map_ancient01_0{}_0{}e.dat", self.major, self.minor),
MapArea::Ruins2 => format!("data/maps/map_ancient02_0{}_0{}e.dat", self.major, self.minor),
MapArea::Ruins3 => format!("data/maps/map_ancient03_0{}_0{}e.dat", self.major, self.minor),
MapArea::Dragon => "data/maps/map_boss01e.dat".into(),
MapArea::DeRolLe => "data/maps/map_boss02e.dat".into(),
MapArea::VolOpt => "data/maps/map_boss03e.dat".into(),
MapArea::DarkFalz => "data/maps/map_boss04e.dat".into(),
} }
} }
fn obj_file(&self) -> String { fn obj_file(&self) -> String {
match self.map { match self.map {
MapVariantType::Pioneer2Ep1 => "data/maps/map_city00_00e.dat".into(),
MapVariantType::Forest1 => format!("data/maps/map_forest01_0{}o.dat", self.minor),
MapVariantType::Forest2 => format!("data/maps/map_forest02_0{}o.dat", self.minor),
MapVariantType::Caves1 => format!("data/maps/map_cave01_0{}_0{}o.dat", self.major, self.minor),
MapVariantType::Caves2 => format!("data/maps/map_cave02_0{}_0{}o.dat", self.major, self.minor),
MapVariantType::Caves3 => format!("data/maps/map_cave03_0{}_0{}o.dat", self.major, self.minor),
MapVariantType::Mines1 => format!("data/maps/map_machine01_0{}_0{}o.dat", self.major, self.minor),
MapVariantType::Mines2 => format!("data/maps/map_machine02_0{}_0{}o.dat", self.major, self.minor),
MapVariantType::Ruins1 => format!("data/maps/map_ancient01_0{}_0{}o.dat", self.major, self.minor),
MapVariantType::Ruins2 => format!("data/maps/map_ancient02_0{}_0{}o.dat", self.major, self.minor),
MapVariantType::Ruins3 => format!("data/maps/map_ancient03_0{}_0{}o.dat", self.major, self.minor),
MapVariantType::Dragon => "data/maps/map_boss01o.dat".into(),
MapVariantType::DeRolLe => "data/maps/map_boss02o.dat".into(),
MapVariantType::VolOpt => "data/maps/map_boss03o.dat".into(),
MapVariantType::DarkFalz => "data/maps/map_boss04o.dat".into(),
MapArea::Pioneer2Ep1 => "data/maps/map_city00_00e.dat".into(),
MapArea::Forest1 => format!("data/maps/map_forest01_0{}o.dat", self.minor),
MapArea::Forest2 => format!("data/maps/map_forest02_0{}o.dat", self.minor),
MapArea::Caves1 => format!("data/maps/map_cave01_0{}_0{}o.dat", self.major, self.minor),
MapArea::Caves2 => format!("data/maps/map_cave02_0{}_0{}o.dat", self.major, self.minor),
MapArea::Caves3 => format!("data/maps/map_cave03_0{}_0{}o.dat", self.major, self.minor),
MapArea::Mines1 => format!("data/maps/map_machine01_0{}_0{}o.dat", self.major, self.minor),
MapArea::Mines2 => format!("data/maps/map_machine02_0{}_0{}o.dat", self.major, self.minor),
MapArea::Ruins1 => format!("data/maps/map_ancient01_0{}_0{}o.dat", self.major, self.minor),
MapArea::Ruins2 => format!("data/maps/map_ancient02_0{}_0{}o.dat", self.major, self.minor),
MapArea::Ruins3 => format!("data/maps/map_ancient03_0{}_0{}o.dat", self.major, self.minor),
MapArea::Dragon => "data/maps/map_boss01o.dat".into(),
MapArea::DeRolLe => "data/maps/map_boss02o.dat".into(),
MapArea::VolOpt => "data/maps/map_boss03o.dat".into(),
MapArea::DarkFalz => "data/maps/map_boss04o.dat".into(),
} }
} }
@ -583,21 +607,21 @@ impl Maps {
pub fn new(episode: Episode) -> Maps { pub fn new(episode: Episode) -> Maps {
let map_variants = match episode { let map_variants = match episode {
Episode::One => { Episode::One => {
[MapVariant::new(MapVariantType::Pioneer2Ep1, MapVariantMode::Online),
MapVariant::new(MapVariantType::Forest1, MapVariantMode::Online),
MapVariant::new(MapVariantType::Forest2, MapVariantMode::Online),
MapVariant::new(MapVariantType::Caves1, MapVariantMode::Online),
MapVariant::new(MapVariantType::Caves2, MapVariantMode::Online),
MapVariant::new(MapVariantType::Caves3, MapVariantMode::Online),
MapVariant::new(MapVariantType::Mines1, MapVariantMode::Online),
MapVariant::new(MapVariantType::Mines2, MapVariantMode::Online),
MapVariant::new(MapVariantType::Ruins1, MapVariantMode::Online),
MapVariant::new(MapVariantType::Ruins2, MapVariantMode::Online),
MapVariant::new(MapVariantType::Ruins3, MapVariantMode::Online),
MapVariant::new(MapVariantType::Dragon, MapVariantMode::Online),
MapVariant::new(MapVariantType::DeRolLe, MapVariantMode::Online),
MapVariant::new(MapVariantType::VolOpt, MapVariantMode::Online),
MapVariant::new(MapVariantType::DarkFalz, MapVariantMode::Online),
[MapVariant::new(MapArea::Pioneer2Ep1, MapVariantMode::Online),
MapVariant::new(MapArea::Forest1, MapVariantMode::Online),
MapVariant::new(MapArea::Forest2, MapVariantMode::Online),
MapVariant::new(MapArea::Caves1, MapVariantMode::Online),
MapVariant::new(MapArea::Caves2, MapVariantMode::Online),
MapVariant::new(MapArea::Caves3, MapVariantMode::Online),
MapVariant::new(MapArea::Mines1, MapVariantMode::Online),
MapVariant::new(MapArea::Mines2, MapVariantMode::Online),
MapVariant::new(MapArea::Ruins1, MapVariantMode::Online),
MapVariant::new(MapArea::Ruins2, MapVariantMode::Online),
MapVariant::new(MapArea::Ruins3, MapVariantMode::Online),
MapVariant::new(MapArea::Dragon, MapVariantMode::Online),
MapVariant::new(MapArea::DeRolLe, MapVariantMode::Online),
MapVariant::new(MapArea::VolOpt, MapVariantMode::Online),
MapVariant::new(MapArea::DarkFalz, MapVariantMode::Online),
] ]
}, },
_ => panic!() _ => panic!()

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