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@ -157,7 +157,7 @@ pub struct CharacterAppearance {
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}
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#[derive(Clone, Debug)]
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#[derive(Clone, Debug, PartialEq, Eq)]
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pub struct TechLevel(pub u8);
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#[derive(Clone, Debug, Default)]
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@ -167,16 +167,14 @@ pub struct CharacterTechniques {
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impl CharacterTechniques {
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pub fn set_tech(&mut self, tech: Technique, level: TechLevel) {
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self.techs.insert(tech, TechLevel(level.0 - 1));
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self.techs.insert(tech, TechLevel(level.0));
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}
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// from_bytes
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pub fn as_bytes(&self) -> [u8; 20] {
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self.techs.iter()
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.fold([0xFF; 20], |mut techlist, (tech, level)| {
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let index = tech.as_value();
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techlist[index as usize] = level.0;
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techlist[index as usize] = level.0 - 1;
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techlist
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})
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}
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@ -1,12 +1,14 @@
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use std::convert::TryInto;
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use futures::future::join_all;
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use thiserror::Error;
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use anyhow::Context;
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use rand::SeedableRng;
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use rand::distributions::{WeightedIndex, Distribution};
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use crate::entity::gateway::{EntityGateway, GatewayError};
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use crate::entity::character::CharacterEntity;
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use crate::entity::character::{CharacterEntity, TechLevel};
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use crate::entity::item::mag::{MagCell, MagCellError};
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use crate::entity::item::tool::{Tool, ToolType};
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use crate::entity::item::tech::{TechniqueDisk, Technique};
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use crate::entity::item::{ItemDetail, ItemEntityId};
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use crate::ship::items::state::{ItemStateProxy, ItemStateError};
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use crate::ship::items::inventory::{InventoryItem, InventoryItemDetail};
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@ -18,7 +20,7 @@ pub enum ApplyItemError {
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NoCharacter,
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#[error("item not equipped")]
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ItemNotEquipped,
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#[error("invalid item")]
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#[error("could not use item invalid item")]
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InvalidItem,
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#[error("gateway error {0}")]
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GatewayError(#[from] GatewayError),
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@ -307,6 +309,21 @@ where
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}
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async fn apply_tech<'a, EG>(item_state: &mut ItemStateProxy,
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entity_gateway: &mut EG,
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character: &mut CharacterEntity,
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_entity_id: ItemEntityId,
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tech: TechniqueDisk)
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-> Result<Vec<ApplyItemAction>, anyhow::Error>
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where
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EG: EntityGateway + ?Sized,
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{
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// TODO: make sure the class can learn that specific tech
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character.techs.set_tech(tech.tech, TechLevel(tech.level as u8));
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entity_gateway.save_character(character).await.unwrap();
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Ok(vec![ApplyItemAction::UpdateCharacter(Box::new(character.clone()))])
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}
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pub async fn apply_item<'a, EG>(item_state: &mut ItemStateProxy,
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entity_gateway: &mut EG,
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@ -320,7 +337,11 @@ where
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InventoryItemDetail::Individual(individual_item) => {
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match individual_item.item {
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ItemDetail::Tool(tool) => apply_tool(item_state, entity_gateway, character, individual_item.entity_id, tool.tool).await,
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_ => Err(ApplyItemError::InvalidItem.into())
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ItemDetail::TechniqueDisk(tech) => apply_tech(item_state, entity_gateway, character, individual_item.entity_id, tech).await,
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_ => Err(anyhow::Error::from(ApplyItemError::InvalidItem))
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.with_context(|| {
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format!("item {:?}", individual_item)
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})
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}
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},
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InventoryItemDetail::Stacked(stacked_item) => {
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@ -2,6 +2,7 @@ use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::entity::item;
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use elseware::ship::ship::{ShipServerState, RecvShipPacket};
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use elseware::entity::character::TechLevel;
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//use elseware::ship::items::{ClientItemId, ActiveItemEntityId, HeldItemType, FloorItemType};
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use libpso::packet::ship::*;
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@ -304,6 +305,92 @@ async fn test_jackolantern() {
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}
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}
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#[async_std::test]
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async fn test_use_barta_1() {
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let mut entity_gateway = InMemoryGateway::default();
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let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
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/*
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let mut p1_inv = Vec::new();
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for tool in vec![item::tool::ToolType::PowerMaterial, item::tool::ToolType::].into_iter() {
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let mut item = Vec::new();
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for _ in 0..5usize {
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item.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: tool
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}
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),
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}).await.unwrap());
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}
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p1_inv.push(item::InventoryItemEntity::Stacked(item));
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}*/
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let inv = vec![
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::TechniqueDisk(
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item::tech::TechniqueDisk {
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tech: item::tech::Technique::Foie,
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level: 3,
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}
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)
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}
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).await.unwrap(),
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::TechniqueDisk(
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item::tech::TechniqueDisk {
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tech: item::tech::Technique::Barta,
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level: 4,
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}
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)
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}
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).await.unwrap(),
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::TechniqueDisk(
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item::tech::TechniqueDisk {
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tech: item::tech::Technique::Zonde,
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level: 5,
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}
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)
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}
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).await.unwrap()
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];
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(inv)).await.unwrap();
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerUseItem(PlayerUseItem {
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client: 0,
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target: 0,
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item_id: 0x10000,
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})))).await.unwrap();
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ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerUseItem(PlayerUseItem {
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client: 0,
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target: 0,
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item_id: 0x10002,
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})))).await.unwrap();
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let characters = entity_gateway.get_characters_by_user(&user1).await.unwrap();
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let char = characters[0].as_ref().unwrap();
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assert_eq!(char.techs.techs.len(), 2);
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assert_eq!(char.techs.techs.get(&item::tech::Technique::Foie).unwrap(), &TechLevel(3));
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assert_eq!(char.techs.techs.get(&item::tech::Technique::Zonde).unwrap(), &TechLevel(5));
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assert!(char.techs.techs.get(&item::tech::Technique::Barta).is_none());
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}
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// TODO: tests for ALL ITEMS WOW
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/*
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