location overhaul
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132
src/ship/character.rs
Normal file
132
src/ship/character.rs
Normal file
@ -0,0 +1,132 @@
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use crate::common::leveltable::CharacterStats;
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use libpso::character::character;
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pub struct CharacterBuilder<'a> {
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character: Option<&'a character::Character>,
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stats: Option<&'a CharacterStats>,
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level: Option<u32>,
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}
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impl<'a> CharacterBuilder<'a> {
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pub fn new() -> CharacterBuilder<'a> {
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CharacterBuilder {
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character: None,
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stats: None,
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level: None,
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}
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}
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pub fn character(self, character: &'a character::Character) -> CharacterBuilder<'a> {
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CharacterBuilder {
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character: Some(character),
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..self
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}
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}
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pub fn stats(self, stats: &'a CharacterStats) -> CharacterBuilder<'a> {
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CharacterBuilder {
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stats: Some(stats),
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..self
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}
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}
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pub fn level(self, level: u32) -> CharacterBuilder<'a> {
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CharacterBuilder {
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level: Some(level),
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..self
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}
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}
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pub fn build(self) -> character::Character {
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let character = self.character.unwrap();
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let stats = self.stats.unwrap();
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let level = self.level.unwrap();
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character::Character {
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hp: stats.hp,
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atp: stats.atp,
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mst: stats.mst,
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evp: stats.evp,
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dfp: stats.dfp,
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ata: stats.ata,
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lck: stats.lck,
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level: level,
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..*character
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}
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}
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}
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pub struct FullCharacterBuilder<'a> {
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character: Option<&'a character::Character>,
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inventory: Option<&'a [character::InventoryItem; 30]>,
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inventory_len: Option<usize>,
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key_config: Option<&'a [u8; 0x16C]>,
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joystick_config: Option<&'a [u8; 0x38]>,
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}
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impl<'a> FullCharacterBuilder<'a> {
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pub fn new() -> FullCharacterBuilder<'a> {
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FullCharacterBuilder {
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character: None,
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inventory: None,
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inventory_len: None,
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key_config: None,
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joystick_config: None,
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}
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}
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pub fn character(self, character: &'a character::Character) -> FullCharacterBuilder<'a> {
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FullCharacterBuilder {
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character: Some(character),
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..self
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}
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}
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pub fn inventory(self, inventory: &'a [character::InventoryItem; 30], len: usize) -> FullCharacterBuilder<'a> {
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FullCharacterBuilder {
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inventory: Some(inventory),
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inventory_len: Some(len),
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..self
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}
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}
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pub fn key_config(self, key_config: &'a [u8; 0x16C]) -> FullCharacterBuilder<'a> {
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FullCharacterBuilder {
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key_config: Some(key_config),
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..self
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}
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}
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pub fn joystick_config(self, joystick_config: &'a [u8; 0x38]) -> FullCharacterBuilder<'a> {
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FullCharacterBuilder {
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joystick_config: Some(joystick_config),
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..self
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}
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}
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pub fn build(self) -> character::FullCharacter {
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let character = self.character.unwrap();
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let inventory = self.inventory.unwrap();
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let inventory_len = self.inventory_len.unwrap();
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let key_config = self.key_config.unwrap();
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let joystick_config = self.joystick_config.unwrap();
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character::FullCharacter {
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character: *character,
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inventory: character::Inventory {
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item_count: inventory_len as u8,
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items: *inventory,
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..character::Inventory::default()
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},
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key_team_config: character::KeyTeamConfig {
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key_config: *key_config,
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joystick_config: *joystick_config,
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..character::KeyTeamConfig::default()
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},
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..character::FullCharacter::default()
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}
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}
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}
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@ -1,24 +1,31 @@
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use std::time::SystemTime;
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use crate::common::serverstate::ClientId;
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// TODO: room passwords?
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// TODO: remove clients from areas (or upon insert, remove that id from anywhere else)
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#[derive(Copy, Clone)]
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pub struct ClientArea<const N: usize> {
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clients: [Option<ClientId>; N],
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pub struct AreaClient {
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client_id: ClientId,
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time_join: SystemTime,
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}
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impl<const N: usize> ClientArea<{N}> {
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pub fn new() -> ClientArea<{N}> {
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let mut clients: [std::mem::MaybeUninit<Option<ClientId>>; N] = unsafe {
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#[derive(Copy, Clone)]
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pub struct InnerClientArea<const N: usize> {
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clients: [Option<AreaClient>; N],
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}
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impl<const N: usize> InnerClientArea<{N}> {
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pub fn new() -> InnerClientArea<{N}> {
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let mut clients: [std::mem::MaybeUninit<Option<AreaClient>>; N] = unsafe {
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std::mem::MaybeUninit::uninit().assume_init()
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};
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for i in clients.iter_mut() {
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i.write(None);
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}
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ClientArea {
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clients: unsafe { (&clients as *const _ as *const [Option<ClientId>; N]).read()}
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InnerClientArea {
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clients: unsafe { (&clients as *const _ as *const [Option<AreaClient>; N]).read()}
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}
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}
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@ -26,38 +33,136 @@ impl<const N: usize> ClientArea<{N}> {
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fn add(&mut self, id: ClientId) -> Option<usize> {
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for (i, client) in self.clients.iter_mut().enumerate() {
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if client.is_none() {
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*client = Some(id);
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*client = Some(AreaClient{
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client_id: id,
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time_join: SystemTime::now(),
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});
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return Some(i);
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}
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}
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return None;
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}
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fn remove(&mut self, id: ClientId) {
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for client in self.clients.iter_mut() {
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if *client == Some(id) {
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*client = None
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for areaclient in self.clients.iter_mut() {
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if let Some(client) = *areaclient {
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if client.client_id == id {
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*areaclient = None;
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}
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}
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}
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}
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fn contains(&self, id: ClientId) -> bool {
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self.clients.iter()
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.filter(|k| k.is_some())
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.map(|k| k.unwrap() )
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.fold(false, |acc, k| {
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if acc {
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acc
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}
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else if k.client_id == id {
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true
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}
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else {
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false
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}
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})
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}
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}
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pub type Lobby = ClientArea<12>;
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pub type Room = ClientArea<4>;
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pub type LobbyId = usize;
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pub type RoomId = usize;
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pub type Lobby = InnerClientArea<12>;
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pub type Room = InnerClientArea<4>;
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pub struct ClientLocation {
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lobbies: [Lobby; 15],
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rooms: [Option<Room>; 128],
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}
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trait ClientArea<'a> {
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fn clients(&'a self) -> std::slice::Iter<'_, Option<AreaClient>>;
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}
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impl<'a> ClientArea<'a> for Lobby {
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fn clients(&'a self) -> std::slice::Iter<'_, Option<AreaClient>> {
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self.clients.iter()
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}
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}
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impl<'a> ClientArea<'a> for Room {
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fn clients(&'a self) -> std::slice::Iter<'_, Option<AreaClient>> {
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self.clients.iter()
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}
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}
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#[derive(Debug)]
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pub struct ClientAtLocation {
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pub client_id: ClientId,
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pub index: usize,
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}
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pub struct Area<'a> {
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area: &'a dyn ClientArea<'a>,
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index: usize,
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}
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impl<'a> Area<'a> {
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fn new(area: &'a dyn ClientArea<'a>, index: usize) -> Area<'a> {
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Area {
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area: area,
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index: index,
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}
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}
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pub fn clients(&'a self) -> Vec<ClientAtLocation> {
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self.area.clients()
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.enumerate()
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.filter(|(_i, k)| k.is_some())
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.map(|(i, k)| (i, k.unwrap()) )
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.map(|(i, k)| ClientAtLocation {
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client_id: k.client_id,
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index: i
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}).collect()
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}
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// TODO: Result in cases where no one is in the area?
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pub fn leader(&self) -> ClientAtLocation {
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self.area.clients()
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.enumerate()
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.filter(|(i, k)| k.is_some())
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.map(|(i, k)| (i, k.unwrap()) )
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.fold((ClientAtLocation {
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client_id: ClientId(0),
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index: 0
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}, SystemTime::UNIX_EPOCH),
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|(acc, time), (i, k)| {
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if time > k.time_join {
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(ClientAtLocation {
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client_id: k.client_id,
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index: i,
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}, k.time_join)
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}
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else {
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(acc, time)
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}
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}).0
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}
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pub fn id(&self) -> usize {
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self.index
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}
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}
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#[derive(Debug)]
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pub enum JoinRoomError {
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RoomDoesNotExist,
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RoomFull,
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}
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#[derive(Debug)]
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pub enum JoinLobbyError {
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LobbyDoesNotExist,
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LobbyFull,
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@ -87,21 +192,21 @@ impl ClientLocation {
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.ok_or(JoinRoomError::RoomFull)
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}
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pub fn get_client_neighbors(&self, id: ClientId) -> Vec<ClientId> {
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for lobby in self.lobbies.iter() {
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if lobby.clients.contains(&Some(id)) {
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return lobby.clients.iter().filter(|c| c.is_some()).map(|c| c.unwrap()).collect();
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pub fn get_area_by_user(&self, id: ClientId) -> Area {
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for (i, lobby) in self.lobbies.iter().enumerate() {
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if lobby.contains(id) {
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return Area::new(lobby, i);
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}
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}
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for room in self.rooms.iter() {
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for (i, room) in self.rooms.iter().enumerate() {
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if let Some(room) = room {
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if room.clients.contains(&Some(id)) {
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return room.clients.iter().filter(|c| c.is_some()).map(|c| c.unwrap()).collect();
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if room.contains(id){
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return Area::new(room, i);
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}
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}
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}
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panic!()
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panic!("client is not in a room/lobby")
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}
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}
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@ -1,2 +1,3 @@
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pub mod ship;
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pub mod location;
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pub mod character;
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@ -20,6 +20,7 @@ use crate::entity::character::Character;
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use crate::entity::item::ItemLocation;
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use crate::login::login::get_login_status;
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use crate::ship::location::ClientLocation;
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use crate::ship::character::{CharacterBuilder, FullCharacterBuilder};
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pub const SHIP_PORT: u16 = 23423;
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@ -143,17 +144,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
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client.block = pkt.item as u32;
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let mut fc = character::FullCharacter::default();
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fc.character = client.character.character;
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let stats = self.level_table.get_stats_from_exp(character::Class::from(fc.character.ch_class), fc.character.exp);
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fc.character.hp = stats.1.hp;
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fc.character.atp = stats.1.atp;
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fc.character.mst = stats.1.mst;
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fc.character.evp = stats.1.evp;
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fc.character.dfp = stats.1.dfp;
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fc.character.ata = stats.1.ata;
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fc.character.lck = stats.1.lck;
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fc.character.level = stats.0 - 1;
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let (level, stats) = self.level_table.get_stats_from_exp(character::Class::from(client.character.character.ch_class), client.character.character.exp);
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let items = self.entity_gateway.get_items_by_character(&client.character);
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let (mut inventory, inv_len) = items
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@ -173,11 +164,17 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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inv[index].item_id = item.id;
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(inv, len+1)
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});
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fc.inventory.items = inventory;
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fc.inventory.item_count = inv_len;
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fc.key_team_config.key_config = client.settings.settings.key_config;
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fc.key_team_config.joystick_config = client.settings.settings.joystick_config;
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let fc = FullCharacterBuilder::new()
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.character(&CharacterBuilder::new()
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.character(&client.character.character)
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.stats(&stats)
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.level(level)
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.build())
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.inventory(&inventory, inv_len)
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.key_config(&client.settings.settings.key_config)
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.joystick_config(&client.settings.settings.joystick_config)
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//.team_config(&joystick_config)
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.build();
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Ok(vec![
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SendShipPacket::FullCharacter(FullCharacter {
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