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@ -25,6 +25,9 @@ use location::{ClientLocation, RoomLobby, ClientLocationError, RoomId}; |
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use drops::DropTable;
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use drops::DropTable;
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use items;
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use items;
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use room;
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use room;
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use maps::room::{RoomMode, Episode, Difficulty};
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//use quests::{load_standard_quests, load_government_quests};
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use quests::{QuestList, QuestLoadError};
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use maps::Holiday;
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use maps::Holiday;
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use maps::area::MapAreaError;
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use maps::area::MapAreaError;
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use maps::maps::{Maps, MapsError, generate_free_roam_maps};
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use maps::maps::{Maps, MapsError, generate_free_roam_maps};
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@ -293,14 +296,14 @@ impl SendServerPacket for SendShipPacket { |
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#[derive(Clone)]
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#[derive(Clone)]
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pub struct ItemShops {
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pub struct ItemShops {
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pub weapon_shop: HashMap<(maps::room::Difficulty, SectionID), Arc<Mutex<WeaponShop<rand_chacha::ChaCha20Rng>>>>,
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pub weapon_shop: HashMap<(Difficulty, SectionID), Arc<Mutex<WeaponShop<rand_chacha::ChaCha20Rng>>>>,
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pub tool_shop: Arc<Mutex<ToolShop<rand_chacha::ChaCha20Rng>>>,
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pub tool_shop: Arc<Mutex<ToolShop<rand_chacha::ChaCha20Rng>>>,
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pub armor_shop: Arc<Mutex<ArmorShop<rand_chacha::ChaCha20Rng>>>,
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pub armor_shop: Arc<Mutex<ArmorShop<rand_chacha::ChaCha20Rng>>>,
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}
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}
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impl Default for ItemShops {
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impl Default for ItemShops {
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fn default() -> ItemShops {
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fn default() -> ItemShops {
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let difficulty = [maps::room::Difficulty::Normal, maps::room::Difficulty::Hard, maps::room::Difficulty::VeryHard, maps::room::Difficulty::Ultimate];
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let difficulty = [Difficulty::Normal, Difficulty::Hard, Difficulty::VeryHard, Difficulty::Ultimate];
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let section_id = [SectionID::Viridia, SectionID::Greenill, SectionID::Skyly, SectionID::Bluefull, SectionID::Purplenum,
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let section_id = [SectionID::Viridia, SectionID::Greenill, SectionID::Skyly, SectionID::Bluefull, SectionID::Purplenum,
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SectionID::Pinkal, SectionID::Redria, SectionID::Oran, SectionID::Yellowboze, SectionID::Whitill];
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SectionID::Pinkal, SectionID::Redria, SectionID::Oran, SectionID::Yellowboze, SectionID::Whitill];
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@ -327,8 +330,10 @@ pub struct ShipServerStateBuilder<EG: EntityGateway + Clone + 'static> { |
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port: Option<u16>,
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port: Option<u16>,
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auth_token: Option<AuthToken>,
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auth_token: Option<AuthToken>,
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event: Option<Holiday>,
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event: Option<Holiday>,
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map_builder: Option<Box<dyn Fn(maps::room::RoomMode, Holiday) -> Maps + Send + Sync>>,
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drop_table_builder: Option<Box<dyn Fn(maps::room::Episode, maps::room::Difficulty, SectionID) -> DropTable + Send + Sync>>,
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map_builder: Option<Box<dyn Fn(RoomMode, Holiday) -> Maps + Send + Sync>>,
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drop_table_builder: Option<Box<dyn Fn(Episode, Difficulty, SectionID) -> DropTable + Send + Sync>>,
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standard_quest_builder: Option<Box<dyn Fn(RoomMode) -> Result<quests::QuestList, QuestLoadError> + Send + Sync>>,
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government_quest_builder: Option<Box<dyn Fn(RoomMode) -> Result<quests::QuestList, QuestLoadError> + Send + Sync>>,
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num_blocks: usize,
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num_blocks: usize,
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}
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}
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@ -343,6 +348,8 @@ impl<EG: EntityGateway + Clone + 'static> Default for ShipServerStateBuilder<EG> |
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event: None,
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event: None,
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map_builder: None,
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map_builder: None,
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drop_table_builder: None,
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drop_table_builder: None,
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standard_quest_builder: None,
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government_quest_builder: None,
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num_blocks: 2,
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num_blocks: 2,
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}
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}
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}
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}
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@ -386,17 +393,29 @@ impl<EG: EntityGateway + Clone + 'static> ShipServerStateBuilder<EG> { |
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}
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}
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#[must_use]
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#[must_use]
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pub fn map_builder(mut self, map_builder: Box<dyn Fn(maps::room::RoomMode, Holiday) -> Maps + Send + Sync>) -> ShipServerStateBuilder<EG> {
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pub fn map_builder(mut self, map_builder: Box<dyn Fn(RoomMode, Holiday) -> Maps + Send + Sync>) -> ShipServerStateBuilder<EG> {
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self.map_builder = Some(map_builder);
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self.map_builder = Some(map_builder);
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self
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self
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}
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}
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#[must_use]
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#[must_use]
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pub fn drop_table_builder(mut self, drop_table_builder: Box<dyn Fn(maps::room::Episode, maps::room::Difficulty, SectionID) -> DropTable + Send + Sync>) -> ShipServerStateBuilder<EG> {
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pub fn drop_table_builder(mut self, drop_table_builder: Box<dyn Fn(Episode, Difficulty, SectionID) -> DropTable + Send + Sync>) -> ShipServerStateBuilder<EG> {
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self.drop_table_builder = Some(drop_table_builder);
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self.drop_table_builder = Some(drop_table_builder);
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self
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self
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}
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}
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#[must_use]
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pub fn standard_quest_builder(mut self, standard_quest_builder: Box<dyn Fn(RoomMode) -> Result<QuestList, QuestLoadError> + Send + Sync>) -> ShipServerStateBuilder<EG> {
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self.standard_quest_builder = Some(standard_quest_builder);
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self
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}
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#[must_use]
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pub fn government_quest_builder(mut self, government_quest_builder: Box<dyn Fn(RoomMode) -> Result<QuestList, QuestLoadError> + Send + Sync>) -> ShipServerStateBuilder<EG> {
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self.government_quest_builder = Some(government_quest_builder);
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self
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}
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#[must_use]
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#[must_use]
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pub fn blocks(mut self, num_blocks: usize) -> ShipServerStateBuilder<EG> {
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pub fn blocks(mut self, num_blocks: usize) -> ShipServerStateBuilder<EG> {
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self.num_blocks = num_blocks;
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self.num_blocks = num_blocks;
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@ -417,6 +436,8 @@ impl<EG: EntityGateway + Clone + 'static> ShipServerStateBuilder<EG> { |
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event: self.event.unwrap_or(Holiday::None),
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event: self.event.unwrap_or(Holiday::None),
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map_builder: Arc::new(self.map_builder.unwrap_or(Box::new(generate_free_roam_maps))),
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map_builder: Arc::new(self.map_builder.unwrap_or(Box::new(generate_free_roam_maps))),
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drop_table_builder: Arc::new(self.drop_table_builder.unwrap_or(Box::new(DropTable::new))),
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drop_table_builder: Arc::new(self.drop_table_builder.unwrap_or(Box::new(DropTable::new))),
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standard_quest_builder: Arc::new(self.standard_quest_builder.unwrap_or(Box::new(|_| Ok(QuestList::new())))),
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government_quest_builder: Arc::new(self.government_quest_builder.unwrap_or(Box::new(|_| Ok(QuestList::new())))),
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auth_token: self.auth_token.unwrap_or_else(|| AuthToken("".into())),
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auth_token: self.auth_token.unwrap_or_else(|| AuthToken("".into())),
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ship_list: Arc::new(RwLock::new(Vec::new())),
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ship_list: Arc::new(RwLock::new(Vec::new())),
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@ -464,8 +485,10 @@ pub struct ShipServerState<EG: EntityGateway + Clone + 'static> { |
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ship_list: Arc<RwLock<Vec<Ship>>>,
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ship_list: Arc<RwLock<Vec<Ship>>>,
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shipgate_sender: Option<channel::Sender<ShipMessage>>,
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shipgate_sender: Option<channel::Sender<ShipMessage>>,
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trades: TradeState,
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trades: TradeState,
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map_builder: Arc<Box<dyn Fn(maps::room::RoomMode, Holiday) -> Maps + Send + Sync>>,
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drop_table_builder: Arc<Box<dyn Fn(maps::room::Episode, maps::room::Difficulty, SectionID) -> DropTable + Send + Sync>>,
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map_builder: Arc<Box<dyn Fn(RoomMode, Holiday) -> Maps + Send + Sync>>,
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drop_table_builder: Arc<Box<dyn Fn(Episode, Difficulty, SectionID) -> DropTable + Send + Sync>>,
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standard_quest_builder: Arc<Box<dyn Fn(RoomMode) -> Result<QuestList, QuestLoadError> + Send + Sync>>,
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government_quest_builder: Arc<Box<dyn Fn(RoomMode) -> Result<QuestList, QuestLoadError> + Send + Sync>>,
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}
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}
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impl<EG: EntityGateway + Clone + 'static> ShipServerState<EG> {
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impl<EG: EntityGateway + Clone + 'static> ShipServerState<EG> {
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@ -707,7 +730,8 @@ impl<EG: EntityGateway + Clone> ServerState for ShipServerState<EG> { |
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RecvShipPacket::CreateRoom(create_room) => {
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RecvShipPacket::CreateRoom(create_room) => {
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let block = self.blocks.get_from_client(id, &self.clients).await?;
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let block = self.blocks.get_from_client(id, &self.clients).await?;
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handler::room::create_room(id, create_room, &mut self.entity_gateway, &mut block.client_location, &self.clients, &mut self.item_state,
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handler::room::create_room(id, create_room, &mut self.entity_gateway, &mut block.client_location, &self.clients, &mut self.item_state,
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&block.rooms, self.map_builder.clone(), self.drop_table_builder.clone(), self.event).await?
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&block.rooms, self.map_builder.clone(), self.drop_table_builder.clone(),
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self.standard_quest_builder.clone(), self.government_quest_builder.clone(), self.event).await?
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},
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},
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RecvShipPacket::RoomNameRequest(_req) => {
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RecvShipPacket::RoomNameRequest(_req) => {
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let block = self.blocks.get_from_client(id, &self.clients).await?;
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let block = self.blocks.get_from_client(id, &self.clients).await?;
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