@ -199,6 +199,8 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccountE
_ => {}
}
character.meseta = 300;
let character = entity_gateway.create_character(character).unwrap();
let new_weapon = match character.char_class {
@ -69,6 +69,7 @@ impl<'a> CharacterBytesBuilder<'a> {
prop_y: character.appearance.prop_y,
config: character.config.as_bytes(),
techniques: character.techs.as_bytes(),
meseta: character.meseta,
..character::Character::default()
@ -310,6 +310,7 @@ impl ItemManager {
},
FloorItemType::Meseta(meseta) => {
client.character.meseta += meseta.0;
entity_gateway.save_character(&client.character);