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implement db backing for items and send them to client

pbs
jake 5 years ago
parent
commit
2010222c9b
  1. 2
      src/entity/gateway/entitygateway.rs
  2. 20
      src/entity/gateway/inmemory.rs
  3. 75
      src/entity/item.rs
  4. 64
      src/login/character.rs
  5. 13
      src/ship/character.rs
  6. 2
      src/ship/location.rs
  7. 1
      src/ship/mod.rs
  8. 47
      src/ship/ship.rs

2
src/entity/gateway/entitygateway.rs

@ -41,7 +41,7 @@ pub trait EntityGateway {
unimplemented!(); unimplemented!();
} }
fn new_item(&mut self, _item: item::Item, _location: ItemLocation) -> Item {
fn new_item(&mut self, _item: ItemDetail, _location: ItemLocation) -> Item {
unimplemented!(); unimplemented!();
} }

20
src/entity/gateway/inmemory.rs

@ -17,7 +17,7 @@ pub struct InMemoryGateway {
user_settings: Arc<Mutex<HashMap<u32, UserSettings>>>, user_settings: Arc<Mutex<HashMap<u32, UserSettings>>>,
//guildcard: Arc<Mutex<HashMap<u32, GuildCardData>>>, //guildcard: Arc<Mutex<HashMap<u32, GuildCardData>>>,
characters: Arc<Mutex<HashMap<u32, Character>>>, characters: Arc<Mutex<HashMap<u32, Character>>>,
items: Arc<Mutex<HashMap<u32, Item>>>,
items: Arc<Mutex<HashMap<ItemEntityId, Item>>>,
} }
impl InMemoryGateway { impl InMemoryGateway {
@ -106,18 +106,18 @@ impl EntityGateway for InMemoryGateway {
GuildCardData::default() GuildCardData::default()
} }
fn new_item(&mut self, item: item::Item, location: ItemLocation) -> Item {
fn new_item(&mut self, item: ItemDetail, location: ItemLocation) -> Item {
let mut items = self.items.lock().unwrap(); let mut items = self.items.lock().unwrap();
let id = items let id = items
.iter() .iter()
.fold(0, |sum, (i, _)| std::cmp::max(sum, *i))
.fold(0, |sum, (i, _)| std::cmp::max(sum, i.0))
+ 1; + 1;
let new_item = Item { let new_item = Item {
id: id,
id: ItemEntityId(id),
location: location, location: location,
item: item, item: item,
}; };
items.insert(id, new_item.clone());
items.insert(ItemEntityId(id), new_item.clone());
new_item new_item
} }
@ -131,11 +131,10 @@ impl EntityGateway for InMemoryGateway {
items items
.iter() .iter()
.filter(|(_, k)| { .filter(|(_, k)| {
if let ItemLocation::Inventory{character_id, index} = k.location {
character_id == character.id
}
else {
false
match k.location {
ItemLocation::Inventory{character_id, ..} => character_id == character.id,
ItemLocation::Bank{character_id, ..} => character_id == character.id,
_ => false
} }
}) })
.map(|(_, k)| { .map(|(_, k)| {
@ -143,5 +142,4 @@ impl EntityGateway for InMemoryGateway {
}) })
.collect() .collect()
} }
} }

75
src/entity/item.rs

@ -1,7 +1,14 @@
use libpso::item; use libpso::item;
use libpso::character::character;
#[derive(Clone, Debug)]
#[derive(PartialEq, Copy, Clone, Debug, Hash, Eq)]
pub struct ItemEntityId(pub u32);
#[derive(Hash, PartialEq, Eq, Debug, Clone)]
pub struct ItemId(u32);
#[derive(Clone, Debug, PartialEq)]
pub enum ItemLocation { pub enum ItemLocation {
Inventory { Inventory {
character_id: u32, character_id: u32,
@ -9,7 +16,7 @@ pub enum ItemLocation {
}, },
Bank { Bank {
character_id: u32, character_id: u32,
slot: usize
slot: usize,
}, },
Floor { Floor {
// floor: eventually // floor: eventually
@ -19,9 +26,67 @@ pub enum ItemLocation {
#[derive(Clone, Debug)]
#[derive(Clone, Debug, PartialEq)]
pub struct Weapon {
pub equipped: bool,
pub weapon: item::weapon::Weapon,
}
#[derive(Clone, Debug, PartialEq)]
pub struct Armor {
pub equipped: bool,
pub armor: item::armor::Armor,
}
#[derive(Clone, Debug, PartialEq)]
pub struct Shield {
pub equipped: bool,
pub shield: item::shield::Shield,
}
#[derive(Clone, Debug, PartialEq)]
pub struct Tool {
pub tool: item::tool::ToolType,
}
impl Tool {
pub fn as_bytes(&self) -> [u8; 16] {
let mut result = [0; 16];
result[0..3].copy_from_slice(&self.tool.value());
result
}
}
#[derive(Clone, Debug, PartialEq)]
pub enum ItemDetail {
Weapon(Weapon),
Armor(Armor),
Shield(Shield),
Tool(Tool),
}
impl ItemDetail {
pub fn is_stackable(&self) -> bool {
match self {
ItemDetail::Tool(tool) => true,
_ => false,
}
}
pub fn as_bytes(&self) -> [u8; 16] {
match self {
ItemDetail::Weapon(weapon) => weapon.weapon.as_bytes(),
ItemDetail::Armor(armor) => armor.armor.as_bytes(),
ItemDetail::Shield(shield) => shield.shield.as_bytes(),
ItemDetail::Tool(tool) => tool.as_bytes(),
}
}
}
#[derive(Clone, Debug, PartialEq)]
pub struct Item { pub struct Item {
pub id: u32,
pub id: ItemEntityId,
pub location: ItemLocation, pub location: ItemLocation,
pub item: item::Item,
pub item: ItemDetail,
} }

64
src/login/character.rs

@ -7,6 +7,7 @@ use crc::{crc32, Hasher32};
use libpso::packet::login::*; use libpso::packet::login::*;
use libpso::{PacketParseError, PSOPacket}; use libpso::{PacketParseError, PSOPacket};
use libpso::crypto::bb::PSOBBCipher; use libpso::crypto::bb::PSOBBCipher;
use libpso::item;
use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY}; use crate::common::cipherkeys::{ELSEWHERE_PRIVATE_KEY, ELSEWHERE_PARRAY};
use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId}; use crate::common::serverstate::{SendServerPacket, RecvServerPacket, ServerState, OnConnect, ClientId};
@ -15,6 +16,7 @@ use libpso::{utf8_to_array, utf8_to_utf16_array};
use crate::entity::gateway::EntityGateway; use crate::entity::gateway::EntityGateway;
use crate::entity::account::{UserAccount, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM}; use crate::entity::account::{UserAccount, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
use crate::entity::item::{ItemDetail, ItemLocation, Weapon, Armor, Shield, Tool};
use crate::entity::character::Character; use crate::entity::character::Character;
use crate::login::login::get_login_status; use crate::login::login::get_login_status;
@ -188,6 +190,68 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccount,
char.slot = preview.slot; char.slot = preview.slot;
char.character = preview.character.as_character(); char.character = preview.character.as_character();
entity_gateway.set_character(&char); entity_gateway.set_character(&char);
let new_weapon = match char.character.ch_class {
0 | 1 | 2 | 9 => item::weapon::WeaponType::Saber,
3 | 4 | 5 | 11 => item::weapon::WeaponType::Handgun,
6 | 7 | 8 | 10 => item::weapon::WeaponType::Cane,
_ => panic!()
};
entity_gateway.new_item(
ItemDetail::Weapon(
Weapon {
equipped: true,
weapon: item::weapon::Weapon {
weapon: new_weapon,
grind: 0,
special: None,
attrs: [None; 3]
}
}),
ItemLocation::Inventory {
character_id: char.id,
index: 0,
});
entity_gateway.new_item(
ItemDetail::Armor (
Armor {
equipped: true,
armor: item::armor::Armor {
armor: item::armor::ArmorType::Frame,
dfp: 0,
evp: 0,
slots: 0,
}
}),
ItemLocation::Inventory {
character_id: char.id,
index: 1,
});
for _ in 0..4 {
entity_gateway.new_item(
ItemDetail::Tool (
Tool {
tool: item::tool::ToolType::Monomate,
}),
ItemLocation::Inventory {
character_id: char.id,
index: 2,
});
entity_gateway.new_item(
ItemDetail::Tool (
Tool {
tool: item::tool::ToolType::Monofluid,
}),
ItemLocation::Inventory {
character_id: char.id,
index: 3,
});
}
// TODO: starter mag
} }

13
src/ship/character.rs

@ -1,5 +1,6 @@
use crate::common::leveltable::CharacterStats; use crate::common::leveltable::CharacterStats;
use libpso::character::character; use libpso::character::character;
use crate::ship::items::Inventory;
pub struct CharacterBuilder<'a> { pub struct CharacterBuilder<'a> {
@ -60,8 +61,7 @@ impl<'a> CharacterBuilder<'a> {
pub struct FullCharacterBuilder<'a> { pub struct FullCharacterBuilder<'a> {
character: Option<&'a character::Character>, character: Option<&'a character::Character>,
inventory: Option<&'a [character::InventoryItem; 30]>,
inventory_len: Option<usize>,
inventory: Option<&'a Inventory>,
key_config: Option<&'a [u8; 0x16C]>, key_config: Option<&'a [u8; 0x16C]>,
joystick_config: Option<&'a [u8; 0x38]>, joystick_config: Option<&'a [u8; 0x38]>,
} }
@ -72,7 +72,6 @@ impl<'a> FullCharacterBuilder<'a> {
FullCharacterBuilder { FullCharacterBuilder {
character: None, character: None,
inventory: None, inventory: None,
inventory_len: None,
key_config: None, key_config: None,
joystick_config: None, joystick_config: None,
} }
@ -85,10 +84,9 @@ impl<'a> FullCharacterBuilder<'a> {
} }
} }
pub fn inventory(self, inventory: &'a [character::InventoryItem; 30], len: usize) -> FullCharacterBuilder<'a> {
pub fn inventory(self, inventory: &'a Inventory) -> FullCharacterBuilder<'a> {
FullCharacterBuilder { FullCharacterBuilder {
inventory: Some(inventory), inventory: Some(inventory),
inventory_len: Some(len),
..self ..self
} }
} }
@ -110,15 +108,14 @@ impl<'a> FullCharacterBuilder<'a> {
pub fn build(self) -> character::FullCharacter { pub fn build(self) -> character::FullCharacter {
let character = self.character.unwrap(); let character = self.character.unwrap();
let inventory = self.inventory.unwrap(); let inventory = self.inventory.unwrap();
let inventory_len = self.inventory_len.unwrap();
let key_config = self.key_config.unwrap(); let key_config = self.key_config.unwrap();
let joystick_config = self.joystick_config.unwrap(); let joystick_config = self.joystick_config.unwrap();
character::FullCharacter { character::FullCharacter {
character: *character, character: *character,
inventory: character::Inventory { inventory: character::Inventory {
item_count: inventory_len as u8,
items: *inventory,
item_count: inventory.count() as u8,
items: inventory.as_client_inventory_items(),
..character::Inventory::default() ..character::Inventory::default()
}, },
key_team_config: character::KeyTeamConfig { key_team_config: character::KeyTeamConfig {

2
src/ship/location.rs

@ -289,7 +289,7 @@ impl ClientLocation {
self.rooms.iter_mut() self.rooms.iter_mut()
.filter(|lobby| lobby.is_some()) .filter(|lobby| lobby.is_some())
.map(|lobby| lobby.as_ref().unwrap()) .map(|lobby| lobby.as_ref().unwrap())
.map(|mut lobby| lobby.write().unwrap().remove(id))
.map(|lobby| lobby.write().unwrap().remove(id))
.any(|k| k); .any(|k| k);
} }
} }

1
src/ship/mod.rs

@ -2,3 +2,4 @@ pub mod ship;
pub mod location; pub mod location;
pub mod character; pub mod character;
pub mod room; pub mod room;
pub mod items;

47
src/ship/ship.rs

@ -17,10 +17,11 @@ use crate::common::leveltable::CharacterLevelTable;
use crate::entity::gateway::EntityGateway; use crate::entity::gateway::EntityGateway;
use crate::entity::account::{UserAccount, UserSettings, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM}; use crate::entity::account::{UserAccount, UserSettings, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
use crate::entity::character::Character; use crate::entity::character::Character;
use crate::entity::item::ItemLocation;
use crate::entity::item::{ItemLocation, Item};
use crate::login::login::get_login_status; use crate::login::login::get_login_status;
use crate::ship::location::{ClientLocation, LobbyId, RoomId, AreaType, MAX_ROOMS}; use crate::ship::location::{ClientLocation, LobbyId, RoomId, AreaType, MAX_ROOMS};
use crate::ship::character::{CharacterBuilder, FullCharacterBuilder}; use crate::ship::character::{CharacterBuilder, FullCharacterBuilder};
use crate::ship::items;
use crate::ship::room; use crate::ship::room;
pub const SHIP_PORT: u16 = 23423; pub const SHIP_PORT: u16 = 23423;
@ -109,24 +110,31 @@ struct ClientState {
settings: UserSettings, settings: UserSettings,
character: Character, character: Character,
session: Session, session: Session,
inventory: items::Inventory,
//bank: Bank,
block: u32, block: u32,
room_client_id: u32,
} }
impl ClientState { impl ClientState {
fn new(user: UserAccount, settings: UserSettings, character: Character, session: Session) -> ClientState {
fn new(user: UserAccount, settings: UserSettings, character: Character, inventory: items::Inventory, /*bank: Bank,*/ session: Session) -> ClientState {
ClientState { ClientState {
user: user, user: user,
settings: settings, settings: settings,
character: character, character: character,
session: session, session: session,
inventory: inventory,
//bank: bank,
block: 1, block: 1,
room_client_id: 0,
} }
} }
} }
pub struct ShipServerState<EG: EntityGateway> { pub struct ShipServerState<EG: EntityGateway> {
entity_gateway: EG, entity_gateway: EG,
clients: HashMap<ClientId, ClientState>, clients: HashMap<ClientId, ClientState>,
@ -134,6 +142,7 @@ pub struct ShipServerState<EG: EntityGateway> {
level_table: CharacterLevelTable, level_table: CharacterLevelTable,
name: String, name: String,
rooms: [Option<room::RoomState>; MAX_ROOMS], rooms: [Option<room::RoomState>; MAX_ROOMS],
item_activator: items::ItemActivator,
} }
impl<EG: EntityGateway> ShipServerState<EG> { impl<EG: EntityGateway> ShipServerState<EG> {
@ -145,6 +154,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
level_table: CharacterLevelTable::new(), level_table: CharacterLevelTable::new(),
name: "Sona-Nyl".into(), name: "Sona-Nyl".into(),
rooms: [None; MAX_ROOMS], rooms: [None; MAX_ROOMS],
item_activator: items::ItemActivator::new(),
} }
} }
@ -162,7 +172,13 @@ impl<EG: EntityGateway> ShipServerState<EG> {
let settings = self.entity_gateway.get_user_settings_by_user(&user) let settings = self.entity_gateway.get_user_settings_by_user(&user)
.ok_or(ShipError::ClientNotFound(id))?; .ok_or(ShipError::ClientNotFound(id))?;
self.clients.insert(id, ClientState::new(user, settings, character, pkt.session));
let items = self.entity_gateway.get_items_by_character(&character);
let (inventory, bank) = items::split_items_into_inventory_and_bank(items);
let stacked_items = items::stack_items(inventory);
let activated_items = stacked_items.into_iter().map(|item| self.item_activator.activate_item(item)).collect();
let inventory = items::Inventory::new(activated_items);
self.clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session));
vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))] vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))]
}, },
Err(err) => { Err(err) => {
@ -177,34 +193,15 @@ impl<EG: EntityGateway> ShipServerState<EG> {
let (level, stats) = self.level_table.get_stats_from_exp(character::Class::from(client.character.character.ch_class), client.character.character.exp); let (level, stats) = self.level_table.get_stats_from_exp(character::Class::from(client.character.character.ch_class), client.character.character.exp);
let items = self.entity_gateway.get_items_by_character(&client.character);
let (inventory, inv_len) = items
.iter()
.take(30)
.fold(([character::InventoryItem::default(); 30], 0), |(mut inv, len), item| {
let index = {
if let ItemLocation::Inventory{index, .. } = item.location {
index
}
else {
panic!("inventory item that isnt in inventory???");
}
};
let bytes = item.item.as_bytes();
inv[index].data1.copy_from_slice(&bytes[0..12]);
inv[index].item_id = item.id;
(inv, len+1)
});
let fc = FullCharacterBuilder::new() let fc = FullCharacterBuilder::new()
.character(&CharacterBuilder::new() .character(&CharacterBuilder::new()
.character(&client.character.character) .character(&client.character.character)
.stats(&stats) .stats(&stats)
.level(level - 1) .level(level - 1)
.build()) .build())
.inventory(&inventory, inv_len)
.inventory(&client.inventory)
.key_config(&client.settings.settings.key_config) .key_config(&client.settings.settings.key_config)
.joystick_config(&client.settings.settings.joystick_config) .joystick_config(&client.settings.settings.joystick_config)
//.team_config(&joystick_config)
.build(); .build();
Ok(vec![ Ok(vec![

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