lint src/login/*
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				| @ -86,14 +86,14 @@ impl RecvServerPacket for RecvCharacterPacket { | |||||||
| pub enum SendCharacterPacket { | pub enum SendCharacterPacket { | ||||||
|     LoginResponse(LoginResponse), |     LoginResponse(LoginResponse), | ||||||
|     LoginWelcome(LoginWelcome), |     LoginWelcome(LoginWelcome), | ||||||
|     SendKeyAndTeamSettings(SendKeyAndTeamSettings), |     SendKeyAndTeamSettings(Box<SendKeyAndTeamSettings>), | ||||||
|     CharAck(CharAck), |     CharAck(CharAck), | ||||||
|     ChecksumAck(ChecksumAck), |     ChecksumAck(ChecksumAck), | ||||||
|     CharacterPreview(CharacterPreview), |     CharacterPreview(CharacterPreview), | ||||||
|     GuildcardDataHeader(GuildcardDataHeader), |     GuildcardDataHeader(GuildcardDataHeader), | ||||||
|     GuildcardDataChunk(Box<GuildcardDataChunk>), |     GuildcardDataChunk(Box<GuildcardDataChunk>), | ||||||
|     ParamDataHeader(ParamDataHeader), |     ParamDataHeader(ParamDataHeader), | ||||||
|     ParamDataChunk(ParamDataChunk), |     ParamDataChunk(Box<ParamDataChunk>), | ||||||
|     Timestamp(Timestamp), |     Timestamp(Timestamp), | ||||||
|     ShipList(ShipList), |     ShipList(ShipList), | ||||||
|     RedirectClient(RedirectClient), |     RedirectClient(RedirectClient), | ||||||
| @ -285,10 +285,12 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc | |||||||
|     }; |     }; | ||||||
|     entity_gateway.set_character_inventory(&character.id, &inventory).await?; |     entity_gateway.set_character_inventory(&character.id, &inventory).await?; | ||||||
|     entity_gateway.set_character_bank(&character.id, &BankEntity::default(), BankName("".into())).await?; |     entity_gateway.set_character_bank(&character.id, &BankEntity::default(), BankName("".into())).await?; | ||||||
|     let mut equipped = EquippedEntity::default(); |     let equipped = EquippedEntity { | ||||||
|     equipped.weapon = Some(weapon.id); |         weapon: Some(weapon.id), | ||||||
|     equipped.armor = Some(armor.id); |         armor: Some(armor.id), | ||||||
|     equipped.mag = Some(mag.id); |         mag: Some(mag.id), | ||||||
|  |         ..Default::default() | ||||||
|  |     }; | ||||||
|     entity_gateway.set_character_equips(&character.id, &equipped).await?; |     entity_gateway.set_character_equips(&character.id, &equipped).await?; | ||||||
|     Ok(()) |     Ok(()) | ||||||
| } | } | ||||||
| @ -336,7 +338,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> { | |||||||
| 
 | 
 | ||||||
|                 let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; |                 let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; | ||||||
| 
 | 
 | ||||||
|                 self.connected_clients.insert(user.id.clone(), ConnectedClient { |                 self.connected_clients.insert(user.id, ConnectedClient { | ||||||
|                     ship_id: None, |                     ship_id: None, | ||||||
|                     expires: None, //Some(chrono::Utc::now() + chrono::Duration::minutes(1)),
 |                     expires: None, //Some(chrono::Utc::now() + chrono::Duration::minutes(1)),
 | ||||||
|                 }); |                 }); | ||||||
| @ -368,7 +370,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> { | |||||||
|         let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; |         let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; | ||||||
|         let user = client.user.as_ref().unwrap(); |         let user = client.user.as_ref().unwrap(); | ||||||
| 
 | 
 | ||||||
|         let settings = match self.entity_gateway.get_user_settings_by_user(&user).await { |         let settings = match self.entity_gateway.get_user_settings_by_user(user).await { | ||||||
|             Ok(settings) => settings, |             Ok(settings) => settings, | ||||||
|             Err(_) => { |             Err(_) => { | ||||||
|                 let user_settings = NewUserSettingsEntity::new(user.id); |                 let user_settings = NewUserSettingsEntity::new(user.id); | ||||||
| @ -378,7 +380,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> { | |||||||
| 
 | 
 | ||||||
|         let pkt = SendKeyAndTeamSettings::new(settings.settings.key_config, |         let pkt = SendKeyAndTeamSettings::new(settings.settings.key_config, | ||||||
|                                               settings.settings.joystick_config, 0, 0); |                                               settings.settings.joystick_config, 0, 0); | ||||||
|         let pkt = SendCharacterPacket::SendKeyAndTeamSettings(pkt); |         let pkt = SendCharacterPacket::SendKeyAndTeamSettings(Box::new(pkt)); | ||||||
| 
 | 
 | ||||||
|         Ok(vec![pkt]) |         Ok(vec![pkt]) | ||||||
|     } |     } | ||||||
| @ -396,7 +398,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> { | |||||||
|                 vec![SendCharacterPacket::CharacterPreview(CharacterPreview { |                 vec![SendCharacterPacket::CharacterPreview(CharacterPreview { | ||||||
|                     slot: select.slot, |                     slot: select.slot, | ||||||
|                     character: SelectScreenCharacterBuilder::new() |                     character: SelectScreenCharacterBuilder::new() | ||||||
|                         .character(&char) |                         .character(char) | ||||||
|                         .level(level) |                         .level(level) | ||||||
|                         .build() |                         .build() | ||||||
|                 })] |                 })] | ||||||
| @ -461,7 +463,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> { | |||||||
|         let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; |         let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; | ||||||
|         let mut user = client.user.as_mut().unwrap(); |         let mut user = client.user.as_mut().unwrap(); | ||||||
|         user.flags = setflag.flags; |         user.flags = setflag.flags; | ||||||
|         self.entity_gateway.save_user(&user).await.unwrap(); |         self.entity_gateway.save_user(user).await.unwrap(); | ||||||
|         Ok(None.into_iter()) |         Ok(None.into_iter()) | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
| @ -477,10 +479,10 @@ impl<EG: EntityGateway> CharacterServerState<EG> { | |||||||
|         data[..end-start].copy_from_slice(&self.param_data[start..end]); |         data[..end-start].copy_from_slice(&self.param_data[start..end]); | ||||||
| 
 | 
 | ||||||
|         Ok(vec![SendCharacterPacket::ParamDataChunk( |         Ok(vec![SendCharacterPacket::ParamDataChunk( | ||||||
|             ParamDataChunk { |             Box::new(ParamDataChunk { | ||||||
|                 chunk: chunk as u32, |                 chunk: chunk as u32, | ||||||
|                 data: data, |                 data: data, | ||||||
|             } |             }) | ||||||
|         )]) |         )]) | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
| @ -490,7 +492,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> { | |||||||
|         let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; |         let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; | ||||||
|         let mut user = client.user.as_mut().unwrap(); |         let mut user = client.user.as_mut().unwrap(); | ||||||
|         if user.flags == USERFLAG_NEWCHAR { |         if user.flags == USERFLAG_NEWCHAR { | ||||||
|             new_character(&mut self.entity_gateway, &user, preview).await? |             new_character(&mut self.entity_gateway, user, preview).await? | ||||||
|         } |         } | ||||||
|         if user.flags == USERFLAG_DRESSINGROOM { |         if user.flags == USERFLAG_DRESSINGROOM { | ||||||
|             // TODO: dressing room stuff
 |             // TODO: dressing room stuff
 | ||||||
| @ -499,7 +501,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> { | |||||||
|         client.session.action = SessionAction::SelectCharacter; |         client.session.action = SessionAction::SelectCharacter; | ||||||
|         client.session.character_slot = preview.slot as u8; |         client.session.character_slot = preview.slot as u8; | ||||||
|         user.flags = 0; |         user.flags = 0; | ||||||
|         self.entity_gateway.save_user(&user).await.unwrap(); |         self.entity_gateway.save_user(user).await.unwrap(); | ||||||
|         Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard, |         Ok(vec![SendCharacterPacket::LoginResponse(LoginResponse::by_char_select(user.guildcard, | ||||||
|                                                                                  user.team_id.unwrap_or(1), |                                                                                  user.team_id.unwrap_or(1), | ||||||
|                                                                                  client.session)), |                                                                                  client.session)), | ||||||
| @ -512,7 +514,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> { | |||||||
| 
 | 
 | ||||||
|     fn select_ship(&mut self, id: ClientId, menuselect: &MenuSelect) -> Result<Vec<SendCharacterPacket>, anyhow::Error> { |     fn select_ship(&mut self, id: ClientId, menuselect: &MenuSelect) -> Result<Vec<SendCharacterPacket>, anyhow::Error> { | ||||||
|         if menuselect.menu != SHIP_MENU_ID { |         if menuselect.menu != SHIP_MENU_ID { | ||||||
|            Err(CharacterError::InvalidMenuSelection(menuselect.menu, menuselect.item))?; |            return Err(CharacterError::InvalidMenuSelection(menuselect.menu, menuselect.item).into()); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         if let Some(client) = self.clients.get(&id) { |         if let Some(client) = self.clients.get(&id) { | ||||||
|  | |||||||
| @ -102,7 +102,7 @@ impl<EG: EntityGateway> LoginServerState<EG> { | |||||||
|     pub fn new(entity_gateway: EG, character_server_ip: net::Ipv4Addr) -> LoginServerState<EG> { |     pub fn new(entity_gateway: EG, character_server_ip: net::Ipv4Addr) -> LoginServerState<EG> { | ||||||
|         LoginServerState { |         LoginServerState { | ||||||
|             entity_gateway: entity_gateway, |             entity_gateway: entity_gateway, | ||||||
|             character_server_ip: character_server_ip.into(), |             character_server_ip: character_server_ip, | ||||||
|             clients: HashMap::new(), |             clients: HashMap::new(), | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  | |||||||
| @ -1,2 +1,3 @@ | |||||||
|  | #[allow(clippy::module_inception)] | ||||||
| pub mod login; | pub mod login; | ||||||
| pub mod character; | pub mod character; | ||||||
|  | |||||||
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