properly set item_id after a trade serverside
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81916d1f57
commit
22f630f562
@ -654,6 +654,19 @@ impl CharacterInventory {
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}
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}
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}
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}
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pub fn add_item_with_new_item_id(&mut self, item: InventoryItem, item_id: ClientItemId) {
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match item {
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InventoryItem::Individual(mut individual_inventory_item) => {
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individual_inventory_item.item_id = item_id;
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self.add_item(InventoryItem::Individual(individual_inventory_item));
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},
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InventoryItem::Stacked(mut stacked_inventory_item) => {
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stacked_inventory_item.item_id = item_id;
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self.add_stacked_item(stacked_inventory_item)
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}
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}
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}
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pub fn add_individual_floor_item(&mut self, floor_item: &IndividualFloorItem) -> &InventoryItem {
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pub fn add_individual_floor_item(&mut self, floor_item: &IndividualFloorItem) -> &InventoryItem {
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self.items.push(InventoryItem::Individual(IndividualInventoryItem {
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self.items.push(InventoryItem::Individual(IndividualInventoryItem {
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entity_id: floor_item.entity_id,
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entity_id: floor_item.entity_id,
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@ -1277,7 +1277,7 @@ impl<EG: EntityGateway> ItemAction<EG> for TradeIndividualItem {
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entity_gateway.set_character_inventory(&self.src_character_id, &src_inventory.as_inventory_entity(&self.src_character_id)).await?;
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entity_gateway.set_character_inventory(&self.src_character_id, &src_inventory.as_inventory_entity(&self.src_character_id)).await?;
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let dest_inventory = item_manager.character_inventory.get_mut(&self.dest_character_id).ok_or(ItemManagerError::NoCharacter(self.dest_character_id))?;
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let dest_inventory = item_manager.character_inventory.get_mut(&self.dest_character_id).ok_or(ItemManagerError::NoCharacter(self.dest_character_id))?;
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dest_inventory.add_item(inventory_item);
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dest_inventory.add_item_with_new_item_id(inventory_item, self.new_item_id);
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entity_gateway.set_character_inventory(&self.dest_character_id, &dest_inventory.as_inventory_entity(&self.dest_character_id)).await?;
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entity_gateway.set_character_inventory(&self.dest_character_id, &dest_inventory.as_inventory_entity(&self.dest_character_id)).await?;
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Ok(())
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Ok(())
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@ -1301,7 +1301,7 @@ impl<EG: EntityGateway> ItemAction<EG> for TradeStackedItem {
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entity_gateway.set_character_inventory(&self.src_character_id, &src_inventory.as_inventory_entity(&self.src_character_id)).await?;
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entity_gateway.set_character_inventory(&self.src_character_id, &src_inventory.as_inventory_entity(&self.src_character_id)).await?;
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let dest_inventory = item_manager.character_inventory.get_mut(&self.dest_character_id).ok_or(ItemManagerError::NoCharacter(self.dest_character_id))?;
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let dest_inventory = item_manager.character_inventory.get_mut(&self.dest_character_id).ok_or(ItemManagerError::NoCharacter(self.dest_character_id))?;
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dest_inventory.add_stacked_item(inventory_item);
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dest_inventory.add_item_with_new_item_id(InventoryItem::Stacked(inventory_item), self.new_item_id);
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entity_gateway.set_character_inventory(&self.dest_character_id, &dest_inventory.as_inventory_entity(&self.dest_character_id)).await?;
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entity_gateway.set_character_inventory(&self.dest_character_id, &dest_inventory.as_inventory_entity(&self.dest_character_id)).await?;
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Ok(())
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Ok(())
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@ -3726,7 +3726,6 @@ async fn test_items_to_trade_data_does_not_match() {
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count: 1,
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count: 1,
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items: titems,
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items: titems,
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})).await.unwrap().collect::<Vec<_>>();
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})).await.unwrap().collect::<Vec<_>>();
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dbg!(&ack);
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assert_eq!(ack.len(), 2);
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assert_eq!(ack.len(), 2);
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assert!(matches!(ack[0], (ClientId(2), SendShipPacket::CancelTrade(..))));
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assert!(matches!(ack[0], (ClientId(2), SendShipPacket::CancelTrade(..))));
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assert!(matches!(ack[1], (ClientId(1), SendShipPacket::CancelTrade(..))));
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assert!(matches!(ack[1], (ClientId(1), SendShipPacket::CancelTrade(..))));
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@ -4269,3 +4268,115 @@ async fn test_items_to_trade_count_mismatch_with_meseta() {
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let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
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let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
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assert_eq!(p2_items.items.len(), 0);
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assert_eq!(p2_items.items.len(), 0);
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}
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}
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#[async_std::test]
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async fn test_dropping_item_after_trade() {
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let mut entity_gateway = InMemoryGateway::default();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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let mut p1_inv = Vec::new();
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p1_inv.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 0,
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special: None,
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attrs: [None, None, None],
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tekked: true,
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}
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),
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}).await.unwrap());
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
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entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(Vec::<item::InventoryItemEntity>::new())).await.unwrap();
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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join_lobby(&mut ship, ClientId(2)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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join_room(&mut ship, ClientId(2), 0).await;
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let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(p1_items.items.len(), 1);
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let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
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assert_eq!(p2_items.items.len(), 0);
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initialize_trade(&mut ship, ClientId(1), ClientId(2)).await;
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ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(1, GameMessage::TradeRequest(TradeRequest {
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client: 1,
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target: 0,
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trade: TradeRequestCommand::AddItem(0x10000, 1)
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})))).await.unwrap().for_each(drop);
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confirm_trade(&mut ship, ClientId(1), ClientId(2)).await;
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finalconfirm_trade(&mut ship, ClientId(1), ClientId(2)).await;
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let titems = TradeItemBuilder::default()
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.individual(&p1_items.items[0], 0x10000)
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.build();
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let ack = ship.handle(ClientId(1), &RecvShipPacket::ItemsToTrade(ItemsToTrade {
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trade_target: 1,
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unknown2: 0,
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count: 1,
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items: titems,
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})).await.unwrap().collect::<Vec<_>>();
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assert_eq!(ack.len(), 0);
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let ack = ship.handle(ClientId(2), &RecvShipPacket::ItemsToTrade(ItemsToTrade {
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trade_target: 0,
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unknown2: 0,
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count: 0,
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items: Default::default(),
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})).await.unwrap().collect::<Vec<_>>();
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assert_eq!(ack.len(), 2);
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assert!(matches!(ack[0], (ClientId(2), SendShipPacket::AcknowledgeTrade(AcknowledgeTrade {}))));
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assert!(matches!(ack[1], (ClientId(1), SendShipPacket::AcknowledgeTrade(AcknowledgeTrade {}))));
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let ack = ship.handle(ClientId(1), &RecvShipPacket::TradeConfirmed(TradeConfirmed {
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})).await.unwrap().collect::<Vec<_>>();
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assert_eq!(ack.len(), 0);
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let ack = ship.handle(ClientId(2), &RecvShipPacket::TradeConfirmed(TradeConfirmed {
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})).await.unwrap().collect::<Vec<_>>();
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assert_eq!(ack.len(), 5);
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assert!(matches!(ack[0], (ClientId(1), SendShipPacket::Message(Message {
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msg: GameMessage::CreateItem(CreateItem {..}),
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..
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}))));
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assert!(matches!(ack[1], (ClientId(2), SendShipPacket::Message(Message {
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msg: GameMessage::CreateItem(CreateItem {..}),
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..
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}))));
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assert!(matches!(ack[2], (ClientId(2), SendShipPacket::Message(Message {
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msg: GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {..}),
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..
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}))));
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assert!(matches!(ack[3], (ClientId(2), SendShipPacket::TradeSuccessful {..})));
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assert!(matches!(ack[4], (ClientId(1), SendShipPacket::TradeSuccessful {..})));
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let ack = ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
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client: 0,
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target: 0,
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unknown1: 0,
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map_area: 0,
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item_id: 0x810001,
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x: 0.0,
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y: 0.0,
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z: 0.0,
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})))).await.unwrap().for_each(drop);
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let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(p1_items.items.len(), 0);
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let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
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assert_eq!(p2_items.items.len(), 0);
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}
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