properly set item_id after a trade serverside
This commit is contained in:
parent
81916d1f57
commit
22f630f562
@ -654,6 +654,19 @@ impl CharacterInventory {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_item_with_new_item_id(&mut self, item: InventoryItem, item_id: ClientItemId) {
|
||||
match item {
|
||||
InventoryItem::Individual(mut individual_inventory_item) => {
|
||||
individual_inventory_item.item_id = item_id;
|
||||
self.add_item(InventoryItem::Individual(individual_inventory_item));
|
||||
},
|
||||
InventoryItem::Stacked(mut stacked_inventory_item) => {
|
||||
stacked_inventory_item.item_id = item_id;
|
||||
self.add_stacked_item(stacked_inventory_item)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_individual_floor_item(&mut self, floor_item: &IndividualFloorItem) -> &InventoryItem {
|
||||
self.items.push(InventoryItem::Individual(IndividualInventoryItem {
|
||||
entity_id: floor_item.entity_id,
|
||||
|
@ -1277,7 +1277,7 @@ impl<EG: EntityGateway> ItemAction<EG> for TradeIndividualItem {
|
||||
entity_gateway.set_character_inventory(&self.src_character_id, &src_inventory.as_inventory_entity(&self.src_character_id)).await?;
|
||||
|
||||
let dest_inventory = item_manager.character_inventory.get_mut(&self.dest_character_id).ok_or(ItemManagerError::NoCharacter(self.dest_character_id))?;
|
||||
dest_inventory.add_item(inventory_item);
|
||||
dest_inventory.add_item_with_new_item_id(inventory_item, self.new_item_id);
|
||||
entity_gateway.set_character_inventory(&self.dest_character_id, &dest_inventory.as_inventory_entity(&self.dest_character_id)).await?;
|
||||
|
||||
Ok(())
|
||||
@ -1301,7 +1301,7 @@ impl<EG: EntityGateway> ItemAction<EG> for TradeStackedItem {
|
||||
entity_gateway.set_character_inventory(&self.src_character_id, &src_inventory.as_inventory_entity(&self.src_character_id)).await?;
|
||||
|
||||
let dest_inventory = item_manager.character_inventory.get_mut(&self.dest_character_id).ok_or(ItemManagerError::NoCharacter(self.dest_character_id))?;
|
||||
dest_inventory.add_stacked_item(inventory_item);
|
||||
dest_inventory.add_item_with_new_item_id(InventoryItem::Stacked(inventory_item), self.new_item_id);
|
||||
entity_gateway.set_character_inventory(&self.dest_character_id, &dest_inventory.as_inventory_entity(&self.dest_character_id)).await?;
|
||||
|
||||
Ok(())
|
||||
|
@ -3726,7 +3726,6 @@ async fn test_items_to_trade_data_does_not_match() {
|
||||
count: 1,
|
||||
items: titems,
|
||||
})).await.unwrap().collect::<Vec<_>>();
|
||||
dbg!(&ack);
|
||||
assert_eq!(ack.len(), 2);
|
||||
assert!(matches!(ack[0], (ClientId(2), SendShipPacket::CancelTrade(..))));
|
||||
assert!(matches!(ack[1], (ClientId(1), SendShipPacket::CancelTrade(..))));
|
||||
@ -4269,3 +4268,115 @@ async fn test_items_to_trade_count_mismatch_with_meseta() {
|
||||
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
||||
assert_eq!(p2_items.items.len(), 0);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_dropping_item_after_trade() {
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Handgun,
|
||||
grind: 0,
|
||||
special: None,
|
||||
attrs: [None, None, None],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
}).await.unwrap());
|
||||
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(Vec::<item::InventoryItemEntity>::new())).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
join_lobby(&mut ship, ClientId(2)).await;
|
||||
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
join_room(&mut ship, ClientId(2), 0).await;
|
||||
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.items.len(), 1);
|
||||
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
||||
assert_eq!(p2_items.items.len(), 0);
|
||||
|
||||
initialize_trade(&mut ship, ClientId(1), ClientId(2)).await;
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(1, GameMessage::TradeRequest(TradeRequest {
|
||||
client: 1,
|
||||
target: 0,
|
||||
trade: TradeRequestCommand::AddItem(0x10000, 1)
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
confirm_trade(&mut ship, ClientId(1), ClientId(2)).await;
|
||||
finalconfirm_trade(&mut ship, ClientId(1), ClientId(2)).await;
|
||||
|
||||
let titems = TradeItemBuilder::default()
|
||||
.individual(&p1_items.items[0], 0x10000)
|
||||
.build();
|
||||
let ack = ship.handle(ClientId(1), &RecvShipPacket::ItemsToTrade(ItemsToTrade {
|
||||
trade_target: 1,
|
||||
unknown2: 0,
|
||||
count: 1,
|
||||
items: titems,
|
||||
})).await.unwrap().collect::<Vec<_>>();
|
||||
assert_eq!(ack.len(), 0);
|
||||
|
||||
let ack = ship.handle(ClientId(2), &RecvShipPacket::ItemsToTrade(ItemsToTrade {
|
||||
trade_target: 0,
|
||||
unknown2: 0,
|
||||
count: 0,
|
||||
items: Default::default(),
|
||||
})).await.unwrap().collect::<Vec<_>>();
|
||||
assert_eq!(ack.len(), 2);
|
||||
assert!(matches!(ack[0], (ClientId(2), SendShipPacket::AcknowledgeTrade(AcknowledgeTrade {}))));
|
||||
assert!(matches!(ack[1], (ClientId(1), SendShipPacket::AcknowledgeTrade(AcknowledgeTrade {}))));
|
||||
|
||||
let ack = ship.handle(ClientId(1), &RecvShipPacket::TradeConfirmed(TradeConfirmed {
|
||||
})).await.unwrap().collect::<Vec<_>>();
|
||||
assert_eq!(ack.len(), 0);
|
||||
|
||||
let ack = ship.handle(ClientId(2), &RecvShipPacket::TradeConfirmed(TradeConfirmed {
|
||||
})).await.unwrap().collect::<Vec<_>>();
|
||||
assert_eq!(ack.len(), 5);
|
||||
assert!(matches!(ack[0], (ClientId(1), SendShipPacket::Message(Message {
|
||||
msg: GameMessage::CreateItem(CreateItem {..}),
|
||||
..
|
||||
}))));
|
||||
assert!(matches!(ack[1], (ClientId(2), SendShipPacket::Message(Message {
|
||||
msg: GameMessage::CreateItem(CreateItem {..}),
|
||||
..
|
||||
}))));
|
||||
assert!(matches!(ack[2], (ClientId(2), SendShipPacket::Message(Message {
|
||||
msg: GameMessage::PlayerNoLongerHasItem(PlayerNoLongerHasItem {..}),
|
||||
..
|
||||
}))));
|
||||
assert!(matches!(ack[3], (ClientId(2), SendShipPacket::TradeSuccessful {..})));
|
||||
assert!(matches!(ack[4], (ClientId(1), SendShipPacket::TradeSuccessful {..})));
|
||||
|
||||
let ack = ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
|
||||
client: 0,
|
||||
target: 0,
|
||||
unknown1: 0,
|
||||
map_area: 0,
|
||||
item_id: 0x810001,
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.items.len(), 0);
|
||||
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
||||
assert_eq!(p2_items.items.len(), 0);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user