This commit is contained in:
parent
f27c121539
commit
28c0073dff
@ -1479,44 +1479,52 @@ impl Weapon {
|
||||
}
|
||||
|
||||
pub fn apply_modifier(&mut self, modifier: &WeaponModifier) {
|
||||
if let WeaponModifier::Tekked{special, percent, grind} = modifier {
|
||||
match special {
|
||||
TekSpecialModifier::Plus => {
|
||||
self.special = self.special.map(|special| {
|
||||
special.rank_up()
|
||||
});
|
||||
},
|
||||
TekSpecialModifier::Minus => {
|
||||
self.special = self.special.map(|special| {
|
||||
special.rank_down()
|
||||
});
|
||||
},
|
||||
TekSpecialModifier::Neutral => {
|
||||
},
|
||||
}
|
||||
for i in 0..3 {
|
||||
self.attrs[i] = self.attrs[i].map(|mut attr| {
|
||||
match percent {
|
||||
TekPercentModifier::PlusPlus => {
|
||||
attr.value += 10;
|
||||
},
|
||||
TekPercentModifier::Plus => {
|
||||
attr.value += 5;
|
||||
},
|
||||
TekPercentModifier::MinusMinus => {
|
||||
attr.value -= 10;
|
||||
},
|
||||
TekPercentModifier::Minus => {
|
||||
attr.value -= 5;
|
||||
},
|
||||
TekPercentModifier::Neutral => {
|
||||
match modifier {
|
||||
WeaponModifier::Tekked{special, percent, grind} => {
|
||||
match special {
|
||||
TekSpecialModifier::Plus => {
|
||||
self.special = self.special.map(|special| {
|
||||
special.rank_up()
|
||||
});
|
||||
},
|
||||
TekSpecialModifier::Minus => {
|
||||
self.special = self.special.map(|special| {
|
||||
special.rank_down()
|
||||
});
|
||||
},
|
||||
TekSpecialModifier::Neutral => {
|
||||
},
|
||||
}
|
||||
for i in 0..3 {
|
||||
self.attrs[i] = self.attrs[i].map(|mut attr| {
|
||||
match percent {
|
||||
TekPercentModifier::PlusPlus => {
|
||||
attr.value += 10;
|
||||
},
|
||||
TekPercentModifier::Plus => {
|
||||
attr.value += 5;
|
||||
},
|
||||
TekPercentModifier::MinusMinus => {
|
||||
attr.value -= 10;
|
||||
},
|
||||
TekPercentModifier::Minus => {
|
||||
attr.value -= 5;
|
||||
},
|
||||
TekPercentModifier::Neutral => {
|
||||
}
|
||||
}
|
||||
}
|
||||
attr
|
||||
});
|
||||
attr
|
||||
});
|
||||
}
|
||||
self.grind = std::cmp::max(self.grind as i32 + grind, 0) as u8;
|
||||
self.tekked = true;
|
||||
},
|
||||
WeaponModifier::AddGrind {amount, ..} => {
|
||||
self.grind += *amount as u8;
|
||||
},
|
||||
WeaponModifier::AddPercents {..} => {
|
||||
// TODO
|
||||
}
|
||||
self.grind = std::cmp::max(self.grind as i32 + grind, 0) as u8;
|
||||
self.tekked = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10,6 +10,7 @@ use crate::entity::item::mag::{MagCell, MagCellError};
|
||||
use crate::entity::item::tool::{Tool, ToolType};
|
||||
use crate::entity::item::tech::TechniqueDisk;
|
||||
use crate::entity::item::{ItemDetail, ItemEntityId};
|
||||
use crate::entity::item::weapon::WeaponModifier;
|
||||
use crate::ship::items::state::ItemStateProxy;
|
||||
use crate::ship::items::inventory::{InventoryItem, InventoryItemDetail};
|
||||
|
||||
@ -34,7 +35,7 @@ pub enum ApplyItemError {
|
||||
pub enum ApplyItemAction {
|
||||
UpdateCharacter(Box<CharacterEntity>),
|
||||
CreateItem(ItemDetail),
|
||||
//TransformItem,
|
||||
//TransformItem(ItemDetail),
|
||||
//RemoveItem,
|
||||
}
|
||||
|
||||
@ -241,6 +242,30 @@ fn jack_o_lantern() -> Result<Vec<ApplyItemAction>, anyhow::Error>
|
||||
Ok(vec![ApplyItemAction::CreateItem(ItemDetail::Tool(Tool {tool: mag_type}))])
|
||||
}
|
||||
|
||||
async fn weapon_grind<'a, EG>(item_state: &mut ItemStateProxy,
|
||||
entity_gateway: &mut EG,
|
||||
character: &mut CharacterEntity,
|
||||
entity_id: ItemEntityId,
|
||||
grind: u32,)
|
||||
-> Result<Vec<ApplyItemAction>, anyhow::Error>
|
||||
where
|
||||
EG: EntityGateway + ?Sized,
|
||||
{
|
||||
let modifier = WeaponModifier::AddGrind {
|
||||
amount: grind,
|
||||
grinder: entity_id,
|
||||
};
|
||||
|
||||
let mut inventory = item_state.inventory(&character.id).await?;
|
||||
let (weapon_entity_id, weapon) = inventory.equipped_weapon_mut()
|
||||
.ok_or(ApplyItemError::ItemNotEquipped)?;
|
||||
weapon.apply_modifier(&modifier);
|
||||
entity_gateway.add_weapon_modifier(&weapon_entity_id, &modifier).await?;
|
||||
item_state.set_inventory(inventory).await;
|
||||
|
||||
Ok(Vec::new())
|
||||
}
|
||||
|
||||
async fn apply_tool<'a, EG>(item_state: &mut ItemStateProxy,
|
||||
entity_gateway: &mut EG,
|
||||
character: &mut CharacterEntity,
|
||||
@ -271,6 +296,9 @@ where
|
||||
ToolType::Antidote => Ok(Vec::new()),
|
||||
ToolType::Antiparalysis => Ok(Vec::new()),
|
||||
ToolType::TrapVision => Ok(Vec::new()),
|
||||
ToolType::Monogrinder => weapon_grind(item_state, entity_gateway, character, entity_id, 1).await,
|
||||
ToolType::Digrinder => weapon_grind(item_state, entity_gateway, character, entity_id, 2).await,
|
||||
ToolType::Trigrinder => weapon_grind(item_state, entity_gateway, character, entity_id, 3).await,
|
||||
ToolType::HuntersReport => Ok(Vec::new()),
|
||||
ToolType::CellOfMag502
|
||||
| ToolType::CellOfMag213
|
||||
|
@ -7,6 +7,7 @@ use std::future::Future;
|
||||
use crate::entity::character::CharacterEntityId;
|
||||
use crate::entity::item::tool::ToolType;
|
||||
use crate::entity::item::mag::Mag;
|
||||
use crate::entity::item::weapon::Weapon;
|
||||
use crate::ship::shops::{ShopItem, ArmorShopItem, ToolShopItem, WeaponShopItem};
|
||||
use crate::ship::items::state::ItemStateError;
|
||||
use crate::ship::items::state::{IndividualItemDetail, StackedItemDetail, AddItemResult};
|
||||
@ -453,6 +454,18 @@ impl InventoryState {
|
||||
.find(|(entity_id, _)| *entity_id == mag_id)
|
||||
}
|
||||
|
||||
pub fn equipped_weapon_mut(&mut self) -> Option<(ItemEntityId, &mut Weapon)> {
|
||||
let weapon_id = self.equipped.weapon?;
|
||||
self.inventory.0
|
||||
.iter_mut()
|
||||
.filter_map(|i| {
|
||||
let individual = i.item.as_individual_mut()?;
|
||||
let entity_id = individual.entity_id;
|
||||
Some((entity_id, individual.as_weapon_mut()?))
|
||||
})
|
||||
.find(|(entity_id, _)| *entity_id == weapon_id)
|
||||
}
|
||||
|
||||
pub fn sort(&mut self, item_ids: &[ClientItemId]) {
|
||||
self.inventory.0.sort_by(|a, b| {
|
||||
let a_index = item_ids.iter().position(|item_id| *item_id == a.item_id);
|
||||
|
@ -91,6 +91,14 @@ impl IndividualItemDetail {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn as_weapon_mut(&mut self) -> Option<&mut Weapon> {
|
||||
match &mut self.item {
|
||||
ItemDetail::Weapon(weapon) => Some(weapon),
|
||||
_ => None
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
pub fn as_client_bytes(&self) -> [u8; 16] {
|
||||
match &self.item {
|
||||
ItemDetail::Weapon(w) => w.as_bytes(),
|
||||
|
@ -312,22 +312,6 @@ async fn test_use_barta_1() {
|
||||
|
||||
let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
||||
|
||||
/*
|
||||
let mut p1_inv = Vec::new();
|
||||
for tool in vec![item::tool::ToolType::PowerMaterial, item::tool::ToolType::].into_iter() {
|
||||
let mut item = Vec::new();
|
||||
for _ in 0..5usize {
|
||||
item.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
tool: tool
|
||||
}
|
||||
),
|
||||
}).await.unwrap());
|
||||
}
|
||||
p1_inv.push(item::InventoryItemEntity::Stacked(item));
|
||||
}*/
|
||||
let inv = vec![
|
||||
entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
@ -391,6 +375,76 @@ async fn test_use_barta_1() {
|
||||
assert!(char.techs.techs.get(&item::tech::Technique::Barta).is_none());
|
||||
}
|
||||
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_use_monogrinder() {
|
||||
let mut entity_gateway = InMemoryGateway::default();
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
|
||||
|
||||
let saber = entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
weapon: item::weapon::WeaponType::Saber,
|
||||
grind: 0,
|
||||
special: None,
|
||||
attrs: [None, None, None],
|
||||
tekked: true,
|
||||
}
|
||||
),
|
||||
}).await.unwrap();
|
||||
|
||||
let mut grinders = Vec::new();
|
||||
for _ in 0..3usize {
|
||||
grinders.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
tool: item::tool::ToolType::Monogrinder,
|
||||
}
|
||||
),
|
||||
}).await.unwrap());
|
||||
}
|
||||
|
||||
let equipped = item::EquippedEntity {
|
||||
weapon: Some(saber.id),
|
||||
armor: None,
|
||||
shield: None,
|
||||
unit: [None; 4],
|
||||
mag: None,
|
||||
};
|
||||
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![item::InventoryItemEntity::Individual(saber),
|
||||
item::InventoryItemEntity::Stacked(grinders)])).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
|
||||
ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerUseItem(PlayerUseItem {
|
||||
client: 0,
|
||||
target: 0,
|
||||
item_id: 0x10001,
|
||||
})))).await.unwrap();
|
||||
|
||||
ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerUseItem(PlayerUseItem {
|
||||
client: 0,
|
||||
target: 0,
|
||||
item_id: 0x10001,
|
||||
})))).await.unwrap();
|
||||
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 2);
|
||||
|
||||
assert!(matches!(inventory_items.items[0], item::InventoryItemEntity::Individual(item::ItemEntity{ item: item::ItemDetail::Weapon(item::weapon::Weapon {grind: 2, ..}), ..})));
|
||||
}
|
||||
|
||||
|
||||
|
||||
// TODO: tests for ALL ITEMS WOW
|
||||
|
||||
/*
|
||||
|
Loading…
x
Reference in New Issue
Block a user