begin removing weird middleman item structs: weapons
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aa6e5bbafe
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2e2f9c6c17
@ -40,14 +40,6 @@ pub enum ItemLocation {
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct Weapon {
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pub equipped: bool,
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pub tekked: bool,
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pub weapon: weapon::Weapon,
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct Armor {
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pub equipped: bool,
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@ -81,7 +73,7 @@ impl Tool {
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#[derive(Clone, Debug, PartialEq)]
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pub enum ItemDetail {
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Weapon(Weapon),
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Weapon(weapon::Weapon),
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Armor(Armor),
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Shield(Shield),
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Unit(Unit),
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@ -91,14 +83,14 @@ pub enum ItemDetail {
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impl ItemDetail {
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pub fn is_stackable(&self) -> bool {
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match self {
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ItemDetail::Tool(tool) => true,
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ItemDetail::Tool(tool) => tool.tool.is_stackable(),
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_ => false,
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}
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}
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pub fn as_bytes(&self) -> [u8; 16] {
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match self {
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ItemDetail::Weapon(weapon) => weapon.weapon.as_bytes(),
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ItemDetail::Weapon(weapon) => weapon.as_bytes(),
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ItemDetail::Armor(armor) => armor.armor.as_bytes(),
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ItemDetail::Shield(shield) => shield.shield.as_bytes(),
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ItemDetail::Unit(unit) => unit.unit.as_bytes(),
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@ -860,6 +860,8 @@ pub struct Weapon {
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pub special: Option<WeaponSpecial>,
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pub grind: u8,
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pub attrs: [Option<WeaponAttribute>; 3],
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pub equipped: bool,
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pub tekked: bool,
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}
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@ -869,7 +871,9 @@ impl Weapon {
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weapon: wep,
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special: None,
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grind: 0,
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attrs: [None; 3]
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attrs: [None; 3],
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equipped: false,
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tekked: true,
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}
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}
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@ -17,7 +17,8 @@ use libpso::{utf8_to_array, utf8_to_utf16_array};
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use crate::entity::gateway::EntityGateway;
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use crate::entity::account::{UserAccount, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
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use crate::entity::item::{ItemDetail, ItemLocation, Weapon, Armor, Shield, Tool};
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use crate::entity::item::{ItemDetail, ItemLocation, Armor, Tool};
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use crate::entity::item::weapon::Weapon;
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use crate::entity::character::{Character, CharacterClass, Technique, TechLevel};
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use crate::login::login::get_login_status;
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@ -203,14 +204,12 @@ fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAccount,
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entity_gateway.new_item(
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ItemDetail::Weapon(
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Weapon {
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weapon: new_weapon,
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grind: 0,
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special: None,
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attrs: [None; 3],
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equipped: true,
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tekked: true,
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weapon: item::weapon::Weapon {
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weapon: new_weapon,
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grind: 0,
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special: None,
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attrs: [None; 3]
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}
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}),
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ItemLocation::Inventory {
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character_id: char.id,
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12
src/main.rs
12
src/main.rs
@ -84,15 +84,13 @@ fn main() {
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entity_gateway.new_item(
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item::ItemDetail::Weapon(
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item::Weapon {
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 5,
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special: None,
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attrs: [None; 3],
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equipped: true,
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tekked: true,
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weapon: item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 5,
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special: None,
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attrs: [None; 3],
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}
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}
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),
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ItemLocation::Inventory {
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@ -5,7 +5,7 @@ use rand::{Rng, SeedableRng};
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use rand::distributions::{WeightedIndex, Distribution};
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use rand::seq::SliceRandom;
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use crate::entity::item::{ItemDetail, Weapon as WeaponDetail};
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use crate::entity::item::{ItemDetail};
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use crate::entity::item::weapon::{Weapon, WeaponType, Attribute, WeaponAttribute, WeaponSpecial};
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use crate::ship::monster::MonsterType;
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use crate::ship::room::{Difficulty, Episode};
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@ -487,15 +487,13 @@ impl GenericWeaponTable {
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let weapon_special = self.special_table.get_special(map_area, rng);
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let actual_weapon = self.actual_weapon(&weapon_type, weapon_rank);
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Some(ItemDetail::Weapon(WeaponDetail {
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Some(ItemDetail::Weapon(Weapon {
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weapon: actual_weapon,
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special: weapon_special,
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grind: weapon_grind as u8,
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attrs: weapon_attributes,
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equipped: false,
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tekked: weapon_special.is_none(),
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weapon: Weapon {
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weapon: actual_weapon,
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special: weapon_special,
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grind: weapon_grind as u8,
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attrs: weapon_attributes,
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}
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}))
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}
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}
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@ -510,51 +508,43 @@ mod test {
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let mut rng = rand_chacha::ChaCha20Rng::from_seed([23;32]);
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let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Normal, SectionID::Skyly);
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assert!(gwt.get_drop(&MapVariantType::Forest1, &mut rng) == Some(ItemDetail::Weapon(WeaponDetail {
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assert!(gwt.get_drop(&MapVariantType::Forest1, &mut rng) == Some(ItemDetail::Weapon(Weapon {
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weapon: WeaponType::Cane,
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special: None,
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grind: 0,
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attrs: [None, None, None],
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equipped: false,
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tekked: true,
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weapon: Weapon {
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weapon: WeaponType::Cane,
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special: None,
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grind: 0,
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attrs: [None, None, None]
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}
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})));
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let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Hard, SectionID::Skyly);
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assert!(gwt.get_drop(&MapVariantType::Caves2, &mut rng) == Some(ItemDetail::Weapon(WeaponDetail {
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assert!(gwt.get_drop(&MapVariantType::Caves2, &mut rng) == Some(ItemDetail::Weapon(Weapon {
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weapon: WeaponType::Sniper,
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special: None,
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grind: 2,
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attrs: [None, None, None],
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equipped: false,
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tekked: true,
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weapon: Weapon {
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weapon: WeaponType::Sniper,
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special: None,
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grind: 2,
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attrs: [None, None, None]
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}
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})));
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let gwt = GenericWeaponTable::new(Episode::One, Difficulty::VeryHard, SectionID::Skyly);
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assert!(gwt.get_drop(&MapVariantType::Mines1, &mut rng) == Some(ItemDetail::Weapon(WeaponDetail {
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assert!(gwt.get_drop(&MapVariantType::Mines1, &mut rng) == Some(ItemDetail::Weapon(Weapon {
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weapon: WeaponType::Club,
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special: Some(WeaponSpecial::Berserk),
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grind: 0,
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attrs: [None, None, None],
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equipped: false,
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tekked: false,
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weapon: Weapon {
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weapon: WeaponType::Club,
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special: Some(WeaponSpecial::Berserk),
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grind: 0,
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attrs: [None, None, None]
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}
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})));
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let gwt = GenericWeaponTable::new(Episode::One, Difficulty::Ultimate, SectionID::Skyly);
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assert!(gwt.get_drop(&MapVariantType::DarkFalz, &mut rng) == Some(ItemDetail::Weapon(WeaponDetail {
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assert!(gwt.get_drop(&MapVariantType::DarkFalz, &mut rng) == Some(ItemDetail::Weapon(Weapon {
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weapon: WeaponType::Vulcan,
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special: None,
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grind: 0,
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attrs: [Some(WeaponAttribute {attr: Attribute::ABeast, value: 30}), Some(WeaponAttribute {attr: Attribute::Dark, value: 30}), None],
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equipped: false,
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tekked: true,
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weapon: Weapon {
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weapon: WeaponType::Vulcan,
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special: None,
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grind: 0,
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attrs: [Some(WeaponAttribute {attr: Attribute::ABeast, value: 30}), Some(WeaponAttribute {attr: Attribute::Dark, value: 30}), None]
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}
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})));
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}
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}
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@ -3,13 +3,14 @@ use std::hash::{Hash, Hasher};
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use libpso::character::character::InventoryItem;
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use crate::entity::item::{Item, ItemDetail, ItemLocation, Weapon, Armor, Shield};
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use crate::entity::item::{Item, ItemDetail, ItemLocation, Armor, Shield};
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use crate::entity::item::weapon::Weapon;
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use crate::entity::item::tool::StackedTool;
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fn are_items_same_type(itema: &Item, itemb: &Item) -> bool {
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match (&itema.item, &itemb.item) {
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(ItemDetail::Weapon(a), ItemDetail::Weapon(b)) => a.weapon.weapon == b.weapon.weapon,
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(ItemDetail::Weapon(a), ItemDetail::Weapon(b)) => a.weapon == b.weapon,
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(ItemDetail::Armor(a), ItemDetail::Armor(b)) => a.armor.armor == b.armor.armor,
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(ItemDetail::Shield(a), ItemDetail::Shield(b)) => a.shield.shield == b.shield.shield,
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(ItemDetail::Tool(a), ItemDetail::Tool(b)) => a.tool == b.tool,
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@ -105,7 +106,7 @@ struct StackedItemKey(Item);
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impl Hash for StackedItemKey {
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fn hash<H: Hasher>(&self, hasher: &mut H) {
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match &self.0.item {
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ItemDetail::Weapon(w) => w.weapon.weapon.value().hash(hasher),
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ItemDetail::Weapon(w) => w.weapon.value().hash(hasher),
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ItemDetail::Armor(a) => a.armor.armor.value().hash(hasher),
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ItemDetail::Shield(s) => s.shield.shield.value().hash(hasher),
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ItemDetail::Unit(u) => u.unit.unit.value().hash(hasher),
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@ -227,7 +228,7 @@ pub fn split_items_into_inventory_and_bank(items: Vec<Item>) -> (Vec<Item>, Vec<
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mod test {
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use super::*;
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use crate::entity::item;
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use crate::entity::item::{Item, ItemDetail, ItemEntityId, ItemLocation, Weapon, Tool};
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use crate::entity::item::{Item, ItemDetail, ItemEntityId, ItemLocation, Tool};
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#[test]
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fn test_stacked_items() {
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@ -237,15 +238,13 @@ mod test {
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character_id: 0,
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index: 0,
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},
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item: ItemDetail::Weapon(Weapon {
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item: ItemDetail::Weapon(item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None; 3],
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equipped: false,
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tekked: true,
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weapon: item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Saber,
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grind: 0,
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special: None,
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attrs: [None; 3]
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}
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})
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};
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let item2 = Item {
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@ -264,15 +263,13 @@ mod test {
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character_id: 0,
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index: 2,
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},
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item: ItemDetail::Weapon(Weapon {
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item: ItemDetail::Weapon(item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 12,
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special: None,
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attrs: [None; 3],
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equipped: false,
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tekked: true,
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weapon: item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 12,
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special: None,
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attrs: [None; 3]
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}
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})
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};
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let item4 = Item {
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@ -301,15 +298,13 @@ mod test {
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character_id: 0,
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index: 3,
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},
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item: ItemDetail::Weapon(Weapon {
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item: ItemDetail::Weapon(item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 12,
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special: None,
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attrs: [None; 3],
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equipped: false,
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tekked: true,
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weapon: item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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grind: 12,
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special: None,
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attrs: [None; 3]
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}
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})
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};
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let item7 = Item {
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