clean up and set rare monster appear rate to 1/512
This commit is contained in:
parent
5c49ded823
commit
309b97cbc2
@ -3,7 +3,7 @@
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# 1/256 = 0.00390625
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# 1/512 = 0.001953125
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Hildebear = 0.1
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RagRappy = 0.2
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PoisonLily = 0.3
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PofuillySlime = 0.4
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Hildebear = 0.001953125
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RagRappy = 0.001953125
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PoisonLily = 0.001953125
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PofuillySlime = 0.001953125
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@ -3,7 +3,7 @@
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# 1/256 = 0.00390625
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# 1/512 = 0.001953125
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Hildebear = 0.01
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RagRappy = 0.01
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PoisonLily = 0.01
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Hildebear = 0.001953125
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RagRappy = 0.001953125
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PoisonLily = 0.001953125
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@ -3,11 +3,11 @@
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# 1/256 = 0.00390625
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# 1/512 = 0.001953125
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SandRappyCrater = 0.01
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ZuCrater = 0.01
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Dorphon = 0.01
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SandRappyDesert = 0.01
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ZuDesert = 0.01
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MerissaA = 0.01
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SandRappyCrater = 0.001953125
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ZuCrater = 0.001953125
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Dorphon = 0.001953125
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SandRappyDesert = 0.001953125
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ZuDesert = 0.001953125
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MerissaA = 0.001953125
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Shambertin = 0.1
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SaintMillion = 0.1
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@ -57,9 +57,9 @@ pub fn load_data_file<T: serde::de::DeserializeOwned>(episode: Episode, difficul
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// this is just copypaste
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pub fn load_rare_monster_file<T: serde::de::DeserializeOwned>(episode: Episode) -> T {
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// TODO: where does the rare monster toml file actually live
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let mut path = PathBuf::from("data/battle_param/");
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path.push(episode.to_string().to_lowercase() + "_rare_monster.toml");
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println!("rare monster file path: {:?}", path);
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let mut f = File::open(path).unwrap();
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let mut s = String::new();
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@ -75,21 +75,15 @@ pub enum MapEnemyError {
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MapAreaError(#[from] MapAreaError),
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}
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// TODO: is this even needed/used?
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// #[derive(Clone, Debug, Serialize, Deserialize)]
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// pub type RareMonsterAppearRate: HashMap<MonsterType, f32>,
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// making this `pub type` doesn't allow `impl`s to be defined?
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct RareMonsterAppearTable {
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appear_rate: HashMap<MonsterType, f32>,
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seed: u32
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}
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impl RareMonsterAppearTable {
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pub fn new(episode: Episode, room_seed: u32) -> RareMonsterAppearTable {
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pub fn new(episode: Episode) -> RareMonsterAppearTable {
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let cfg: HashMap<String, f32> = load_rare_monster_file(episode);
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println!("got cfg: {:?}", cfg);
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let appear_rates: HashMap<MonsterType, f32> = cfg
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.into_iter()
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@ -102,21 +96,14 @@ impl RareMonsterAppearTable {
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RareMonsterAppearTable {
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appear_rate: appear_rates,
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seed: room_seed,
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}
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}
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pub fn roll_appearance(&self, monster: &MonsterType) -> bool {
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println!("rolling appearance for {:?} with seed {:?}", monster, self.seed);
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// let mut rng = rand_chacha::ChaChaRng::from_entropy();
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if rand_chacha::ChaChaRng::from_entropy().gen::<f32>() < *self.appear_rate.get(monster).unwrap_or(&0.0f32) {
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println!("its a rare!");
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true
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}
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else {
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println!("lol sucker");
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false
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return true
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}
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false
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}
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}
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@ -135,7 +122,6 @@ pub struct MapEnemy {
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impl MapEnemy {
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pub fn from_raw(enemy: RawMapEnemy, episode: &Episode, map_area: &MapArea /*, battleparam */) -> Result<MapEnemy, MapEnemyError> {
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println!("enemy.rs::from_raw - {:?}", enemy);
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// TODO: rare enemies ep1-4, tower lilys, event rappies, ult variants?
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// TODO: check what "skin" actually does. some unexpected enemies have many (panarms, slimes, lilys)
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let monster = match map_area {
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@ -337,7 +323,6 @@ impl MapEnemy {
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}
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}
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// TODO: does this actually do anything useful?
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pub fn has_rare_appearance(self) -> bool {
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match self.monster {
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MonsterType::RagRappy | MonsterType::Hildebear |
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@ -348,22 +333,11 @@ impl MapEnemy {
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_ => false
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}
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}
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// // TODO: does `shiny` need to be set here?
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// // TODO: distinguish between a `random` rare monster and a `set/guaranteed` rare monster? (does any acceptable quest even have this?)
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// pub fn set_rare_appearance(self) -> MapEnemy {
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// match self.monster {
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// MonsterType::RagRappy | MonsterType::Hildebear |
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// MonsterType::PoisonLily | MonsterType::PofuillySlime |
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// MonsterType::SandRappyCrater | MonsterType::ZuCrater | MonsterType::Dorphon |
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// MonsterType::SandRappyDesert | MonsterType::ZuDesert | MonsterType::MerissaA |
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// MonsterType::SaintMillion | MonsterType::Shambertin => self.set_shiny(),
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// _ => self,
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// }
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// }
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// TODO: does `shiny` need to be set here?
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// TODO: distinguish between a `random` rare monster and a `set/guaranteed` rare monster? (does any acceptable quest even have this?)
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/*
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TODO: distinguish between a `random` rare monster and a `set/guaranteed` rare monster? (does any acceptable quest even have this?)
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guaranteed rare monsters don't count towards the limit
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*/
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pub fn set_rare_appearance(self) -> MapEnemy {
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match (self.monster, self.map_area.to_episode()) {
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(MonsterType::RagRappy, Episode::One) => {MapEnemy {monster: MonsterType::AlRappy, shiny:true, ..self}},
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@ -12,8 +12,6 @@ use crate::ship::room::{Episode, RoomMode};
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// TODO: don't use *
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use crate::ship::map::*;
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// use rand::{Rng};
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pub fn objects_from_stream(cursor: &mut impl Read, episode: &Episode, map_area: &MapArea) -> Vec<Option<MapObject>> {
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let mut object_data = Vec::new();
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@ -31,99 +29,14 @@ fn objects_from_map_data(path: PathBuf, episode: &Episode, map_area: &MapArea) -
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}
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fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy) -> Vec<Option<MapEnemy>> {
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// fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy, rare_monster_table: RareMonsterAppearTable) -> Vec<Option<MapEnemy>> {
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let enemy = MapEnemy::from_raw(raw_enemy, episode, map_area);
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// TODO: load rare monster rates config
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enemy
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.map_or(vec![None], |monster| {
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let mut monsters = Vec::new();
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monsters.push(Some(monster));
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match monster.monster {
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// TODO: make real spawn rates
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// TODO: specific ep 2 event rappies
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// MonsterType::RagRappy => {if rand::thread_rng().gen_range(0, 100) < 11 {
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/* MonsterType::RagRappy => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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match episode {
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Episode::One => {monsters.push(Some(MapEnemy::new(MonsterType::AlRappy, monster.map_area).set_shiny()))},
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Episode::Two => {monsters.push(Some(MapEnemy::new(MonsterType::EventRappy, monster.map_area).set_shiny()))},
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_ => {unreachable!()},
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}
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}},
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// MonsterType::Hildebear => {if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::Hildebear => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::Hildeblue, monster.map_area).set_shiny()))
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}},
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// MonsterType::PoisonLily => {if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::PoisonLily => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::NarLily, monster.map_area).set_shiny()))
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}},
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// TODO: client increments by 5 for slimes instead of 4 segawhyyyyy?????
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MonsterType::PofuillySlime => {
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monsters.pop();
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for _ in 0..5 {
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// if rand::thread_rng().gen_range(0, 100) < 11 {
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if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.push(Some(MapEnemy::new(MonsterType::PouillySlime, monster.map_area).set_shiny()))
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} else {
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monsters.push(Some(MapEnemy::new(MonsterType::PofuillySlime, monster.map_area)))
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}
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}
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},
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MonsterType::PouillySlime => {
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// guaranteed rare slime already pushed
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// roll for the other 3 (4?) copies
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for _ in 0..4 {
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// if rand::thread_rng().gen_range(0, 100) < 11 {
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if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.push(Some(MapEnemy::new(MonsterType::PouillySlime, monster.map_area).set_shiny()))
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} else {
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monsters.push(Some(MapEnemy::new(MonsterType::PofuillySlime, monster.map_area)))
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}
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}
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},
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// MonsterType::SandRappyCrater => {if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::SandRappyCrater => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::DelRappyCrater, monster.map_area).set_shiny()))
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}},
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// MonsterType::ZuCrater => {if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::ZuCrater => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::PazuzuCrater, monster.map_area).set_shiny()))
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}},
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// MonsterType::Dorphon => {if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::Dorphon => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::DorphonEclair, monster.map_area).set_shiny()))
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}},
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// MonsterType::SandRappyDesert => {if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::SandRappyDesert => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::DelRappyDesert, monster.map_area).set_shiny()))
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}},
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// MonsterType::ZuDesert => {if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::ZuDesert => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::PazuzuDesert, monster.map_area).set_shiny()))
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}},
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// MonsterType::MerissaA => {if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::MerissaA => {if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::MerissaAA, monster.map_area).set_shiny()))
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}},
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// MonsterType::SaintMillion | MonsterType::Shambertin => { if rand::thread_rng().gen_range(0, 100) < 11 {
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MonsterType::SaintMillion | MonsterType::Shambertin => { if rare_monster_table.roll_appearance(&monster.monster) {
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monsters.pop();
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monsters.push(Some(MapEnemy::new(MonsterType::Kondrieu, monster.map_area).set_shiny()))
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}},
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*/
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MonsterType::Monest => {
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for _ in 0..30 {
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monsters.push(Some(MapEnemy::new(MonsterType::Mothmant, monster.map_area)));
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@ -235,21 +148,17 @@ fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy) ->
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pub fn enemy_data_from_stream(cursor: &mut impl Read, map_area: &MapArea, episode: &Episode) -> Vec<Option<MapEnemy>> {
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// pub fn enemy_data_from_stream(cursor: &mut impl Read, map_area: &MapArea, episode: &Episode, rare_monster_table: enemy::RareMonsterAppearTable) -> Vec<Option<MapEnemy>> {
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let mut enemy_data = Vec::new();
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while let Ok(enemy) = RawMapEnemy::from_byte_stream(cursor) {
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enemy_data.append(&mut parse_enemy(episode, map_area, enemy));
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// enemy_data.append(&mut parse_enemy(episode, map_area, enemy, rare_monster_table));
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}
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enemy_data
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}
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fn enemy_data_from_map_data(map_variant: &MapVariant, episode: &Episode) -> Vec<Option<MapEnemy>> {
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// fn enemy_data_from_map_data(map_variant: &MapVariant, episode: &Episode, rare_monster_table: enemy::RareMonsterAppearTable) -> Vec<Option<MapEnemy>> {
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let path = map_variant.dat_file();
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let mut cursor = File::open(path).unwrap();
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enemy_data_from_stream(&mut cursor, &map_variant.map, episode)
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// enemy_data_from_stream(&mut cursor, &map_variant.map, episode, rare_monster_table)
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}
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@ -268,7 +177,6 @@ pub struct Maps {
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}
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impl Maps {
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// pub fn new(room_mode: RoomMode) -> Maps {
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pub fn new(room_mode: RoomMode, rare_monster_table: &enemy::RareMonsterAppearTable) -> Maps {
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let map_variants = match (room_mode.episode(), room_mode.single_player()) {
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(Episode::One, 0) => {
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@ -365,7 +273,6 @@ impl Maps {
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enemy_data: map_variants.iter()
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.fold(Vec::new(), |mut enemy_data, map_variant| {
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enemy_data.append(&mut enemy_data_from_map_data(map_variant, &room_mode.episode()));
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// enemy_data.append(&mut enemy_data_from_map_data(map_variant, &room_mode.episode(), rare_monster_table));
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enemy_data
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}),
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object_data: map_variants.iter()
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@ -398,20 +305,9 @@ impl Maps {
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})
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}
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// pub fn set_quest_data(&mut self, enemies: Vec<Option<MapEnemy>>, objects: Vec<Option<MapObject>>) {
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pub fn set_quest_data(&mut self, enemies: Vec<Option<MapEnemy>>, objects: Vec<Option<MapObject>>, rare_monster_appear_table: &RareMonsterAppearTable) {
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self.enemy_data = enemies;
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self.roll_monster_appearance(rare_monster_appear_table);
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// self.enemy_data = enemies
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// .iter()
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// .map(|&x| if x.is_some() {
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// Some(x.unwrap().roll_appearance_for_quest(rare_monster_table))
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// } else {
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// x
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// })
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// .collect();
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self.object_data = objects;
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}
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@ -83,7 +83,6 @@ pub fn player_chose_quest(id: ClientId, questmenuselect: &QuestMenuSelect, quest
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let room = rooms.get_mut(room_id.0)
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.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?.as_mut()
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.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?;
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// room.maps.set_quest_data(quest.enemies.clone(), quest.objects.clone());
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room.maps.set_quest_data(quest.enemies.clone(), quest.objects.clone(), &room.rare_monster_table);
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room.map_areas = quest.map_areas.clone();
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@ -233,19 +233,16 @@ impl RoomState {
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}
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};
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let random_seed = rand::thread_rng().gen();
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let rare_monster_table = RareMonsterAppearTable::new(room_mode.episode(), random_seed);
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let rare_monster_table = RareMonsterAppearTable::new(room_mode.episode());
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Ok(RoomState {
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monster_stats: Box::new(load_monster_stats_table(&room_mode).map_err(|_| RoomCreationError::CouldNotLoadMonsterStats(room_mode))?),
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mode: room_mode,
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// random_seed: rand::thread_rng().gen(),
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random_seed: random_seed,
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random_seed: rand::thread_rng().gen(),
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rare_monster_table: Box::new(rare_monster_table.clone()),
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name: String::from_utf16_lossy(&create_room.name).trim_matches(char::from(0)).into(),
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password: create_room.password,
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// maps: Maps::new(room_mode),
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maps: Maps::new(room_mode, &rare_monster_table),
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maps: Maps::new(room_mode, &rare_monster_table), // TODO: rare_monster_table here feels janky. is there some way to call the the RoomState.rare_monster_table we already created?
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section_id,
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drop_table: Box::new(DropTable::new(room_mode.episode(), room_mode.difficulty(), section_id)),
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bursting: false,
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