move floor code out of state
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parent
bd692b8449
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317f236f7c
@ -8,10 +8,10 @@ use std::pin::Pin;
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use crate::ship::map::MapArea;
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use crate::entity::character::{CharacterEntity, CharacterEntityId};
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use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction};
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use crate::ship::items::state::{ItemState, ItemStateProxy, ItemStateError, FloorItem, AddItemResult, FloorItemDetail,
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StackedItemDetail, BankItem, BankItemDetail, IndividualItemDetail};
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use crate::ship::items::state::{ItemState, ItemStateProxy, ItemStateError, AddItemResult, StackedItemDetail, BankItem, BankItemDetail, IndividualItemDetail};
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use crate::ship::items::itemstateaction::{ItemStateAction, ItemAction};
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use crate::ship::items::inventory::{InventoryItem, InventoryItemDetail};
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use crate::ship::items::floor::{FloorItem, FloorItemDetail};
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use crate::ship::items::apply_item::apply_item;
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use crate::entity::item::{ItemDetail, NewItemEntity, TradeId};
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use crate::entity::item::tool::Tool;
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139
src/ship/items/floor.rs
Normal file
139
src/ship/items/floor.rs
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@ -0,0 +1,139 @@
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use crate::ship::items::ClientItemId;
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use crate::entity::item::{Meseta, ItemEntityId, ItemDetail};
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use std::future::Future;
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use crate::ship::map::MapArea;
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use crate::entity::character::CharacterEntityId;
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use crate::entity::item::mag::Mag;
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use crate::ship::items::state::ItemStateError;
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use crate::ship::items::state::{IndividualItemDetail, StackedItemDetail};
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use crate::ship::items::inventory::{InventoryItem, InventoryItemDetail};
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pub enum FloorType {
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Local,
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Shared,
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}
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#[derive(Debug, Clone)]
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pub enum FloorItemDetail {
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Individual(IndividualItemDetail),
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Stacked(StackedItemDetail),
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Meseta(Meseta),
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}
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#[derive(Debug, Clone)]
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pub struct FloorItem {
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pub item_id: ClientItemId,
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pub item: FloorItemDetail,
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pub map_area: MapArea,
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pub x: f32,
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pub y: f32,
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pub z: f32,
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}
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impl FloorItem {
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pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, ItemStateError>
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where
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F: FnMut(T, ItemEntityId) -> Fut,
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Fut: Future<Output=Result<T, ItemStateError>>,
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{
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match &self.item {
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FloorItemDetail::Individual(individual_item) => {
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param = func(param, individual_item.entity_id).await?;
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},
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FloorItemDetail::Stacked(stacked_item) => {
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for entity_id in &stacked_item.entity_ids {
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param = func(param, *entity_id).await?;
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}
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},
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FloorItemDetail::Meseta(_meseta) => {},
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}
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Ok(param)
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}
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pub async fn with_mag<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, ItemStateError>
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where
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F: FnMut(T, ItemEntityId, Mag) -> Fut,
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Fut: Future<Output=Result<T, ItemStateError>>,
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{
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if let FloorItemDetail::Individual(individual_item) = &self.item {
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if let ItemDetail::Mag(mag) = &individual_item.item {
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param = func(param, individual_item.entity_id, mag.clone()).await?;
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}
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}
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Ok(param)
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}
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pub fn as_client_bytes(&self) -> [u8; 16] {
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match &self.item {
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FloorItemDetail::Individual(individual_floor_item) => {
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individual_floor_item.item.as_client_bytes()
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},
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FloorItemDetail::Stacked(stacked_floor_item) => {
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stacked_floor_item.tool.as_stacked_bytes(stacked_floor_item.entity_ids.len())
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},
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FloorItemDetail::Meseta(meseta_floor_item) => {
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meseta_floor_item.as_bytes()
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}
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}
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}
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}
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#[derive(Debug, Clone, Default)]
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pub struct LocalFloor(pub Vec<FloorItem>);
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#[derive(Debug, Clone, Default)]
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pub struct SharedFloor(pub Vec<FloorItem>);
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#[derive(Debug)]
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pub struct FloorState {
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pub character_id: CharacterEntityId,
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pub local: LocalFloor,
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pub shared: SharedFloor,
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}
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impl FloorState {
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pub fn take_item(&mut self, item_id: &ClientItemId) -> Option<FloorItem> {
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let item = self.local.0
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.drain_filter(|item| {
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item.item_id == *item_id
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})
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.next();
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item.or_else(|| {
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self.shared.0
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.drain_filter(|item| {
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item.item_id == *item_id
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})
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.next()
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})
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}
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pub fn add_inventory_item(&mut self, inventory_item: InventoryItem, map_area: MapArea, position: (f32, f32, f32)) -> &FloorItem {
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let floor_item = FloorItem {
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item_id: inventory_item.item_id,
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item: match inventory_item.item {
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InventoryItemDetail::Individual(individual_item) => FloorItemDetail::Individual(individual_item),
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InventoryItemDetail::Stacked(stacked_item) => FloorItemDetail::Stacked(stacked_item),
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},
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map_area,
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x: position.0,
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y: position.1,
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z: position.2,
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};
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self.shared.0.push(floor_item);
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&self.shared.0[self.shared.0.len()-1]
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}
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pub fn add_shared_item(&mut self, floor_item: FloorItem) -> &FloorItem {
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self.shared.0.push(floor_item);
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&self.shared.0[self.shared.0.len()-1]
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}
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pub fn add_local_item(&mut self, floor_item: FloorItem) -> &FloorItem {
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self.local.0.push(floor_item);
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&self.local.0[self.local.0.len()-1]
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}
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}
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@ -10,7 +10,7 @@ use crate::entity::item::mag::Mag;
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use crate::ship::shops::{ShopItem, ArmorShopItem, ToolShopItem, WeaponShopItem};
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use crate::ship::items::state::ItemStateError;
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use crate::ship::items::state::{IndividualItemDetail, StackedItemDetail, AddItemResult};
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use crate::ship::items::state::{FloorItem, FloorItemDetail};
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use crate::ship::items::floor::{FloorItem, FloorItemDetail};
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#[derive(Clone, Debug)]
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pub enum InventoryItemDetail {
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@ -3,6 +3,7 @@ pub mod actions;
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pub mod apply_item;
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pub mod itemstateaction;
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pub mod inventory;
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pub mod floor;
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#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, serde::Serialize, serde::Deserialize, derive_more::Display)]
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pub struct ClientItemId(pub u32);
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@ -5,7 +5,6 @@ use crate::ship::items::ClientItemId;
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use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, InventoryItemEntity, BankEntity, BankItemEntity, BankName};
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use std::future::Future;
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use crate::ship::map::MapArea;
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use crate::ship::location::{AreaClient, RoomId};
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use crate::entity::character::{CharacterEntity, CharacterEntityId};
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use crate::entity::gateway::{EntityGateway, GatewayError};
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@ -16,6 +15,8 @@ use crate::ship::drops::ItemDrop;
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use crate::ship::items::inventory::{Inventory, InventoryItem, InventoryItemDetail, InventoryError, InventoryState};
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use crate::ship::items::floor::{FloorState, FloorItem, LocalFloor, SharedFloor, FloorType};
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// TODO: Commit trait that ItemStateProxy and EntityTransaction implement that .commit requires and acts on upon everything succeeding (like 3 less lines of code!)
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#[derive(thiserror::Error, Debug)]
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@ -79,11 +80,6 @@ pub enum ItemStateError {
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WrongItemType(ClientItemId),
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}
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pub enum FloorType {
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Local,
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Shared,
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}
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#[derive(Clone, Debug)]
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pub struct IndividualItemDetail {
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@ -201,71 +197,6 @@ impl BankItem {
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}
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}
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#[derive(Debug, Clone)]
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pub enum FloorItemDetail {
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Individual(IndividualItemDetail),
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Stacked(StackedItemDetail),
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Meseta(Meseta),
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}
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#[derive(Debug, Clone)]
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pub struct FloorItem {
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pub item_id: ClientItemId,
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pub item: FloorItemDetail,
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pub map_area: MapArea,
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pub x: f32,
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pub y: f32,
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pub z: f32,
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}
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impl FloorItem {
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pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, ItemStateError>
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where
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F: FnMut(T, ItemEntityId) -> Fut,
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Fut: Future<Output=Result<T, ItemStateError>>,
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{
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match &self.item {
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FloorItemDetail::Individual(individual_item) => {
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param = func(param, individual_item.entity_id).await?;
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},
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FloorItemDetail::Stacked(stacked_item) => {
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for entity_id in &stacked_item.entity_ids {
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param = func(param, *entity_id).await?;
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}
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},
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FloorItemDetail::Meseta(_meseta) => {},
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}
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Ok(param)
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}
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pub async fn with_mag<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, ItemStateError>
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where
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F: FnMut(T, ItemEntityId, Mag) -> Fut,
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Fut: Future<Output=Result<T, ItemStateError>>,
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{
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if let FloorItemDetail::Individual(individual_item) = &self.item {
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if let ItemDetail::Mag(mag) = &individual_item.item {
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param = func(param, individual_item.entity_id, mag.clone()).await?;
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}
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}
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Ok(param)
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}
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pub fn as_client_bytes(&self) -> [u8; 16] {
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match &self.item {
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FloorItemDetail::Individual(individual_floor_item) => {
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individual_floor_item.item.as_client_bytes()
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},
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FloorItemDetail::Stacked(stacked_floor_item) => {
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stacked_floor_item.tool.as_stacked_bytes(stacked_floor_item.entity_ids.len())
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},
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FloorItemDetail::Meseta(meseta_floor_item) => {
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meseta_floor_item.as_bytes()
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}
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}
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}
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}
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#[derive(thiserror::Error, Debug)]
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@ -285,12 +216,6 @@ pub enum AddItemResult {
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Meseta,
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}
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#[derive(Debug, Clone, Default)]
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pub struct LocalFloor(Vec<FloorItem>);
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#[derive(Debug, Clone, Default)]
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pub struct SharedFloor(Vec<FloorItem>);
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#[derive(Clone, Debug)]
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pub struct Bank(Vec<BankItem>);
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@ -539,57 +464,6 @@ impl std::cmp::Ord for BankItem {
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}
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}
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#[derive(Debug)]
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pub struct FloorState {
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character_id: CharacterEntityId,
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local: LocalFloor,
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shared: SharedFloor,
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}
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impl FloorState {
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pub fn take_item(&mut self, item_id: &ClientItemId) -> Option<FloorItem> {
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let item = self.local.0
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.drain_filter(|item| {
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item.item_id == *item_id
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})
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.next();
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item.or_else(|| {
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self.shared.0
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.drain_filter(|item| {
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item.item_id == *item_id
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})
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.next()
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})
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}
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pub fn add_inventory_item(&mut self, inventory_item: InventoryItem, map_area: MapArea, position: (f32, f32, f32)) -> &FloorItem {
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let floor_item = FloorItem {
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item_id: inventory_item.item_id,
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item: match inventory_item.item {
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InventoryItemDetail::Individual(individual_item) => FloorItemDetail::Individual(individual_item),
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InventoryItemDetail::Stacked(stacked_item) => FloorItemDetail::Stacked(stacked_item),
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},
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map_area,
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x: position.0,
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y: position.1,
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z: position.2,
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};
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self.shared.0.push(floor_item);
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&self.shared.0[self.shared.0.len()-1]
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}
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pub fn add_shared_item(&mut self, floor_item: FloorItem) -> &FloorItem {
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self.shared.0.push(floor_item);
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&self.shared.0[self.shared.0.len()-1]
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}
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pub fn add_local_item(&mut self, floor_item: FloorItem) -> &FloorItem {
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self.local.0.push(floor_item);
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&self.local.0[self.local.0.len()-1]
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}
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}
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pub struct ItemState {
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character_inventory: HashMap<CharacterEntityId, InventoryState>,
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@ -7,7 +7,7 @@ use crate::ship::items::ClientItemId;
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use crate::ship::items::inventory::InventoryItem;
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use crate::ship::items::state::IndividualItemDetail;
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use crate::ship::items::state::BankState;
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use crate::ship::items::state::FloorItem;
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use crate::ship::items::floor::FloorItem;
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use crate::ship::location::AreaClient;
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use std::convert::TryInto;
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use crate::ship::shops::ShopItem;
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@ -14,7 +14,8 @@ use crate::entity::item;
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use libpso::utf8_to_utf16_array;
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use crate::ship::packet::builder;
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use crate::ship::shops::{ShopItem, ToolShopItem, ArmorShopItem};
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use crate::ship::items::state::{ItemState, ItemStateError, FloorType, FloorItemDetail};
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use crate::ship::items::state::{ItemState, ItemStateError};
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use crate::ship::items::floor::{FloorType, FloorItemDetail};
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use crate::ship::items::actions::{pick_up_item, withdraw_meseta, deposit_meseta, withdraw_item, deposit_item, buy_shop_item, enemy_drops_item, take_meseta, apply_modifier, TriggerCreateItem};
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const BANK_ACTION_DEPOSIT: u8 = 0;
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