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@ -293,8 +293,8 @@ async fn test_deposit_individual_item() { |
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unknown: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(packets.len() == 1);
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assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
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assert!(packets.len() == 2);
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assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
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if player_no_longer_has_item.item_id == 0x10001
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&& player_no_longer_has_item.amount == 0
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));
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@ -356,8 +356,8 @@ async fn test_deposit_stacked_item() { |
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unknown: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(packets.len() == 1);
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assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
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assert!(packets.len() == 2);
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assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
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if player_no_longer_has_item.item_id == 0x10000
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&& player_no_longer_has_item.amount == 3
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));
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@ -420,8 +420,8 @@ async fn test_deposit_partial_stacked_item() { |
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unknown: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(packets.len() == 1);
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assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
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assert!(packets.len() == 2);
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assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
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if player_no_longer_has_item.item_id == 0x10000
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&& player_no_longer_has_item.amount == 2
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));
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@ -508,8 +508,8 @@ async fn test_deposit_stacked_item_with_stack_already_in_bank() { |
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unknown: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(packets.len() == 1);
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assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
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assert!(packets.len() == 2);
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assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::PlayerNoLongerHasItem(player_no_longer_has_item)}))
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if player_no_longer_has_item.item_id == 0x10000
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&& player_no_longer_has_item.amount == 2
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));
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@ -1024,8 +1024,8 @@ async fn test_withdraw_individual_item() { |
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unknown: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(packets.len() == 1);
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assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
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assert!(packets.len() == 2);
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assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
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if create_item.item_id == 0x20000
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));
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@ -1088,8 +1088,8 @@ async fn test_withdraw_stacked_item() { |
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unknown: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(packets.len() == 1);
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assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
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assert!(packets.len() == 2);
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assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
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if create_item.item_id == 0x10002
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));
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@ -1151,8 +1151,8 @@ async fn test_withdraw_partial_stacked_item() { |
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unknown: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(packets.len() == 1);
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assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
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assert!(packets.len() == 2);
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assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
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if create_item.item_id == 0x10002
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));
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@ -1236,8 +1236,8 @@ async fn test_withdraw_stacked_item_with_stack_already_in_inventory() { |
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unknown: 0,
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(packets.len() == 1);
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assert!(matches!(&packets[0], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
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assert!(packets.len() == 2);
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assert!(matches!(&packets[1], (ClientId(2), SendShipPacket::Message(Message {msg: GameMessage::CreateItem(create_item)}))
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if create_item.item_id == 0x10000
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));
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