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@ -29,20 +29,27 @@ pub async fn request_exp<EG: EntityGateway>(id: ClientId, |
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let monster = room.maps.enemy_by_id(request_exp.enemy_id as usize)?;
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let monster_stats = room.monster_stats.get(&monster.monster).unwrap();
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let exp_gain = if request_exp.last_hitter == 1 {
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monster_stats.exp
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}
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else {
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((monster_stats.exp as f32) * 0.8) as u32
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};
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let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
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let gain_exp_pkt = builder::message::character_gained_exp(area_client, monster_stats.exp);
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let gain_exp_pkt = builder::message::character_gained_exp(area_client, exp_gain);
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let mut exp_pkts: Box<dyn Iterator<Item = _> + Send> = Box::new(clients_in_area.clone().into_iter()
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.map(move |c| {
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(c.client, SendShipPacket::Message(Message::new(GameMessage::GiveCharacterExp(gain_exp_pkt.clone()))))
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}));
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let before_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp);
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let after_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp + monster_stats.exp);
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let after_level = level_table.get_level_from_exp(client.character.char_class, client.character.exp + exp_gain);
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let level_up = before_level != after_level;
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if level_up {
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let (_, before_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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let (after_level, after_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp + monster_stats.exp);
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let (after_level, after_stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp + exp_gain);
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let level_up_pkt = builder::message::character_leveled_up(area_client, after_level, before_stats, after_stats);
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exp_pkts = Box::new(exp_pkts.chain(clients_in_area.into_iter()
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@ -51,7 +58,7 @@ pub async fn request_exp<EG: EntityGateway>(id: ClientId, |
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})))
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}
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client.character.exp += monster_stats.exp;
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client.character.exp += exp_gain;
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entity_gateway.save_character(&client.character).await;
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Ok(exp_pkts)
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