Browse Source

redo active item stuff

pbs
jake 5 years ago
parent
commit
359120de07
  1. 35
      src/entity/item/mod.rs
  2. 2
      src/entity/item/tech.rs
  3. 24
      src/entity/item/tool.rs
  4. 2
      src/entity/item/weapon.rs
  5. 3
      src/login/character.rs
  6. 6
      src/ship/character.rs
  7. 6
      src/ship/drops/tool_table.rs
  8. 309
      src/ship/items.rs
  9. 16
      src/ship/ship.rs

35
src/entity/item/mod.rs

@ -36,26 +36,25 @@ pub enum ItemLocation {
*/
}
#[derive(Clone, Debug, PartialEq)]
pub struct Tool {
pub tool: tool::ToolType,
}
impl Tool {
pub fn as_bytes(&self) -> [u8; 16] {
let mut result = [0; 16];
result[0..3].copy_from_slice(&self.tool.value());
result
}
#[derive(Clone, Debug, PartialEq, Eq, Hash)]
pub enum ItemType {
Weapon(weapon::WeaponType),
Armor(armor::ArmorType),
Shield(shield::ShieldType),
Unit(unit::UnitType),
Tool(tool::ToolType),
TechniqueDisk(tech::Technique)
}
#[derive(Clone, Debug, PartialEq)]
pub enum ItemDetail {
Weapon(weapon::Weapon),
Armor(armor::Armor),
Shield(shield::Shield),
Unit(unit::Unit),
Tool(Tool),
Tool(tool::Tool),
TechniqueDisk(tech::TechniqueDisk)
}
@ -67,14 +66,14 @@ impl ItemDetail {
}
}
pub fn as_bytes(&self) -> [u8; 16] {
pub fn item_type(&self) -> ItemType {
match self {
ItemDetail::Weapon(weapon) => weapon.as_bytes(),
ItemDetail::Armor(armor) => armor.as_bytes(),
ItemDetail::Shield(shield) => shield.as_bytes(),
ItemDetail::Unit(unit) => unit.as_bytes(),
ItemDetail::Tool(tool) => tool.as_bytes(),
ItemDetail::TechniqueDisk(tech) => tech.as_bytes(),
ItemDetail::Weapon(w) => ItemType::Weapon(w.weapon),
ItemDetail::Armor(a) => ItemType::Armor(a.armor),
ItemDetail::Shield(s) => ItemType::Shield(s.shield),
ItemDetail::Unit(u) => ItemType::Unit(u.unit),
ItemDetail::Tool(t) => ItemType::Tool(t.tool),
ItemDetail::TechniqueDisk(d) => ItemType::TechniqueDisk(d.tech),
}
}
}

2
src/entity/item/tech.rs

@ -1,7 +1,7 @@
use serde::{Serialize, Deserialize};
#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Technique {
Foie,
Gifoie,

24
src/entity/item/tool.rs

@ -1,6 +1,6 @@
use serde::{Serialize, Deserialize};
#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
pub enum ToolType {
Monomate,
Dimate,
@ -394,25 +394,21 @@ impl ToolType {
}
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct StackedTool {
#[derive(Clone, Debug, PartialEq)]
pub struct Tool {
pub tool: ToolType,
pub count: usize,
}
impl StackedTool {
pub fn new(tool: ToolType, count: usize) -> StackedTool {
StackedTool {
tool: tool,
count: count,
}
impl Tool {
pub fn as_individual_bytes(&self) -> [u8; 16] {
let mut result = [0; 16];
result[0..3].copy_from_slice(&self.tool.value());
result
}
pub fn as_bytes(&self) -> [u8; 16] {
pub fn as_stacked_bytes(&self, len: usize) -> [u8; 16] {
let mut result = [0; 16];
result[0..3].copy_from_slice(&self.tool.value());
result[5] = self.count as u8;
result[5] = len as u8;
result
}
}

2
src/entity/item/weapon.rs

@ -61,7 +61,7 @@ pub enum WeaponSpecial {
Demons,
}
#[derive(Debug, Copy, Clone, PartialEq, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Serialize, Deserialize, enum_utils::FromStr, derive_more::Display)]
pub enum WeaponType {
Saber,
Brand,

3
src/login/character.rs

@ -17,10 +17,11 @@ use libpso::{utf8_to_array, utf8_to_utf16_array};
use crate::entity::gateway::EntityGateway;
use crate::entity::account::{UserAccount, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
use crate::entity::item::{ItemDetail, ItemLocation, Tool};
use crate::entity::item::{ItemDetail, ItemLocation};
use crate::entity::item::weapon::Weapon;
use crate::entity::item::armor::Armor;
use crate::entity::item::tech::Technique;
use crate::entity::item::tool::Tool;
use crate::entity::character::{Character, CharacterClass, TechLevel};
use crate::login::login::get_login_status;

6
src/ship/character.rs

@ -1,7 +1,7 @@
use libpso::character::character;
use crate::common::leveltable::CharacterStats;
use crate::entity::character::Character;
use crate::ship::items::Inventory;
use crate::ship::items::ActiveInventory;
// TODO: exp
pub struct CharacterBytesBuilder<'a> {
@ -79,7 +79,7 @@ pub struct FullCharacterBytesBuilder<'a> {
character: Option<&'a Character>,
stats: Option<&'a CharacterStats>,
level: Option<u32>,
inventory: Option<&'a Inventory>,
inventory: Option<&'a ActiveInventory>,
key_config: Option<&'a [u8; 0x16C]>,
joystick_config: Option<&'a [u8; 0x38]>,
}
@ -118,7 +118,7 @@ impl<'a> FullCharacterBytesBuilder<'a> {
}
}
pub fn inventory(self, inventory: &'a Inventory) -> FullCharacterBytesBuilder<'a> {
pub fn inventory(self, inventory: &'a ActiveInventory) -> FullCharacterBytesBuilder<'a> {
FullCharacterBytesBuilder {
inventory: Some(inventory),
..self

6
src/ship/drops/tool_table.rs

@ -4,8 +4,8 @@ use serde::{Serialize, Deserialize};
use rand::{Rng, SeedableRng};
use rand::distributions::{WeightedIndex, Distribution};
use crate::entity::item::{ItemDetail, Tool as ToolDetail};
use crate::entity::item::tool::{StackedTool, ToolType};
use crate::entity::item::ItemDetail;
use crate::entity::item::tool::{Tool, ToolType};
use crate::ship::room::{Difficulty, Episode};
use crate::ship::map::MapVariantType;
use crate::entity::character::SectionID;
@ -132,7 +132,7 @@ impl ToolTable {
pub fn get_drop<R: Rng>(&self, map_area: &MapVariantType, rng: &mut R) -> Option<ItemDetail> {
let tool_type = self.tool_type(map_area, rng);
Some(ItemDetail::Tool(ToolDetail {
Some(ItemDetail::Tool(Tool {
tool: tool_type
}))
}

309
src/ship/items.rs

@ -1,244 +1,186 @@
use std::collections::HashMap;
use std::hash::{Hash, Hasher};
use libpso::character::character::InventoryItem;
use crate::entity::item::{Item, ItemDetail, ItemLocation};
use crate::entity::gateway::EntityGateway;
use crate::entity::character::Character;
use crate::entity::item::{Item, ItemId, ItemDetail, ItemLocation};
use crate::entity::item::weapon::Weapon;
use crate::entity::item::armor::Armor;
use crate::entity::item::shield::Shield;
use crate::entity::item::unit::Unit;
use crate::entity::item::tool::StackedTool;
use crate::entity::item::tool::Tool;
fn are_items_same_type(itema: &Item, itemb: &Item) -> bool {
match (&itema.item, &itemb.item) {
(ItemDetail::Weapon(a), ItemDetail::Weapon(b)) => a.weapon == b.weapon,
(ItemDetail::Armor(a), ItemDetail::Armor(b)) => a.armor == b.armor,
(ItemDetail::Shield(a), ItemDetail::Shield(b)) => a.shield == b.shield,
(ItemDetail::Unit(a), ItemDetail::Unit(b)) => a.unit == b.unit,
(ItemDetail::Tool(a), ItemDetail::Tool(b)) => a.tool == b.tool,
_ => false
}
}
#[derive(Debug)]
pub struct ActiveItemId(u32);
// TODO: Stacked(count, itemtype Vec<ItemId>)?
#[derive(Debug, PartialEq)]
pub enum StackedItem {
Individual(Item),
Stacked(Vec<Item>),
}
impl StackedItem {
fn is_same_item_type(&self, item: &Item) -> bool {
match self {
StackedItem::Individual(i) => are_items_same_type(i, item),
StackedItem::Stacked(i) => i.iter().all(|k| are_items_same_type(k, item))
}
}
#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)]
pub struct ActiveItemId(u32);
fn index(&self) -> usize {
match self {
StackedItem::Individual(Item {location: ItemLocation::Inventory {index, ..}, ..}) => *index,
StackedItem::Stacked(items) => {
match items[0].location {
ItemLocation::Inventory {index, ..} => index,
_ => panic!()
}
}
_ => panic!()
}
}
fn as_bytes(&self) -> [u8; 16] {
match self {
StackedItem::Individual(item) => {
item.item.as_bytes()
}
StackedItem::Stacked(items) => {
let count = items.len();
match &items[0].item {
ItemDetail::Tool(tool) => {
StackedTool {
tool: tool.tool,
count: count
}.as_bytes()
},
_ => panic!()
#[derive(Debug)]
pub struct ActiveItem {
id: ActiveItemId,
item: StackedItem,
}
impl ActiveItem {
pub fn as_client_bytes(&self) -> [u8; 16] {
match &self.item {
StackedItem::Individual(i) => {
match &i.item {
ItemDetail::Weapon(w) => w.as_bytes(),
ItemDetail::Armor(a) => a.as_bytes(),
ItemDetail::Shield(s) => s.as_bytes(),
ItemDetail::Unit(u) => u.as_bytes(),
ItemDetail::Tool(t) => t.as_individual_bytes(),
ItemDetail::TechniqueDisk(d) => d.as_bytes(),
}
},
StackedItem::Stacked(i) => {
let len = i.len();
match &i[0].item {
ItemDetail::Tool(t) => t.as_stacked_bytes(len),
_ => panic!(),
}
}
}
}
}
pub struct ActiveInventory(Vec<ActiveItem>);
pub struct ItemActivator {
id: u32,
}
impl ItemActivator {
pub fn new() -> ItemActivator {
ItemActivator {
id: 0
}
impl ActiveInventory {
pub fn as_client_inventory_items(&self) -> [InventoryItem; 30] {
self.0.iter()
.enumerate()
.fold([InventoryItem::default(); 30], |mut inventory, (index, item)| {
let bytes = item.as_client_bytes();
inventory[index].data1.copy_from_slice(&bytes[0..12]);
inventory[index].item_id = item.id.0;
// does this do anything?
inventory[index].equipped = match item.item {
StackedItem::Individual(Item {item: ItemDetail::Weapon(Weapon {equipped: true, ..}), ..}) => 1,
StackedItem::Individual(Item {item: ItemDetail::Armor(Armor {equipped: true, ..}), ..}) => 1,
StackedItem::Individual(Item {item: ItemDetail::Shield(Shield {equipped: true, ..}), ..}) => 1,
StackedItem::Individual(Item {item: ItemDetail::Unit(Unit{equipped: true, ..}), ..}) => 1,
//StackedItem::Individual(Item {item: ItemDetail::Mag(Mag{equipped: true, ..}), ..}) => 1,
_ => 0,
};
// because this actually equips the item
inventory[index].flags |= match item.item {
StackedItem::Individual(Item {item: ItemDetail::Weapon(Weapon {equipped: true, ..}), ..}) => 8,
StackedItem::Individual(Item {item: ItemDetail::Armor(Armor {equipped: true, ..}), ..}) => 8,
StackedItem::Individual(Item {item: ItemDetail::Shield(Shield {equipped: true, ..}), ..}) => 8,
StackedItem::Individual(Item {item: ItemDetail::Unit(Unit {equipped: true, ..}), ..}) => 8,
//StackedItem::Individual(Item {item: ItemDetail::Mag(Mag{equipped: true, ..}), ..}) => 8,
_ => 0,
};
inventory
})
}
pub fn activate_item(&mut self, item: StackedItem) -> ActiveItem {
self.id += 1;
ActiveItem {
id: ActiveItemId(self.id),
item: item,
}
pub fn count(&self) -> usize {
self.0.len()
}
}
#[derive(Debug)]
pub struct ActiveItem {
pub id: ActiveItemId,
pub item: StackedItem,
}
struct StackedItemKey(Item);
impl Hash for StackedItemKey {
fn hash<H: Hasher>(&self, hasher: &mut H) {
match &self.0.item {
ItemDetail::Weapon(w) => w.weapon.value().hash(hasher),
ItemDetail::Armor(a) => a.armor.value().hash(hasher),
ItemDetail::Shield(s) => s.shield.value().hash(hasher),
ItemDetail::Unit(u) => u.unit.value().hash(hasher),
ItemDetail::Tool(t) => t.tool.value().hash(hasher),
ItemDetail::TechniqueDisk(t) => t.tech.hash(hasher),
fn inventory_item_index(item: &StackedItem) -> usize {
match item {
StackedItem::Individual(i) => {
match i.location {
ItemLocation::Inventory{index: index, ..} => index,
_ => panic!()
}
},
StackedItem::Stacked(i) => {
match i[0].location {
ItemLocation::Inventory{index: index, ..} => index,
_ => panic!()
}
}
}
}
impl std::cmp::PartialEq for StackedItemKey {
fn eq(&self, other: &StackedItemKey) -> bool {
are_items_same_type(&self.0, &other.0)
}
}
impl Eq for StackedItemKey {}
fn stack_items(items: Vec<Item>) -> Vec<StackedItem> {
let mut stacks = HashMap::new();
pub fn stack_items(items: Vec<Item>) -> Vec<StackedItem> {
items.into_iter()
.fold(HashMap::new(), |mut stacked: HashMap<StackedItemKey, Vec<Item>>, item| {
stacked.entry(StackedItemKey(item.clone()))
.and_modify(|stack| stack.push(item.clone()))
.or_insert_with(|| {
vec![item]
});
for item in items {
stacks.entry(item.item.item_type()).or_insert(Vec::new()).push(item);
}
stacked
})
.into_iter()
.map(|(_k, v)| {
v
})
.fold(Vec::new(), |mut stacked, item| {
if item[0].item.is_stackable() {
stacked.push(StackedItem::Stacked(item))
}
else {
stacked.append(&mut item.into_iter().map(|k| StackedItem::Individual(k)).collect())
stacks.into_iter()
.map(|(itype, items)| {
match items[0].item.is_stackable() {
true => {
vec![StackedItem::Stacked(items)]
},
false => {
items.into_iter().map(|i| {
StackedItem::Individual(i)
}).collect()
}
}
stacked
})
.flatten()
.collect()
}
struct ActiveBank([Option<ActiveItemId>; 200]);
pub enum InventoryAddError {
InventoryFull,
FullToolStack,
}
pub enum InventoryRemoveError {
NoItemInInventory,
pub struct ActiveItemDatabase {
id: u32,
}
pub struct Inventory([Option<ActiveItem>; 30]);
impl Inventory {
pub fn new(items: Vec<ActiveItem>) -> Inventory {
items.into_iter()
.fold(Inventory([None; 30]), |mut inventory, item| {
let index = item.item.index();
inventory.0[index] = Some(item);
inventory
})
impl ActiveItemDatabase {
pub fn new() -> ActiveItemDatabase {
ActiveItemDatabase {
id: 0,
}
}
pub fn count(&self) -> usize {
self.0.iter()
.filter(|k| k.is_some())
.count()
fn activate_item(&mut self, item: StackedItem) -> ActiveItem {
self.id += 1;
ActiveItem {
id: ActiveItemId(self.id),
item: item,
}
}
pub fn as_client_inventory_items(&self) -> [InventoryItem; 30] {
self.0.iter()
.enumerate()
.fold([InventoryItem::default(); 30], |mut inventory, (index, item)| {
if let Some(i) = item {
let bytes = i.item.as_bytes();
inventory[index].data1.copy_from_slice(&bytes[0..12]);
inventory[index].item_id = i.id.0;
// deactivate item
// does this do anything?
inventory[index].equipped = match i.item {
StackedItem::Individual(Item {item: ItemDetail::Weapon(Weapon {equipped: true, ..}), ..}) => 1,
StackedItem::Individual(Item {item: ItemDetail::Armor(Armor {equipped: true, ..}), ..}) => 1,
StackedItem::Individual(Item {item: ItemDetail::Shield(Shield {equipped: true, ..}), ..}) => 1,
StackedItem::Individual(Item {item: ItemDetail::Unit(Unit{equipped: true, ..}), ..}) => 1,
_ => 0,
};
// because this actually equips the item
inventory[index].flags |= match i.item {
StackedItem::Individual(Item {item: ItemDetail::Weapon(Weapon {equipped: true, ..}), ..}) => 8,
StackedItem::Individual(Item {item: ItemDetail::Armor(Armor {equipped: true, ..}), ..}) => 8,
StackedItem::Individual(Item {item: ItemDetail::Shield(Shield {equipped: true, ..}), ..}) => 8,
StackedItem::Individual(Item {item: ItemDetail::Unit(Unit {equipped: true, ..}), ..}) => 8,
_ => 0,
};
pub fn get_character_inventory<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &Character) -> ActiveInventory {
let items = entity_gateway.get_items_by_character(&character);
let inventory_items = items.into_iter()
.filter(|item| {
match item.location {
ItemLocation::Inventory{..} => true,
_ => false,
}
inventory
})
}).collect();
let mut stacked = stack_items(inventory_items);
stacked.sort_by(|a, b| {
inventory_item_index(a).partial_cmp(&inventory_item_index(b)).unwrap()
});
let activated = stacked.into_iter().map(|i| self.activate_item(i));
ActiveInventory(activated.take(30).collect())
}
}
pub struct Bank {}
pub fn split_items_into_inventory_and_bank(items: Vec<Item>) -> (Vec<Item>, Vec<Item>) {
items.into_iter().partition(|item| {
match item.location {
ItemLocation::Inventory{..} => true,
ItemLocation::Bank{..} => false,
ItemLocation::Floor{..} => panic!("oh god what happened"),
}
})
}
#[cfg(test)]
mod test {
use super::*;
use crate::entity::item;
use crate::entity::item::{Item, ItemDetail, ItemEntityId, ItemLocation, Tool};
use crate::entity::item::{Item, ItemDetail, ItemEntityId, ItemLocation};
#[test]
fn test_stacked_items() {
fn test_stack_items() {
let item1 = Item {
id: ItemEntityId(1),
location: ItemLocation::Inventory {
@ -344,7 +286,6 @@ mod test {
tool: item::tool::ToolType::Monomate,
})
};
let item_vec = vec![item1.clone(), item2.clone(), item3.clone(), item4.clone(), item5.clone(), item6.clone(), item7.clone(), item8.clone(), item9.clone()];
let stacked = stack_items(item_vec);

16
src/ship/ship.rs

@ -122,14 +122,14 @@ struct ClientState {
settings: UserSettings,
character: Character,
session: Session,
inventory: items::Inventory,
guildcard: GuildCard,
inventory: items::ActiveInventory,
//bank: Bank,
block: u32,
}
impl ClientState {
fn new(user: UserAccount, settings: UserSettings, character: Character, inventory: items::Inventory, /*bank: Bank,*/ session: Session, guildcard: GuildCard) -> ClientState {
fn new(user: UserAccount, settings: UserSettings, character: Character, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session, guildcard: GuildCard) -> ClientState {
ClientState {
user: user,
settings: settings,
@ -143,6 +143,7 @@ impl ClientState {
}
}
pub struct ShipServerState<EG: EntityGateway> {
entity_gateway: EG,
clients: HashMap<ClientId, ClientState>,
@ -150,7 +151,7 @@ pub struct ShipServerState<EG: EntityGateway> {
level_table: CharacterLevelTable,
name: String,
rooms: [Option<room::RoomState>; MAX_ROOMS],
item_activator: items::ItemActivator,
item_database: items::ActiveItemDatabase,
}
impl<EG: EntityGateway> ShipServerState<EG> {
@ -162,7 +163,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
level_table: CharacterLevelTable::new(),
name: "Sona-Nyl".into(),
rooms: [None; MAX_ROOMS],
item_activator: items::ItemActivator::new(),
item_database: items::ActiveItemDatabase::new(),
}
}
@ -180,14 +181,9 @@ impl<EG: EntityGateway> ShipServerState<EG> {
.clone();
let settings = self.entity_gateway.get_user_settings_by_user(&user)
.ok_or(ShipError::ClientNotFound(id))?;
let items = self.entity_gateway.get_items_by_character(&character);
let (inventory, bank) = items::split_items_into_inventory_and_bank(items);
let stacked_items = items::stack_items(inventory);
let activated_items = stacked_items.into_iter().map(|item| self.item_activator.activate_item(item)).collect();
let inventory = items::Inventory::new(activated_items);
let guildcard = self.entity_gateway.get_guild_card_by_character(&character)
.ok_or(ShipError::ClientNotFound(id))?;
let inventory = self.item_database.get_character_inventory(&mut self.entity_gateway, &character);
self.clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session, guildcard));
vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))]

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