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@ -1,13 +1,14 @@ |
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use std::cmp::Ordering;
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use std::collections::HashMap;
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use libpso::character::character;
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use crate::ship::items::ClientItemId;
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use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, InventoryEntity, InventoryItemEntity};
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use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, InventoryEntity, InventoryItemEntity, BankItemEntity, BankName, EquippedEntity};
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use std::future::Future;
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use crate::ship::map::MapArea;
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use crate::ship::location::RoomId;
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use crate::entity::character::CharacterEntityId;
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use crate::entity::gateway::GatewayError;
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use crate::ship::location::{AreaClient, RoomId};
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use crate::entity::character::{CharacterEntity, CharacterEntityId};
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use crate::entity::gateway::{EntityGateway, GatewayError};
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use crate::entity::item::tool::Tool;
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use crate::entity::item::mag::Mag;
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use crate::ship::drops::ItemDrop;
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@ -36,6 +37,14 @@ pub enum ItemStateError { |
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#[error("tried to drop more meseta than in inventory: {0}")]
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InvalidMesetaDrop(u32),
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#[error("stacked item")]
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StackedItemError(Vec<ItemEntity>),
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}
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pub enum FloorType {
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Local,
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Shared,
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}
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@ -178,8 +187,8 @@ where |
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#[derive(Clone, Debug)]
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pub struct IndividualItemDetail {
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entity_id: ItemEntityId,
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item: ItemDetail,
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pub entity_id: ItemEntityId,
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pub item: ItemDetail,
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}
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#[derive(Clone, Debug)]
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@ -188,6 +197,12 @@ pub struct StackedItemDetail { |
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pub tool: Tool,
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}
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impl StackedItemDetail {
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pub fn count(&self) -> usize {
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self.entity_ids.len()
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}
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}
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#[derive(Clone, Debug)]
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pub enum InventoryItemDetail {
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Individual(IndividualItemDetail),
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@ -207,6 +222,26 @@ impl InventoryItemDetail { |
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_ => None,
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}
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}
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pub fn as_client_bytes(&self) -> [u8; 16] {
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match self {
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InventoryItemDetail::Individual(item) => {
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match &item.item {
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ItemDetail::Weapon(w) => w.as_bytes(),
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ItemDetail::Armor(a) => a.as_bytes(),
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ItemDetail::Shield(s) => s.as_bytes(),
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ItemDetail::Unit(u) => u.as_bytes(),
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ItemDetail::Tool(t) => t.as_individual_bytes(),
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ItemDetail::TechniqueDisk(d) => d.as_bytes(),
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ItemDetail::Mag(m) => m.as_bytes(),
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ItemDetail::ESWeapon(e) => e.as_bytes(),
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}
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},
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InventoryItemDetail::Stacked(item) => {
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item.tool.as_stacked_bytes(item.entity_ids.len())
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},
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}
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}
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}
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@ -237,6 +272,41 @@ impl InventoryItem { |
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}
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}
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#[derive(Clone, Debug)]
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pub enum BankItemDetail {
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Individual(IndividualItemDetail),
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Stacked(StackedItemDetail),
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}
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impl BankItemDetail {
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pub fn as_client_bytes(&self) -> [u8; 16] {
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match self {
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BankItemDetail::Individual(item) => {
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match &item.item {
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ItemDetail::Weapon(w) => w.as_bytes(),
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ItemDetail::Armor(a) => a.as_bytes(),
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ItemDetail::Shield(s) => s.as_bytes(),
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ItemDetail::Unit(u) => u.as_bytes(),
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ItemDetail::Tool(t) => t.as_individual_bytes(),
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ItemDetail::TechniqueDisk(d) => d.as_bytes(),
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ItemDetail::Mag(m) => m.as_bytes(),
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ItemDetail::ESWeapon(e) => e.as_bytes(),
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}
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},
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BankItemDetail::Stacked(item) => {
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item.tool.as_stacked_bytes(item.entity_ids.len())
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},
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct BankItem {
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item_id: ClientItemId,
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item: BankItemDetail,
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}
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#[derive(Clone)]
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pub enum FloorItemDetail {
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Individual(IndividualItemDetail),
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@ -327,26 +397,41 @@ pub enum InventoryError { |
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MesetaFull,
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}
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#[derive(Clone)]
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pub enum AddItemResult {
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NewItem,
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AddToStack,
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Meseta,
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}
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#[derive(Clone)]
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#[derive(Clone, Default)]
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pub struct LocalFloor(Vec<FloorItem>);
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#[derive(Clone)]
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#[derive(Clone, Default)]
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pub struct SharedFloor(Vec<FloorItem>);
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#[derive(Clone)]
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pub struct RoomFloorItems(Vec<FloorItem>);
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#[derive(Clone)]
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pub struct InventoryState {
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character_id: CharacterEntityId,
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inventory: Inventory,
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item_id_counter: u32,
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pub inventory: Inventory,
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equipped: EquippedEntity,
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pub meseta: Meseta,
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}
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impl InventoryState {
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pub fn initialize_item_ids(&mut self, base_item_id: u32) {
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for (i, item) in self.inventory.0.iter_mut().enumerate() {
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item.item_id = ClientItemId(base_item_id + i as u32);
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}
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self.item_id_counter = base_item_id + self.inventory.0.len() as u32 + 1;
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}
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pub fn count(&self) -> usize {
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self.inventory.0.len()
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}
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pub fn add_floor_item(&mut self, item: FloorItem) -> Result<AddItemResult, InventoryError> {
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match item.item {
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FloorItemDetail::Individual(iitem) => {
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@ -479,6 +564,68 @@ impl InventoryState { |
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self.meseta.0 -= amount;
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Ok(())
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}
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pub fn as_client_inventory_items(&self) -> [character::InventoryItem; 30] {
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self.inventory.0.iter()
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.enumerate()
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.fold([character::InventoryItem::default(); 30], |mut inventory, (slot, item)| {
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let bytes = item.item.as_client_bytes();
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inventory[slot].data1.copy_from_slice(&bytes[0..12]);
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inventory[slot].data2.copy_from_slice(&bytes[12..16]);
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inventory[slot].item_id = item.item_id.0;
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inventory[slot].equipped = 0;
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inventory[slot].flags = 0;
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if let InventoryItemDetail::Individual(individual_item) = &item.item {
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if self.equipped.is_equipped(&individual_item.entity_id) {
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if let ItemDetail::Unit(_) = individual_item.item {
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inventory[slot].data1[4] = self.equipped.unit.iter()
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.enumerate()
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.find(|(_, u_id)| **u_id == Some(individual_item.entity_id))
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.map(|(a, _)| a)
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.unwrap_or(0) as u8
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}
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inventory[slot].equipped = 1;
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inventory[slot].flags |= 8;
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}
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}
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inventory
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})
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}
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}
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#[derive(Clone, Debug)]
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pub struct Bank(Vec<BankItem>);
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#[derive(Clone, Debug)]
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pub struct BankState {
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character_id: CharacterEntityId,
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item_id_counter: u32,
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bank: Bank,
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pub meseta: Meseta,
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}
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impl BankState {
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pub fn initialize_item_ids(&mut self, base_item_id: u32) {
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for (i, item) in self.bank.0.iter_mut().enumerate() {
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item.item_id = ClientItemId(base_item_id + i as u32);
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}
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self.item_id_counter = base_item_id + self.bank.0.len() as u32 + 1;
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}
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pub fn as_client_bank_items(&self) -> character::Bank {
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self.bank.0.iter()
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.enumerate()
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.fold(character::Bank::default(), |mut bank, (slot, item)| {
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bank.item_count = (slot + 1) as u32;
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let bytes = item.item.as_client_bytes();
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bank.items[slot].data1.copy_from_slice(&bytes[0..12]);
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bank.items[slot].data2.copy_from_slice(&bytes[12..16]);
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bank.items[slot].item_id = item.item_id.0;
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bank
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})
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}
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}
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pub struct FloorState {
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@ -528,9 +675,9 @@ impl FloorState { |
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pub struct ItemState {
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character_inventory: HashMap<CharacterEntityId, Inventory>,
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//character_bank: HashMap<CharacterEntityId, Bank>,
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character_meseta: HashMap<CharacterEntityId, Meseta>,
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character_inventory: HashMap<CharacterEntityId, InventoryState>,
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character_bank: HashMap<CharacterEntityId, BankState>,
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//character_meseta: HashMap<CharacterEntityId, Meseta>,
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//bank_meseta: HashMap<CharacterEntityId, Meseta>,
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character_room: HashMap<CharacterEntityId, RoomId>,
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@ -545,7 +692,9 @@ impl Default for ItemState { |
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fn default() -> ItemState {
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ItemState {
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character_inventory: HashMap::new(),
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character_meseta: HashMap::new(),
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character_bank: HashMap::new(),
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//character_meseta: HashMap::new(),
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//bank_meseta: HashMap::new(),
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character_room: HashMap::new(),
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character_floor: HashMap::new(),
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room_floor: HashMap::new(),
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@ -554,13 +703,169 @@ impl Default for ItemState { |
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}
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}
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impl ItemState {
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pub fn get_character_inventory(&self, character: &CharacterEntity) -> Result<&InventoryState, ItemStateError> {
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Ok(self.character_inventory.get(&character.id)
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.ok_or(ItemStateError::NoCharacter(character.id))?)
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}
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pub fn get_character_bank(&self, character: &CharacterEntity) -> Result<&BankState, ItemStateError> {
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Ok(self.character_bank.get(&character.id)
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.ok_or(ItemStateError::NoCharacter(character.id))?)
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}
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}
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impl ItemState {
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fn new_item_id(&mut self) -> Result<ClientItemId, ItemStateError> {
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self.room_item_id_counter += 1;
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Ok(ClientItemId(self.room_item_id_counter))
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}
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pub async fn load_character<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) -> Result<(), ItemStateError> {
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let inventory = entity_gateway.get_character_inventory(&character.id).await?;
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let bank = entity_gateway.get_character_bank(&character.id, BankName("".into())).await?;
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let equipped = entity_gateway.get_character_equips(&character.id).await?;
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let inventory_items = inventory.items.into_iter()
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.map(|item| -> Result<InventoryItem, ItemStateError> {
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Ok(match item {
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InventoryItemEntity::Individual(item) => {
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InventoryItem {
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item_id: self.new_item_id()?,
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item: InventoryItemDetail::Individual(IndividualItemDetail {
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entity_id: item.id,
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item: item.item,
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}),
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}
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},
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InventoryItemEntity::Stacked(items) => {
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InventoryItem {
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item_id: self.new_item_id()?,
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item: InventoryItemDetail::Stacked(StackedItemDetail {
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entity_ids: items.iter().map(|i| i.id).collect(),
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tool: items.get(0)
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.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
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.item
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.clone()
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.as_tool()
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.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
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})
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}
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},
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})
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})
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.collect::<Result<Vec<_>, _>>()?;
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let character_meseta = entity_gateway.get_character_meseta(&character.id).await?;
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let inventory_state = InventoryState {
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character_id: character.id,
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item_id_counter: 0,
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inventory: Inventory(inventory_items),
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equipped: equipped,
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meseta: character_meseta,
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};
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let bank_items = bank.items.into_iter()
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.map(|item| -> Result<BankItem, ItemStateError> {
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Ok(match item {
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BankItemEntity::Individual(item) => {
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BankItem {
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item_id: self.new_item_id()?,
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item: BankItemDetail::Individual(IndividualItemDetail {
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entity_id: item.id,
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item: item.item,
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})
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}
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},
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BankItemEntity::Stacked(items) => {
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BankItem {
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item_id: self.new_item_id()?,
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item: BankItemDetail::Stacked(StackedItemDetail {
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entity_ids: items.iter().map(|i| i.id).collect(),
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tool: items.get(0)
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.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
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.item
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.clone()
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.as_tool()
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.ok_or_else(|| ItemStateError::StackedItemError(items.clone()))?
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})
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}
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},
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})
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})
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.collect::<Result<Vec<_>, _>>()?;
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let bank_meseta = entity_gateway.get_bank_meseta(&character.id, BankName("".into())).await?;
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let bank_state = BankState {
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character_id: character.id,
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item_id_counter: 0,
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bank: Bank(bank_items),
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meseta: bank_meseta,
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};
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self.character_inventory.insert(character.id, inventory_state);
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self.character_bank.insert(character.id, bank_state);
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Ok(())
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}
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pub fn add_character_to_room(&mut self, room_id: RoomId, character: &CharacterEntity, area_client: AreaClient) {
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let base_inventory_id = ((area_client.local_client.id() as u32) << 21) | 0x10000;
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let inventory = self.character_inventory.get_mut(&character.id).unwrap();
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inventory.initialize_item_ids(base_inventory_id);
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let base_bank_id = ((area_client.local_client.id() as u32) << 21) | 0x20000;
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let default_bank = self.character_bank.get_mut(&character.id);
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if let Some(default_bank ) = default_bank {
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default_bank.initialize_item_ids(base_bank_id);
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}
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self.character_room.insert(character.id, room_id);
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self.character_floor.insert(character.id, LocalFloor::default());
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self.room_floor.entry(room_id).or_insert_with(SharedFloor::default);
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/*
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let mut inc = 0x00810000;
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self.room_item_id_counter.borrow_mut().entry(room_id).or_insert_with(|| Box::new(move || {
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inc += 1;
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|
ClientItemId(inc)
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|
}));
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*/
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}
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pub fn remove_character_from_room(&mut self, character: &CharacterEntity) {
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self.character_inventory.remove(&character.id);
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self.character_floor.remove(&character.id);
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if let Some(room) = self.character_room.remove(&character.id).as_ref() {
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if self.character_room.iter().any(|(_, r)| r == room) {
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|
self.room_floor.remove(room);
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|
}
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|
}
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|
}
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pub fn get_floor_item(&self, character_id: &CharacterEntityId, item_id: &ClientItemId) -> Result<(&FloorItem, FloorType), ItemStateError> {
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|
let local_floor = self.character_floor.get(character_id).ok_or(ItemStateError::NoCharacter(*character_id))?;
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|
let room = self.character_room.get(character_id).ok_or(ItemStateError::NoCharacter(*character_id))?;
|
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|
let shared_floor = self.room_floor.get(room).ok_or(ItemStateError::NoCharacter(*character_id))?;
|
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|
|
|
|
|
|
local_floor.0
|
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|
.iter()
|
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|
.find(|item| item.item_id == *item_id)
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|
.map(|item| (item, FloorType::Local))
|
|
|
|
.or_else(|| {
|
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|
|
shared_floor.0
|
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|
|
.iter()
|
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|
|
.find(|item| item.item_id == *item_id)
|
|
|
|
.map(|item| (item, FloorType::Shared))
|
|
|
|
})
|
|
|
|
.ok_or_else(|| ItemStateError::NoFloorItem(*item_id))
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#[derive(Default)]
|
|
|
|
struct ProxiedItemState {
|
|
|
|
character_inventory: HashMap<CharacterEntityId, Inventory>,
|
|
|
|
//character_bank: HashMap<CharacterEntityId, RefCell<Bank>>,
|
|
|
|
character_meseta: HashMap<CharacterEntityId, Meseta>,
|
|
|
|
//bank_meseta: HashMap<CharacterEntityId, RefCell<Meseta>>,
|
|
|
|
character_inventory: HashMap<CharacterEntityId, InventoryState>,
|
|
|
|
character_bank: HashMap<CharacterEntityId, BankState>,
|
|
|
|
//character_meseta: HashMap<CharacterEntityId, Meseta>,
|
|
|
|
//bank_meseta: HashMap<CharacterEntityId, Meseta>,
|
|
|
|
|
|
|
|
character_room: HashMap<CharacterEntityId, RoomId>,
|
|
|
|
character_floor: HashMap<CharacterEntityId, LocalFloor>,
|
|
|
@ -595,7 +900,8 @@ pub struct ItemStateProxy<'a> { |
|
|
|
impl<'a> ItemStateProxy<'a> {
|
|
|
|
pub fn commit(self) {
|
|
|
|
self.item_state.character_inventory.extend(self.proxied_state.character_inventory.clone());
|
|
|
|
self.item_state.character_meseta.extend(self.proxied_state.character_meseta.clone());
|
|
|
|
self.item_state.character_bank.extend(self.proxied_state.character_bank.clone());
|
|
|
|
//self.item_state.character_meseta.extend(self.proxied_state.character_meseta.clone());
|
|
|
|
self.item_state.character_room.extend(self.proxied_state.character_room.clone());
|
|
|
|
self.item_state.character_floor.extend(self.proxied_state.character_floor.clone());
|
|
|
|
self.item_state.room_floor.extend(self.proxied_state.room_floor.clone());
|
|
|
@ -623,16 +929,20 @@ impl<'a> ItemStateProxy<'a> { |
|
|
|
}
|
|
|
|
|
|
|
|
pub fn inventory(&mut self, character_id: &CharacterEntityId) -> Result<InventoryState, ItemStateError> {
|
|
|
|
get_or_clone(&self.item_state.character_inventory, &mut self.proxied_state.character_inventory, *character_id, ItemStateError::NoCharacter)
|
|
|
|
/*
|
|
|
|
Ok(InventoryState {
|
|
|
|
character_id: *character_id,
|
|
|
|
inventory: get_or_clone(&self.item_state.character_inventory, &mut self.proxied_state.character_inventory, *character_id, ItemStateError::NoCharacter)?,
|
|
|
|
meseta: get_or_clone(&self.item_state.character_meseta, &mut self.proxied_state.character_meseta, *character_id, ItemStateError::NoCharacter)?,
|
|
|
|
})
|
|
|
|
*/
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn set_inventory(&mut self, inventory: InventoryState) {
|
|
|
|
self.proxied_state.character_inventory.insert(inventory.character_id, inventory.inventory);
|
|
|
|
self.proxied_state.character_meseta.insert(inventory.character_id, inventory.meseta);
|
|
|
|
self.proxied_state.character_inventory.insert(inventory.character_id, inventory);
|
|
|
|
//self.proxied_state.character_inventory.insert(inventory.character_id, inventory.inventory);
|
|
|
|
//self.proxied_state.character_meseta.insert(inventory.character_id, inventory.meseta);
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn floor(&mut self, character_id: &CharacterEntityId) -> Result<FloorState, ItemStateError> {
|
|
|
@ -651,7 +961,6 @@ impl<'a> ItemStateProxy<'a> { |
|
|
|
}
|
|
|
|
|
|
|
|
pub fn new_item_id(&mut self) -> Result<ClientItemId, ItemStateError> {
|
|
|
|
self.item_state.room_item_id_counter += 1;
|
|
|
|
Ok(ClientItemId(self.item_state.room_item_id_counter))
|
|
|
|
self.item_state.new_item_id()
|
|
|
|
}
|
|
|
|
}
|