jake
4 years ago
1 changed files with 74 additions and 0 deletions
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use elseware::common::serverstate::{ClientId, ServerState};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::entity::item;
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use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
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use libpso::packet::ship::*;
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use libpso::packet::messages::*;
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#[path = "common.rs"]
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mod common;
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use common::*;
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#[async_std::test]
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async fn test_mag_feed() {
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let mut entity_gateway = InMemoryGateway::new();
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Mag(
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item::mag::Mag::baby_mag(0)
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: 0,
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equipped: true,
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}
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}).await;
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for _ in 0..7 {
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entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: 1,
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equipped: false,
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}
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}).await;
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}
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let mut ship = ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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create_room(&mut ship, ClientId(1), "room", "").await;
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for _ in 0..7 {
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ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerFeedMag(PlayerFeedMag {
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client: 0,
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target: 0,
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mag_id: 0x10000,
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item_id: 0x10001,
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})))).await.unwrap().for_each(drop);
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}
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let p1_items = entity_gateway.get_items_by_character(&char1).await;
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let mag = p1_items.get(0).unwrap();
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match &mag.item {
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item::ItemDetail::Mag(mag) => {
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assert!(mag.level() == 7);
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assert!(mag.def() == 5);
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assert!(mag.pow() == 2);
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assert!(mag.dex() == 0);
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assert!(mag.mind() == 0);
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}
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_ => panic!()
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}
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}
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