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fix item ids not being set correctly

pbs
jake 4 years ago
parent
commit
3a095a928d
  1. 5
      src/ship/packet/handler/room.rs
  2. 8
      tests/common.rs
  3. 104
      tests/test_rooms.rs

5
src/ship/packet/handler/room.rs

@ -77,6 +77,9 @@ pub fn join_room(id: ClientId,
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
let area_client = client_location.get_local_client(id).map_err(|err| -> ClientLocationError { err.into() })?;
item_manager.add_character_to_room(room_id, &client.character, area_client);
let leader = client_location.get_room_leader(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
let join_room = builder::room::join_room(id, clients, client_location, room_id, &room)?;
let add_to = builder::room::add_to_room(id, &client, &area_client, &leader, item_manager, level_table, room_id)?;
@ -84,8 +87,6 @@ pub fn join_room(id: ClientId,
let room = rooms.get_mut(room_id.0).unwrap().as_mut().unwrap();
room.bursting = true;
item_manager.add_character_to_room(room_id, &client.character, area_client);
let mut result: Box<dyn Iterator<Item=(ClientId, SendShipPacket)> + Send> = Box::new(
vec![(id, SendShipPacket::JoinRoom(join_room))]
.into_iter()

8
tests/common.rs

@ -59,6 +59,13 @@ pub async fn create_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id:
create_room_with_difficulty(ship, id, name, password, Difficulty::Normal).await;
}
pub async fn leave_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId) {
ship.handle(id, &RecvShipPacket::LobbySelect(LobbySelect {
menu: 3,
lobby: 0,
})).await.unwrap().for_each(drop);
}
pub async fn create_room_with_difficulty<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: ClientId, name: &str, password: &str, difficulty: Difficulty) {
ship.handle(id, &RecvShipPacket::CreateRoom(CreateRoom {
unknown: [0; 2],
@ -79,4 +86,5 @@ pub async fn join_room<EG: EntityGateway>(ship: &mut ShipServerState<EG>, id: Cl
menu: ROOM_MENU_ID,
item: room_id,
})).await.unwrap().for_each(drop);
ship.handle(id, &RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap().for_each(drop);
}

104
tests/test_rooms.rs

@ -0,0 +1,104 @@
use elseware::common::serverstate::{ClientId, ServerState};
use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
use elseware::entity::item;
use elseware::ship::ship::{ShipServerState, RecvShipPacket, SendShipPacket};
use libpso::packet::ship::*;
use libpso::packet::messages::*;
#[path = "common.rs"]
mod common;
use common::*;
#[async_std::test]
async fn test_item_ids_reset_when_rejoining_rooms() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
for slot in 0..3 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Saber,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
modifiers: Vec::new(),
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: slot,
equipped: false,
}
}).await.unwrap();
}
for slot in 0..10 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Saber,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
modifiers: Vec::new(),
}
),
location: item::ItemLocation::Inventory {
character_id: char2.id,
slot: slot,
equipped: false,
}
}).await.unwrap();
}
let mut ship = ShipServerState::builder()
.gateway(entity_gateway.clone())
.build();
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
join_lobby(&mut ship, ClientId(2)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
let p = ship.handle(ClientId(2), &RecvShipPacket::MenuSelect(MenuSelect {
menu: ROOM_MENU_ID,
item: 0,
})).await.unwrap().collect::<Vec<_>>();
ship.handle(ClientId(2), &RecvShipPacket::DoneBursting(DoneBursting {})).await.unwrap().for_each(drop);
match &p[1].1 {
SendShipPacket::AddToRoom(add_to) => {
println!("addto {:?}", add_to);
assert_eq!(add_to.playerinfo.inventory.items.iter().map(|k| k.item_id).collect::<Vec<_>>(),
vec![0x210000,0x210001,0x210002,0x210003,0x210004,0x210005,0x210006,0x210007,0x210008,0x210009,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
},
_ => panic!(),
}
leave_room(&mut ship, ClientId(2)).await;
let p = ship.handle(ClientId(2), &RecvShipPacket::MenuSelect(MenuSelect {
menu: ROOM_MENU_ID,
item: 0,
})).await.unwrap().collect::<Vec<_>>();
match &p[1].1 {
SendShipPacket::AddToRoom(add_to) => {
assert_eq!(add_to.playerinfo.inventory.items.iter().map(|k| k.item_id).collect::<Vec<_>>(),
vec![0x210000,0x210001,0x210002,0x210003,0x210004,0x210005,0x210006,0x210007,0x210008,0x210009,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]);
},
_ => panic!(),
}
}
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