9 changed files with 550 additions and 522 deletions
-
3src/ship/character.rs
-
5src/ship/items/actions.rs
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3src/ship/items/apply_item.rs
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529src/ship/items/inventory.rs
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1src/ship/items/mod.rs
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520src/ship/items/state.rs
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5src/ship/packet/builder/message.rs
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3src/ship/packet/handler/trade.rs
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3tests/test_trade.rs
@ -0,0 +1,529 @@ |
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use std::cmp::Ordering;
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use libpso::character::character;
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use crate::ship::items::ClientItemId;
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use crate::entity::item::{Meseta, ItemEntityId, ItemDetail, ItemEntity, InventoryEntity, InventoryItemEntity, EquippedEntity};
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use std::future::Future;
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use crate::entity::character::CharacterEntityId;
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use crate::entity::item::tool::ToolType;
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use crate::entity::item::mag::Mag;
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use crate::ship::shops::{ShopItem, ArmorShopItem, ToolShopItem, WeaponShopItem};
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use crate::ship::items::state::ItemStateError;
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use crate::ship::items::state::{IndividualItemDetail, StackedItemDetail, AddItemResult};
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use crate::ship::items::state::{FloorItem, FloorItemDetail};
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#[derive(Clone, Debug)]
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pub enum InventoryItemDetail {
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Individual(IndividualItemDetail),
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Stacked(StackedItemDetail),
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}
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impl InventoryItemDetail {
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// TODO: rename as_stacked for consistency
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pub fn stacked(&self) -> Option<&StackedItemDetail> {
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match self {
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InventoryItemDetail::Stacked(sitem) => Some(sitem),
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_ => None,
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}
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}
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// TODO: rename as_stacked_mut for consistency
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pub fn stacked_mut(&mut self) -> Option<&mut StackedItemDetail> {
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match self {
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InventoryItemDetail::Stacked(sitem) => Some(sitem),
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_ => None,
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}
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}
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pub fn as_individual(&self) -> Option<&IndividualItemDetail> {
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match self {
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InventoryItemDetail::Individual(iitem) => Some(iitem),
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_ => None,
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}
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}
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pub fn as_individual_mut(&mut self) -> Option<&mut IndividualItemDetail> {
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match self {
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InventoryItemDetail::Individual(iitem) => Some(iitem),
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_ => None,
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}
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}
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pub fn as_client_bytes(&self) -> [u8; 16] {
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match self {
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InventoryItemDetail::Individual(item) => {
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item.as_client_bytes()
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},
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InventoryItemDetail::Stacked(item) => {
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item.tool.as_stacked_bytes(item.entity_ids.len())
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},
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}
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}
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// TODO: this should probably go somewhere a bit more fundamental like ItemDetail
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pub fn sell_price(&self) -> Result<u32, ItemStateError> {
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match self {
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InventoryItemDetail::Individual(individual_item) => {
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match &individual_item.item {
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// TODO: can wrapped items be sold?
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ItemDetail::Weapon(w) => {
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if !w.tekked {
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return Ok(1u32)
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}
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if w.is_rare_item() {
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return Ok(10u32)
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}
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Ok((WeaponShopItem::from(w).price() / 8) as u32)
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},
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ItemDetail::Armor(a) => {
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if a.is_rare_item() {
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return Ok(10u32)
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}
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Ok((ArmorShopItem::from(a).price() / 8) as u32)
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},
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ItemDetail::Shield(s) => {
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if s.is_rare_item() {
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return Ok(10u32)
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}
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Ok((ArmorShopItem::from(s).price() / 8) as u32)
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},
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ItemDetail::Unit(u) => {
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if u.is_rare_item() {
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return Ok(10u32)
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}
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Ok((ArmorShopItem::from(u).price() / 8) as u32)
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},
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ItemDetail::Tool(t) => {
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if !matches!(t.tool, ToolType::PhotonDrop | ToolType::PhotonSphere | ToolType::PhotonCrystal) && t.is_rare_item() {
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return Ok(10u32)
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}
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Ok((ToolShopItem::from(t).price() / 8) as u32)
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},
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ItemDetail::TechniqueDisk(d) => {
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Ok((ToolShopItem::from(d).price() / 8) as u32)
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},
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ItemDetail::Mag(_m) => {
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Err(ItemStateError::ItemNotSellable)
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},
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ItemDetail::ESWeapon(_e) => {
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Ok(10u32)
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},
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}
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},
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// the number of stacked items sold is handled by the caller. this is just the price of 1
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InventoryItemDetail::Stacked(stacked_item) => {
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Ok(((ToolShopItem::from(&stacked_item.tool).price() / 8) as u32) * stacked_item.count() as u32)
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},
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}
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}
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}
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#[derive(Clone, Debug)]
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pub struct InventoryItem {
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pub item_id: ClientItemId,
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pub item: InventoryItemDetail,
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}
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impl InventoryItem {
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pub async fn with_entity_id<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, ItemStateError>
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where
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F: FnMut(T, ItemEntityId) -> Fut,
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Fut: Future<Output=Result<T, ItemStateError>>,
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{
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match &self.item {
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InventoryItemDetail::Individual(individual_item) => {
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param = func(param, individual_item.entity_id).await?;
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},
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InventoryItemDetail::Stacked(stacked_item) => {
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for entity_id in &stacked_item.entity_ids {
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param = func(param, *entity_id).await?;
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}
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}
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}
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Ok(param)
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}
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pub async fn with_mag<F, Fut, T>(&self, mut param: T, mut func: F) -> Result<T, ItemStateError>
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where
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F: FnMut(T, ItemEntityId, Mag) -> Fut,
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Fut: Future<Output=Result<T, ItemStateError>>,
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{
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if let InventoryItemDetail::Individual(individual_item) = &self.item {
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if let ItemDetail::Mag(mag) = &individual_item.item {
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param = func(param, individual_item.entity_id, mag.clone()).await?;
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}
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}
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Ok(param)
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}
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}
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#[derive(Clone, Debug)]
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pub struct Inventory(Vec<InventoryItem>);
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impl Inventory {
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pub fn new(items: Vec<InventoryItem>) -> Inventory {
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Inventory(items)
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}
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}
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#[derive(thiserror::Error, Debug)]
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pub enum InventoryError {
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#[error("inventory full")]
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InventoryFull,
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#[error("stack full")]
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StackFull,
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#[error("meseta full")]
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MesetaFull,
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}
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#[derive(Clone)]
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pub struct InventoryState {
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pub character_id: CharacterEntityId,
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pub item_id_counter: u32,
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pub inventory: Inventory,
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pub equipped: EquippedEntity,
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pub meseta: Meseta,
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}
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impl InventoryState {
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pub fn initialize_item_ids(&mut self, base_item_id: u32) {
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for (i, item) in self.inventory.0.iter_mut().enumerate() {
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item.item_id = ClientItemId(base_item_id + i as u32);
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}
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self.item_id_counter = base_item_id + self.inventory.0.len() as u32 + 1;
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}
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pub fn new_item_id(&mut self) -> ClientItemId {
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self.item_id_counter += 1;
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ClientItemId(self.item_id_counter)
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}
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pub fn count(&self) -> usize {
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self.inventory.0.len()
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}
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pub fn add_floor_item(&mut self, item: FloorItem) -> Result<AddItemResult, InventoryError> {
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match item.item {
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FloorItemDetail::Individual(iitem) => {
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if self.inventory.0.len() >= 30 {
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Err(InventoryError::InventoryFull)
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}
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else {
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self.inventory.0.push(InventoryItem {
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item_id: item.item_id,
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item: InventoryItemDetail::Individual(iitem)
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});
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Ok(AddItemResult::NewItem)
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}
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},
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FloorItemDetail::Stacked(sitem) => {
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let existing_stack = self.inventory.0
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.iter_mut()
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.filter_map(|item| item.item.stacked_mut())
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.find(|item| {
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item.tool == sitem.tool
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});
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match existing_stack {
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Some(existing_stack) => {
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if existing_stack.entity_ids.len() + sitem.entity_ids.len() > sitem.tool.max_stack() {
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Err(InventoryError::StackFull)
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}
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else {
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existing_stack.entity_ids.append(&mut sitem.entity_ids.clone());
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Ok(AddItemResult::AddToStack)
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}
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},
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None => {
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if self.inventory.0.len() >= 30 {
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Err(InventoryError::InventoryFull)
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}
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else {
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self.inventory.0.push(InventoryItem {
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item_id: item.item_id,
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item: InventoryItemDetail::Stacked(sitem)
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});
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Ok(AddItemResult::NewItem)
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}
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}
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}
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},
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FloorItemDetail::Meseta(meseta) => {
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if self.meseta == Meseta(999999) {
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Err(InventoryError::MesetaFull)
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}
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else {
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self.meseta.0 = std::cmp::min(self.meseta.0 + meseta.0, 999999);
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Ok(AddItemResult::Meseta)
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}
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},
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}
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}
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pub fn add_item(&mut self, item: InventoryItem) -> Result<(AddItemResult, InventoryItem), InventoryError> {
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match &item.item {
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InventoryItemDetail::Individual(_) => {
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if self.inventory.0.len() >= 30 {
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Err(InventoryError::InventoryFull)
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}
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else {
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self.inventory.0.push(item);
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Ok((
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AddItemResult::NewItem,
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self.inventory.0
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.last()
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.unwrap()
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.clone()
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))
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}
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},
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InventoryItemDetail::Stacked(sitem) => {
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let existing_stack = self.inventory.0
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.iter_mut()
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.filter_map(|item| item.item.stacked_mut())
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.find(|item| {
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item.tool == sitem.tool
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});
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match existing_stack {
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Some(existing_stack) => {
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if existing_stack.entity_ids.len() + sitem.entity_ids.len() > sitem.tool.max_stack() {
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Err(InventoryError::StackFull)
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}
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else {
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existing_stack.entity_ids.append(&mut sitem.entity_ids.clone());
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Ok((
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AddItemResult::AddToStack,
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self.inventory.0[self.inventory.0
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.iter()
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.filter_map(|item| item.item.stacked())
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.position(|item| item.tool == sitem.tool)
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.unwrap()]
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.clone()
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))
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}
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},
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None => {
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if self.inventory.0.len() >= 30 {
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Err(InventoryError::InventoryFull)
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}
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else {
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self.inventory.0.push(item);
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Ok((
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AddItemResult::NewItem,
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self.inventory.0
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.last()
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.unwrap()
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.clone()
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))
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}
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}
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}
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}
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}
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}
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pub fn take_item(&mut self, item_id: &ClientItemId, amount: u32) -> Option<InventoryItem> {
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let idx = self.inventory.0
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.iter()
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.position(|i| i.item_id == *item_id)?;
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match &mut self.inventory.0[idx].item {
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InventoryItemDetail::Individual(_individual_item) => {
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Some(self.inventory.0.remove(idx))
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},
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InventoryItemDetail::Stacked(stacked_item) => {
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let remove_all = (amount == 0) || match stacked_item.entity_ids.len().cmp(&(amount as usize)) {
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Ordering::Equal => true,
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Ordering::Greater => false,
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Ordering::Less => return None,
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|
};
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|
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|
if remove_all {
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Some(self.inventory.0.remove(idx))
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|
}
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else {
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let entity_ids = stacked_item.entity_ids.drain(..(amount as usize)).collect();
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self.item_id_counter += 1;
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Some(InventoryItem {
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item_id: ClientItemId(self.item_id_counter),
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item: InventoryItemDetail::Stacked(StackedItemDetail {
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|
entity_ids,
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|
tool: stacked_item.tool,
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|
})})
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|
}
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|
}
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|
}
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|
}
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|
|
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|
// TODO: rename get_item_by_client_id
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|
pub fn get_by_client_id(&self, item_id: &ClientItemId) -> Option<&InventoryItem> {
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|
self.inventory.0
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|
.iter()
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|
.find(|i| i.item_id == *item_id)
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|
}
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|
|
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|
pub fn get_by_client_id_mut(&mut self, item_id: &ClientItemId) -> Option<&mut InventoryItem> {
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|
self.inventory.0
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|
.iter_mut()
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.find(|i| i.item_id == *item_id)
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|
}
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|
|
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|
pub fn add_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> {
|
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|
if self.meseta.0 == 999999 {
|
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|
return Err(ItemStateError::FullOfMeseta)
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|
}
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|
self.meseta.0 = std::cmp::min(self.meseta.0 + amount, 999999);
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|
Ok(())
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|
}
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|
|
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|
pub fn add_meseta_no_overflow(&mut self, amount: u32) -> Result<(), ItemStateError> {
|
||||
|
if self.meseta.0 + amount > 999999 {
|
||||
|
return Err(ItemStateError::FullOfMeseta)
|
||||
|
}
|
||||
|
self.meseta.0 += amount;
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|
Ok(())
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||||
|
}
|
||||
|
|
||||
|
pub fn remove_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> {
|
||||
|
if amount > self.meseta.0 {
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||||
|
return Err(ItemStateError::InvalidMesetaRemoval(amount))
|
||||
|
}
|
||||
|
self.meseta.0 -= amount;
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||||
|
Ok(())
|
||||
|
}
|
||||
|
|
||||
|
pub fn equip(&mut self, item_id: &ClientItemId, equip_slot: u8) {
|
||||
|
for item in &self.inventory.0 {
|
||||
|
if let InventoryItemDetail::Individual(inventory_item) = &item.item {
|
||||
|
if item.item_id == *item_id {
|
||||
|
match inventory_item.item {
|
||||
|
ItemDetail::Weapon(_) => self.equipped.weapon = Some(inventory_item.entity_id),
|
||||
|
ItemDetail::Armor(_) => self.equipped.armor = Some(inventory_item.entity_id),
|
||||
|
ItemDetail::Shield(_) => self.equipped.shield = Some(inventory_item.entity_id),
|
||||
|
ItemDetail::Unit(_) => {
|
||||
|
if let Some(unit) = self.equipped.unit.get_mut(equip_slot as usize) {
|
||||
|
*unit = Some(inventory_item.entity_id)
|
||||
|
}
|
||||
|
}
|
||||
|
ItemDetail::Mag(_) => self.equipped.mag = Some(inventory_item.entity_id),
|
||||
|
_ => {}
|
||||
|
}
|
||||
|
}
|
||||
|
}
|
||||
|
}
|
||||
|
}
|
||||
|
|
||||
|
pub fn unequip(&mut self, item_id: &ClientItemId) {
|
||||
|
for item in &self.inventory.0 {
|
||||
|
if let InventoryItemDetail::Individual(inventory_item) = &item.item {
|
||||
|
if item.item_id == *item_id {
|
||||
|
match inventory_item.item {
|
||||
|
ItemDetail::Weapon(_) => self.equipped.weapon = None,
|
||||
|
ItemDetail::Armor(_) => {
|
||||
|
self.equipped.armor = None;
|
||||
|
self.equipped.unit = [None; 4];
|
||||
|
}
|
||||
|
ItemDetail::Shield(_) => self.equipped.shield = None,
|
||||
|
ItemDetail::Unit(_) => {
|
||||
|
for unit in self.equipped.unit.iter_mut() {
|
||||
|
if *unit == Some(inventory_item.entity_id) {
|
||||
|
*unit = None
|
||||
|
}
|
||||
|
}
|
||||
|
}
|
||||
|
ItemDetail::Mag(_) => self.equipped.mag = Some(inventory_item.entity_id),
|
||||
|
_ => {}
|
||||
|
}
|
||||
|
}
|
||||
|
}
|
||||
|
}
|
||||
|
}
|
||||
|
|
||||
|
pub fn equipped_mag_mut(&mut self) -> Option<(ItemEntityId, &mut Mag)> {
|
||||
|
let mag_id = self.equipped.mag?;
|
||||
|
self.inventory.0
|
||||
|
.iter_mut()
|
||||
|
.filter_map(|i| {
|
||||
|
let individual = i.item.as_individual_mut()?;
|
||||
|
let entity_id = individual.entity_id;
|
||||
|
Some((entity_id, individual.as_mag_mut()?))
|
||||
|
})
|
||||
|
.find(|(entity_id, _)| *entity_id == mag_id)
|
||||
|
}
|
||||
|
|
||||
|
pub fn sort(&mut self, item_ids: &[ClientItemId]) {
|
||||
|
self.inventory.0.sort_by(|a, b| {
|
||||
|
let a_index = item_ids.iter().position(|item_id| *item_id == a.item_id);
|
||||
|
let b_index = item_ids.iter().position(|item_id| *item_id == b.item_id);
|
||||
|
|
||||
|
match (a_index, b_index) {
|
||||
|
(Some(a_index), Some(b_index)) => {
|
||||
|
a_index.cmp(&b_index)
|
||||
|
},
|
||||
|
_ => Ordering::Equal
|
||||
|
}
|
||||
|
});
|
||||
|
}
|
||||
|
|
||||
|
pub fn as_inventory_entity(&self, _character_id: &CharacterEntityId) -> InventoryEntity {
|
||||
|
InventoryEntity {
|
||||
|
items: self.inventory.0.iter()
|
||||
|
.map(|item| {
|
||||
|
match &item.item {
|
||||
|
InventoryItemDetail::Individual(item) => {
|
||||
|
InventoryItemEntity::Individual(ItemEntity {
|
||||
|
id: item.entity_id,
|
||||
|
item: item.item.clone(),
|
||||
|
})
|
||||
|
},
|
||||
|
InventoryItemDetail::Stacked(items) => {
|
||||
|
InventoryItemEntity::Stacked(items.entity_ids.iter()
|
||||
|
.map(|id| {
|
||||
|
ItemEntity {
|
||||
|
id: *id,
|
||||
|
item: ItemDetail::Tool(items.tool)
|
||||
|
}
|
||||
|
})
|
||||
|
.collect())
|
||||
|
},
|
||||
|
}
|
||||
|
})
|
||||
|
.collect()
|
||||
|
}
|
||||
|
}
|
||||
|
|
||||
|
pub fn as_equipped_entity(&self) -> EquippedEntity {
|
||||
|
self.equipped.clone()
|
||||
|
}
|
||||
|
|
||||
|
|
||||
|
pub fn as_client_inventory_items(&self) -> [character::InventoryItem; 30] {
|
||||
|
self.inventory.0.iter()
|
||||
|
.enumerate()
|
||||
|
.fold([character::InventoryItem::default(); 30], |mut inventory, (slot, item)| {
|
||||
|
let bytes = item.item.as_client_bytes();
|
||||
|
inventory[slot].data1.copy_from_slice(&bytes[0..12]);
|
||||
|
inventory[slot].data2.copy_from_slice(&bytes[12..16]);
|
||||
|
inventory[slot].item_id = item.item_id.0;
|
||||
|
inventory[slot].equipped = 0;
|
||||
|
inventory[slot].flags = 0;
|
||||
|
|
||||
|
if let InventoryItemDetail::Individual(individual_item) = &item.item {
|
||||
|
if self.equipped.is_equipped(&individual_item.entity_id) {
|
||||
|
if let ItemDetail::Unit(_) = individual_item.item {
|
||||
|
inventory[slot].data1[4] = self.equipped.unit.iter()
|
||||
|
.enumerate()
|
||||
|
.find(|(_, u_id)| **u_id == Some(individual_item.entity_id))
|
||||
|
.map(|(a, _)| a)
|
||||
|
.unwrap_or(0) as u8
|
||||
|
}
|
||||
|
inventory[slot].equipped = 1;
|
||||
|
inventory[slot].flags |= 8;
|
||||
|
}
|
||||
|
}
|
||||
|
inventory
|
||||
|
})
|
||||
|
}
|
||||
|
}
|
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