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@ -21,6 +21,7 @@ use crate::entity::item::ItemLocation; |
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use crate::login::login::get_login_status;
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use crate::ship::location::{ClientLocation, LobbyId, RoomId};
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use crate::ship::character::{CharacterBuilder, FullCharacterBuilder};
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use crate::ship::room;
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pub const SHIP_PORT: u16 = 23423;
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@ -39,6 +40,7 @@ pub enum RecvShipPacket { |
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Message(Message),
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DirectMessage(DirectMessage),
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PlayerChat(PlayerChat),
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CreateRoom(CreateRoom),
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}
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impl RecvServerPacket for RecvShipPacket {
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@ -50,6 +52,7 @@ impl RecvServerPacket for RecvShipPacket { |
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0x60 => Ok(RecvShipPacket::Message(Message::from_bytes(data)?)),
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0x62 => Ok(RecvShipPacket::DirectMessage(DirectMessage::from_bytes(data)?)),
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0x06 => Ok(RecvShipPacket::PlayerChat(PlayerChat::from_bytes(data)?)),
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0xC1 => Ok(RecvShipPacket::CreateRoom(CreateRoom::from_bytes(data)?)),
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_ => Err(PacketParseError::WrongPacketForServerType(u16::from_le_bytes([data[2], data[3]]), data.to_vec()))
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}
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}
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@ -67,6 +70,9 @@ pub enum SendShipPacket { |
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Message(Message),
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DirectMessage(DirectMessage),
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PlayerChat(PlayerChat),
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SmallDialog(SmallDialog),
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JoinRoom(JoinRoom),
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AddToRoom(AddToRoom),
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}
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impl SendServerPacket for SendShipPacket {
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@ -82,6 +88,9 @@ impl SendServerPacket for SendShipPacket { |
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SendShipPacket::Message(pkt) => pkt.as_bytes(),
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SendShipPacket::DirectMessage(pkt) => pkt.as_bytes(),
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SendShipPacket::PlayerChat(pkt) => pkt.as_bytes(),
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SendShipPacket::SmallDialog(pkt) => pkt.as_bytes(),
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SendShipPacket::JoinRoom(pkt) => pkt.as_bytes(),
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SendShipPacket::AddToRoom(pkt) => pkt.as_bytes(),
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}
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}
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}
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@ -325,6 +334,47 @@ impl<EG: EntityGateway> ShipServerState<EG> { |
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(client.client_id, SendShipPacket::PlayerChat(cmsg.clone()))
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}).collect::<Vec<_>>().into_iter()))
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}
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fn create_room(&mut self, id: ClientId, create_room: &CreateRoom) -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)>> {
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let room_id = match self.client_location.new_room(id) {
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Ok(room_id) => room_id,
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Err(e) => return Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("could not create room".to_owned())))].into_iter())
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};
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let room = room::RoomState::from_create_room(create_room).unwrap();
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let client = self.clients.get_mut(&id).unwrap();//.ok_or(ShipError::ClientNotFound(id)).unwrap();
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let players = [PlayerHeader {
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tag: 0x00010000,
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guildcard: client.user.id,
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_unknown1: [0; 5],
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client_id: 0,
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name: client.character.character.name,
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_unknown2: 2,
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}, PlayerHeader::default(), PlayerHeader::default(), PlayerHeader::default()];
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let join_room = JoinRoom {
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flag: 1,
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maps: room.maps,
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players: players,
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client_id: 0,
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leader_id: 0,
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one: 1,
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difficulty: create_room.difficulty,
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battle: create_room.battle,
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event: 0,
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section: 0, // TODO
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challenge: create_room.challenge,
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random_seed: 23, // TODO
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episode: create_room.episode,
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one2: 1,
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single_player: create_room.single_player,
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unknown: 0,
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};
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Box::new(vec![(id, SendShipPacket::JoinRoom(join_room))].into_iter())
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//self.rooms.insert(room_id, room);
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}
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}
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@ -372,6 +422,9 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> { |
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RecvShipPacket::PlayerChat(msg) => {
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Box::new(self.player_chat(id, msg)?.into_iter())
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},
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RecvShipPacket::CreateRoom(create_room) => {
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self.create_room(id, create_room)
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}
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})
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}
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}
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