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@ -42,7 +42,9 @@ pub enum ItemManagerError { |
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UseItemError(#[from] use_tool::UseItemError),
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UseItemError(#[from] use_tool::UseItemError),
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CouldNotBuyItem,
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CouldNotBuyItem,
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CouldNotAddBoughtItemToInventory,
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CouldNotAddBoughtItemToInventory,
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ItemIdNotInInventory(ClientItemId)
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ItemIdNotInInventory(ClientItemId),
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CannotGetMutItem,
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CannotGetIndividualItem,
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}
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}
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@ -893,4 +895,42 @@ impl ItemManager { |
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};
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};
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Ok(inventory_item)
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Ok(inventory_item)
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}
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}
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pub async fn player_equips_item<EG: EntityGateway>(&mut self,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: ClientItemId)
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-> Result<(), ItemManagerError> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let mut inventory_item_handle = inventory.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
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let inventory_item = inventory_item_handle.item_mut().ok_or(ItemManagerError::CannotGetMutItem)?.individual().ok_or(ItemManagerError::CannotGetIndividualItem)?;
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inventory_item.equipped = true;
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entity_gateway.change_item_location(&inventory_item.entity_id, ItemLocation::Inventory{
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character_id: character.id,
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slot: character.slot as usize,
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equipped: true,
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}).await;
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entity_gateway.save_character(character).await;
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Ok(())
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}
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pub async fn player_unequips_item<EG: EntityGateway>(&mut self,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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item_id: ClientItemId)
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-> Result<(), ItemManagerError> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let mut inventory_item_handle = inventory.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
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let inventory_item = inventory_item_handle.item_mut().ok_or(ItemManagerError::CannotGetMutItem)?.individual().ok_or(ItemManagerError::CannotGetIndividualItem)?;
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inventory_item.equipped = false;
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entity_gateway.change_item_location(&inventory_item.entity_id, ItemLocation::Inventory{
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character_id: character.id,
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slot: character.slot as usize,
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equipped: false,
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}).await;
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entity_gateway.save_character(character).await;
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Ok(())
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}
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}
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}
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