remove panic when failing to load a battle param
This commit is contained in:
parent
83e6c9cf30
commit
498cf4ef43
@ -12,6 +12,7 @@ pub enum MonsterParseError {
|
|||||||
UnknownMonster(String),
|
UnknownMonster(String),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub struct MonsterStatError;
|
||||||
|
|
||||||
#[derive(Debug, Serialize, Deserialize, Copy, Clone, Hash, Eq, PartialEq, enum_utils::FromStr, derive_more::Display)]
|
#[derive(Debug, Serialize, Deserialize, Copy, Clone, Hash, Eq, PartialEq, enum_utils::FromStr, derive_more::Display)]
|
||||||
pub enum MonsterType {
|
pub enum MonsterType {
|
||||||
@ -175,40 +176,37 @@ fn load_battle_param(filename: &str) -> HashMap<MonsterType, MonsterStats> {
|
|||||||
}).collect()
|
}).collect()
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn load_monster_stats_table(mode: &RoomMode) -> HashMap<MonsterType, MonsterStats> {
|
pub fn load_monster_stats_table(mode: &RoomMode) -> Result<HashMap<MonsterType, MonsterStats>, MonsterStatError> {
|
||||||
match mode {
|
match mode {
|
||||||
RoomMode::Multi {episode: Episode::One, difficulty: Difficulty::Normal} => load_battle_param("ep1_multi_normal.toml"),
|
RoomMode::Multi {episode: Episode::One, difficulty: Difficulty::Normal} => Ok(load_battle_param("ep1_multi_normal.toml")),
|
||||||
RoomMode::Multi {episode: Episode::One, difficulty: Difficulty::Hard} => load_battle_param("ep1_multi_hard.toml"),
|
RoomMode::Multi {episode: Episode::One, difficulty: Difficulty::Hard} => Ok(load_battle_param("ep1_multi_hard.toml")),
|
||||||
RoomMode::Multi {episode: Episode::One, difficulty: Difficulty::VeryHard} => load_battle_param("ep1_multi_veryhard.toml"),
|
RoomMode::Multi {episode: Episode::One, difficulty: Difficulty::VeryHard} => Ok(load_battle_param("ep1_multi_veryhard.toml")),
|
||||||
RoomMode::Multi {episode: Episode::One, difficulty: Difficulty::Ultimate} => load_battle_param("ep1_multi_ultimate.toml"),
|
RoomMode::Multi {episode: Episode::One, difficulty: Difficulty::Ultimate} => Ok(load_battle_param("ep1_multi_ultimate.toml")),
|
||||||
|
|
||||||
RoomMode::Multi {episode: Episode::Two, difficulty: Difficulty::Normal} => load_battle_param("ep2_multi_normal.toml"),
|
RoomMode::Multi {episode: Episode::Two, difficulty: Difficulty::Normal} => Ok(load_battle_param("ep2_multi_normal.toml")),
|
||||||
RoomMode::Multi {episode: Episode::Two, difficulty: Difficulty::Hard} => load_battle_param("ep2_multi_hard.toml"),
|
RoomMode::Multi {episode: Episode::Two, difficulty: Difficulty::Hard} => Ok(load_battle_param("ep2_multi_hard.toml")),
|
||||||
RoomMode::Multi {episode: Episode::Two, difficulty: Difficulty::VeryHard} => load_battle_param("ep2_multi_veryhard.toml"),
|
RoomMode::Multi {episode: Episode::Two, difficulty: Difficulty::VeryHard} => Ok(load_battle_param("ep2_multi_veryhard.toml")),
|
||||||
RoomMode::Multi {episode: Episode::Two, difficulty: Difficulty::Ultimate} => load_battle_param("ep2_multi_ultimate.toml"),
|
RoomMode::Multi {episode: Episode::Two, difficulty: Difficulty::Ultimate} => Ok(load_battle_param("ep2_multi_ultimate.toml")),
|
||||||
|
|
||||||
RoomMode::Multi {episode: Episode::Four, difficulty: Difficulty::Normal} => load_battle_param("ep4_multi_normal.toml"),
|
RoomMode::Multi {episode: Episode::Four, difficulty: Difficulty::Normal} => Ok(load_battle_param("ep4_multi_normal.toml")),
|
||||||
RoomMode::Multi {episode: Episode::Four, difficulty: Difficulty::Hard} => load_battle_param("ep4_multi_hard.toml"),
|
RoomMode::Multi {episode: Episode::Four, difficulty: Difficulty::Hard} => Ok(load_battle_param("ep4_multi_hard.toml")),
|
||||||
RoomMode::Multi {episode: Episode::Four, difficulty: Difficulty::VeryHard} => load_battle_param("ep4_multi_veryhard.toml"),
|
RoomMode::Multi {episode: Episode::Four, difficulty: Difficulty::VeryHard} => Ok(load_battle_param("ep4_multi_veryhard.toml")),
|
||||||
RoomMode::Multi {episode: Episode::Four, difficulty: Difficulty::Ultimate} => load_battle_param("ep4_multi_ultimate.toml"),
|
RoomMode::Multi {episode: Episode::Four, difficulty: Difficulty::Ultimate} => Ok(load_battle_param("ep4_multi_ultimate.toml")),
|
||||||
|
|
||||||
|
RoomMode::Single {episode: Episode::One, difficulty: Difficulty::Normal} => Ok(load_battle_param("ep1_solo_normal.toml")),
|
||||||
|
RoomMode::Single {episode: Episode::One, difficulty: Difficulty::Hard} => Ok(load_battle_param("ep1_solo_hard.toml")),
|
||||||
|
RoomMode::Single {episode: Episode::One, difficulty: Difficulty::VeryHard} => Ok(load_battle_param("ep1_solo_veryhard.toml")),
|
||||||
|
RoomMode::Single {episode: Episode::One, difficulty: Difficulty::Ultimate} => Ok(load_battle_param("ep1_solo_ultimate.toml")),
|
||||||
|
|
||||||
|
RoomMode::Single {episode: Episode::Two, difficulty: Difficulty::Normal} => Ok(load_battle_param("ep2_solo_normal.toml")),
|
||||||
|
RoomMode::Single {episode: Episode::Two, difficulty: Difficulty::Hard} => Ok(load_battle_param("ep2_solo_hard.toml")),
|
||||||
|
RoomMode::Single {episode: Episode::Two, difficulty: Difficulty::VeryHard} => Ok(load_battle_param("ep2_solo_veryhard.toml")),
|
||||||
|
RoomMode::Single {episode: Episode::Two, difficulty: Difficulty::Ultimate} => Ok(load_battle_param("ep2_solo_ultimate.toml")),
|
||||||
|
|
||||||
|
RoomMode::Single {episode: Episode::Four, difficulty: Difficulty::Normal} => Ok(load_battle_param("ep4_solo_normal.toml")),
|
||||||
RoomMode::Single {episode: Episode::One, difficulty: Difficulty::Normal} => load_battle_param("ep1_solo_normal.toml"),
|
RoomMode::Single {episode: Episode::Four, difficulty: Difficulty::Hard} => Ok(load_battle_param("ep4_solo_hard.toml")),
|
||||||
RoomMode::Single {episode: Episode::One, difficulty: Difficulty::Hard} => load_battle_param("ep1_solo_hard.toml"),
|
RoomMode::Single {episode: Episode::Four, difficulty: Difficulty::VeryHard} => Ok(load_battle_param("ep4_solo_veryhard.toml")),
|
||||||
RoomMode::Single {episode: Episode::One, difficulty: Difficulty::VeryHard} => load_battle_param("ep1_solo_veryhard.toml"),
|
RoomMode::Single {episode: Episode::Four, difficulty: Difficulty::Ultimate} => Ok(load_battle_param("ep4_solo_ultimate.toml")),
|
||||||
RoomMode::Single {episode: Episode::One, difficulty: Difficulty::Ultimate} => load_battle_param("ep1_solo_ultimate.toml"),
|
_ => Err(MonsterStatError),
|
||||||
|
|
||||||
RoomMode::Single {episode: Episode::Two, difficulty: Difficulty::Normal} => load_battle_param("ep2_solo_normal.toml"),
|
|
||||||
RoomMode::Single {episode: Episode::Two, difficulty: Difficulty::Hard} => load_battle_param("ep2_solo_hard.toml"),
|
|
||||||
RoomMode::Single {episode: Episode::Two, difficulty: Difficulty::VeryHard} => load_battle_param("ep2_solo_veryhard.toml"),
|
|
||||||
RoomMode::Single {episode: Episode::Two, difficulty: Difficulty::Ultimate} => load_battle_param("ep2_solo_ultimate.toml"),
|
|
||||||
|
|
||||||
RoomMode::Single {episode: Episode::Four, difficulty: Difficulty::Normal} => load_battle_param("ep4_solo_normal.toml"),
|
|
||||||
RoomMode::Single {episode: Episode::Four, difficulty: Difficulty::Hard} => load_battle_param("ep4_solo_hard.toml"),
|
|
||||||
RoomMode::Single {episode: Episode::Four, difficulty: Difficulty::VeryHard} => load_battle_param("ep4_solo_veryhard.toml"),
|
|
||||||
RoomMode::Single {episode: Episode::Four, difficulty: Difficulty::Ultimate} => load_battle_param("ep4_solo_ultimate.toml"),
|
|
||||||
_ => panic!(),
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,6 +13,7 @@ pub enum RoomCreationError {
|
|||||||
InvalidMode,
|
InvalidMode,
|
||||||
InvalidEpisode(u8),
|
InvalidEpisode(u8),
|
||||||
InvalidDifficulty(u8),
|
InvalidDifficulty(u8),
|
||||||
|
CouldNotLoadMonsterStats(RoomMode),
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -231,7 +232,7 @@ impl RoomState {
|
|||||||
};
|
};
|
||||||
|
|
||||||
Ok(RoomState {
|
Ok(RoomState {
|
||||||
monster_stats: Box::new(load_monster_stats_table(&room_mode)),
|
monster_stats: Box::new(load_monster_stats_table(&room_mode).map_err(|_| RoomCreationError::CouldNotLoadMonsterStats(room_mode.clone()))?),
|
||||||
mode: room_mode,
|
mode: room_mode,
|
||||||
random_seed: rand::thread_rng().gen(),
|
random_seed: rand::thread_rng().gen(),
|
||||||
name: String::from_utf16_lossy(&create_room.name).trim_matches(char::from(0)).into(),
|
name: String::from_utf16_lossy(&create_room.name).trim_matches(char::from(0)).into(),
|
||||||
|
Loading…
x
Reference in New Issue
Block a user