move validate_login
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881b7c8e46
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4a01beb9e8
40
src/ship/packet/handler/auth.rs
Normal file
40
src/ship/packet/handler/auth.rs
Normal file
@ -0,0 +1,40 @@
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use std::collections::HashMap;
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use libpso::packet::login::{Login, LoginResponse, AccountStatus, Session};
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use libpso::packet::ship::*;
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use crate::common::serverstate::ClientId;
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use crate::ship::ship::{SendShipPacket, ShipError, ClientState};
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use crate::login::login::get_login_status;
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use crate::entity::gateway::EntityGateway;
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use crate::ship::items::ActiveItemDatabase;
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pub fn validate_login<EG: EntityGateway>(id: ClientId,
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pkt: &Login,
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entity_gateway: &mut EG,
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clients: &mut HashMap<ClientId, ClientState>,
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item_database: &mut ActiveItemDatabase,
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ship_name: &String)
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-> Result<Vec<SendShipPacket>, ShipError> {
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Ok(match get_login_status(entity_gateway, pkt) {
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Ok(user) => {
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let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
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response.guildcard = user.id.0 as u32;
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response.team_id = user.team_id.map_or(31, |ti| ti) as u32;
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let characters = entity_gateway.get_characters_by_user(&user);
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let character = characters
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.get(pkt.session.character_slot as usize)
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.ok_or(ShipError::InvalidSlot(id, pkt.session.character_slot as u32))?.as_ref()
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.ok_or(ShipError::NoCharacterInSlot(id, pkt.session.character_slot as u32))?
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.clone();
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let settings = entity_gateway.get_user_settings_by_user(&user)
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.ok_or(ShipError::ClientNotFound(id))?;
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let inventory = item_database.get_character_inventory(entity_gateway, &character);
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clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session));
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vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&&ship_name, 3))]
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},
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Err(err) => {
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vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]
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}
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})
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}
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@ -12,7 +12,8 @@ pub fn send_player_to_lobby(id: ClientId,
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_pkt: &CharData,
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client_location: &mut ClientLocation,
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clients: &HashMap<ClientId, ClientState>,
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level_table: &CharacterLevelTable) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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level_table: &CharacterLevelTable)
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-> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
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let lobby = client_location.add_client_to_next_available_lobby(id, LobbyId(0)).map_err(|_| ShipError::TooManyClients)?;
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let lobby_clients = client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
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let playerinfo = lobby_clients.iter()
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@ -1 +1,2 @@
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pub mod auth;
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pub mod lobby;
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@ -20,7 +20,6 @@ use crate::entity::gateway::EntityGateway;
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use crate::entity::account::{UserAccountEntity, UserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
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use crate::entity::character::CharacterEntity;
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use crate::entity::item::{ItemLocation, ItemEntity};
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use crate::login::login::get_login_status;
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use crate::ship::location::{ClientLocation, LobbyId, RoomId, RoomLobby, MAX_ROOMS};
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use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
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use crate::ship::items;
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@ -146,7 +145,7 @@ pub struct ClientState {
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}
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impl ClientState {
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fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session) -> ClientState {
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pub fn new(user: UserAccountEntity, settings: UserSettingsEntity, character: CharacterEntity, inventory: items::ActiveInventory, /*bank: Bank,*/ session: Session) -> ClientState {
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ClientState {
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user: user,
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settings: settings,
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@ -183,30 +182,6 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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}
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}
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fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendShipPacket>, ShipError> {
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Ok(match get_login_status(&self.entity_gateway, pkt) {
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Ok(user) => {
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let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
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response.guildcard = user.id.0 as u32;
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response.team_id = user.team_id.map_or(31, |ti| ti) as u32;
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let characters = self.entity_gateway.get_characters_by_user(&user);
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let character = characters
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.get(pkt.session.character_slot as usize)
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.ok_or(ShipError::InvalidSlot(id, pkt.session.character_slot as u32))?.as_ref()
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.ok_or(ShipError::NoCharacterInSlot(id, pkt.session.character_slot as u32))?
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.clone();
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let settings = self.entity_gateway.get_user_settings_by_user(&user)
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.ok_or(ShipError::ClientNotFound(id))?;
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let inventory = self.item_database.get_character_inventory(&mut self.entity_gateway, &character);
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self.clients.insert(id, ClientState::new(user, settings, character, inventory, pkt.session));
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vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&self.name, 3))]
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},
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Err(err) => {
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vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]
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}
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})
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}
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fn block_selected(&mut self, id: ClientId, pkt: &MenuSelect) -> Result<Vec<SendShipPacket>, ShipError> {
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let client = self.clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
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@ -598,7 +573,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
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-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
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Ok(match pkt {
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RecvShipPacket::Login(login) => {
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Box::new(self.validate_login(id, login)?.into_iter().map(move |pkt| (id, pkt)))
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Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_database, &self.name)?.into_iter().map(move |pkt| (id, pkt)))
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},
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RecvShipPacket::MenuSelect(menuselect) => {
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match menuselect.menu {
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