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@ -223,7 +223,7 @@ impl ItemManager { |
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}
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pub async fn character_picks_up_item<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &mut CharacterEntity, item_id: ClientItemId)
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-> Result<TriggerCreateItem, ItemManagerError> {
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-> Result<TriggerCreateItem, anyhow::Error> {
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let local_floor = self.character_floor.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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@ -251,7 +251,7 @@ impl ItemManager { |
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}
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},
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None => {
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return Err(ItemManagerError::CouldNotAddToInventory(item_id));
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return Err(ItemManagerError::CouldNotAddToInventory(item_id).into());
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},
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}
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TriggerCreateItem::Yes
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@ -278,20 +278,20 @@ impl ItemManager { |
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}
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},
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None => {
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return Err(ItemManagerError::CouldNotAddToInventory(item_id));
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return Err(ItemManagerError::CouldNotAddToInventory(item_id).into());
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}
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}
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},
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Some(FloorItem::Meseta(meseta_floor_item)) => {
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if character.meseta >= 999999 {
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return Err(ItemManagerError::CouldNotAddToInventory(item_id));
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return Err(ItemManagerError::CouldNotAddToInventory(item_id).into());
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}
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character.meseta = std::cmp::min(character.meseta + meseta_floor_item.meseta.0, 999999);
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entity_gateway.save_character(&character).await?;
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TriggerCreateItem::No
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},
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None => {
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return Err(ItemManagerError::CouldNotAddToInventory(item_id));
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return Err(ItemManagerError::CouldNotAddToInventory(item_id).into());
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}
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};
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@ -391,7 +391,7 @@ impl ItemManager { |
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//inventory_item: InventoryItem,
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item_id: ClientItemId,
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item_drop_location: (MapArea, f32, f32, f32))
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-> Result<(), ItemManagerError> {
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-> Result<(), anyhow::Error> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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@ -436,11 +436,11 @@ impl ItemManager { |
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character: &mut CharacterEntity,
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drop_location: ItemDropLocation,
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amount: u32)
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-> Result<FloorItem, ItemManagerError> {
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-> Result<FloorItem, anyhow::Error> {
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let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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if character.meseta < amount {
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return Err(ItemManagerError::CouldNotDropMeseta)
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return Err(ItemManagerError::CouldNotDropMeseta.into())
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}
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character.meseta -= amount;
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entity_gateway.save_character(&character).await?;
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