Merge pull request 'sranks' (#206) from sranks into master
Reviewed-by: jake <jake@sharnoth.com>
This commit is contained in:
commit
525ac1a08d
308
src/entity/item/esweapon.rs
Normal file
308
src/entity/item/esweapon.rs
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@ -0,0 +1,308 @@
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// TODO: actually use this
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#[derive(Debug)]
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pub enum ItemParseError {
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InvalidESWeaponBytes,
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InvalidESWeaponType,
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InvalidESWeaponGrind,
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InvalidESWeaponSpecial,
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InvalidESWeaponName,
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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pub enum ESWeaponType {
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Saber = 0,
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Sword,
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Blade,
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Partisan,
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Slicer,
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Gun,
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Rifle,
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Mechgun,
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Shot,
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Can,
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Rod,
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Wand,
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Twin,
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Claw,
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Bazooka,
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Needle,
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Scythe,
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Hammer,
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Moon,
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Psychogun,
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Punch,
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Windmill,
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Harisen,
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Katana,
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JCutter,
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Swords = 0x35,
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Launcher,
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Cards,
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Knuckle,
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Axe,
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}
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impl ESWeaponType {
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pub fn to_value(&self) -> u8 {
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*self as u8
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}
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pub fn from_value(value: u8) -> Result<ESWeaponType, ItemParseError> {
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match value {
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0 => Ok(ESWeaponType::Saber),
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1 => Ok(ESWeaponType::Sword),
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2 => Ok(ESWeaponType::Blade),
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3 => Ok(ESWeaponType::Partisan),
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4 => Ok(ESWeaponType::Slicer),
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5 => Ok(ESWeaponType::Gun),
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6 => Ok(ESWeaponType::Rifle),
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7 => Ok(ESWeaponType::Mechgun),
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8 => Ok(ESWeaponType::Shot),
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9 => Ok(ESWeaponType::Can),
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10 => Ok(ESWeaponType::Rod),
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11 => Ok(ESWeaponType::Wand),
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12 => Ok(ESWeaponType::Twin),
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13 => Ok(ESWeaponType::Claw),
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14 => Ok(ESWeaponType::Bazooka),
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15 => Ok(ESWeaponType::Needle),
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16 => Ok(ESWeaponType::Scythe),
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17 => Ok(ESWeaponType::Hammer),
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18 => Ok(ESWeaponType::Moon),
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19 => Ok(ESWeaponType::Psychogun),
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20 => Ok(ESWeaponType::Punch),
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21 => Ok(ESWeaponType::Windmill),
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22 => Ok(ESWeaponType::Harisen),
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23 => Ok(ESWeaponType::Katana),
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24 => Ok(ESWeaponType::JCutter),
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53 => Ok(ESWeaponType::Swords),
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54 => Ok(ESWeaponType::Launcher),
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55 => Ok(ESWeaponType::Cards),
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56 => Ok(ESWeaponType::Knuckle),
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57 => Ok(ESWeaponType::Axe),
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_ => Err(ItemParseError::InvalidESWeaponType),
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}
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}
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pub fn parse_type(data: [u8; 3]) -> Result<ESWeaponType, ItemParseError> {
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match data {
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[0x00, 0x70, 0x00] => Ok(ESWeaponType::Saber),
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[0x00, 0x71, 0x00] => Ok(ESWeaponType::Sword),
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[0x00, 0x72, 0x00] => Ok(ESWeaponType::Blade),
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[0x00, 0x73, 0x00] => Ok(ESWeaponType::Partisan),
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[0x00, 0x74, 0x00] => Ok(ESWeaponType::Slicer),
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[0x00, 0x75, 0x00] => Ok(ESWeaponType::Gun),
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[0x00, 0x76, 0x00] => Ok(ESWeaponType::Rifle),
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[0x00, 0x77, 0x00] => Ok(ESWeaponType::Mechgun),
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[0x00, 0x78, 0x00] => Ok(ESWeaponType::Shot),
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[0x00, 0x79, 0x00] => Ok(ESWeaponType::Can),
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[0x00, 0x7A, 0x00] => Ok(ESWeaponType::Rod),
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[0x00, 0x7B, 0x00] => Ok(ESWeaponType::Wand),
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[0x00, 0x7C, 0x00] => Ok(ESWeaponType::Twin),
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[0x00, 0x7D, 0x00] => Ok(ESWeaponType::Claw),
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[0x00, 0x7E, 0x00] => Ok(ESWeaponType::Bazooka),
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[0x00, 0x7F, 0x00] => Ok(ESWeaponType::Needle),
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[0x00, 0x80, 0x00] => Ok(ESWeaponType::Scythe),
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[0x00, 0x81, 0x00] => Ok(ESWeaponType::Hammer),
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[0x00, 0x82, 0x00] => Ok(ESWeaponType::Moon),
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[0x00, 0x83, 0x00] => Ok(ESWeaponType::Psychogun),
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[0x00, 0x84, 0x00] => Ok(ESWeaponType::Punch),
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[0x00, 0x85, 0x00] => Ok(ESWeaponType::Windmill),
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[0x00, 0x86, 0x00] => Ok(ESWeaponType::Harisen),
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[0x00, 0x87, 0x00] => Ok(ESWeaponType::Katana),
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[0x00, 0x88, 0x00] => Ok(ESWeaponType::JCutter),
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[0x00, 0xA5, 0x00] => Ok(ESWeaponType::Swords),
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[0x00, 0xA6, 0x00] => Ok(ESWeaponType::Launcher),
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[0x00, 0xA7, 0x00] => Ok(ESWeaponType::Cards),
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[0x00, 0xA8, 0x00] => Ok(ESWeaponType::Knuckle),
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[0x00, 0xA9, 0x00] => Ok(ESWeaponType::Axe),
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_ => Err(ItemParseError::InvalidESWeaponBytes),
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}
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum ESWeaponSpecial {
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Jellen = 1,
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Zalure,
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HPRegen,
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TPRegen,
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Burning,
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Tempest,
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Blizzard,
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Arrest,
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Chaos,
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Hell,
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Spirit,
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Berserk,
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Demons,
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Gush,
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Geist,
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Kings,
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}
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impl ESWeaponSpecial {
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pub fn to_value(&self) -> u8 {
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*self as u8
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}
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pub fn from_value(value: u8) -> Result<ESWeaponSpecial, ItemParseError> {
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match value{
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1 => Ok(ESWeaponSpecial::Jellen),
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2 => Ok(ESWeaponSpecial::Zalure),
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3 => Ok(ESWeaponSpecial::HPRegen),
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4 => Ok(ESWeaponSpecial::TPRegen),
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5 => Ok(ESWeaponSpecial::Burning),
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6 => Ok(ESWeaponSpecial::Tempest),
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7 => Ok(ESWeaponSpecial::Blizzard),
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8 => Ok(ESWeaponSpecial::Arrest),
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9 => Ok(ESWeaponSpecial::Chaos),
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10 => Ok(ESWeaponSpecial::Hell),
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11 => Ok(ESWeaponSpecial::Spirit),
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12 => Ok(ESWeaponSpecial::Berserk),
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13 => Ok(ESWeaponSpecial::Demons),
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14 => Ok(ESWeaponSpecial::Gush),
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15 => Ok(ESWeaponSpecial::Geist),
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16 => Ok(ESWeaponSpecial::Kings),
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_ => Err(ItemParseError::InvalidESWeaponSpecial),
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}
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}
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}
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#[derive(Clone, Debug, PartialEq)]
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pub struct ESWeapon {
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pub esweapon: ESWeaponType,
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pub special: Option<ESWeaponSpecial>,
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pub name: String,
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pub grind: u8,
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}
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impl ESWeapon {
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pub fn new(t: ESWeaponType) -> ESWeapon {
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ESWeapon {
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esweapon: t,
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special: None,
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name: "".to_owned(),
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grind: 0,
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}
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}
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pub fn bytes_from_name(&self) -> [u8; 6] {
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let mut result = [0u16; 3];
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let mut letters = [0u8; 8];
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letters[0..self.name.len()].clone_from_slice(&self.name.to_uppercase().clone().into_bytes());
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for letter in letters.iter_mut() {
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*letter = *letter & 0x3F;
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}
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result[0] = 0x8000 + (0x20 * letters[0] as u16) + (letters[1] as u16);
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result[1] = 0x8000 + (0x400 * letters[2] as u16) + (0x20 * letters[3] as u16) + (letters[4] as u16);
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result[2] = 0x8000 + (0x400 * letters[5] as u16) + (0x20 * letters[6] as u16) + (letters[7] as u16);
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[result[0].to_be_bytes()[0], result[0].to_be_bytes()[1],
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result[1].to_be_bytes()[0], result[1].to_be_bytes()[1],
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result[2].to_be_bytes()[0], result[2].to_be_bytes()[1]]
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}
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// TODO: error handling, ensure name is never more than 8
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pub fn name_from_bytes(namebytes: &[u8]) -> String {
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let mut name: Vec<u8> = Vec::with_capacity(8);
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name.extend_from_slice(namebytes);
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for _ in name.len()..name.capacity() {
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name.push(0);
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}
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let buf: [u16; 3] = [
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u16::from_be_bytes([namebytes[0], namebytes[1]]),
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u16::from_be_bytes([namebytes[2], namebytes[3]]),
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u16::from_be_bytes([namebytes[4], namebytes[5]]),
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];
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name[0] = ((buf[0] - 0x8000) / 0x20 + 0x40) as u8;
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name[1] = ((buf[0] - 0x8000) % 0x20 + 0x40) as u8;
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name[2] = ((buf[1] - 0x8000) / 0x400 + 0x40) as u8;
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name[3] = (((buf[1] - 0x8000) % 0x400) / 0x20 + 0x40) as u8;
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name[4] = (((buf[1] - 0x8000) % 0x400) % 0x20 + 0x40) as u8;
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name[5] = ((buf[2] - 0x8000) / 0x400 + 0x40) as u8;
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name[6] = (((buf[2] - 0x8000) % 0x400) / 0x20 + 0x40) as u8;
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name[7] = (((buf[2] - 0x8000) % 0x400) % 0x20 + 0x40) as u8;
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name.retain(|&x| x > 0x40 && x < 0x5B);
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String::from_utf8(name).unwrap()
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}
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pub fn as_bytes(&self) -> [u8; 16] {
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let mut result = [0u8; 16];
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result[1] = 0x70 + self.esweapon.to_value();
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result[2] = self.special.map(|s| s.to_value()).unwrap_or(0);
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result[3] = self.grind;
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//result[4] = tekked/untekked flag
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result[6..12].clone_from_slice(&self.bytes_from_name());
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result
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}
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// TODO: return Result<ESWeapon, ESWeaponError>
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pub fn from_bytes(bytes: [u8; 16]) -> ESWeapon {
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let esweapon = ESWeaponType::from_value(bytes[1] - 0x70).unwrap();
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let special = ESWeaponSpecial::from_value(bytes[2]);
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let grind = bytes[3];
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let name = ESWeapon::name_from_bytes(&bytes[6..12]);
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ESWeapon {
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esweapon: esweapon,
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special: special.ok(),
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grind: grind,
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name: name,
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}
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_create_esweapon_from_bytes() {
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// JAKESERV BAZOOKA + 137 (Berserk)
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let weapon_bytes = [0x00, 0x7E, 0x0C, 0x89, 0x00, 0x00, 0x81, 0x41, 0xAC, 0xB3, 0x96, 0x56, 0x00, 0x00, 0x00, 0x00];
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let testweapon = ESWeapon::from_bytes(weapon_bytes);
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assert_eq!(testweapon, ESWeapon {
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esweapon: ESWeaponType::Bazooka,
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special: Some(ESWeaponSpecial::Berserk),
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grind: 137u8,
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name: "JAKESERV".to_owned(),
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});
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}
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#[test]
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fn test_create_bytes_from_esweapon() {
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// PSYCHO WAND + 72 (Chaos)
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let testweapon = ESWeapon {
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esweapon: ESWeaponType::Wand,
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special: Some(ESWeaponSpecial::Chaos),
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grind: 72u8,
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name: "PSYCHO".to_owned(),
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};
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let bytes = testweapon.as_bytes();
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assert_eq!(bytes, [0x00, 0x7B, 0x09, 0x48, 0x00, 0x00, 0x82, 0x13, 0xE4, 0x68, 0xBC, 0x00, 0x00, 0x00, 0x00, 0x00]);
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}
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#[test]
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fn test_create_bytes_from_higher_esweapon_type() {
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// YUGIOH CARDS + 105 (Spirit)
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let testweapon = ESWeapon {
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esweapon: ESWeaponType::Cards,
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special: Some(ESWeaponSpecial::Spirit),
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grind: 105u8,
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name: "YUGIOH".to_owned(),
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};
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let bytes = testweapon.as_bytes();
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assert_eq!(bytes, [0x00, 0xA7, 0x0B, 0x69, 0x00, 0x00, 0x83, 0x35, 0x9D, 0x2F, 0xA0, 0x00, 0x00, 0x00, 0x00, 0x00]);
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}
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}
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@ -6,6 +6,7 @@ pub mod tool;
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pub mod tech;
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pub mod unit;
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pub mod mag;
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pub mod esweapon;
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use crate::entity::character::CharacterEntityId;
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use crate::ship::map::MapArea;
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@ -75,6 +76,7 @@ pub enum ItemType {
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Tool(tool::ToolType),
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TechniqueDisk(tech::Technique),
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Mag(mag::MagType),
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ESWeapon(esweapon::ESWeaponType),
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}
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#[derive(Clone, Debug, PartialEq)]
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@ -91,6 +93,7 @@ pub enum ItemDetail {
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Tool(tool::Tool),
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TechniqueDisk(tech::TechniqueDisk),
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Mag(mag::Mag),
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ESWeapon(esweapon::ESWeapon),
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}
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impl ItemDetail {
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@ -110,6 +113,7 @@ impl ItemDetail {
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ItemDetail::Tool(t) => ItemType::Tool(t.tool),
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ItemDetail::TechniqueDisk(d) => ItemType::TechniqueDisk(d.tech),
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ItemDetail::Mag(m) => ItemType::Mag(m.mag),
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ItemDetail::ESWeapon(e) => ItemType::ESWeapon(e.esweapon),
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}
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}
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@ -119,7 +123,8 @@ impl ItemDetail {
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.or(shield::ShieldType::parse_type([data[0],data[1],data[2]]).map(|s| ItemType::Shield(s)))
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.or(unit::UnitType::parse_type([data[0],data[1],data[2]]).map(|u| ItemType::Unit(u)))
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.or(mag::MagType::parse_type([data[0],data[1],data[2]]).map(|m| ItemType::Mag(m)))
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.or(tool::ToolType::parse_type([data[0],data[1],data[2]]).map(|t| ItemType::Tool(t))).ok()?;
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.or(tool::ToolType::parse_type([data[0],data[1],data[2]]).map(|t| ItemType::Tool(t)))
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.or(esweapon::ESWeaponType::parse_type([data[0],data[1],data[2]]).map(|e| ItemType::ESWeapon(e))).ok()?;
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match item_type {
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ItemType::Weapon(_w) => Some(ItemDropType::Weapon(weapon::Weapon::from_bytes(data).ok()?)),
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@ -141,6 +146,7 @@ impl ItemDetail {
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ItemDetail::Tool(t) => t.as_individual_bytes(),
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ItemDetail::TechniqueDisk(d) => d.as_bytes(),
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ItemDetail::Mag(m) => m.as_bytes(),
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ItemDetail::ESWeapon(e) => e.as_bytes(),
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}
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}
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}
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@ -126,6 +126,7 @@ impl BankItem {
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ItemDetail::Tool(t) => t.as_individual_bytes(),
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ItemDetail::TechniqueDisk(d) => d.as_bytes(),
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ItemDetail::Mag(m) => m.as_bytes(),
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ItemDetail::ESWeapon(e) => e.as_bytes(),
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}
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},
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BankItem::Stacked(item) => {
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@ -147,6 +147,7 @@ impl InventoryItem {
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ItemDetail::Tool(t) => t.as_individual_bytes(),
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ItemDetail::TechniqueDisk(d) => d.as_bytes(),
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ItemDetail::Mag(m) => m.as_bytes(),
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ItemDetail::ESWeapon(e) => e.as_bytes(),
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}
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},
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InventoryItem::Stacked(item) => {
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