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@ -9,6 +9,8 @@ use rand::seq::{SliceRandom, IteratorRandom}; |
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use crate::entity::character::SectionID;
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use crate::ship::room::Difficulty;
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use crate::entity::item::weapon::{WeaponType, WeaponSpecial, Attribute, WeaponAttribute};
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use crate::ship::shops::ShopItem;
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use crate::ship::item_stats::WEAPON_STATS;
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const TIER1_SPECIAL: [WeaponSpecial; 8] = [WeaponSpecial::Draw, WeaponSpecial::Heart, WeaponSpecial::Ice, WeaponSpecial::Bind,
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@ -26,6 +28,80 @@ pub struct ShopWeapon { |
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}
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fn special_stars(special: &WeaponSpecial) -> usize {
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match special {
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WeaponSpecial::Draw => 1,
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WeaponSpecial::Drain => 2,
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WeaponSpecial::Fill => 3,
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WeaponSpecial::Gush => 4,
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WeaponSpecial::Heart => 1,
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WeaponSpecial::Mind => 2,
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WeaponSpecial::Soul => 3,
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WeaponSpecial::Geist => 4,
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WeaponSpecial::Masters => 2,
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WeaponSpecial::Lords => 3,
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WeaponSpecial::Kings => 4,
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WeaponSpecial::Charge => 2,
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WeaponSpecial::Spirit => 3,
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WeaponSpecial::Berserk => 4,
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WeaponSpecial::Ice => 1,
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WeaponSpecial::Frost => 2,
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WeaponSpecial::Freeze => 3,
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WeaponSpecial::Blizzard => 4,
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WeaponSpecial::Bind => 1,
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WeaponSpecial::Hold => 2,
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WeaponSpecial::Seize => 3,
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WeaponSpecial::Arrest => 4,
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WeaponSpecial::Heat => 1,
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WeaponSpecial::Fire => 2,
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WeaponSpecial::Flame => 3,
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WeaponSpecial::Burning => 4,
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WeaponSpecial::Shock => 1,
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WeaponSpecial::Thunder => 2,
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WeaponSpecial::Storm => 3,
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WeaponSpecial::Tempest => 4,
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WeaponSpecial::Dim => 1,
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WeaponSpecial::Shadow => 2,
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WeaponSpecial::Dark => 3,
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WeaponSpecial::Hell => 4,
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WeaponSpecial::Panic => 1,
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WeaponSpecial::Riot => 2,
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WeaponSpecial::Havoc => 3,
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WeaponSpecial::Chaos => 4,
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WeaponSpecial::Devils => 3,
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WeaponSpecial::Demons => 4,
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}
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}
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impl ShopItem for ShopWeapon {
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fn price(&self) -> usize {
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WEAPON_STATS.get(&self.weapon)
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.map(|weapon_stat| {
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let mut price = weapon_stat.atp_max as f32;
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price += self.grind as f32;
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price = (price * (price * 3.0)) / weapon_stat.shop_multiplier;
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let percent = self.attributes.iter()
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.fold(0.0, |acc, attr| {
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acc + attr.map(|a| a.value).unwrap_or(0) as f32
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});
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price = price + ((price / 300.0) * percent);
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let special = self.special.map(|special| {
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special_stars(&special) as f32
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}).unwrap_or(0.0);
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price += special * special * 1000.0;
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price as usize
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})
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.unwrap_or(0xFFFF)
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}
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}
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#[derive(Debug, Deserialize)]
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struct WeaponTableTierEntry {
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weapon: WeaponType,
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