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@ -2,7 +2,7 @@ use crate::ship::items::ClientItemId; |
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use std::collections::{HashMap, BTreeMap};
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use thiserror::Error;
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use crate::entity::gateway::EntityGateway;
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use crate::entity::character::{CharacterEntity, CharacterEntityId};
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use crate::entity::character::{CharacterEntity, CharacterEntityId, TechLevel};
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use crate::entity::item::{ItemDetail, ItemLocation, BankName};
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use crate::entity::item::{Meseta, NewItemEntity, ItemEntity, InventoryItemEntity, EquippedEntity, InventoryEntity, BankItemEntity, BankEntity};
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use crate::entity::item::tool::{Tool, ToolType};
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@ -490,13 +490,18 @@ impl ItemManager { |
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pub async fn player_consumes_tool<EG: EntityGateway>(&mut self,
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entity_gateway: &mut EG,
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character: &CharacterEntity,
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character: &mut CharacterEntity,
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item_id: ClientItemId,
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amount: usize)
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-> Result<ConsumedItem, ItemManagerError> {
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let inventory = self.character_inventory.get_mut(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
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let used_item = inventory.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
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let consumed_item = used_item.consume(amount)?;
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if let ItemDetail::TechniqueDisk(tech_disk) = consumed_item.item() {
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character.techs.set_tech(tech_disk.tech, TechLevel(tech_disk.level as u8));
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entity_gateway.save_character(character).await?;
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};
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for entity_id in consumed_item.entity_ids() {
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entity_gateway.change_item_location(&entity_id,
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