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Merge pull request 'rare_monsters' (#60) from rare_monsters into master

Reviewed-on: #60
pull/65/head
jake 3 years ago
parent
commit
612c089833
  1. 2
      data/battle_param/ep1_multi_hard.toml
  2. 2
      data/battle_param/ep1_multi_normal.toml
  3. 2
      data/battle_param/ep1_multi_ultimate.toml
  4. 2
      data/battle_param/ep1_multi_veryhard.toml
  5. 9
      data/battle_param/ep1_rare_monster.toml
  6. 2
      data/battle_param/ep1_solo_hard.toml
  7. 2
      data/battle_param/ep1_solo_normal.toml
  8. 2
      data/battle_param/ep1_solo_ultimate.toml
  9. 2
      data/battle_param/ep1_solo_veryhard.toml
  10. 9
      data/battle_param/ep2_rare_monster.toml
  11. 13
      data/battle_param/ep4_rare_monster.toml
  12. 11
      data/battle_param/global_rare_monster.toml
  13. 6
      data/quests.toml
  14. 11
      src/ship/drops/mod.rs
  15. 48
      src/ship/map/area.rs
  16. 148
      src/ship/map/enemy.rs
  17. 83
      src/ship/map/maps.rs
  18. 2
      src/ship/map/mod.rs
  19. 6
      src/ship/packet/builder/room.rs
  20. 4
      src/ship/packet/handler/quest.rs
  21. 20
      src/ship/packet/handler/room.rs
  22. 10
      src/ship/room.rs
  23. 6
      src/ship/ship.rs
  24. 20
      tests/test_rooms.rs

2
data/battle_param/ep1_multi_hard.toml

@ -229,7 +229,7 @@ lck = 20
esp = 15 esp = 15
exp = 40 exp = 40
[EasterRappy]
[AlRappy]
atp = 527 atp = 527
mst = 0 mst = 0
evp = 90 evp = 90

2
data/battle_param/ep1_multi_normal.toml

@ -229,7 +229,7 @@ lck = 10
esp = 0 esp = 0
exp = 4 exp = 4
[EasterRappy]
[AlRappy]
atp = 184 atp = 184
mst = 0 mst = 0
evp = 45 evp = 45

2
data/battle_param/ep1_multi_ultimate.toml

@ -229,7 +229,7 @@ lck = 30
esp = 35 esp = 35
exp = 256 exp = 256
[EasterRappy]
[AlRappy]
atp = 2100 atp = 2100
mst = 0 mst = 0
evp = 419 evp = 419

2
data/battle_param/ep1_multi_veryhard.toml

@ -229,7 +229,7 @@ lck = 35
esp = 30 esp = 30
exp = 88 exp = 88
[EasterRappy]
[AlRappy]
atp = 913 atp = 913
mst = 0 mst = 0
evp = 194 evp = 194

9
data/battle_param/ep1_rare_monster.toml

@ -0,0 +1,9 @@
# 1/10 = 0.1
# 1/100 = 0.01
# 1/256 = 0.00390625
# 1/512 = 0.001953125
Hildebear = 0.001953125
RagRappy = 0.001953125
PoisonLily = 0.001953125
PofuillySlime = 0.001953125

2
data/battle_param/ep1_solo_hard.toml

@ -229,7 +229,7 @@ lck = 20
esp = 15 esp = 15
exp = 40 exp = 40
[EasterRappy]
[AlRappy]
atp = 443 atp = 443
mst = 0 mst = 0
evp = 28 evp = 28

2
data/battle_param/ep1_solo_normal.toml

@ -229,7 +229,7 @@ lck = 10
esp = 0 esp = 0
exp = 4 exp = 4
[EasterRappy]
[AlRappy]
atp = 150 atp = 150
mst = 0 mst = 0
evp = 5 evp = 5

2
data/battle_param/ep1_solo_ultimate.toml

@ -229,7 +229,7 @@ lck = 30
esp = 30 esp = 30
exp = 256 exp = 256
[EasterRappy]
[AlRappy]
atp = 1800 atp = 1800
mst = 0 mst = 0
evp = 276 evp = 276

2
data/battle_param/ep1_solo_veryhard.toml

@ -229,7 +229,7 @@ lck = 35
esp = 30 esp = 30
exp = 88 exp = 88
[EasterRappy]
[AlRappy]
atp = 707 atp = 707
mst = 0 mst = 0
evp = 55 evp = 55

9
data/battle_param/ep2_rare_monster.toml

@ -0,0 +1,9 @@
# 1/10 = 0.1
# 1/100 = 0.01
# 1/256 = 0.00390625
# 1/512 = 0.001953125
Hildebear = 0.001953125
RagRappy = 0.001953125
PoisonLily = 0.001953125

13
data/battle_param/ep4_rare_monster.toml

@ -0,0 +1,13 @@
# 1/10 = 0.1
# 1/100 = 0.01
# 1/256 = 0.00390625
# 1/512 = 0.001953125
SandRappyCrater = 0.001953125
ZuCrater = 0.001953125
Dorphon = 0.001953125
SandRappyDesert = 0.001953125
ZuDesert = 0.001953125
MerissaA = 0.001953125
Shambertin = 0.1
SaintMillion = 0.1

11
data/battle_param/global_rare_monster.toml

@ -0,0 +1,11 @@
# 1/100 = 0.01
# 1/256 = 0.00390625
# 1/512 = 0.001953125
# Everything that isn't Kondrieu
[[Grunt]]
rate = 0.01
# Kondrieu
[[Boss]]
rate = 0.1

6
data/quests.toml

@ -32,4 +32,8 @@ dat = "q233-ext-bb.dat"
[[Retrieval.quests]] [[Retrieval.quests]]
bin = "q236-ext-bb.bin" bin = "q236-ext-bb.bin"
dat = "q236-ext-bb.dat" dat = "q236-ext-bb.dat"
#drop_table = "q102-drops"
#drop_table = "q102-drops"
[[Retrieval.quests]]
bin = "q118-vr-bb.bin"
dat = "q118-vr-bb.dat"

11
src/ship/drops/mod.rs

@ -55,6 +55,17 @@ pub fn load_data_file<T: serde::de::DeserializeOwned>(episode: Episode, difficul
toml::from_str::<T>(s.as_str()).unwrap() toml::from_str::<T>(s.as_str()).unwrap()
} }
// this is just copypaste
pub fn load_rare_monster_file<T: serde::de::DeserializeOwned>(episode: Episode) -> T {
// TODO: where does the rare monster toml file actually live
let mut path = PathBuf::from("data/battle_param/");
path.push(episode.to_string().to_lowercase() + "_rare_monster.toml");
let mut f = File::open(path).unwrap();
let mut s = String::new();
f.read_to_string(&mut s);
toml::from_str::<T>(s.as_str()).unwrap()
}
#[derive(Debug, Serialize, Deserialize, Copy, Clone)] #[derive(Debug, Serialize, Deserialize, Copy, Clone)]
pub enum MonsterDropType { pub enum MonsterDropType {

48
src/ship/map/area.rs

@ -208,6 +208,54 @@ impl MapArea {
// MapArea::TestMapEp4 => 10, // MapArea::TestMapEp4 => 10,
} }
} }
pub fn to_episode(self) -> Episode {
match self {
MapArea::Pioneer2Ep1 => Episode::One,
MapArea::Forest1 => Episode::One,
MapArea::Forest2 => Episode::One,
MapArea::Caves1 => Episode::One,
MapArea::Caves2 => Episode::One,
MapArea::Caves3 => Episode::One,
MapArea::Mines1 => Episode::One,
MapArea::Mines2 => Episode::One,
MapArea::Ruins1 => Episode::One,
MapArea::Ruins2 => Episode::One,
MapArea::Ruins3 => Episode::One,
MapArea::Dragon => Episode::One,
MapArea::DeRolLe => Episode::One,
MapArea::VolOpt => Episode::One,
MapArea::DarkFalz => Episode::One,
MapArea::Pioneer2Ep2 => Episode::Two,
MapArea::VrTempleAlpha => Episode::Two,
MapArea::VrTempleBeta => Episode::Two,
MapArea::VrSpaceshipAlpha => Episode::Two,
MapArea::VrSpaceshipBeta => Episode::Two,
MapArea::Cca => Episode::Two,
MapArea::JungleAreaNorth => Episode::Two,
MapArea::JungleAreaEast => Episode::Two,
MapArea::Mountain => Episode::Two,
MapArea::Seaside => Episode::Two,
MapArea::SeabedUpper => Episode::Two,
MapArea::SeabedLower => Episode::Two,
MapArea::GalGryphon => Episode::Two,
MapArea::OlgaFlow => Episode::Two,
MapArea::BarbaRay => Episode::Two,
MapArea::GolDragon => Episode::Two,
MapArea::SeasideNight => Episode::Two,
MapArea::Tower => Episode::Two,
MapArea::Pioneer2Ep4 => Episode::Four,
MapArea::CraterEast => Episode::Four,
MapArea::CraterWest => Episode::Four,
MapArea::CraterSouth => Episode::Four,
MapArea::CraterNorth => Episode::Four,
MapArea::CraterInterior => Episode::Four,
MapArea::SubDesert1 => Episode::Four,
MapArea::SubDesert2 => Episode::Four,
MapArea::SubDesert3 => Episode::Four,
MapArea::SaintMillion => Episode::Four,
}
}
} }

148
src/ship/map/enemy.rs

@ -1,5 +1,6 @@
// TOOD: `pub(super) for most of these?` // TOOD: `pub(super) for most of these?`
use std::io::{Read}; use std::io::{Read};
use std::collections::HashMap;
use byteorder::{LittleEndian, ReadBytesExt}; use byteorder::{LittleEndian, ReadBytesExt};
use thiserror::Error; use thiserror::Error;
@ -9,6 +10,10 @@ use crate::ship::room::Episode;
use crate::ship::map::*; use crate::ship::map::*;
use rand::{Rng, SeedableRng};
use serde::{Serialize, Deserialize};
use crate::ship::drops::{load_rare_monster_file};
#[derive(Debug, Copy, Clone)] #[derive(Debug, Copy, Clone)]
pub struct RawMapEnemy { pub struct RawMapEnemy {
id: u32, id: u32,
@ -37,7 +42,7 @@ pub struct RawMapEnemy {
impl RawMapEnemy { impl RawMapEnemy {
pub fn from_byte_stream<R: Read>(cursor: &mut R) -> Result<RawMapEnemy, std::io::Error> { pub fn from_byte_stream<R: Read>(cursor: &mut R) -> Result<RawMapEnemy, std::io::Error> {
Ok(RawMapEnemy { Ok(RawMapEnemy {
id: cursor.read_u32::<LittleEndian>()?,
id: cursor.read_u32::<LittleEndian>()?, // TODO: is this really u32? shiny monsters are referred to by u16 in the client
_unknown1: cursor.read_u16::<LittleEndian>()?, _unknown1: cursor.read_u16::<LittleEndian>()?,
children: cursor.read_u16::<LittleEndian>()?, children: cursor.read_u16::<LittleEndian>()?,
_map_area: cursor.read_u16::<LittleEndian>()?, _map_area: cursor.read_u16::<LittleEndian>()?,
@ -70,6 +75,38 @@ pub enum MapEnemyError {
MapAreaError(#[from] MapAreaError), MapAreaError(#[from] MapAreaError),
} }
// making this `pub type` doesn't allow `impl`s to be defined?
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct RareMonsterAppearTable {
pub appear_rate: HashMap<MonsterType, f32>,
}
impl RareMonsterAppearTable {
pub fn new(episode: Episode) -> RareMonsterAppearTable {
let cfg: HashMap<String, f32> = load_rare_monster_file(episode);
let appear_rates: HashMap<MonsterType, f32> = cfg
.into_iter()
.map(|(monster, rate)| {
let monster: MonsterType = monster.parse().unwrap(); // TODO: don't unwrap!
let appear_rate = rate;
(monster, appear_rate)
})
.collect();
RareMonsterAppearTable {
appear_rate: appear_rates,
}
}
pub fn roll_appearance(&self, monster: &MonsterType) -> bool {
if rand_chacha::ChaChaRng::from_entropy().gen::<f32>() < *self.appear_rate.get(monster).unwrap_or(&0.0f32) {
return true
}
false
}
}
#[derive(Debug, Copy, Clone)] #[derive(Debug, Copy, Clone)]
pub struct MapEnemy { pub struct MapEnemy {
@ -80,21 +117,23 @@ pub struct MapEnemy {
pub player_hit: [bool; 4], pub player_hit: [bool; 4],
pub dropped_item: bool, pub dropped_item: bool,
pub gave_exp: bool, pub gave_exp: bool,
pub shiny: bool,
} }
impl MapEnemy { impl MapEnemy {
pub fn from_raw(enemy: RawMapEnemy, episode: &Episode, map_area: &MapArea /*, battleparam */) -> Result<MapEnemy, MapEnemyError> { pub fn from_raw(enemy: RawMapEnemy, episode: &Episode, map_area: &MapArea /*, battleparam */) -> Result<MapEnemy, MapEnemyError> {
// TODO: rare enemies ep1-4, tower lilys, event rappies, ult variants? // TODO: rare enemies ep1-4, tower lilys, event rappies, ult variants?
// TODO: check what "skin" actually does. some unexpected enemies have many (panarms, slimes, lilys)
let monster = match map_area { let monster = match map_area {
MapArea::Forest1 | MapArea::Forest2 | MapArea::Dragon | MapArea::Forest1 | MapArea::Forest2 | MapArea::Dragon |
MapArea::Caves1 | MapArea::Caves2 | MapArea::Caves3 | MapArea::DeRolLe | MapArea::Caves1 | MapArea::Caves2 | MapArea::Caves3 | MapArea::DeRolLe |
MapArea::Mines1 | MapArea::Mines2 | MapArea::VolOpt | MapArea::Mines1 | MapArea::Mines2 | MapArea::VolOpt |
MapArea::Ruins1 | MapArea::Ruins2 | MapArea::Ruins3 | MapArea::DarkFalz => { MapArea::Ruins1 | MapArea::Ruins2 | MapArea::Ruins3 | MapArea::DarkFalz => {
match (enemy, episode) { match (enemy, episode) {
(RawMapEnemy {id: 64, ..}, _) => MonsterType::Hildebear,
// (RawMapEnemy {id: 64, ..}, _) => MonsterType::Hildeblue,
(RawMapEnemy {id: 65, ..}, _) => MonsterType::RagRappy,
// (RawMapEnemy {id: 65, ..}, _) => MonsterType::AlRappy,
(RawMapEnemy {id: 64, skin: 0, ..}, _) => MonsterType::Hildebear,
(RawMapEnemy {id: 64, skin: 1, ..}, _) => MonsterType::Hildeblue,
(RawMapEnemy {id: 65, skin: 0, ..}, _) => MonsterType::RagRappy,
(RawMapEnemy {id: 65, skin: 1, ..}, _) => MonsterType::AlRappy,
(RawMapEnemy {id: 66, ..}, _) => MonsterType::Monest, (RawMapEnemy {id: 66, ..}, _) => MonsterType::Monest,
(RawMapEnemy {id: 67, field2: 0, ..}, _) => MonsterType::SavageWolf, (RawMapEnemy {id: 67, field2: 0, ..}, _) => MonsterType::SavageWolf,
(RawMapEnemy {id: 67, ..}, _) => MonsterType::BarbarousWolf, (RawMapEnemy {id: 67, ..}, _) => MonsterType::BarbarousWolf,
@ -103,13 +142,16 @@ impl MapEnemy {
(RawMapEnemy {id: 68, skin: 2, ..}, _) => MonsterType::Gigobooma, (RawMapEnemy {id: 68, skin: 2, ..}, _) => MonsterType::Gigobooma,
(RawMapEnemy {id: 96, ..}, _) => MonsterType::GrassAssassin, (RawMapEnemy {id: 96, ..}, _) => MonsterType::GrassAssassin,
(RawMapEnemy {id: 97, ..}, _) => MonsterType::PoisonLily, (RawMapEnemy {id: 97, ..}, _) => MonsterType::PoisonLily,
// (RawMapEnemy {id: 97, ..}, _) => MonsterType::NarLily,
// (RawMapEnemy {id: 97, skin: 0, ..}, _) => MonsterType::PoisonLily,
// (RawMapEnemy {id: 97, skin: 1, ..}, _) => MonsterType::NarLily,
(RawMapEnemy {id: 98, ..}, _) => MonsterType::NanoDragon, (RawMapEnemy {id: 98, ..}, _) => MonsterType::NanoDragon,
(RawMapEnemy {id: 99, skin: 0, ..}, _) => MonsterType::EvilShark, (RawMapEnemy {id: 99, skin: 0, ..}, _) => MonsterType::EvilShark,
(RawMapEnemy {id: 99, skin: 1, ..}, _) => MonsterType::PalShark, (RawMapEnemy {id: 99, skin: 1, ..}, _) => MonsterType::PalShark,
(RawMapEnemy {id: 99, skin: 2, ..}, _) => MonsterType::GuilShark, (RawMapEnemy {id: 99, skin: 2, ..}, _) => MonsterType::GuilShark,
(RawMapEnemy {id: 100, ..}, _) => MonsterType::PofuillySlime, (RawMapEnemy {id: 100, ..}, _) => MonsterType::PofuillySlime,
// (RawMapEnemy {id: 100, ..}, _) => MonsterType::PouillySlime,
// (RawMapEnemy {id: 100, skin: 0, ..}, _) => MonsterType::PofuillySlime,
// (RawMapEnemy {id: 100, skin: 1, ..}, _) => MonsterType::PouillySlime,
// (RawMapEnemy {id: 100, skin: 2, ..}, _) => MonsterType::PofuillySlime,
(RawMapEnemy {id: 101, ..}, _) => MonsterType::PanArms, (RawMapEnemy {id: 101, ..}, _) => MonsterType::PanArms,
(RawMapEnemy {id: 128, skin: 0, ..}, _) => MonsterType::Dubchic, (RawMapEnemy {id: 128, skin: 0, ..}, _) => MonsterType::Dubchic,
(RawMapEnemy {id: 128, skin: 1, ..}, _) => MonsterType::Gillchic, (RawMapEnemy {id: 128, skin: 1, ..}, _) => MonsterType::Gillchic,
@ -122,6 +164,7 @@ impl MapEnemy {
(RawMapEnemy {id: 160, ..}, _) => MonsterType::Delsaber, (RawMapEnemy {id: 160, ..}, _) => MonsterType::Delsaber,
(RawMapEnemy {id: 161, ..}, _) => MonsterType::ChaosSorcerer, (RawMapEnemy {id: 161, ..}, _) => MonsterType::ChaosSorcerer,
(RawMapEnemy {id: 162, ..}, _) => MonsterType::DarkGunner, (RawMapEnemy {id: 162, ..}, _) => MonsterType::DarkGunner,
(RawMapEnemy {id: 163, ..}, _) => MonsterType::DeathGunner,
(RawMapEnemy {id: 164, ..}, _) => MonsterType::ChaosBringer, (RawMapEnemy {id: 164, ..}, _) => MonsterType::ChaosBringer,
(RawMapEnemy {id: 165, ..}, _) => MonsterType::DarkBelra, (RawMapEnemy {id: 165, ..}, _) => MonsterType::DarkBelra,
(RawMapEnemy {id: 166, skin: 0, ..}, _) => MonsterType::Dimenian, (RawMapEnemy {id: 166, skin: 0, ..}, _) => MonsterType::Dimenian,
@ -143,17 +186,16 @@ impl MapEnemy {
MapArea::JungleAreaNorth | MapArea::JungleAreaEast | MapArea::Mountain | MapArea::Seaside | MapArea::SeasideNight | MapArea::Cca | MapArea::GalGryphon | MapArea::JungleAreaNorth | MapArea::JungleAreaEast | MapArea::Mountain | MapArea::Seaside | MapArea::SeasideNight | MapArea::Cca | MapArea::GalGryphon |
MapArea::SeabedUpper | MapArea::SeabedLower | MapArea::OlgaFlow => { MapArea::SeabedUpper | MapArea::SeabedLower | MapArea::OlgaFlow => {
match (enemy, episode) { match (enemy, episode) {
(RawMapEnemy {id: 64, ..}, _) => MonsterType::Hildebear,
// (RawMapEnemy {id: 64, ..}, _) => MonsterType::Hildeblue,
(RawMapEnemy {id: 65, ..}, _) => MonsterType::RagRappy,
// (RawMapEnemy {id: 65, ..}, _) => MonsterType::EventRappy,
(RawMapEnemy {id: 64, skin: 0, ..}, _) => MonsterType::Hildebear,
(RawMapEnemy {id: 64, skin: 1, ..}, _) => MonsterType::Hildeblue,
(RawMapEnemy {id: 65, skin: 0, ..}, _) => MonsterType::RagRappy,
(RawMapEnemy {id: 65, skin: 1, ..}, _) => MonsterType::EventRappy,
(RawMapEnemy {id: 66, ..}, _) => MonsterType::Monest, (RawMapEnemy {id: 66, ..}, _) => MonsterType::Monest,
(RawMapEnemy {id: 67, field2: 0, ..}, _) => MonsterType::SavageWolf, (RawMapEnemy {id: 67, field2: 0, ..}, _) => MonsterType::SavageWolf,
(RawMapEnemy {id: 67, ..}, _) => MonsterType::BarbarousWolf, (RawMapEnemy {id: 67, ..}, _) => MonsterType::BarbarousWolf,
(RawMapEnemy {id: 96, ..}, _) => MonsterType::GrassAssassin, (RawMapEnemy {id: 96, ..}, _) => MonsterType::GrassAssassin,
(RawMapEnemy {id: 97, ..}, _) => MonsterType::PoisonLily,
// (RawMapEnemy {id: 97, ..}, _) => MonsterType::NarLily,
// (RawMapEnemy {id: 97, ..}, _) => MonsterType::DelLily,
(RawMapEnemy {id: 97, skin: 0, ..}, _) => MonsterType::PoisonLily,
(RawMapEnemy {id: 97, skin: 1, ..}, _) => MonsterType::NarLily,
(RawMapEnemy {id: 101, ..}, _) => MonsterType::PanArms, (RawMapEnemy {id: 101, ..}, _) => MonsterType::PanArms,
(RawMapEnemy {id: 128, skin: 0, ..}, _) => MonsterType::Dubchic, (RawMapEnemy {id: 128, skin: 0, ..}, _) => MonsterType::Dubchic,
(RawMapEnemy {id: 128, skin: 1, ..}, _) => MonsterType::Gillchic, (RawMapEnemy {id: 128, skin: 1, ..}, _) => MonsterType::Gillchic,
@ -213,38 +255,38 @@ impl MapEnemy {
MapArea::CraterEast | MapArea::CraterWest | MapArea::CraterSouth | MapArea::CraterNorth | MapArea::CraterInterior => { MapArea::CraterEast | MapArea::CraterWest | MapArea::CraterSouth | MapArea::CraterNorth | MapArea::CraterInterior => {
match (enemy, episode) { match (enemy, episode) {
(RawMapEnemy {id: 65, ..}, Episode::Four) => MonsterType::SandRappyCrater,
// (RawMapEnemy {id: 65, ..}, Episode::Four) => MonsterType::DelRappyCrater,
(RawMapEnemy {id: 65, skin: 0, ..}, Episode::Four) => MonsterType::SandRappyCrater,
(RawMapEnemy {id: 65, skin: 1, ..}, Episode::Four) => MonsterType::DelRappyCrater,
(RawMapEnemy {id: 272, ..}, _) => MonsterType::Astark, (RawMapEnemy {id: 272, ..}, _) => MonsterType::Astark,
(RawMapEnemy {id: 273, field2: 0, ..}, _) => MonsterType::SatelliteLizardCrater, (RawMapEnemy {id: 273, field2: 0, ..}, _) => MonsterType::SatelliteLizardCrater,
(RawMapEnemy {id: 273, ..}, _) => MonsterType::YowieCrater, (RawMapEnemy {id: 273, ..}, _) => MonsterType::YowieCrater,
(RawMapEnemy {id: 276, ..}, _) => MonsterType::ZuCrater,
// (RawMapEnemy {id: 276, ..}, _) => MonsterType::PazuzuCrater,
(RawMapEnemy {id: 276, skin: 0, ..}, _) => MonsterType::ZuCrater,
(RawMapEnemy {id: 276, skin: 1, ..}, _) => MonsterType::PazuzuCrater,
(RawMapEnemy {id: 277, skin: 0, ..}, _) => MonsterType::Boota, (RawMapEnemy {id: 277, skin: 0, ..}, _) => MonsterType::Boota,
(RawMapEnemy {id: 277, skin: 1, ..}, _) => MonsterType::ZeBoota, (RawMapEnemy {id: 277, skin: 1, ..}, _) => MonsterType::ZeBoota,
(RawMapEnemy {id: 277, skin: 2, ..}, _) => MonsterType::BaBoota, (RawMapEnemy {id: 277, skin: 2, ..}, _) => MonsterType::BaBoota,
(RawMapEnemy {id: 278, ..}, _) => MonsterType::Dorphon,
// (RawMapEnemy {id: 278, ..}, _) => MonsterType::DorphonEclair,
(RawMapEnemy {id: 278, skin: 0, ..}, _) => MonsterType::Dorphon,
(RawMapEnemy {id: 278, skin: 1, ..}, _) => MonsterType::DorphonEclair,
_ => return Err(MapEnemyError::UnknownEnemyId(enemy.id)) _ => return Err(MapEnemyError::UnknownEnemyId(enemy.id))
} }
}, },
MapArea::SubDesert1 | MapArea::SubDesert2 | MapArea::SubDesert3 | MapArea::SaintMillion => { MapArea::SubDesert1 | MapArea::SubDesert2 | MapArea::SubDesert3 | MapArea::SaintMillion => {
match (enemy, episode) { match (enemy, episode) {
(RawMapEnemy {id: 65, ..}, Episode::Four) => MonsterType::SandRappyDesert,
// (RawMapEnemy {id: 65, ..}, Episode::Four) => MonsterType::DelRappyDesert,
(RawMapEnemy {id: 65, skin: 0, ..}, Episode::Four) => MonsterType::SandRappyDesert,
(RawMapEnemy {id: 65, skin: 1, ..}, Episode::Four) => MonsterType::DelRappyDesert,
(RawMapEnemy {id: 273, field2: 0, ..}, _) => MonsterType::SatelliteLizardDesert, (RawMapEnemy {id: 273, field2: 0, ..}, _) => MonsterType::SatelliteLizardDesert,
(RawMapEnemy {id: 273, ..}, _) => MonsterType::YowieDesert, (RawMapEnemy {id: 273, ..}, _) => MonsterType::YowieDesert,
(RawMapEnemy {id: 274, ..}, _) => MonsterType::MerissaA,
// (RawMapEnemy {id: 274, ..}, _) => MonsterType::MerissaAA,
(RawMapEnemy {id: 274, skin: 0, ..}, _) => MonsterType::MerissaA,
(RawMapEnemy {id: 274, skin: 1, ..}, _) => MonsterType::MerissaAA,
(RawMapEnemy {id: 275, ..}, _) => MonsterType::Girtablulu, (RawMapEnemy {id: 275, ..}, _) => MonsterType::Girtablulu,
(RawMapEnemy {id: 276, ..}, _) => MonsterType::ZuDesert,
// (RawMapEnemy {id: 276, ..}, _) => MonsterType::PazuzuDesert,
(RawMapEnemy {id: 276, skin: 0, ..}, _) => MonsterType::ZuDesert,
(RawMapEnemy {id: 276, skin: 1, ..}, _) => MonsterType::PazuzuDesert,
(RawMapEnemy {id: 279, skin: 0, ..}, _) => MonsterType::Goran, (RawMapEnemy {id: 279, skin: 0, ..}, _) => MonsterType::Goran,
(RawMapEnemy {id: 279, skin: 1, ..}, _) => MonsterType::PyroGoran, (RawMapEnemy {id: 279, skin: 1, ..}, _) => MonsterType::PyroGoran,
(RawMapEnemy {id: 279, skin: 2, ..}, _) => MonsterType::GoranDetonator, (RawMapEnemy {id: 279, skin: 2, ..}, _) => MonsterType::GoranDetonator,
(RawMapEnemy {id: 281, skin: 0, ..}, _) => MonsterType::SaintMillion, (RawMapEnemy {id: 281, skin: 0, ..}, _) => MonsterType::SaintMillion,
(RawMapEnemy {id: 281, skin: 1, ..}, _) => MonsterType::Shambertin,
// (RawMapEnemy {id: 281, skin: 1, ..}, _) => MonsterType::Kondrieu,
(RawMapEnemy {id: 281, skin: 1, ..}, _) => MonsterType::Shambertin, // TODO: don't guess the skin
(RawMapEnemy {id: 281, skin: 2, ..}, _) => MonsterType::Kondrieu, // TODO: don't guess the skin
_ => return Err(MapEnemyError::UnknownEnemyId(enemy.id)) _ => return Err(MapEnemyError::UnknownEnemyId(enemy.id))
} }
}, },
@ -258,6 +300,7 @@ impl MapEnemy {
dropped_item: false, dropped_item: false,
gave_exp: false, gave_exp: false,
player_hit: [false; 4], player_hit: [false; 4],
shiny: false,
}) })
} }
@ -269,7 +312,56 @@ impl MapEnemy {
dropped_item: false, dropped_item: false,
gave_exp: false, gave_exp: false,
player_hit: [false; 4], player_hit: [false; 4],
shiny: false,
}
}
pub fn set_shiny(self) -> MapEnemy {
MapEnemy {
shiny: true,
..self
}
}
pub fn has_rare_appearance(self) -> bool {
matches!(self.monster,
MonsterType::RagRappy | MonsterType::Hildebear |
MonsterType::PoisonLily | MonsterType::PofuillySlime |
MonsterType::SandRappyCrater | MonsterType::ZuCrater | MonsterType::Dorphon |
MonsterType::SandRappyDesert | MonsterType::ZuDesert | MonsterType::MerissaA |
MonsterType::SaintMillion | MonsterType::Shambertin
)
}
/*
TODO: distinguish between a `random` rare monster and a `set/guaranteed` rare monster? (does any acceptable quest even have this?)
guaranteed rare monsters don't count towards the limit
*/
pub fn set_rare_appearance(self) -> MapEnemy {
match (self.monster, self.map_area.to_episode()) {
(MonsterType::RagRappy, Episode::One) => {MapEnemy {monster: MonsterType::AlRappy, shiny:true, ..self}},
(MonsterType::RagRappy, Episode::Two) => {MapEnemy {monster: MonsterType::EventRappy, shiny:true, ..self}},
(MonsterType::Hildebear, _) => {MapEnemy {monster: MonsterType::Hildeblue, shiny:true, ..self}},
(MonsterType::PoisonLily, _) => {MapEnemy {monster: MonsterType::NarLily, shiny:true, ..self}},
(MonsterType::PofuillySlime, _) => {MapEnemy {monster: MonsterType::PouillySlime, shiny:true, ..self}},
(MonsterType::SandRappyCrater, _) => {MapEnemy {monster: MonsterType::DelRappyCrater, shiny:true, ..self}},
(MonsterType::ZuCrater, _) => {MapEnemy {monster: MonsterType::PazuzuCrater, shiny:true, ..self}},
(MonsterType::Dorphon, _) => {MapEnemy {monster: MonsterType::DorphonEclair, shiny:true, ..self}},
(MonsterType::SandRappyDesert, _) => {MapEnemy {monster: MonsterType::DelRappyDesert, shiny:true, ..self}},
(MonsterType::ZuDesert, _) => {MapEnemy {monster: MonsterType::PazuzuDesert, shiny:true, ..self}},
(MonsterType::MerissaA, _) => {MapEnemy {monster: MonsterType::MerissaAA, shiny:true, ..self}},
(MonsterType::SaintMillion, _) => {MapEnemy {monster: MonsterType::Kondrieu, shiny:true, ..self}},
(MonsterType::Shambertin, _) => {MapEnemy {monster: MonsterType::Kondrieu, shiny:true, ..self}},
_ => {self},
}
}
// in theory this should only be called on monsters we know can have rare types
pub fn roll_appearance_for_mission(self, rare_monster_table: &RareMonsterAppearTable) -> MapEnemy {
if rare_monster_table.roll_appearance(&self.monster) {
return self.set_rare_appearance()
} }
self
} }
} }

83
src/ship/map/maps.rs

@ -30,24 +30,30 @@ fn objects_from_map_data(path: PathBuf, episode: &Episode, map_area: &MapArea) -
fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy) -> Vec<Option<MapEnemy>> { fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy) -> Vec<Option<MapEnemy>> {
let enemy = MapEnemy::from_raw(raw_enemy, episode, map_area); let enemy = MapEnemy::from_raw(raw_enemy, episode, map_area);
enemy enemy
.map_or(vec![None], |monster| { .map_or(vec![None], |monster| {
let mut monsters = vec![Some(monster)]; let mut monsters = vec![Some(monster)];
match monster.monster { match monster.monster {
MonsterType::Monest => { MonsterType::Monest => {
for _ in 0..30 { for _ in 0..30 {
monsters.push(Some(MapEnemy::new(MonsterType::Mothmant, monster.map_area))); monsters.push(Some(MapEnemy::new(MonsterType::Mothmant, monster.map_area)));
} }
}, },
MonsterType::PanArms => {
monsters.push(Some(MapEnemy::new(MonsterType::Hidoom, monster.map_area)));
monsters.push(Some(MapEnemy::new(MonsterType::Migium, monster.map_area)));
},
MonsterType::PofuillySlime => { MonsterType::PofuillySlime => {
for _ in 0..4 {
for _ in 0..5 {
monsters.push(Some(MapEnemy::new(MonsterType::PofuillySlime, monster.map_area))); monsters.push(Some(MapEnemy::new(MonsterType::PofuillySlime, monster.map_area)));
} }
}, },
MonsterType::PanArms => {
monsters.push(Some(MapEnemy::new(MonsterType::Hidoom, monster.map_area)));
monsters.push(Some(MapEnemy::new(MonsterType::Migium, monster.map_area)));
MonsterType::PouillySlime => {
for _ in 0..5 {
monsters.push(Some(MapEnemy::new(MonsterType::PofuillySlime, monster.map_area)));
}
}, },
MonsterType::SinowBeat => { MonsterType::SinowBeat => {
for _ in 0..4 { for _ in 0..4 {
@ -180,7 +186,7 @@ pub struct Maps {
} }
impl Maps { impl Maps {
pub fn new(room_mode: RoomMode) -> Maps {
pub fn new(room_mode: RoomMode, rare_monster_table: &enemy::RareMonsterAppearTable) -> Maps {
let map_variants = match (room_mode.episode(), room_mode.single_player()) { let map_variants = match (room_mode.episode(), room_mode.single_player()) {
(Episode::One, 0) => { (Episode::One, 0) => {
vec![MapVariant::new(MapArea::Pioneer2Ep1, MapVariantMode::Online), vec![MapVariant::new(MapArea::Pioneer2Ep1, MapVariantMode::Online),
@ -272,16 +278,19 @@ impl Maps {
_ => unreachable!() _ => unreachable!()
}; };
let maps = Maps {
enemy_data: map_variants.iter().fold(Vec::new(), |mut enemy_data, map_variant| {
enemy_data.append(&mut enemy_data_from_map_data(map_variant, &room_mode.episode()));
enemy_data
}),
object_data: map_variants.iter().map(|map_variant| {
objects_from_map_data(map_variant.obj_file().into(), &room_mode.episode(), &map_variant.map)
}).flatten().collect(),
map_variants,
let mut maps = Maps {
enemy_data: map_variants.iter()
.fold(Vec::new(), |mut enemy_data, map_variant| {
enemy_data.append(&mut enemy_data_from_map_data(map_variant, &room_mode.episode()));
enemy_data
}),
object_data: map_variants.iter()
.map(|map_variant| {
objects_from_map_data(map_variant.obj_file().into(), &room_mode.episode(), &map_variant.map)
}).flatten().collect(),
map_variants,
}; };
maps.roll_monster_appearance(rare_monster_table);
maps maps
} }
@ -305,9 +314,49 @@ impl Maps {
}) })
} }
pub fn set_quest_data(&mut self, enemies: Vec<Option<MapEnemy>>, objects: Vec<Option<MapObject>>) {
pub fn set_quest_data(&mut self, enemies: Vec<Option<MapEnemy>>, objects: Vec<Option<MapObject>>, rare_monster_appear_table: &RareMonsterAppearTable) {
self.enemy_data = enemies; self.enemy_data = enemies;
self.roll_monster_appearance(rare_monster_appear_table);
self.object_data = objects; self.object_data = objects;
} }
}
pub fn get_rare_monster_list(&self) -> Vec<u16> {
let mut rare_monsters = vec![0xFFFF; 16];
let shiny: Vec<(usize, &Option<MapEnemy>)> = self.enemy_data.iter()
.enumerate()
.filter(|(_,m)| {
if m.is_some() {
m.unwrap().shiny
} else {
false
}
})
.collect();
for monster in &shiny {
if let Some(j) = rare_monsters.iter().position(|&x| x == 0xFFFF) {
rare_monsters[j] = monster.0 as u16;
} else {
break
}
}
rare_monsters
}
pub fn roll_monster_appearance(&mut self, rare_monster_table: &RareMonsterAppearTable) {
self.enemy_data = self.enemy_data
.iter()
// .map(|&x| if x.is_some() && x.unwrap().has_rare_appearance() {
.map(|&x|
if let Some(monster) = x {
if monster.has_rare_appearance() {
Some(monster.roll_appearance_for_mission(rare_monster_table))
} else {
Some(monster)
}
} else {
x
}
)
.collect();
}
}

2
src/ship/map/mod.rs

@ -1,5 +1,5 @@
pub mod area; pub mod area;
mod enemy;
pub mod enemy;
mod object; mod object;
mod variant; mod variant;
mod maps; mod maps;

6
src/ship/packet/builder/room.rs

@ -6,6 +6,7 @@ use crate::ship::location::{ClientLocation, RoomId, AreaClient, ClientLocationEr
use crate::ship::room::RoomState; use crate::ship::room::RoomState;
use crate::ship::items::ItemManager; use crate::ship::items::ItemManager;
use crate::ship::packet::builder::{player_header, player_info}; use crate::ship::packet::builder::{player_header, player_info};
use std::convert::TryInto;
pub fn join_room(id: ClientId, pub fn join_room(id: ClientId,
clients: &Clients, clients: &Clients,
@ -71,3 +72,8 @@ pub fn add_to_room(_id: ClientId,
}) })
} }
pub fn build_rare_monster_list(rare_monster_vec: Vec<u16>) -> RareMonsterList {
RareMonsterList {
ids: rare_monster_vec.try_into().unwrap_or([0xFFFFu16; 16]),
}
}

4
src/ship/packet/handler/quest.rs

@ -68,7 +68,7 @@ pub fn quest_detail(id: ClientId, questdetailrequest: &QuestDetailRequest, quest
Ok(Box::new(vec![(id, SendShipPacket::QuestDetail(qd))].into_iter())) Ok(Box::new(vec![(id, SendShipPacket::QuestDetail(qd))].into_iter()))
} }
pub fn load_quest(id: ClientId, questmenuselect: &QuestMenuSelect, quests: &QuestList, clients: &mut Clients, client_location: &ClientLocation, rooms: &mut Rooms)
pub fn player_chose_quest(id: ClientId, questmenuselect: &QuestMenuSelect, quests: &QuestList, clients: &mut Clients, client_location: &ClientLocation, rooms: &mut Rooms)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> { -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
let (_, category_quests) = quests.iter() let (_, category_quests) = quests.iter()
.nth(questmenuselect.category as usize) .nth(questmenuselect.category as usize)
@ -83,7 +83,7 @@ pub fn load_quest(id: ClientId, questmenuselect: &QuestMenuSelect, quests: &Ques
let room = rooms.get_mut(room_id.0) let room = rooms.get_mut(room_id.0)
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?.as_mut() .ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?.as_mut()
.ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?; .ok_or_else(|| ShipError::InvalidRoom(room_id.0 as u32))?;
room.maps.set_quest_data(quest.enemies.clone(), quest.objects.clone());
room.maps.set_quest_data(quest.enemies.clone(), quest.objects.clone(), &room.rare_monster_table);
room.map_areas = quest.map_areas.clone(); room.map_areas = quest.map_areas.clone();
let bin = quest::quest_header(questmenuselect, &quest.bin_blob, "bin"); let bin = quest::quest_header(questmenuselect, &quest.bin_blob, "bin");

20
src/ship/packet/handler/room.rs

@ -149,13 +149,17 @@ pub fn done_bursting(id: ClientId,
rooms: &mut Rooms) rooms: &mut Rooms)
-> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> { -> Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send> {
let area = client_location.get_area(id).unwrap(); let area = client_location.get_area(id).unwrap();
let mut rare_monster_list: Option<Vec<u16>> = None;
if let RoomLobby::Room(room_id) = area { if let RoomLobby::Room(room_id) = area {
if let Some(room) = rooms.get_mut(room_id.0).unwrap().as_mut() { if let Some(room) = rooms.get_mut(room_id.0).unwrap().as_mut() {
room.bursting = false; room.bursting = false;
}
rare_monster_list = Some(room.maps.get_rare_monster_list());
};
} }
let area_client = client_location.get_local_client(id).unwrap(); // TODO: unwrap let area_client = client_location.get_local_client(id).unwrap(); // TODO: unwrap
Box::new(client_location.get_client_neighbors(id).unwrap().into_iter() // TODO: unwrap
let mut result: Box<dyn Iterator<Item=(ClientId, SendShipPacket)> + Send> = Box::new(
client_location.get_client_neighbors(id).unwrap().into_iter() // TODO: unwrap
.map(move |client| { .map(move |client| {
vec![ vec![
(client.client, SendShipPacket::Message(Message::new(GameMessage::BurstDone(BurstDone { (client.client, SendShipPacket::Message(Message::new(GameMessage::BurstDone(BurstDone {
@ -163,7 +167,17 @@ pub fn done_bursting(id: ClientId,
target: 0 target: 0
})))), })))),
] ]
}).flatten())
})
.flatten()
);
// TODO: check how often `done_bursting` is called. ie: make sure it's only used when joining a room and not each time a player warps in a pipe
if let Some(rare_list) = rare_monster_list {
let rare_monster_packet = SendShipPacket::RareMonsterList(builder::room::build_rare_monster_list(rare_list));
result = Box::new(result.chain(vec![(id, rare_monster_packet)])); // TODO: make sure we arent clobbering `result` here
}
result
} }
pub fn request_room_list(id: ClientId, pub fn request_room_list(id: ClientId,

10
src/ship/room.rs

@ -1,13 +1,15 @@
use std::collections::HashMap; use std::collections::HashMap;
use std::convert::{From, Into, TryFrom, TryInto}; use std::convert::{From, Into, TryFrom, TryInto};
use thiserror::Error;
use rand::Rng; use rand::Rng;
use crate::ship::map::Maps; use crate::ship::map::Maps;
use crate::ship::drops::DropTable; use crate::ship::drops::DropTable;
use crate::entity::character::SectionID; use crate::entity::character::SectionID;
use crate::ship::monster::{load_monster_stats_table, MonsterType, MonsterStats}; use crate::ship::monster::{load_monster_stats_table, MonsterType, MonsterStats};
use crate::ship::map::area::MapAreaLookup; use crate::ship::map::area::MapAreaLookup;
use thiserror::Error;
use crate::ship::map::enemy::RareMonsterAppearTable;
#[derive(Debug, Error)] #[derive(Debug, Error)]
#[error("")] #[error("")]
@ -168,6 +170,7 @@ pub struct RoomState {
pub bursting: bool, pub bursting: bool,
pub monster_stats: Box<HashMap<MonsterType, MonsterStats>>, pub monster_stats: Box<HashMap<MonsterType, MonsterStats>>,
pub map_areas: MapAreaLookup, pub map_areas: MapAreaLookup,
pub rare_monster_table: Box<RareMonsterAppearTable>,
// items on ground // items on ground
// enemy info // enemy info
} }
@ -232,13 +235,16 @@ impl RoomState {
} }
}; };
let rare_monster_table = RareMonsterAppearTable::new(room_mode.episode());
Ok(RoomState { Ok(RoomState {
monster_stats: Box::new(load_monster_stats_table(&room_mode).map_err(|_| RoomCreationError::CouldNotLoadMonsterStats(room_mode))?), monster_stats: Box::new(load_monster_stats_table(&room_mode).map_err(|_| RoomCreationError::CouldNotLoadMonsterStats(room_mode))?),
mode: room_mode, mode: room_mode,
random_seed: rand::thread_rng().gen(), random_seed: rand::thread_rng().gen(),
rare_monster_table: Box::new(rare_monster_table.clone()),
name: String::from_utf16_lossy(&create_room.name).trim_matches(char::from(0)).into(), name: String::from_utf16_lossy(&create_room.name).trim_matches(char::from(0)).into(),
password: create_room.password, password: create_room.password,
maps: Maps::new(room_mode),
maps: Maps::new(room_mode, &rare_monster_table), // TODO: rare_monster_table here feels janky. is there some way to call the the RoomState.rare_monster_table we already created?
section_id, section_id,
drop_table: Box::new(DropTable::new(room_mode.episode(), room_mode.difficulty(), section_id)), drop_table: Box::new(DropTable::new(room_mode.episode(), room_mode.difficulty(), section_id)),
bursting: false, bursting: false,

6
src/ship/ship.rs

@ -195,6 +195,7 @@ pub enum SendShipPacket {
DoneLoadingQuest(DoneLoadingQuest), DoneLoadingQuest(DoneLoadingQuest),
BankItemList(BankItemList), BankItemList(BankItemList),
RedirectClient(RedirectClient), RedirectClient(RedirectClient),
RareMonsterList(RareMonsterList),
AcknowledgeTrade(AcknowledgeTrade), AcknowledgeTrade(AcknowledgeTrade),
CancelTrade(CancelTrade), CancelTrade(CancelTrade),
TradeSuccessful(TradeSuccessful), TradeSuccessful(TradeSuccessful),
@ -235,6 +236,7 @@ impl SendServerPacket for SendShipPacket {
SendShipPacket::DoneLoadingQuest(pkt) => pkt.as_bytes(), SendShipPacket::DoneLoadingQuest(pkt) => pkt.as_bytes(),
SendShipPacket::BankItemList(pkt) => pkt.as_bytes(), SendShipPacket::BankItemList(pkt) => pkt.as_bytes(),
SendShipPacket::RedirectClient(pkt) => pkt.as_bytes(), SendShipPacket::RedirectClient(pkt) => pkt.as_bytes(),
SendShipPacket::RareMonsterList(pkt) => pkt.as_bytes(),
SendShipPacket::AcknowledgeTrade(pkt) => pkt.as_bytes(), SendShipPacket::AcknowledgeTrade(pkt) => pkt.as_bytes(),
SendShipPacket::CancelTrade(pkt) => pkt.as_bytes(), SendShipPacket::CancelTrade(pkt) => pkt.as_bytes(),
SendShipPacket::TradeSuccessful(pkt) => pkt.as_bytes(), SendShipPacket::TradeSuccessful(pkt) => pkt.as_bytes(),
@ -397,7 +399,6 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
ip: self.ip.unwrap_or_else(|| Ipv4Addr::new(127,0,0,1)), ip: self.ip.unwrap_or_else(|| Ipv4Addr::new(127,0,0,1)),
port: self.port.unwrap_or(SHIP_PORT), port: self.port.unwrap_or(SHIP_PORT),
shops: Box::new(ItemShops::default()), shops: Box::new(ItemShops::default()),
blocks: Blocks(blocks), blocks: Blocks(blocks),
auth_token: self.auth_token.unwrap_or_else(|| AuthToken("".into())), auth_token: self.auth_token.unwrap_or_else(|| AuthToken("".into())),
@ -408,7 +409,6 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
} }
} }
pub struct Block { pub struct Block {
client_location: Box<ClientLocation>, client_location: Box<ClientLocation>,
pub rooms: Box<Rooms>, pub rooms: Box<Rooms>,
@ -623,7 +623,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
}, },
RecvShipPacket::QuestMenuSelect(questmenuselect) => { RecvShipPacket::QuestMenuSelect(questmenuselect) => {
let block = self.blocks.with_client(id, &self.clients)?; let block = self.blocks.with_client(id, &self.clients)?;
handler::quest::load_quest(id, questmenuselect, &self.quests, &mut self.clients, &block.client_location, &mut block.rooms)?
handler::quest::player_chose_quest(id, questmenuselect, &self.quests, &mut self.clients, &block.client_location, &mut block.rooms)?
}, },
RecvShipPacket::MenuDetail(_menudetail) => { RecvShipPacket::MenuDetail(_menudetail) => {
//unreachable!(); //unreachable!();

20
tests/test_rooms.rs

@ -95,3 +95,23 @@ async fn test_item_ids_reset_when_rejoining_rooms() {
_ => panic!(), _ => panic!(),
} }
} }
#[async_std::test]
async fn test_load_rare_monster_default_appear_rates() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
// assume episode 1
let room = ship.blocks.0[0].rooms[0].as_ref().unwrap();
println!("rare monster table: {:?}", room.rare_monster_table);
let rates = &*room.rare_monster_table;
for (_monster, rate) in rates.clone().appear_rate {
assert_eq!(rate, 0.001953125f32); // 1/512 = 0.001953125
}
}
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