make elseware a library with a separate main
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parent
cde9b8ebb6
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13
Cargo.toml
13
Cargo.toml
@ -4,19 +4,6 @@ version = "0.1.0"
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authors = ["Jake Probst <jake.probst@gmail.com>"]
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edition = "2018"
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[[bin]]
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name = "everything"
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path = "src/main.rs"
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#[[bin]]
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#name = "patch"
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#path = "src/patch_main.rs"
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#[[bin]]
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#name = "login"
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#path = "src/login_main.rs"
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[dependencies]
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libpso = { git = "http://git.sharnoth.com/jake/libpso" }
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async-std = { version = "1.5.0", features = ["unstable"] }
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@ -1,30 +1,16 @@
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#![allow(incomplete_features)]
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#![feature(const_generics)]
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#![feature(maybe_uninit_extra)]
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#![feature(const_in_array_repeat_expressions)]
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#![feature(drain_filter)]
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mod common;
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mod entity;
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mod patch;
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mod login;
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mod ship;
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use std::time::SystemTime;
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use log::{info};
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use patch::patch::{PatchServerState, generate_patch_tree, load_config, load_motd};
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use login::login::LoginServerState;
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use login::character::CharacterServerState;
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use ship::ship::ShipServerState;
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use entity::account::{NewUserAccountEntity, NewUserSettingsEntity};
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use entity::gateway::{EntityGateway, InMemoryGateway};
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use entity::character::NewCharacterEntity;
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use entity::item::{NewItemEntity, ItemDetail, ItemLocation};
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use elseware::patch::patch::{PatchServerState, generate_patch_tree, load_config, load_motd};
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use elseware::login::login::LoginServerState;
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use elseware::login::character::CharacterServerState;
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use elseware::ship::ship::ShipServerState;
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use elseware::entity::account::{NewUserAccountEntity, NewUserSettingsEntity};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway};
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use elseware::entity::character::NewCharacterEntity;
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use elseware::entity::item::{NewItemEntity, ItemDetail, ItemLocation};
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use crate::entity::item;
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use elseware::entity::item;
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fn setup_logger() {
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let colors = fern::colors::ColoredLevelConfig::new()
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@ -48,7 +34,7 @@ fn setup_logger() {
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.chain(std::io::stdout());
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let fileout = fern::Dispatch::new()
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.level(log::LevelFilter::Trace)
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.chain(fern::log_file(format!("elseware-{}.log", chrono::Local::now().format("%Y-%m-%d_%H:%M:%S"))).unwrap());
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.chain(fern::log_file(format!("log/elseware-{}.log", chrono::Local::now().format("%Y-%m-%d_%H-%M-%S"))).unwrap());
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fern::Dispatch::new()
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.chain(stdio)
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.chain(fileout)
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@ -86,11 +72,11 @@ fn main() {
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NewItemEntity {
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item: ItemDetail::Weapon(
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Handgun,
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weapon: item::weapon::WeaponType::Raygun,
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grind: 5,
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special: Some(item::weapon::WeaponSpecial::Hell),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
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None,
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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None,],
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tekked: true,
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}
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@ -111,7 +97,7 @@ fn main() {
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let (patch_file_tree, patch_file_lookup) = generate_patch_tree(patch_config.path.as_str());
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let patch_state = PatchServerState::new(patch_file_tree, patch_file_lookup, patch_motd);
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crate::common::mainloop::mainloop_async(patch_state, patch_config.port).await;
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elseware::common::mainloop::mainloop_async(patch_state, patch_config.port).await;
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});
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let thread_entity_gateway = entity_gateway.clone();
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@ -119,7 +105,7 @@ fn main() {
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info!("[auth] starting server");
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let auth_state = LoginServerState::new(thread_entity_gateway);
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common::mainloop::mainloop_async(auth_state, login::login::LOGIN_PORT).await;
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elseware::common::mainloop::mainloop_async(auth_state, elseware::login::login::LOGIN_PORT).await;
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});
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let thread_entity_gateway = entity_gateway.clone();
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@ -127,14 +113,14 @@ fn main() {
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info!("[character] starting server");
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let char_state = CharacterServerState::new(thread_entity_gateway);
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common::mainloop::mainloop_async(char_state, login::character::CHARACTER_PORT).await;
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elseware::common::mainloop::mainloop_async(char_state, elseware::login::character::CHARACTER_PORT).await;
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});
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let thread_entity_gateway = entity_gateway.clone();
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let ship = async_std::task::spawn(async {
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info!("[ship] starting server");
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let ship_state = ShipServerState::new(thread_entity_gateway);
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common::mainloop::mainloop_async(ship_state, ship::ship::SHIP_PORT).await;
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elseware::common::mainloop::mainloop_async(ship_state, elseware::ship::ship::SHIP_PORT).await;
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});
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futures::join!(patch, auth, character, ship);
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