lint src/ship/shop/armor.rs
	
		
			
	
		
	
	
		
	
		
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				| @ -303,7 +303,7 @@ impl ItemShops { | ||||
|         ItemShops { | ||||
|             weapon_shop: weapon_shop, | ||||
|             tool_shop: ToolShop::new(), | ||||
|             armor_shop: ArmorShop::new(), | ||||
|             armor_shop: ArmorShop::default(), | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| @ -19,7 +19,7 @@ pub enum ArmorShopItem { | ||||
|     Unit(UnitType), | ||||
| } | ||||
| 
 | ||||
| const ARMOR_MULTIPLIER: f32 = 0.799999952; | ||||
| const ARMOR_MULTIPLIER: f32 = 0.799_999_95; | ||||
| const SHIELD_MULTIPLIER: f32 = 1.5; | ||||
| const UNIT_MULTIPLIER: f32 = 1000.0; | ||||
| 
 | ||||
| @ -27,7 +27,7 @@ impl ShopItem for ArmorShopItem { | ||||
|     fn price(&self) -> usize { | ||||
|         match self { | ||||
|             ArmorShopItem::Frame(frame, slot) => { | ||||
|                 ARMOR_STATS.get(&frame) | ||||
|                 ARMOR_STATS.get(frame) | ||||
|                     .map(|frame_stats| { | ||||
|                         let mut price = (frame_stats.dfp + frame_stats.evp) as f32; | ||||
|                         price *= price; | ||||
| @ -39,7 +39,7 @@ impl ShopItem for ArmorShopItem { | ||||
|                     .unwrap_or(0xFFFF) | ||||
|             }, | ||||
|             ArmorShopItem::Barrier(barrier) => { | ||||
|                 SHIELD_STATS.get(&barrier) | ||||
|                 SHIELD_STATS.get(barrier) | ||||
|                     .map(|barrier_stats| { | ||||
|                         let mut price = (barrier_stats.dfp + barrier_stats.evp) as f32; | ||||
|                         price *= price; | ||||
| @ -50,7 +50,7 @@ impl ShopItem for ArmorShopItem { | ||||
|                     .unwrap_or(0xFFFF) | ||||
|             }, | ||||
|             ArmorShopItem::Unit(unit) => { | ||||
|                 UNIT_STATS.get(&unit) | ||||
|                 UNIT_STATS.get(unit) | ||||
|                     .map(|unit_stats| { | ||||
|                         (unit_stats.stars as f32 * UNIT_MULTIPLIER) as usize | ||||
|                     }) | ||||
| @ -236,8 +236,8 @@ pub struct ArmorShop<R: Rng + SeedableRng> { | ||||
|     rng: R, | ||||
| } | ||||
| 
 | ||||
| impl<R: Rng + SeedableRng> ArmorShop<R> { | ||||
|     pub fn new() -> ArmorShop<R> { | ||||
| impl<R: Rng + SeedableRng> Default for ArmorShop<R> { | ||||
|     fn default() -> ArmorShop<R> { | ||||
|         ArmorShop { | ||||
|             frame: load_frame_table(), | ||||
|             barrier: load_barrier_table(), | ||||
| @ -245,7 +245,9 @@ impl<R: Rng + SeedableRng> ArmorShop<R> { | ||||
|             rng: R::from_entropy(), | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| impl<R: Rng + SeedableRng> ArmorShop<R> { | ||||
|     fn generate_frame_list(&mut self, character_level: usize) -> Vec<ArmorShopItem> { | ||||
|         let tier = self.frame.frame.iter() | ||||
|             .filter(|t| t.level <= character_level) | ||||
| @ -297,7 +299,7 @@ impl<R: Rng + SeedableRng> ArmorShop<R> { | ||||
|                     }) | ||||
|                     .collect() | ||||
|             }) | ||||
|             .unwrap_or(Vec::new()) | ||||
|             .unwrap_or_else(Vec::new) | ||||
|     } | ||||
| 
 | ||||
|     pub fn generate_armor_list(&mut self, character_level: usize) -> Vec<ArmorShopItem> { | ||||
| @ -316,12 +318,12 @@ mod test { | ||||
| 
 | ||||
|     #[test] | ||||
|     fn test_loading_tool_shop() { | ||||
|         ArmorShop::<rand_chacha::ChaCha20Rng>::new(); | ||||
|         ArmorShop::<rand_chacha::ChaCha20Rng>::default(); | ||||
|     } | ||||
| 
 | ||||
|     #[test] | ||||
|     fn test_generating_some_armor() { | ||||
|         let mut fs = ArmorShop::<rand_chacha::ChaCha20Rng>::new(); | ||||
|         let mut fs = ArmorShop::<rand_chacha::ChaCha20Rng>::default(); | ||||
|         for i in 0..200 { | ||||
|             fs.generate_armor_list(i); | ||||
|         } | ||||
|  | ||||
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