jake
4 years ago
48 changed files with 5433 additions and 0 deletions
-
30data/shops/alt_grind.toml
-
99data/shops/attribute1.toml
-
99data/shops/attribute2.toml
-
30data/shops/grind.toml
-
107data/shops/hard/bluefull/weapon.toml
-
111data/shops/hard/greenill/weapon.toml
-
103data/shops/hard/oran/weapon.toml
-
103data/shops/hard/pinkal/weapon.toml
-
111data/shops/hard/purplenum/weapon.toml
-
107data/shops/hard/redria/weapon.toml
-
103data/shops/hard/skyly/weapon.toml
-
103data/shops/hard/viridia/weapon.toml
-
107data/shops/hard/whitill/weapon.toml
-
111data/shops/hard/yellowboze/weapon.toml
-
115data/shops/normal/bluefull/weapon.toml
-
111data/shops/normal/greenill/weapon.toml
-
115data/shops/normal/oran/weapon.toml
-
107data/shops/normal/pinkal/weapon.toml
-
115data/shops/normal/purplenum/weapon.toml
-
107data/shops/normal/redria/weapon.toml
-
99data/shops/normal/skyly/weapon.toml
-
103data/shops/normal/viridia/weapon.toml
-
103data/shops/normal/whitill/weapon.toml
-
111data/shops/normal/yellowboze/weapon.toml
-
120data/shops/special.toml
-
149data/shops/ultimate/bluefull/weapon.toml
-
157data/shops/ultimate/greenill/weapon.toml
-
145data/shops/ultimate/oran/weapon.toml
-
129data/shops/ultimate/pinkal/weapon.toml
-
157data/shops/ultimate/purplenum/weapon.toml
-
153data/shops/ultimate/redria/weapon.toml
-
125data/shops/ultimate/skyly/weapon.toml
-
141data/shops/ultimate/viridia/weapon.toml
-
157data/shops/ultimate/whitill/weapon.toml
-
129data/shops/ultimate/yellowboze/weapon.toml
-
111data/shops/veryhard/bluefull/weapon.toml
-
111data/shops/veryhard/greenill/weapon.toml
-
107data/shops/veryhard/oran/weapon.toml
-
99data/shops/veryhard/pinkal/weapon.toml
-
111data/shops/veryhard/purplenum/weapon.toml
-
107data/shops/veryhard/redria/weapon.toml
-
95data/shops/veryhard/skyly/weapon.toml
-
103data/shops/veryhard/viridia/weapon.toml
-
111data/shops/veryhard/whitill/weapon.toml
-
99data/shops/veryhard/yellowboze/weapon.toml
-
1src/ship/mod.rs
-
1src/ship/shops/mod.rs
-
405src/ship/shops/weapon.rs
@ -0,0 +1,30 @@ |
|||
[[grind]] |
|||
level = 0 |
|||
min = 0 |
|||
max = 1 |
|||
|
|||
[[grind]] |
|||
level = 3 |
|||
min = 0 |
|||
max = 3 |
|||
|
|||
[[grind]] |
|||
level = 10 |
|||
min = 1 |
|||
max = 5 |
|||
|
|||
[[grind]] |
|||
level = 25 |
|||
min = 2 |
|||
max = 8 |
|||
|
|||
[[grind]] |
|||
level = 40 |
|||
min = 3 |
|||
max = 11 |
|||
|
|||
[[grind]] |
|||
level = 55 |
|||
min = 3 |
|||
max = 16 |
|||
|
@ -0,0 +1,99 @@ |
|||
[[attributes]] |
|||
level = 0 |
|||
percent_min = 5 |
|||
percent_max = 25 |
|||
none = 60 |
|||
native = 20 |
|||
abeast = 20 |
|||
machine = 0 |
|||
dark = 0 |
|||
hit = 0 |
|||
|
|||
[[attributes]] |
|||
level = 3 |
|||
percent_min = 5 |
|||
percent_max = 25 |
|||
none = 50 |
|||
native = 15 |
|||
abeast = 20 |
|||
machine = 15 |
|||
dark = 0 |
|||
hit = 0 |
|||
|
|||
[[attributes]] |
|||
level = 10 |
|||
percent_min = 5 |
|||
percent_max = 30 |
|||
none = 30 |
|||
native = 10 |
|||
abeast = 15 |
|||
machine = 25 |
|||
dark = 20 |
|||
hit = 0 |
|||
|
|||
[[attributes]] |
|||
level = 17 |
|||
percent_min = 5 |
|||
percent_max = 30 |
|||
none = 10 |
|||
native = 25 |
|||
abeast = 15 |
|||
machine = 20 |
|||
dark = 30 |
|||
hit = 0 |
|||
|
|||
[[attributes]] |
|||
level = 25 |
|||
percent_min = 5 |
|||
percent_max = 35 |
|||
none = 10 |
|||
native = 25 |
|||
abeast = 25 |
|||
machine = 20 |
|||
dark = 20 |
|||
hit = 0 |
|||
|
|||
[[attributes]] |
|||
level = 35 |
|||
percent_min = 5 |
|||
percent_max = 35 |
|||
none = 10 |
|||
native = 20 |
|||
abeast = 20 |
|||
machine = 30 |
|||
dark = 20 |
|||
hit = 0 |
|||
|
|||
[[attributes]] |
|||
level = 45 |
|||
percent_min = 5 |
|||
percent_max = 35 |
|||
none = 10 |
|||
native = 25 |
|||
abeast = 20 |
|||
machine = 20 |
|||
dark = 25 |
|||
hit = 0 |
|||
|
|||
[[attributes]] |
|||
level = 60 |
|||
percent_min = 5 |
|||
percent_max = 40 |
|||
none = 10 |
|||
native = 20 |
|||
abeast = 20 |
|||
machine = 20 |
|||
dark = 25 |
|||
hit = 5 |
|||
|
|||
[[attributes]] |
|||
level = 75 |
|||
percent_min = 5 |
|||
percent_max = 50 |
|||
none = 10 |
|||
native = 20 |
|||
abeast = 20 |
|||
machine = 20 |
|||
dark = 20 |
|||
hit = 10 |
|||
|
@ -0,0 +1,99 @@ |
|||
[[attributes]] |
|||
level = 0 |
|||
percent_min = 5 |
|||
percent_max = 20 |
|||
none = 100 |
|||
native = 0 |
|||
abeast = 0 |
|||
machine = 0 |
|||
dark = 0 |
|||
hit = 0 |
|||
|
|||
[[attributes]] |
|||
level = 5 |
|||
percent_min = 5 |
|||
percent_max = 25 |
|||
none = 100 |
|||
native = 0 |
|||
abeast = 0 |
|||
machine = 0 |
|||
dark = 0 |
|||
hit = 0 |
|||
|
|||
[[attributes]] |
|||
level = 10 |
|||
percent_min = 5 |
|||
percent_max = 25 |
|||
none = 65 |
|||
native = 5 |
|||
abeast = 10 |
|||
machine = 10 |
|||
dark = 10 |
|||
hit = 0 |
|||
|
|||
[[attributes]] |
|||
level = 17 |
|||
percent_min = 5 |
|||
percent_max = 25 |
|||
none = 45 |
|||
native = 10 |
|||
abeast = 10 |
|||
machine = 15 |
|||
dark = 20 |
|||
hit = 0 |
|||
|
|||
[[attributes]] |
|||
level = 25 |
|||
percent_min = 5 |
|||
percent_max = 30 |
|||
none = 30 |
|||
native = 25 |
|||
abeast = 20 |
|||
machine = 10 |
|||
dark = 10 |
|||
hit = 5 |
|||
|
|||
[[attributes]] |
|||
level = 35 |
|||
percent_min = 5 |
|||
percent_max = 30 |
|||
none = 15 |
|||
native = 15 |
|||
abeast = 20 |
|||
machine = 25 |
|||
dark = 20 |
|||
hit = 5 |
|||
|
|||
[[attributes]] |
|||
level = 45 |
|||
percent_min = 5 |
|||
percent_max = 35 |
|||
none = 15 |
|||
native = 15 |
|||
abeast = 20 |
|||
machine = 25 |
|||
dark = 15 |
|||
hit = 10 |
|||
|
|||
[[attributes]] |
|||
level = 60 |
|||
percent_min = 5 |
|||
percent_max = 35 |
|||
none = 10 |
|||
native = 15 |
|||
abeast = 20 |
|||
machine = 20 |
|||
dark = 20 |
|||
hit = 15 |
|||
|
|||
[[attributes]] |
|||
level = 75 |
|||
percent_min = 5 |
|||
percent_max = 50 |
|||
none = 10 |
|||
native = 20 |
|||
abeast = 15 |
|||
machine = 15 |
|||
dark = 20 |
|||
hit = 20 |
|||
|
@ -0,0 +1,30 @@ |
|||
[[grind]] |
|||
level = 0 |
|||
min = 0 |
|||
max = 2 |
|||
|
|||
[[grind]] |
|||
level = 3 |
|||
min = 0 |
|||
max = 3 |
|||
|
|||
[[grind]] |
|||
level = 10 |
|||
min = 0 |
|||
max = 4 |
|||
|
|||
[[grind]] |
|||
level = 25 |
|||
min = 0 |
|||
max = 6 |
|||
|
|||
[[grind]] |
|||
level = 40 |
|||
min = 0 |
|||
max = 8 |
|||
|
|||
[[grind]] |
|||
level = 55 |
|||
min = 0 |
|||
max = 10 |
|||
|
@ -0,0 +1,107 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Assault" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 6 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Halbert" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 3 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 9 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spinner" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Halbert" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 7 |
|||
|
|||
|
@ -0,0 +1,111 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 6 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Assault" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 5 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 9 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 11 |
|||
|
|||
|
@ -0,0 +1,103 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 25 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 16 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pallasch" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 5 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 11 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 11 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pallasch" |
|||
probability = 10 |
|||
|
|||
|
@ -0,0 +1,103 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 30 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 5 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 6 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 4 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pallasch" |
|||
probability = 9 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Breaker" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spinner" |
|||
probability = 7 |
|||
|
|||
|
@ -0,0 +1,111 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 25 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 4 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 11 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 11 |
|||
|
|||
|
@ -0,0 +1,107 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 25 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 6 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Assault" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 5 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 6 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Assault" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 5 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Halbert" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 9 |
|||
|
|||
|
@ -0,0 +1,103 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gigush" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 3 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pallasch" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Breaker" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 3 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 11 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pallasch" |
|||
probability = 10 |
|||
|
|||
|
@ -0,0 +1,103 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 4 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 6 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gigush" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 5 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pallasch" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Breaker" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Halbert" |
|||
probability = 9 |
|||
|
|||
|
@ -0,0 +1,107 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 3 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gigush" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 5 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 6 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 3 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 10 |
|||
|
|||
|
@ -0,0 +1,111 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 12 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spinner" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Halbert" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 3 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Breaker" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spinner" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Halbert" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 10 |
|||
|
|||
|
@ -0,0 +1,115 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Assault" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Assault" |
|||
probability = 7 |
|||
|
|||
|
@ -0,0 +1,111 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 8 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Assault" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Assault" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
|
@ -0,0 +1,115 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 25 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gigush" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gigush" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
|
@ -0,0 +1,107 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 30 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gigush" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gigush" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
|
@ -0,0 +1,115 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 25 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 10 |
|||
|
|||
|
@ -0,0 +1,107 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 25 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 8 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
|
@ -0,0 +1,99 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 12 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 12 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 12 |
|||
|
|||
|
@ -0,0 +1,103 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 8 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gigush" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 12 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gigush" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 12 |
|||
|
|||
|
@ -0,0 +1,103 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 3 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 3 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gigush" |
|||
probability = 3 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gigush" |
|||
probability = 3 |
|||
|
|||
|
@ -0,0 +1,111 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 13 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 16 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Assault" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Assault" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 7 |
|||
|
|||
|
@ -0,0 +1,120 @@ |
|||
[[specials]] |
|||
level = 0 |
|||
[[specials.special]] |
|||
tier = 0 |
|||
probability = 85 |
|||
|
|||
[[specials.special]] |
|||
tier = 1 |
|||
probability = 15 |
|||
|
|||
[[specials.special]] |
|||
tier = 2 |
|||
probability = 0 |
|||
|
|||
|
|||
[[specials]] |
|||
level = 10 |
|||
[[specials.special]] |
|||
tier = 0 |
|||
probability = 70 |
|||
|
|||
[[specials.special]] |
|||
tier = 1 |
|||
probability = 30 |
|||
|
|||
[[specials.special]] |
|||
tier = 2 |
|||
probability = 0 |
|||
|
|||
|
|||
[[specials]] |
|||
level = 17 |
|||
[[specials.special]] |
|||
tier = 0 |
|||
probability = 50 |
|||
|
|||
[[specials.special]] |
|||
tier = 1 |
|||
probability = 50 |
|||
|
|||
[[specials.special]] |
|||
tier = 2 |
|||
probability = 0 |
|||
|
|||
|
|||
[[specials]] |
|||
level = 25 |
|||
[[specials.special]] |
|||
tier = 0 |
|||
probability = 20 |
|||
|
|||
[[specials.special]] |
|||
tier = 1 |
|||
probability = 80 |
|||
|
|||
[[specials.special]] |
|||
tier = 2 |
|||
probability = 0 |
|||
|
|||
|
|||
[[specials]] |
|||
level = 35 |
|||
[[specials.special]] |
|||
tier = 0 |
|||
probability = 20 |
|||
|
|||
[[specials.special]] |
|||
tier = 1 |
|||
probability = 60 |
|||
|
|||
[[specials.special]] |
|||
tier = 2 |
|||
probability = 20 |
|||
|
|||
|
|||
[[specials]] |
|||
level = 45 |
|||
[[specials.special]] |
|||
tier = 0 |
|||
probability = 20 |
|||
|
|||
[[specials.special]] |
|||
tier = 1 |
|||
probability = 40 |
|||
|
|||
[[specials.special]] |
|||
tier = 2 |
|||
probability = 40 |
|||
|
|||
|
|||
[[specials]] |
|||
level = 60 |
|||
[[specials.special]] |
|||
tier = 0 |
|||
probability = 10 |
|||
|
|||
[[specials.special]] |
|||
tier = 1 |
|||
probability = 30 |
|||
|
|||
[[specials.special]] |
|||
tier = 2 |
|||
probability = 60 |
|||
|
|||
|
|||
[[specials]] |
|||
level = 75 |
|||
[[specials.special]] |
|||
tier = 0 |
|||
probability = 10 |
|||
|
|||
[[specials.special]] |
|||
tier = 1 |
|||
probability = 10 |
|||
|
|||
[[specials.special]] |
|||
tier = 2 |
|||
probability = 80 |
|||
|
|||
|
@ -0,0 +1,149 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Assault" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 5 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 9 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spinner" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Halbert" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Edge" |
|||
probability = 11 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cutter" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Glaive" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Railgun" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 99 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Edge" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sawcer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Berdys" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Railgun" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 150 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Ripper" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Diska" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gungnir" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Raygun" |
|||
probability = 10 |
|||
|
|||
|
@ -0,0 +1,157 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Railgun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cannon" |
|||
probability = 17 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 99 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Railgun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Launcher" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gatling" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Beam" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Club" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 150 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Raygun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Arms" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Vulcan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Laser" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Club" |
|||
probability = 10 |
|||
|
|||
|
@ -0,0 +1,145 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 25 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 16 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Assault" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 8 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 9 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 11 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 99 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Beam" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Club" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Baton" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pillar" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 150 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Laser" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Club" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Scepter" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Striker" |
|||
probability = 7 |
|||
|
|||
|
@ -0,0 +1,129 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 30 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 9 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Breaker" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spinner" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pallasch" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Breaker" |
|||
probability = 17 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 99 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pillar" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gladius" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Claymore" |
|||
probability = 18 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 150 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Striker" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gladius" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Calibur" |
|||
probability = 18 |
|||
|
|||
|
@ -0,0 +1,157 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 25 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 6 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 4 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 8 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cannon" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 17 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 99 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Launcher" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gatling" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Beam" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Club" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Baton" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 150 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Arms" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Vulcan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Laser" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Club" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Scepter" |
|||
probability = 7 |
|||
|
|||
|
@ -0,0 +1,153 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 25 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 6 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 5 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Halbert" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 9 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Edge" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cutter" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Glaive" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Railgun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cannon" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 99 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Edge" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sawcer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Berdys" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Railgun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Launcher" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 150 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Ripper" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Diska" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gungnir" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Raygun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Arms" |
|||
probability = 7 |
|||
|
|||
|
@ -0,0 +1,125 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gigush" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 3 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 9 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pallasch" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 99 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Baton" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pillar" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gladius" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 150 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Scepter" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Striker" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gladius" |
|||
probability = 10 |
|||
|
|||
|
@ -0,0 +1,141 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 4 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 9 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Breaker" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Halbert" |
|||
probability = 9 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pallasch" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Breaker" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Edge" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Glaive" |
|||
probability = 11 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 99 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gladius" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Claymore" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Edge" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Berdys" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 150 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gladius" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Calibur" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Ripper" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gungnir" |
|||
probability = 10 |
|||
|
|||
|
@ -0,0 +1,157 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 3 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cutter" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Glaive" |
|||
probability = 17 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Railgun" |
|||
probability = 11 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cannon" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 99 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sawcer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Berdys" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Railgun" |
|||
probability = 11 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Launcher" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gatling" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 150 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Diska" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gungnir" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Raygun" |
|||
probability = 11 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Arms" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Vulcan" |
|||
probability = 7 |
|||
|
|||
|
@ -0,0 +1,129 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 12 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 4 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Breaker" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spinner" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Halbert" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pallasch" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Breaker" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Edge" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 99 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gladius" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Claymore" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Edge" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 150 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gladius" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Calibur" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Ripper" |
|||
probability = 7 |
|||
|
|||
|
@ -0,0 +1,111 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Assault" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 5 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 9 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spinner" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Halbert" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Edge" |
|||
probability = 11 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cutter" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Glaive" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Railgun" |
|||
probability = 10 |
|||
|
|||
|
@ -0,0 +1,111 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Railgun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cannon" |
|||
probability = 17 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 10 |
|||
|
|||
|
@ -0,0 +1,107 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 25 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 16 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Assault" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 8 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 9 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 11 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 7 |
|||
|
|||
|
@ -0,0 +1,99 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 30 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 9 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Breaker" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spinner" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pallasch" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Breaker" |
|||
probability = 17 |
|||
|
|||
|
@ -0,0 +1,111 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 25 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 6 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 4 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 8 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cannon" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 17 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 7 |
|||
|
|||
|
@ -0,0 +1,107 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 25 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 6 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 5 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Halbert" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 9 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Edge" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cutter" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Glaive" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Railgun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cannon" |
|||
probability = 7 |
|||
|
|||
|
@ -0,0 +1,95 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 16 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Gigush" |
|||
probability = 3 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 3 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 9 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Staff" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pole" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pallasch" |
|||
probability = 10 |
|||
|
|||
|
@ -0,0 +1,103 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 4 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Buster" |
|||
probability = 9 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Breaker" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Halbert" |
|||
probability = 9 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pallasch" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Breaker" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Edge" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Glaive" |
|||
probability = 11 |
|||
|
|||
|
@ -0,0 +1,111 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 25 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 15 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sniper" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Brand" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Sword" |
|||
probability = 3 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Slicer" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Partisan" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 12 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Wand" |
|||
probability = 7 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spread" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blaster" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mace" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cutter" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Glaive" |
|||
probability = 17 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Railgun" |
|||
probability = 11 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cannon" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Repeater" |
|||
probability = 7 |
|||
|
|||
|
@ -0,0 +1,99 @@ |
|||
[[weapon_tier]] |
|||
level = 0 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Saber" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Dagger" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Handgun" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rifle" |
|||
probability = 20 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Cane" |
|||
probability = 20 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 10 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Mechgun" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Stick" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 12 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 25 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Knife" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Autogun" |
|||
probability = 5 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Rod" |
|||
probability = 4 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Shot" |
|||
probability = 4 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 42 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Breaker" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Blade" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Spinner" |
|||
probability = 8 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Halbert" |
|||
probability = 18 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Lockgun" |
|||
probability = 10 |
|||
|
|||
|
|||
[[weapon_tier]] |
|||
level = 60 |
|||
[[weapon_tier.weapons]] |
|||
weapon = "Pallasch" |
|||
probability = 10 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Breaker" |
|||
probability = 7 |
|||
|
|||
[[weapon_tier.weapons]] |
|||
weapon = "Edge" |
|||
probability = 7 |
|||
|
|||
|
@ -0,0 +1 @@ |
|||
pub mod weapon;
|
@ -0,0 +1,405 @@ |
|||
|
|||
use std::collections::HashMap;
|
|||
use std::fs::File;
|
|||
use std::io::Read;
|
|||
use std::path::PathBuf;
|
|||
use serde::Deserialize;
|
|||
use rand::{Rng, SeedableRng};
|
|||
use rand::distributions::{WeightedIndex, Distribution};
|
|||
use rand::seq::{SliceRandom, IteratorRandom};
|
|||
use crate::entity::character::SectionID;
|
|||
use crate::ship::room::Difficulty;
|
|||
use crate::entity::item::weapon::{WeaponType, WeaponSpecial, Attribute, WeaponAttribute};
|
|||
|
|||
|
|||
const TIER1_SPECIAL: [WeaponSpecial; 8] = [WeaponSpecial::Draw, WeaponSpecial::Heart, WeaponSpecial::Ice, WeaponSpecial::Bind,
|
|||
WeaponSpecial::Heat, WeaponSpecial::Shock, WeaponSpecial::Dim, WeaponSpecial::Panic];
|
|||
|
|||
const TIER2_SPECIAL: [WeaponSpecial; 10] = [WeaponSpecial::Drain, WeaponSpecial::Mind, WeaponSpecial::Masters, WeaponSpecial::Charge, WeaponSpecial::Frost,
|
|||
WeaponSpecial::Hold, WeaponSpecial::Fire, WeaponSpecial::Thunder, WeaponSpecial::Shadow, WeaponSpecial::Riot];
|
|||
|
|||
#[derive(Debug)]
|
|||
pub struct ShopWeapon {
|
|||
weapon: WeaponType,
|
|||
special: Option<WeaponSpecial>,
|
|||
grind: usize,
|
|||
attributes: [Option<WeaponAttribute>; 2],
|
|||
}
|
|||
|
|||
|
|||
#[derive(Debug, Deserialize)]
|
|||
struct WeaponTableTierEntry {
|
|||
weapon: WeaponType,
|
|||
probability: usize,
|
|||
}
|
|||
|
|||
#[derive(Debug, Deserialize)]
|
|||
struct WeaponTableTier {
|
|||
level: usize,
|
|||
weapons: Vec<WeaponTableTierEntry>,
|
|||
}
|
|||
|
|||
#[derive(Debug)]
|
|||
struct WeaponTable(Vec<WeaponTableTier>);
|
|||
|
|||
#[derive(Debug, Deserialize)]
|
|||
struct GrindTier {
|
|||
level: usize,
|
|||
min: usize,
|
|||
max: usize,
|
|||
}
|
|||
|
|||
#[derive(Debug)]
|
|||
struct GrindTable(Vec<GrindTier>);
|
|||
|
|||
#[derive(Debug, Deserialize)]
|
|||
struct AttributeTier {
|
|||
level: usize,
|
|||
percent_min: isize,
|
|||
percent_max: isize,
|
|||
none: usize,
|
|||
native: usize,
|
|||
abeast: usize,
|
|||
machine: usize,
|
|||
dark: usize,
|
|||
hit: usize,
|
|||
}
|
|||
|
|||
#[derive(Debug)]
|
|||
struct AttributeTable(Vec<AttributeTier>);
|
|||
|
|||
#[derive(Debug, Deserialize)]
|
|||
struct SpecialTierEntry {
|
|||
tier: usize,
|
|||
probability: usize,
|
|||
}
|
|||
|
|||
#[derive(Debug, Deserialize)]
|
|||
struct SpecialTier {
|
|||
level: usize,
|
|||
special: Vec<SpecialTierEntry>,
|
|||
}
|
|||
|
|||
#[derive(Debug)]
|
|||
struct SpecialTable(Vec<SpecialTier>);
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
|
|||
/*
|
|||
trait WeaponTableLoader {
|
|||
fn load(difficulty: Difficulty, section_id: SectionID) -> WeaponTable where Self::Sized;
|
|||
}
|
|||
|
|||
struct WeaponTableLoaderImpl;
|
|||
impl WeaponTableLoader for WeaponTableLoaderImpl {
|
|||
fn load(difficulty: Difficulty, section_id: SectionID) -> WeaponTable {
|
|||
let mut path = PathBuf::from("data/shops/");
|
|||
path.push(difficulty.to_string().to_lowercase());
|
|||
path.push(section_id.to_string().to_lowercase());
|
|||
path.push("weapon.toml");
|
|||
let mut f = File::open(path).unwrap();
|
|||
let mut s = String::new();
|
|||
f.read_to_string(&mut s);
|
|||
|
|||
let table: Vec<WeaponTableTier> = toml::from_str(s.as_str()).unwrap();
|
|||
println!("table {:?}", table);
|
|||
|
|||
WeaponTable {
|
|||
|
|||
}
|
|||
}
|
|||
}
|
|||
*/
|
|||
|
|||
fn load_weapon_table(difficulty: Difficulty, section_id: SectionID) -> WeaponTable {
|
|||
let mut path = PathBuf::from("data/shops/");
|
|||
path.push(difficulty.to_string().to_lowercase());
|
|||
path.push(section_id.to_string().to_lowercase());
|
|||
path.push("weapon.toml");
|
|||
let mut f = File::open(path).unwrap();
|
|||
let mut s = String::new();
|
|||
f.read_to_string(&mut s).unwrap();
|
|||
|
|||
let mut table: HashMap<String, Vec<WeaponTableTier>> = toml::from_str(s.as_str()).unwrap();
|
|||
|
|||
WeaponTable(table.remove("weapon_tier".into()).unwrap())
|
|||
}
|
|||
|
|||
fn load_special_table() -> SpecialTable {
|
|||
let mut path = PathBuf::from("data/shops/special.toml");
|
|||
let mut f = File::open(path).unwrap();
|
|||
let mut s = String::new();
|
|||
f.read_to_string(&mut s).unwrap();
|
|||
|
|||
let mut table: HashMap<String, Vec<SpecialTier>> = toml::from_str(s.as_str()).unwrap();
|
|||
|
|||
SpecialTable(table.remove("specials".into()).unwrap())
|
|||
}
|
|||
|
|||
fn load_grind_table() -> GrindTable {
|
|||
let mut path = PathBuf::from("data/shops/grind.toml");
|
|||
let mut f = File::open(path).unwrap();
|
|||
let mut s = String::new();
|
|||
f.read_to_string(&mut s).unwrap();
|
|||
|
|||
let mut table: HashMap<String, Vec<GrindTier>> = toml::from_str(s.as_str()).unwrap();
|
|||
|
|||
GrindTable(table.remove("grind".into()).unwrap())
|
|||
}
|
|||
|
|||
fn load_alt_grind_table() -> GrindTable {
|
|||
let mut path = PathBuf::from("data/shops/alt_grind.toml");
|
|||
let mut f = File::open(path).unwrap();
|
|||
let mut s = String::new();
|
|||
f.read_to_string(&mut s).unwrap();
|
|||
|
|||
let mut table: HashMap<String, Vec<GrindTier>> = toml::from_str(s.as_str()).unwrap();
|
|||
|
|||
GrindTable(table.remove("grind".into()).unwrap())
|
|||
}
|
|||
|
|||
fn load_attribute1_table() -> AttributeTable {
|
|||
let mut path = PathBuf::from("data/shops/attribute1.toml");
|
|||
let mut f = File::open(path).unwrap();
|
|||
let mut s = String::new();
|
|||
f.read_to_string(&mut s).unwrap();
|
|||
|
|||
let mut table: HashMap<String, Vec<AttributeTier>> = toml::from_str(s.as_str()).unwrap();
|
|||
|
|||
AttributeTable(table.remove("attributes".into()).unwrap())
|
|||
}
|
|||
|
|||
fn load_attribute2_table() -> AttributeTable {
|
|||
let mut path = PathBuf::from("data/shops/attribute2.toml");
|
|||
let mut f = File::open(path).unwrap();
|
|||
let mut s = String::new();
|
|||
f.read_to_string(&mut s).unwrap();
|
|||
|
|||
let mut table: HashMap<String, Vec<AttributeTier>> = toml::from_str(s.as_str()).unwrap();
|
|||
|
|||
AttributeTable(table.remove("attributes".into()).unwrap())
|
|||
}
|
|||
|
|||
#[derive(Debug)]
|
|||
struct WeaponShop<R: Rng + SeedableRng> {
|
|||
difficulty: Difficulty,
|
|||
section_id: SectionID,
|
|||
weapon: WeaponTable,
|
|||
special: SpecialTable,
|
|||
grind: GrindTable,
|
|||
alt_grind: GrindTable,
|
|||
attr1: AttributeTable,
|
|||
attr2: AttributeTable,
|
|||
rng: R,
|
|||
}
|
|||
|
|||
impl<R: Rng + SeedableRng> WeaponShop<R> {
|
|||
pub fn new(difficulty: Difficulty, section_id: SectionID) -> WeaponShop<R> {
|
|||
WeaponShop {
|
|||
difficulty: difficulty,
|
|||
section_id: section_id,
|
|||
weapon: load_weapon_table(difficulty, section_id),
|
|||
special: load_special_table(),
|
|||
grind: load_grind_table(),
|
|||
alt_grind: load_alt_grind_table(),
|
|||
attr1: load_attribute1_table(),
|
|||
attr2: load_attribute1_table(),
|
|||
rng: R::from_entropy(),
|
|||
}
|
|||
}
|
|||
|
|||
|
|||
fn generate_type(&mut self, level: usize) -> WeaponType {
|
|||
let tier = self.weapon.0.iter()
|
|||
.filter(|t| t.level < level)
|
|||
.last()
|
|||
.unwrap();
|
|||
|
|||
let weapon_choice = WeightedIndex::new(tier.weapons.iter().map(|t| t.probability)).unwrap();
|
|||
tier.weapons.get(weapon_choice.sample(&mut self.rng)).unwrap().weapon
|
|||
}
|
|||
|
|||
fn generate_special(&mut self, level: usize) -> Option<WeaponSpecial> {
|
|||
let tier = self.special.0.iter()
|
|||
.filter(|t| t.level < level)
|
|||
.last()
|
|||
.unwrap();
|
|||
|
|||
let special_tier = WeightedIndex::new(tier.special.iter().map(|t| t.probability)).unwrap();
|
|||
match special_tier.sample(&mut self.rng) {
|
|||
1 => TIER1_SPECIAL.choose(&mut self.rng).cloned(),
|
|||
2 => TIER2_SPECIAL.choose(&mut self.rng).cloned(),
|
|||
_ => None
|
|||
}
|
|||
}
|
|||
|
|||
fn generate_grind(&mut self, level: usize) -> usize {
|
|||
let tier = self.grind.0.iter()
|
|||
.filter(|t| t.level < level)
|
|||
.last()
|
|||
.unwrap();
|
|||
|
|||
self.rng.gen_range(tier.min, tier.max+1)
|
|||
}
|
|||
|
|||
fn generate_alt_grind(&mut self, level: usize) -> usize {
|
|||
let tier = self.alt_grind.0.iter()
|
|||
.filter(|t| t.level < level)
|
|||
.nth(0)
|
|||
.unwrap();
|
|||
|
|||
self.rng.gen_range(tier.min, tier.max+1)
|
|||
}
|
|||
|
|||
fn generate_attribute1(&mut self, level: usize) -> Option<WeaponAttribute> {
|
|||
let tier = self.attr1.0.iter()
|
|||
.filter(|t| t.level < level)
|
|||
.last()
|
|||
.unwrap();
|
|||
|
|||
let attr_choice = WeightedIndex::new(&[tier.none, tier.native, tier.abeast, tier.machine, tier.dark, tier.hit]).unwrap();
|
|||
let attr = match attr_choice.sample(&mut self.rng) {
|
|||
0 => return None,
|
|||
1 => Attribute::Native,
|
|||
2 => Attribute::ABeast,
|
|||
3 => Attribute::Machine,
|
|||
4 => Attribute::Dark,
|
|||
5 => Attribute::Hit,
|
|||
_ => panic!()
|
|||
};
|
|||
|
|||
let percent = (tier.percent_min..tier.percent_max+1)
|
|||
.filter(|p| p % 5 == 0)
|
|||
.choose(&mut self.rng)?;
|
|||
|
|||
Some(WeaponAttribute {
|
|||
attr: attr,
|
|||
value: percent as i8,
|
|||
})
|
|||
}
|
|||
|
|||
fn generate_attribute2(&mut self, level: usize) -> Option<WeaponAttribute> {
|
|||
let tier = self.attr2.0.iter()
|
|||
.filter(|t| t.level < level)
|
|||
.last()
|
|||
.unwrap();
|
|||
|
|||
let attr_choice = WeightedIndex::new(&[tier.none, tier.native, tier.abeast, tier.machine, tier.dark, tier.hit]).unwrap();
|
|||
let attr = match attr_choice.sample(&mut self.rng) {
|
|||
0 => return None,
|
|||
1 => Attribute::Native,
|
|||
2 => Attribute::ABeast,
|
|||
3 => Attribute::Machine,
|
|||
4 => Attribute::Dark,
|
|||
5 => Attribute::Hit,
|
|||
_ => panic!()
|
|||
};
|
|||
|
|||
let percent = (tier.percent_min..tier.percent_max+1)
|
|||
.filter(|p| p % 5 == 0)
|
|||
.choose(&mut self.rng)?;
|
|||
|
|||
Some(WeaponAttribute {
|
|||
attr: attr,
|
|||
value: percent as i8,
|
|||
})
|
|||
}
|
|||
|
|||
fn is_alt_grind(&self, weapon: &WeaponType) -> bool {
|
|||
match (self.section_id, weapon) {
|
|||
(SectionID::Viridia, WeaponType::Shot) => true,
|
|||
(SectionID::Viridia, WeaponType::Spread) => true,
|
|||
(SectionID::Viridia, WeaponType::Cannon) => true,
|
|||
(SectionID::Viridia, WeaponType::Launcher) => true,
|
|||
(SectionID::Viridia, WeaponType::Arms) => true,
|
|||
(SectionID::Greenill, WeaponType::Rifle) => true,
|
|||
(SectionID::Greenill, WeaponType::Sniper) => true,
|
|||
(SectionID::Greenill, WeaponType::Blaster) => true,
|
|||
(SectionID::Greenill, WeaponType::Beam) => true,
|
|||
(SectionID::Greenill, WeaponType::Laser) => true,
|
|||
(SectionID::Skyly, WeaponType::Sword) => true,
|
|||
(SectionID::Skyly, WeaponType::Gigush) => true,
|
|||
(SectionID::Skyly, WeaponType::Breaker) => true,
|
|||
(SectionID::Skyly, WeaponType::Claymore) => true,
|
|||
(SectionID::Skyly, WeaponType::Calibur) => true,
|
|||
(SectionID::Bluefull, WeaponType::Partisan) => true,
|
|||
(SectionID::Bluefull, WeaponType::Halbert) => true,
|
|||
(SectionID::Bluefull, WeaponType::Glaive) => true,
|
|||
(SectionID::Bluefull, WeaponType::Berdys) => true,
|
|||
(SectionID::Bluefull, WeaponType::Gungnir) => true,
|
|||
(SectionID::Purplenum, WeaponType::Mechgun) => true,
|
|||
(SectionID::Purplenum, WeaponType::Assault) => true,
|
|||
(SectionID::Purplenum, WeaponType::Repeater) => true,
|
|||
(SectionID::Purplenum, WeaponType::Gatling) => true,
|
|||
(SectionID::Purplenum, WeaponType::Vulcan) => true,
|
|||
(SectionID::Pinkal, WeaponType::Cane) => true,
|
|||
(SectionID::Pinkal, WeaponType::Stick) => true,
|
|||
(SectionID::Pinkal, WeaponType::Mace) => true,
|
|||
(SectionID::Pinkal, WeaponType::Club) => true,
|
|||
(SectionID::Oran, WeaponType::Dagger) => true,
|
|||
(SectionID::Oran, WeaponType::Knife) => true,
|
|||
(SectionID::Oran, WeaponType::Blade) => true,
|
|||
(SectionID::Oran, WeaponType::Edge) => true,
|
|||
(SectionID::Oran, WeaponType::Ripper) => true,
|
|||
(SectionID::Whitill, WeaponType::Slicer) => true,
|
|||
(SectionID::Whitill, WeaponType::Spinner) => true,
|
|||
(SectionID::Whitill, WeaponType::Cutter) => true,
|
|||
(SectionID::Whitill, WeaponType::Sawcer) => true,
|
|||
(SectionID::Whitill, WeaponType::Diska) => true,
|
|||
_ => false,
|
|||
}
|
|||
}
|
|||
|
|||
pub fn generate_weapon(&mut self, level: usize) -> ShopWeapon {
|
|||
let weapon = self.generate_type(level);
|
|||
let grind = if self.is_alt_grind(&weapon) {
|
|||
self.generate_alt_grind(level)
|
|||
} else {
|
|||
self.generate_grind(level)
|
|||
};
|
|||
let special = self.generate_special(level);
|
|||
let (attr1, attr2) = {
|
|||
match self.generate_attribute1(level) {
|
|||
Some(a1) => {
|
|||
let a2 = loop {
|
|||
let attr = self.generate_attribute2(level);
|
|||
match attr {
|
|||
Some(a2) => {
|
|||
if a2.attr != a1.attr {
|
|||
break Some(a2);
|
|||
}
|
|||
},
|
|||
None => break None,
|
|||
}
|
|||
};
|
|||
(Some(a1), a2)
|
|||
},
|
|||
None => {
|
|||
let a2 = self.generate_attribute2(level);
|
|||
(a2, None)
|
|||
}
|
|||
}
|
|||
};
|
|||
|
|||
ShopWeapon {
|
|||
weapon: weapon,
|
|||
grind: grind,
|
|||
special: special,
|
|||
attributes: [attr1, attr2],
|
|||
}
|
|||
}
|
|||
}
|
|||
|
|||
#[cfg(test)]
|
|||
mod test {
|
|||
use super::*;
|
|||
|
|||
#[test]
|
|||
fn test_loading_weapons() {
|
|||
WeaponShop::<rand_chacha::ChaCha20Rng>::new(Difficulty::Ultimate, SectionID::Pinkal);
|
|||
}
|
|||
}
|
Write
Preview
Loading…
Cancel
Save
Reference in new issue