add drop table init test
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@ -174,3 +174,22 @@ impl<R: Rng + SeedableRng> DropTable<R> {
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self.box_table.get_drop(map_area, object, &mut self.rng)
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self.box_table.get_drop(map_area, object, &mut self.rng)
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}
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}
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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use rand::seq::IteratorRandom;
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#[test]
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fn test_initializing_drop_table() {
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let mut rng = rand_chacha::ChaCha20Rng::from_entropy();
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let episode = vec![Episode::One, Episode::Two].into_iter().choose(&mut rng).unwrap();
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let difficulty = vec![Difficulty::Normal, Difficulty::Hard, Difficulty::VeryHard, Difficulty::Ultimate]
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.into_iter().choose(&mut rng).unwrap();
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let section_id = vec![SectionID::Viridia, SectionID::Greenill, SectionID::Skyly, SectionID::Bluefull, SectionID::Purplenum,
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SectionID::Pinkal, SectionID::Redria, SectionID::Oran, SectionID::Yellowboze, SectionID::Whitill]
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.into_iter().choose(&mut rng).unwrap();
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DropTable::<rand_chacha::ChaCha20Rng>::new(episode, difficulty, section_id);
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}
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}
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