send the actual char into the lobby
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871493a835
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6d57d5d6fa
@ -22,6 +22,8 @@ pub const SHIP_PORT: u16 = 23423;
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#[derive(Debug)]
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pub enum ShipError {
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ClientNotFound(ClientId),
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NoCharacterInSlot(ClientId, u32),
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InvalidSlot(ClientId, u32),
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}
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#[derive(Debug)]
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@ -68,7 +70,7 @@ impl SendServerPacket for SendShipPacket {
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struct ClientState {
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user: Option<UserAccount>,
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characters: Option<[Option<Character>; 4]>,
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character: Character,
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session: Session,
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block: u32,
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}
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@ -77,7 +79,7 @@ impl ClientState {
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fn new() -> ClientState {
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ClientState {
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user: None,
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characters: None,
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character: Character::default(),
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session: Session::new(),
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block: 0,
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}
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@ -105,8 +107,14 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
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response.guildcard = user.guildcard.map_or(24, |gc| gc) as u32;
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response.team_id = user.team_id.map_or(31, |ti| ti) as u32;
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client.user = Some(user);
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client.session = pkt.session;
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println!("SESSION {:?}", client.session);
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let characters = self.entity_gateway.get_characters_by_user(&user);
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client.character = characters
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.get(pkt.session.character_slot as usize)
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.ok_or(ShipError::InvalidSlot(id, pkt.session.character_slot as u32))?
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.ok_or(ShipError::NoCharacterInSlot(id, pkt.session.character_slot as u32))?;
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client.user = Some(user);
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vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(3))]
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},
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Err(err) => {
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@ -120,11 +128,8 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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client.block = pkt.item as u32;
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let mut fc = character::FullCharacter::default();
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fc.character.hp = 4000;
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fc.character.atp = 1200;
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fc.character.lck = 1300;
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fc.character = client.character.character;
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//Ok(Vec::new())
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Ok(vec![
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SendShipPacket::FullCharacter(FullCharacter {
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character: fc,
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