equipping!
This commit is contained in:
		
							parent
							
								
									8b79ed18e0
								
							
						
					
					
						commit
						6de3ee1cbf
					
				| @ -484,3 +484,77 @@ where | |||||||
|         Ok((transaction, result)) |         Ok((transaction, result)) | ||||||
|     }).await |     }).await | ||||||
| } | } | ||||||
|  | 
 | ||||||
|  | fn equip_inventory_item(character_id: CharacterEntityId, item_id: ClientItemId, equip_slot: u8) | ||||||
|  |                         -> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ()) | ||||||
|  |                                            -> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ()), ItemStateError>> + Send + 'a>> | ||||||
|  | { | ||||||
|  |     move |(mut item_state, mut transaction), _| { | ||||||
|  |         Box::pin(async move { | ||||||
|  |             let mut inventory = item_state.inventory(&character_id)?; | ||||||
|  |             inventory.equip(&item_id, equip_slot); | ||||||
|  |             transaction.gateway().set_character_equips(&character_id, &inventory.as_equipped_entity()).await?; | ||||||
|  | 
 | ||||||
|  |             Ok(((item_state, transaction), ())) | ||||||
|  |         }) | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | pub async fn equip_item<'a, EG> ( | ||||||
|  |     item_state: &'a mut ItemState, | ||||||
|  |     entity_gateway: &mut EG, | ||||||
|  |     character: &CharacterEntity, | ||||||
|  |     item_id: &ClientItemId, | ||||||
|  |     equip_slot: u8, | ||||||
|  | ) -> Result<(), ItemStateError> | ||||||
|  | where | ||||||
|  |     EG: EntityGateway, | ||||||
|  | { | ||||||
|  |     entity_gateway.with_transaction(|transaction| async move { | ||||||
|  |         let item_state_proxy = ItemStateProxy::new(item_state); | ||||||
|  |         let ((item_state_proxy, transaction), result) = ItemStateAction::default() | ||||||
|  |             .act(equip_inventory_item(character.id, *item_id, equip_slot)) | ||||||
|  |             .commit((item_state_proxy, transaction)) | ||||||
|  |             .await?; | ||||||
|  |         item_state_proxy.commit(); | ||||||
|  |         Ok((transaction, result)) | ||||||
|  |     }).await | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | fn unequip_inventory_item(character_id: CharacterEntityId, item_id: ClientItemId) | ||||||
|  |                           -> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ()) | ||||||
|  |                                              -> Pin<Box<dyn Future<Output=Result<((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ()), ItemStateError>> + Send + 'a>> | ||||||
|  | { | ||||||
|  |     move |(mut item_state, mut transaction), _| { | ||||||
|  |         Box::pin(async move { | ||||||
|  |             let mut inventory = item_state.inventory(&character_id)?; | ||||||
|  |             inventory.unequip(&item_id); | ||||||
|  |             transaction.gateway().set_character_equips(&character_id, &inventory.as_equipped_entity()).await?; | ||||||
|  | 
 | ||||||
|  |             Ok(((item_state, transaction), ())) | ||||||
|  |         }) | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | pub async fn unequip_item<'a, EG> ( | ||||||
|  |     item_state: &'a mut ItemState, | ||||||
|  |     entity_gateway: &mut EG, | ||||||
|  |     character: &CharacterEntity, | ||||||
|  |     item_id: &ClientItemId, | ||||||
|  | ) -> Result<(), ItemStateError> | ||||||
|  | where | ||||||
|  |     EG: EntityGateway, | ||||||
|  | { | ||||||
|  |     entity_gateway.with_transaction(|transaction| async move { | ||||||
|  |         let item_state_proxy = ItemStateProxy::new(item_state); | ||||||
|  |         let ((item_state_proxy, transaction), result) = ItemStateAction::default() | ||||||
|  |             .act(unequip_inventory_item(character.id, *item_id)) | ||||||
|  |             .commit((item_state_proxy, transaction)) | ||||||
|  |             .await?; | ||||||
|  |         item_state_proxy.commit(); | ||||||
|  |         Ok((transaction, result)) | ||||||
|  |     }).await | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | |||||||
| @ -630,6 +630,77 @@ impl InventoryState { | |||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     pub fn add_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> { | ||||||
|  |         if self.meseta.0 == 999999 { | ||||||
|  |             return Err(ItemStateError::FullOfMeseta) | ||||||
|  |         } | ||||||
|  |         self.meseta.0 = std::cmp::min(self.meseta.0 + amount, 999999); | ||||||
|  |         Ok(()) | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     pub fn add_meseta_no_overflow(&mut self, amount: u32) -> Result<(), ItemStateError> { | ||||||
|  |         if self.meseta.0 + amount > 999999 { | ||||||
|  |             return Err(ItemStateError::FullOfMeseta) | ||||||
|  |         } | ||||||
|  |         self.meseta.0 += amount; | ||||||
|  |         Ok(()) | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     pub fn remove_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> { | ||||||
|  |         if amount > self.meseta.0 { | ||||||
|  |             return Err(ItemStateError::InvalidMesetaRemoval(amount)) | ||||||
|  |         } | ||||||
|  |         self.meseta.0 -= amount; | ||||||
|  |         Ok(()) | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     pub fn equip(&mut self, item_id: &ClientItemId, equip_slot: u8) { | ||||||
|  |         for item in &self.inventory.0 { | ||||||
|  |             if let InventoryItemDetail::Individual(inventory_item) = &item.item { | ||||||
|  |                 if item.item_id == *item_id { | ||||||
|  |                     match inventory_item.item { | ||||||
|  |                         ItemDetail::Weapon(_) => self.equipped.weapon = Some(inventory_item.entity_id), | ||||||
|  |                         ItemDetail::Armor(_) => self.equipped.armor = Some(inventory_item.entity_id), | ||||||
|  |                         ItemDetail::Shield(_) => self.equipped.shield = Some(inventory_item.entity_id), | ||||||
|  |                         ItemDetail::Unit(_) => { | ||||||
|  |                             if let Some(unit) = self.equipped.unit.get_mut(equip_slot as usize) { | ||||||
|  |                                 *unit = Some(inventory_item.entity_id) | ||||||
|  |                             } | ||||||
|  |                         } | ||||||
|  |                         ItemDetail::Mag(_) => self.equipped.mag = Some(inventory_item.entity_id), | ||||||
|  |                         _ => {} | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     pub fn unequip(&mut self, item_id: &ClientItemId) { | ||||||
|  |         for item in &self.inventory.0 { | ||||||
|  |             if let InventoryItemDetail::Individual(inventory_item) = &item.item { | ||||||
|  |                 if item.item_id == *item_id { | ||||||
|  |                     match inventory_item.item { | ||||||
|  |                         ItemDetail::Weapon(_) => self.equipped.weapon = None, | ||||||
|  |                         ItemDetail::Armor(_) => { | ||||||
|  |                             self.equipped.armor = None; | ||||||
|  |                             self.equipped.unit = [None; 4]; | ||||||
|  |                         } | ||||||
|  |                         ItemDetail::Shield(_) => self.equipped.shield = None, | ||||||
|  |                         ItemDetail::Unit(_) => { | ||||||
|  |                             for unit in self.equipped.unit.iter_mut() { | ||||||
|  |                                 if *unit == Some(inventory_item.entity_id) { | ||||||
|  |                                     *unit = None | ||||||
|  |                                 } | ||||||
|  |                             } | ||||||
|  |                         } | ||||||
|  |                         ItemDetail::Mag(_) => self.equipped.mag = Some(inventory_item.entity_id), | ||||||
|  |                         _ => {} | ||||||
|  |                     } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     pub fn as_inventory_entity(&self, _character_id: &CharacterEntityId) -> InventoryEntity { |     pub fn as_inventory_entity(&self, _character_id: &CharacterEntityId) -> InventoryEntity { | ||||||
|         InventoryEntity { |         InventoryEntity { | ||||||
|             items: self.inventory.0.iter() |             items: self.inventory.0.iter() | ||||||
| @ -657,29 +728,10 @@ impl InventoryState { | |||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     pub fn add_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> { |     pub fn as_equipped_entity(&self) -> EquippedEntity { | ||||||
|         if self.meseta.0 == 999999 { |         self.equipped.clone() | ||||||
|             return Err(ItemStateError::FullOfMeseta) |  | ||||||
|         } |  | ||||||
|         self.meseta.0 = std::cmp::min(self.meseta.0 + amount, 999999); |  | ||||||
|         Ok(()) |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     pub fn add_meseta_no_overflow(&mut self, amount: u32) -> Result<(), ItemStateError> { |  | ||||||
|         if self.meseta.0 + amount > 999999 { |  | ||||||
|             return Err(ItemStateError::FullOfMeseta) |  | ||||||
|         } |  | ||||||
|         self.meseta.0 += amount; |  | ||||||
|         Ok(()) |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     pub fn remove_meseta(&mut self, amount: u32) -> Result<(), ItemStateError> { |  | ||||||
|         if amount > self.meseta.0 { |  | ||||||
|             return Err(ItemStateError::InvalidMesetaRemoval(amount)) |  | ||||||
|         } |  | ||||||
|         self.meseta.0 -= amount; |  | ||||||
|         Ok(()) |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     pub fn as_client_inventory_items(&self) -> [character::InventoryItem; 30] { |     pub fn as_client_inventory_items(&self) -> [character::InventoryItem; 30] { | ||||||
|         self.inventory.0.iter() |         self.inventory.0.iter() | ||||||
|  | |||||||
| @ -8,7 +8,7 @@ use crate::ship::location::{ClientLocation, ClientLocationError}; | |||||||
| use crate::ship::items::{ItemManager, ClientItemId}; | use crate::ship::items::{ItemManager, ClientItemId}; | ||||||
| use crate::ship::packet::builder; | use crate::ship::packet::builder; | ||||||
| use crate::ship::items::state::ItemState; | use crate::ship::items::state::ItemState; | ||||||
| use crate::ship::items::actions::{drop_item, drop_partial_item, drop_meseta}; | use crate::ship::items::actions::{drop_item, drop_partial_item, drop_meseta, equip_item, unequip_item}; | ||||||
| 
 | 
 | ||||||
| pub async fn request_exp<EG: EntityGateway>(id: ClientId, | pub async fn request_exp<EG: EntityGateway>(id: ClientId, | ||||||
|                                             request_exp: &RequestExp, |                                             request_exp: &RequestExp, | ||||||
| @ -341,7 +341,7 @@ pub async fn player_equips_item<EG>(id: ClientId, | |||||||
|                                     pkt: &PlayerEquipItem, |                                     pkt: &PlayerEquipItem, | ||||||
|                                     entity_gateway: &mut EG, |                                     entity_gateway: &mut EG, | ||||||
|                                     clients: &Clients, |                                     clients: &Clients, | ||||||
|                                     item_manager: &mut ItemManager) |                                     item_state: &mut ItemState) | ||||||
|                                     -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> |                                     -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> | ||||||
| where | where | ||||||
|     EG: EntityGateway |     EG: EntityGateway | ||||||
| @ -353,7 +353,7 @@ where | |||||||
|     else { |     else { | ||||||
|         0 |         0 | ||||||
|     }; |     }; | ||||||
|     item_manager.player_equips_item(entity_gateway, &client.character, ClientItemId(pkt.item_id), equip_slot).await?; |     equip_item(item_state, entity_gateway, &client.character, &ClientItemId(pkt.item_id), equip_slot).await?; | ||||||
|     Ok(Box::new(None.into_iter())) // TODO: tell other players you equipped an item
 |     Ok(Box::new(None.into_iter())) // TODO: tell other players you equipped an item
 | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| @ -361,13 +361,13 @@ pub async fn player_unequips_item<EG>(id: ClientId, | |||||||
|                                     pkt: &PlayerUnequipItem, |                                     pkt: &PlayerUnequipItem, | ||||||
|                                     entity_gateway: &mut EG, |                                     entity_gateway: &mut EG, | ||||||
|                                     clients: &Clients, |                                     clients: &Clients, | ||||||
|                                     item_manager: &mut ItemManager) |                                     item_state: &mut ItemState) | ||||||
|                                     -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> |                                     -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> | ||||||
| where | where | ||||||
|     EG: EntityGateway |     EG: EntityGateway | ||||||
| { | { | ||||||
|     let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?; |     let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?; | ||||||
|     item_manager.player_unequips_item(entity_gateway, &client.character, ClientItemId(pkt.item_id)).await?; |     unequip_item(item_state, entity_gateway, &client.character, &ClientItemId(pkt.item_id)).await?; | ||||||
|     Ok(Box::new(None.into_iter())) // TODO: tell other players if you unequip an item
 |     Ok(Box::new(None.into_iter())) // TODO: tell other players if you unequip an item
 | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -512,10 +512,10 @@ impl<EG: EntityGateway> ShipServerState<EG> { | |||||||
|                 handler::message::player_feed_mag(id, player_feed_mag, &mut self.entity_gateway, &block.client_location, &self.clients, &mut self.item_manager).await? |                 handler::message::player_feed_mag(id, player_feed_mag, &mut self.entity_gateway, &block.client_location, &self.clients, &mut self.item_manager).await? | ||||||
|             }, |             }, | ||||||
|             GameMessage::PlayerEquipItem(player_equip_item) => { |             GameMessage::PlayerEquipItem(player_equip_item) => { | ||||||
|                 handler::message::player_equips_item(id, player_equip_item, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await? |                 handler::message::player_equips_item(id, player_equip_item, &mut self.entity_gateway, &self.clients, &mut self.item_state).await? | ||||||
|             }, |             }, | ||||||
|             GameMessage::PlayerUnequipItem(player_unequip_item) => { |             GameMessage::PlayerUnequipItem(player_unequip_item) => { | ||||||
|                 handler::message::player_unequips_item(id, player_unequip_item, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await? |                 handler::message::player_unequips_item(id, player_unequip_item, &mut self.entity_gateway, &self.clients, &mut self.item_state).await? | ||||||
|             }, |             }, | ||||||
|             GameMessage::SortItems(sort_items) => { |             GameMessage::SortItems(sort_items) => { | ||||||
|                 handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await? |                 handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &self.clients, &mut self.item_manager).await? | ||||||
|  | |||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user