jake
5 years ago
3 changed files with 96 additions and 78 deletions
-
92src/ship/packet/builder/lobby.rs
-
1src/ship/packet/builder/mod.rs
-
81src/ship/packet/handler/lobby.rs
@ -0,0 +1,92 @@ |
|||
use std::collections::HashMap;
|
|||
use libpso::packet::ship::*;
|
|||
use crate::common::serverstate::ClientId;
|
|||
use crate::common::leveltable::CharacterLevelTable;
|
|||
use crate::ship::ship::{SendShipPacket, ShipError, ClientState};
|
|||
use crate::ship::character::{CharacterBytesBuilder, FullCharacterBytesBuilder};
|
|||
use crate::ship::location::{ClientLocation, LobbyId, AreaClient};
|
|||
use crate::entity::character::CharacterEntity;
|
|||
use crate::ship::items::{ActiveInventory};
|
|||
use libpso::character::character::{Inventory, InventoryItem};
|
|||
use libpso::utf8_to_utf16_array;
|
|||
|
|||
fn player_header(tag: u32, client: &ClientState, area_client: &AreaClient) -> PlayerHeader {
|
|||
PlayerHeader {
|
|||
tag: tag,
|
|||
guildcard: client.user.id.0,
|
|||
_unknown1: [0; 5],
|
|||
client_id: area_client.local_client.id() as u32,
|
|||
name: libpso::utf8_to_utf16_array!(client.character.name, 16),
|
|||
_unknown2: 2,
|
|||
}
|
|||
}
|
|||
|
|||
fn player_info(tag: u32, client: &ClientState, area_client: &AreaClient, level_table: &CharacterLevelTable) -> PlayerInfo {
|
|||
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
|
|||
let character = CharacterBytesBuilder::new()
|
|||
.character(&client.character)
|
|||
.stats(&stats)
|
|||
.level(level - 1)
|
|||
.build();
|
|||
PlayerInfo {
|
|||
header: player_header(tag, client, area_client),
|
|||
inventory: Inventory {
|
|||
item_count: client.inventory.count() as u8,
|
|||
hp_mats_used: 0, // TODO: materials
|
|||
tp_mats_used: 0, // TODO: materials
|
|||
language: 0, // TODO: account language
|
|||
items: client.inventory.as_client_inventory_items(),
|
|||
},
|
|||
character: character,
|
|||
}
|
|||
}
|
|||
|
|||
pub fn join_lobby(id: ClientId,
|
|||
lobby: LobbyId,
|
|||
client_location: &ClientLocation,
|
|||
clients: &HashMap<ClientId, ClientState>,
|
|||
level_table: &CharacterLevelTable)
|
|||
-> Result<JoinLobby, ShipError> {
|
|||
let lobby_clients = client_location.get_clients_in_lobby(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
|||
let playerinfo = lobby_clients.iter()
|
|||
.map(|area_client| {
|
|||
let client = clients.get(&area_client.client).ok_or(ShipError::ClientNotFound(area_client.client)).unwrap();
|
|||
player_info(0x100, &client, area_client, level_table)
|
|||
});
|
|||
|
|||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
|||
let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
|||
let leader = client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
|||
Ok(JoinLobby {
|
|||
client: area_client.local_client.id(),
|
|||
leader: leader.local_client.id(),
|
|||
one: 1,
|
|||
lobby: lobby.id(),
|
|||
block: client.block as u16,
|
|||
event: 0,
|
|||
padding: 0,
|
|||
playerinfo: playerinfo.collect(),
|
|||
})
|
|||
}
|
|||
|
|||
pub fn add_to_lobby(id: ClientId,
|
|||
lobby: LobbyId,
|
|||
client_location: &ClientLocation,
|
|||
clients: &HashMap<ClientId, ClientState>,
|
|||
level_table: &CharacterLevelTable)
|
|||
-> Result<AddToLobby, ShipError> {
|
|||
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id)).unwrap();
|
|||
let area_client = client_location.get_local_client(id).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
|||
let leader = client_location.get_lobby_leader(lobby).map_err(|err| ShipError::ClientError(format!("{:?}", err)))?;
|
|||
Ok(AddToLobby {
|
|||
flag: 1,
|
|||
client: area_client.local_client.id(),
|
|||
leader: leader.local_client.id(),
|
|||
one: 1,
|
|||
lobby: lobby.id(),
|
|||
block: client.block as u16,
|
|||
event: 0,
|
|||
padding: 0,
|
|||
playerinfo: player_info(0x100, &client, &area_client, level_table),
|
|||
})
|
|||
}
|
@ -0,0 +1 @@ |
|||
pub mod lobby;
|
Write
Preview
Loading…
Cancel
Save
Reference in new issue