change char class for tech testing
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03aa41ef6a
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77068a79cf
@ -7,7 +7,7 @@ use elseware::login::character::CharacterServerState;
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use elseware::ship::ship::ShipServerStateBuilder;
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use elseware::ship::ship::ShipServerStateBuilder;
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use elseware::entity::account::{NewUserAccountEntity, NewUserSettingsEntity};
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use elseware::entity::account::{NewUserAccountEntity, NewUserSettingsEntity};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway, PostgresGateway};
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use elseware::entity::gateway::{EntityGateway, InMemoryGateway, PostgresGateway};
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use elseware::entity::character::NewCharacterEntity;
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use elseware::entity::character::{NewCharacterEntity, CharacterClass};
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use elseware::entity::item::{NewItemEntity, ItemDetail, ItemLocation};
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use elseware::entity::item::{NewItemEntity, ItemDetail, ItemLocation};
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use elseware::common::interserver::AuthToken;
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use elseware::common::interserver::AuthToken;
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@ -69,6 +69,7 @@ fn main() {
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entity_gateway.create_character(character).await.unwrap();
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entity_gateway.create_character(character).await.unwrap();
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let mut character = NewCharacterEntity::new(fake_user.id);
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let mut character = NewCharacterEntity::new(fake_user.id);
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character.slot = 2;
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character.slot = 2;
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character.char_class = CharacterClass::HUnewearl;
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character.name = "ItemRefactor".into();
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character.name = "ItemRefactor".into();
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character.exp = 80000000;
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character.exp = 80000000;
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character.meseta = 999999;
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character.meseta = 999999;
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@ -165,7 +166,7 @@ fn main() {
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item::weapon::Weapon {
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item::weapon::Weapon {
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weapon: item::weapon::WeaponType::Vulcan,
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weapon: item::weapon::WeaponType::Vulcan,
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grind: 5,
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grind: 5,
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special: Some(item::weapon::WeaponSpecial::Charge),
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special: Some(item::weapon::WeaponSpecial::Berserk),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
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attrs: [Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Hit, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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Some(item::weapon::WeaponAttribute{attr: item::weapon::Attribute::Dark, value: 100}),
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None,],
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None,],
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@ -291,8 +292,8 @@ fn main() {
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NewItemEntity {
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NewItemEntity {
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item: ItemDetail::Unit(
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item: ItemDetail::Unit(
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item::unit::Unit {
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item::unit::Unit {
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unit: item::unit::UnitType::PriestMind,
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unit: item::unit::UnitType::HeavenlyPower,
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modifier: Some(item::unit::UnitModifier::Minus),
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modifier: None,
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}
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}
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),
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),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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@ -304,8 +305,8 @@ fn main() {
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NewItemEntity {
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NewItemEntity {
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item: ItemDetail::Unit(
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item: ItemDetail::Unit(
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item::unit::Unit {
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item::unit::Unit {
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unit: item::unit::UnitType::PriestMind,
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unit: item::unit::UnitType::HeavenlyBattle,
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modifier: Some(item::unit::UnitModifier::Minus),
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modifier: None,
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}
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}
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),
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),
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location: ItemLocation::Inventory {
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location: ItemLocation::Inventory {
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