Browse Source

add a bunch of item manager tests

pbs
jake 4 years ago
parent
commit
78a5e0963b
  1. 38
      src/ship/items.rs
  2. 2
      src/ship/packet/handler/direct_message.rs
  3. 2
      src/ship/ship.rs
  4. 472
      tests/test_item_pickup.rs

38
src/ship/items.rs

@ -56,7 +56,7 @@ impl HeldItemType {
}
}
#[derive(Debug, Clone)]
#[derive(Debug, Clone, PartialEq)]
pub enum FloorItemType {
Individual(ItemDetail),
Stacked(Tool, usize),
@ -290,6 +290,35 @@ impl ItemManager {
let room_id = self.character_room.get(&character.id).ok_or(ItemManagerError::NoCharacter(character.id))?;
let shared_floor = self.room_floor.get_mut(&room_id).ok_or(ItemManagerError::NoCharacter(character.id))?;
match &floor_item.item {
FloorItemType::Individual(_item) => {
if inventory.len() >= 30 {
return Err(ItemManagerError::CouldNotAddToInventory(floor_item));
}
},
FloorItemType::Stacked(floor_tooltype, floor_amount) => {
let tool_overflow = inventory.iter()
.find(|item| {
if let HeldItemType::Stacked(inv_tooltype, inv_amount) = item.item {
if floor_tooltype.tool == inv_tooltype.tool {
if floor_tooltype.tool.max_stack() < (inv_amount + floor_amount) {
return true
}
}
}
false
});
if tool_overflow.is_some() {
return Err(ItemManagerError::CouldNotAddToInventory(floor_item));
}
},
FloorItemType::Meseta(_meseta) => {
if character.meseta == 999999 {
return Err(ItemManagerError::CouldNotAddToInventory(floor_item));
}
},
}
if let Some(_) = local_floor.iter().find(|i| i.item_id == floor_item.item_id) {
local_floor.retain(|item| {
item.item_id != floor_item.item_id
@ -304,10 +333,6 @@ impl ItemManager {
return Err(ItemManagerError::NoSuchItemId(floor_item.item_id))
}
if inventory.len() >= 30 {
return Err(ItemManagerError::CouldNotAddToInventory(floor_item));
}
match floor_item.item {
FloorItemType::Individual(item) => {
let inventory_item = InventoryItem {
@ -342,7 +367,6 @@ impl ItemManager {
})
.next()
.map(|existing_inv_item| {
// TOOD: check stack amount does not exceed limit
if let (ActiveItemEntityId::Stacked(ref mut inv_item_id),
ActiveItemEntityId::Stacked(floor_item_id))
= (&mut existing_inv_item.entity_id, &floor_item.entity_id)
@ -386,7 +410,7 @@ impl ItemManager {
} // else something went very wrong TODO: log it
},
FloorItemType::Meseta(meseta) => {
character.meseta += meseta.0;
character.meseta = std::cmp::min(character.meseta + meseta.0, 999999);
entity_gateway.save_character(&character);
}
}

2
src/ship/packet/handler/direct_message.rs

@ -190,4 +190,4 @@ EG: EntityGateway
.collect::<Vec<_>>(); // TODO: can EntityGateway be Sync?
Ok(Box::new(item_drop_packets.into_iter()))
}
}

2
src/ship/ship.rs

@ -238,7 +238,7 @@ impl ClientState {
pub struct ShipServerState<EG: EntityGateway> {
entity_gateway: EG,
clients: Clients,
pub clients: Clients,
client_location: ClientLocation,
level_table: CharacterLevelTable,
name: String,

472
tests/test_item_pickup.rs

@ -7,7 +7,7 @@ use elseware::entity::character::{CharacterEntity, NewCharacterEntity};
//use elseware::entity::item::{NewItemEntity, ItemDetail, ItemLocation};
use elseware::entity::item;
use elseware::ship::ship::{ShipServerState, RecvShipPacket};
use elseware::ship::items::{ClientItemId, ActiveItemEntityId, HeldItemType};
use elseware::ship::items::{ClientItemId, ActiveItemEntityId, HeldItemType, FloorItemType};
use libpso::packet::ship::*;
use libpso::packet::messages::*;
@ -121,7 +121,7 @@ fn test_pick_up_item_stack_of_items_already_in_inventory() {
});
}
}
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
log_in_char(&mut ship, ClientId(2), "a2", "a");
@ -214,3 +214,471 @@ fn test_pick_up_item_stack_of_items_not_already_held() {
assert!(inventory_item.entity_id == ActiveItemEntityId::Stacked(vec![item::ItemEntityId(1)]));
assert!(inventory_item.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 1));
}
#[test]
fn test_pick_up_meseta_when_inventory_full() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a");
for slot in 0..30 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Saber,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: slot,
equipped: false,
}
});
}
char2.meseta = 300;
entity_gateway.save_character(&char2);
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
log_in_char(&mut ship, ClientId(2), "a2", "a");
join_lobby(&mut ship, ClientId(1));
join_lobby(&mut ship, ClientId(2));
create_room(&mut ship, ClientId(1), "room", "");
join_room(&mut ship, ClientId(2), 0);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
map_area: 0,
x: 0.0,
z: 0.0,
})))).unwrap().for_each(drop);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
amount: 23,
})))).unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0xF0000001,
area: 0,
unknown: [0; 3]
})))).unwrap().for_each(drop);
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
assert!(p1_inventory.count() == 30);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
let c2 = ship.clients.get(&ClientId(2)).unwrap();
assert!(c1.character.meseta == 23);
assert!(c2.character.meseta == 277);
}
#[test]
fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
for slot in 0..29 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Saber,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: slot,
equipped: false,
}
});
}
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 29,
equipped: false,
}
});
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char2.id,
slot: 0,
equipped: false,
}
});
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
log_in_char(&mut ship, ClientId(2), "a2", "a");
join_lobby(&mut ship, ClientId(1));
join_lobby(&mut ship, ClientId(2));
create_room(&mut ship, ClientId(1), "room", "");
join_room(&mut ship, ClientId(2), 0);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
client: 0,
target: 0,
unknown1: 0,
area: 0,
item_id: 0x210000,
x: 0.0,
y: 0.0,
z: 0.0,
})))).unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0x210000,
area: 0,
unknown: [0; 3]
})))).unwrap().for_each(drop);
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
assert!(p1_inventory.count() == 30);
let monomates = p1_inventory.slot(29).unwrap();
assert!(monomates.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 2));
}
#[test]
fn test_can_not_pick_up_item_when_inventory_full() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
for slot in 0..30 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Saber,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: slot,
equipped: false,
}
});
}
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Weapon(
item::weapon::Weapon {
weapon: item::weapon::WeaponType::Handgun,
grind: 0,
special: None,
attrs: [None, None, None],
tekked: true,
}
),
location: item::ItemLocation::Inventory {
character_id: char2.id,
slot: 0,
equipped: false,
}
}
);
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
log_in_char(&mut ship, ClientId(2), "a2", "a");
join_lobby(&mut ship, ClientId(1));
join_lobby(&mut ship, ClientId(2));
create_room(&mut ship, ClientId(1), "room", "");
join_room(&mut ship, ClientId(2), 0);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
client: 0,
target: 0,
unknown1: 0,
area: 0,
item_id: 0x210000,
x: 0.0,
y: 0.0,
z: 0.0,
})))).unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0x210000,
area: 0,
unknown: [0; 3]
})))).unwrap().for_each(drop);
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
assert!(p1_inventory.count() == 30);
let floor_item = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0x210000)).unwrap();
assert!(floor_item.item_id == ClientItemId(0x210000));
}
#[test]
fn test_can_not_drop_more_meseta_than_is_held() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a");
char1.meseta = 300;
entity_gateway.save_character(&char1);
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
join_lobby(&mut ship, ClientId(1));
create_room(&mut ship, ClientId(1), "room", "");
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
map_area: 0,
x: 0.0,
z: 0.0,
})))).unwrap().for_each(drop);
let split_attempt = ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
amount: 301,
}))));
assert!(split_attempt.is_err());
let c1 = ship.clients.get(&ClientId(1)).unwrap();
assert!(c1.character.meseta == 300);
assert!(ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0xF0000001)).is_err())
}
#[test]
fn test_pick_up_stack_that_would_exceed_stack_limit() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a");
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a");
for _ in 0..6 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char1.id,
slot: 0,
equipped: false,
}
});
}
for _ in 0..6 {
entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
location: item::ItemLocation::Inventory {
character_id: char2.id,
slot: 0,
equipped: false,
}
});
}
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
log_in_char(&mut ship, ClientId(2), "a2", "a");
join_lobby(&mut ship, ClientId(1));
join_lobby(&mut ship, ClientId(2));
create_room(&mut ship, ClientId(1), "room", "");
join_room(&mut ship, ClientId(2), 0);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerDropItem(PlayerDropItem {
client: 0,
target: 0,
unknown1: 0,
area: 0,
item_id: 0x210000,
x: 0.0,
y: 0.0,
z: 0.0,
})))).unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0x210000,
area: 0,
unknown: [0; 3]
})))).unwrap().for_each(drop);
let p1_inventory = ship.item_manager.get_character_inventory(&char1).unwrap();
let monomates = p1_inventory.slot(0).unwrap();
assert!(monomates.item == HeldItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
let floor_monomates = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0x210000)).unwrap();
assert!(floor_monomates.item == FloorItemType::Stacked(item::tool::Tool {tool: item::tool::ToolType::Monomate}, 6));
}
#[test]
fn test_can_not_pick_up_meseta_when_full() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a");
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a");
char1.meseta = 999999;
entity_gateway.save_character(&char1);
char2.meseta = 300;
entity_gateway.save_character(&char2);
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
log_in_char(&mut ship, ClientId(2), "a2", "a");
join_lobby(&mut ship, ClientId(1));
join_lobby(&mut ship, ClientId(2));
create_room(&mut ship, ClientId(1), "room", "");
join_room(&mut ship, ClientId(2), 0);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
map_area: 0,
x: 0.0,
z: 0.0,
})))).unwrap().for_each(drop);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
amount: 23,
})))).unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0xF0000001,
area: 0,
unknown: [0; 3]
})))).unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
let c2 = ship.clients.get(&ClientId(2)).unwrap();
assert!(c1.character.meseta == 999999);
assert!(c2.character.meseta == 277);
let floor_meseta = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0xF0000001)).unwrap();
assert!(floor_meseta.item == FloorItemType::Meseta(item::Meseta(23)));
}
#[test]
fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
let mut entity_gateway = InMemoryGateway::new();
let (_user1, mut char1) = new_user_character(&mut entity_gateway, "a1", "a");
let (_user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a");
char1.meseta = 999998;
entity_gateway.save_character(&char1);
char2.meseta = 300;
entity_gateway.save_character(&char2);
let mut ship = ShipServerState::new(entity_gateway.clone());
log_in_char(&mut ship, ClientId(1), "a1", "a");
log_in_char(&mut ship, ClientId(2), "a2", "a");
join_lobby(&mut ship, ClientId(1));
join_lobby(&mut ship, ClientId(2));
create_room(&mut ship, ClientId(1), "room", "");
join_room(&mut ship, ClientId(2), 0);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::DropCoordinates(DropCoordinates {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
map_area: 0,
x: 0.0,
z: 0.0,
})))).unwrap().for_each(drop);
ship.handle(ClientId(2), &RecvShipPacket::Message(Message::new(GameMessage::PlayerSplitItemStack(PlayerSplitItemStack {
client: 0,
target: 0,
item_id: 0xFFFFFFFF,
amount: 23,
})))).unwrap().for_each(drop);
ship.handle(ClientId(1), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
client: 0,
target: 0,
item_id: 0xF0000001,
area: 0,
unknown: [0; 3]
})))).unwrap().for_each(drop);
let c1 = ship.clients.get(&ClientId(1)).unwrap();
let c2 = ship.clients.get(&ClientId(2)).unwrap();
println!("{}", c1.character.meseta);
assert!(c1.character.meseta == 999999);
assert!(c2.character.meseta == 277);
let floor_meseta = ship.item_manager.get_floor_item_by_id(&char1, ClientItemId(0xF0000001));
assert!(floor_meseta.is_err());
}
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