I forgot blocks are a thing
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6f5aa5119f
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78ed2101e5
@ -133,15 +133,18 @@ pub struct ClientLocation {
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client_location: HashMap<ClientId, RoomLobby>,
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}
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impl ClientLocation {
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pub fn new() -> ClientLocation {
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impl Default for ClientLocation {
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fn default() -> ClientLocation {
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ClientLocation {
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lobbies: [Lobby([None; 12]); 15],
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rooms: [None; MAX_ROOMS],
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client_location: HashMap::new(),
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}
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}
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}
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impl ClientLocation {
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pub fn add_client_to_lobby(&mut self, id: ClientId, lobby: LobbyId) -> Result<(), JoinLobbyError> {
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let l = self.lobbies.get_mut(lobby.0).ok_or(JoinLobbyError::LobbyDoesNotExist)?;
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let (index, empty_slot) = l.0.iter_mut()
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@ -389,7 +392,7 @@ mod test {
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#[test]
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fn test_add_client_to_lobby() {
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let mut cl = ClientLocation::new();
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let mut cl = ClientLocation::default();
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cl.add_client_to_lobby(ClientId(12), LobbyId(0));
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cl.add_client_to_lobby(ClientId(13), LobbyId(1));
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cl.add_client_to_lobby(ClientId(14), LobbyId(0));
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@ -402,7 +405,7 @@ mod test {
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#[test]
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fn test_add_client_to_full_lobby() {
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let mut cl = ClientLocation::new();
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let mut cl = ClientLocation::default();
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(0..12).for_each(|i| {
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cl.add_client_to_lobby(ClientId(i), LobbyId(0));
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});
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@ -411,7 +414,7 @@ mod test {
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#[test]
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fn test_add_client_to_next_available_lobby() {
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let mut cl = ClientLocation::new();
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let mut cl = ClientLocation::default();
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(1..4).for_each(|lobby| {
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(0..12).for_each(|i| {
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cl.add_client_to_lobby(ClientId(lobby*12+i), LobbyId(lobby));
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@ -422,7 +425,7 @@ mod test {
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#[test]
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fn test_add_to_lobby_when_all_are_full() {
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let mut cl = ClientLocation::new();
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let mut cl = ClientLocation::default();
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(0..15).for_each(|lobby| {
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(0..12).for_each(|i| {
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cl.add_client_to_lobby(ClientId(lobby*12+i), LobbyId(lobby));
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@ -433,13 +436,13 @@ mod test {
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#[test]
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fn test_new_room() {
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let mut cl = ClientLocation::new();
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let mut cl = ClientLocation::default();
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assert!(cl.create_new_room(ClientId(12)) == Ok(RoomId(0)));
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}
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#[test]
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fn test_add_client_to_room() {
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let mut cl = ClientLocation::new();
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let mut cl = ClientLocation::default();
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let room = cl.create_new_room(ClientId(12)).unwrap();
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assert!(cl.add_client_to_room(ClientId(234), room) == Ok(()));
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assert!(cl.get_clients_in_room(room).unwrap().into_iter().map(|c| (c.client, c.local_client)).collect::<Vec<_>>() == vec![
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@ -450,7 +453,7 @@ mod test {
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#[test]
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fn test_no_new_room_slots() {
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let mut cl = ClientLocation::new();
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let mut cl = ClientLocation::default();
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for i in 0..128 {
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cl.create_new_room(ClientId(i));
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}
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@ -459,7 +462,7 @@ mod test {
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#[test]
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fn test_joining_full_room() {
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let mut cl = ClientLocation::new();
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let mut cl = ClientLocation::default();
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let room = cl.create_new_room(ClientId(0)).unwrap();
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assert!(cl.add_client_to_room(ClientId(1), room) == Ok(()));
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assert!(cl.add_client_to_room(ClientId(2), room) == Ok(()));
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@ -469,7 +472,7 @@ mod test {
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#[test]
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fn test_adding_client_to_room_removes_from_lobby() {
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let mut cl = ClientLocation::new();
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let mut cl = ClientLocation::default();
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cl.add_client_to_lobby(ClientId(93), LobbyId(0));
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cl.add_client_to_lobby(ClientId(23), LobbyId(0));
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cl.add_client_to_lobby(ClientId(51), LobbyId(0));
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@ -489,7 +492,7 @@ mod test {
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#[test]
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fn test_getting_neighbors() {
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let mut cl = ClientLocation::new();
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let mut cl = ClientLocation::default();
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cl.add_client_to_lobby(ClientId(93), LobbyId(0));
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cl.add_client_to_lobby(ClientId(23), LobbyId(0));
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cl.add_client_to_lobby(ClientId(51), LobbyId(0));
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@ -504,7 +507,7 @@ mod test {
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#[test]
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fn test_failing_to_join_lobby_does_not_remove_from_current_area() {
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let mut cl = ClientLocation::new();
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let mut cl = ClientLocation::default();
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(0..12).for_each(|i| {
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cl.add_client_to_lobby(ClientId(i), LobbyId(0));
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});
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@ -518,7 +521,7 @@ mod test {
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#[test]
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fn test_get_leader() {
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let mut cl = ClientLocation::new();
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let mut cl = ClientLocation::default();
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cl.add_client_to_lobby(ClientId(93), LobbyId(0));
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cl.add_client_to_lobby(ClientId(23), LobbyId(0));
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cl.add_client_to_lobby(ClientId(51), LobbyId(0));
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@ -529,7 +532,7 @@ mod test {
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#[test]
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fn test_remove_client_from_room() {
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let mut cl = ClientLocation::new();
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let mut cl = ClientLocation::default();
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let room = cl.create_new_room(ClientId(51)).unwrap();
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cl.add_client_to_room(ClientId(93), room);
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cl.add_client_to_room(ClientId(23), room);
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@ -545,7 +548,7 @@ mod test {
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#[test]
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fn test_leader_changes_on_leader_leaving() {
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let mut cl = ClientLocation::new();
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let mut cl = ClientLocation::default();
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let room = cl.create_new_room(ClientId(51)).unwrap();
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cl.add_client_to_room(ClientId(93), room);
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cl.add_client_to_room(ClientId(23), room);
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@ -8,15 +8,16 @@ use crate::ship::items::ItemManager;
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use crate::common::interserver::ShipMessage;
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pub async fn validate_login<EG: EntityGateway>(id: ClientId,
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pkt: &Login,
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entity_gateway: &mut EG,
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clients: &mut Clients,
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item_manager: &mut ItemManager,
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shipgate_sender: &Option<Box<dyn Fn(ShipMessage) + Send + Sync>>,
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ship_name: &String)
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pkt: &Login,
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entity_gateway: &mut EG,
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clients: &mut Clients,
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item_manager: &mut ItemManager,
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shipgate_sender: &Option<Box<dyn Fn(ShipMessage) + Send + Sync>>,
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ship_name: &String,
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num_blocks: usize)
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-> Result<Vec<SendShipPacket>, anyhow::Error> {
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Ok(match get_login_status(entity_gateway, pkt).await {
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Ok(mut user) => {
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Ok(user) => {
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let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
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response.guildcard = user.id.0 as u32;
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response.team_id = user.team_id.map_or(31, |ti| ti) as u32;
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@ -34,7 +35,7 @@ pub async fn validate_login<EG: EntityGateway>(id: ClientId,
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shipgate_sender(ShipMessage::AddUser(user.id.clone()));
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}
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clients.insert(id, ClientState::new(user, settings, character, pkt.session));
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vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&&ship_name, 1))]
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vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&&ship_name, num_blocks))]
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},
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Err(err) => {
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vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]
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@ -17,7 +17,7 @@ pub fn block_selected(id: ClientId,
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level_table: &CharacterLevelTable)
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-> Result<Vec<SendShipPacket>, anyhow::Error> {
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let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
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client.block = pkt.item as u32;
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client.block = pkt.item as usize - 1;
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let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);
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168
src/ship/ship.rs
168
src/ship/ship.rs
@ -70,6 +70,7 @@ pub enum ShipError {
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GatewayError(#[from] GatewayError),
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UnknownMonster(crate::ship::monster::MonsterType),
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InvalidShip(usize),
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InvalidBlock(usize),
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}
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#[derive(Debug)]
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@ -242,7 +243,7 @@ pub struct ClientState {
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pub character: CharacterEntity,
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session: Session,
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//guildcard: GuildCard,
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pub block: u32,
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pub block: usize,
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pub item_drop_location: Option<ItemDropLocation>,
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pub done_loading_quest: bool,
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//pub loading_quest: Option<LoadingQuest>,
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@ -310,6 +311,7 @@ pub struct ShipServerStateBuilder<EG: EntityGateway> {
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ip: Option<Ipv4Addr>,
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port: Option<u16>,
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auth_token: Option<AuthToken>,
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num_blocks: usize,
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}
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impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
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@ -320,6 +322,7 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
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ip: None,
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port: None,
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auth_token: None,
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num_blocks: 2,
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}
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}
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@ -348,19 +351,26 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
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self
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}
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pub fn blocks(mut self, num_blocks: usize) -> ShipServerStateBuilder<EG> {
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self.num_blocks = num_blocks;
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self
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}
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pub fn build(self) -> ShipServerState<EG> {
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let blocks = std::iter::repeat_with(Block::default).take(self.num_blocks).collect(); // Block doesn't have a Clone impl which limits the easy ways to init this
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ShipServerState {
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entity_gateway: self.entity_gateway.unwrap(),
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clients: HashMap::new(),
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client_location: Box::new(ClientLocation::new()),
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level_table: CharacterLevelTable::new(),
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name: self.name.unwrap_or("NAMENOTSET".into()),
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rooms: Box::new([None; MAX_ROOMS]),
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item_manager: items::ItemManager::new(),
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quests: quests::load_quests("data/quests.toml".into()).unwrap(),
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ip: self.ip.unwrap_or(Ipv4Addr::new(127,0,0,1)),
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port: self.port.unwrap_or(SHIP_PORT),
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shops: Box::new(ItemShops::new()),
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blocks: Blocks(blocks),
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auth_token: self.auth_token.unwrap_or(AuthToken("".into())),
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ship_list: Vec::new(),
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shipgate_sender: None,
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@ -368,20 +378,44 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
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}
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}
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struct Block {
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client_location: Box<ClientLocation>,
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rooms: Box<Rooms>,
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}
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impl Default for Block {
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fn default() -> Block {
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Block {
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client_location: Box::new(ClientLocation::default()),
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rooms: Box::new([None; MAX_ROOMS]),
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}
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}
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}
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struct Blocks(Vec<Block>);
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impl Blocks {
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fn with_client(&mut self, id: ClientId, clients: &Clients) -> Result<&mut Block, ShipError> {
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let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
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self.0.get_mut(client.block).ok_or(ShipError::InvalidBlock(client.block))
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}
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}
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pub struct ShipServerState<EG: EntityGateway> {
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entity_gateway: EG,
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pub clients: Clients,
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client_location: Box<ClientLocation>,
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level_table: CharacterLevelTable,
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name: String,
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pub rooms: Box<Rooms>,
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item_manager: items::ItemManager,
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quests: quests::QuestList,
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shops: Box<ItemShops>,
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blocks: Blocks,
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ip: Ipv4Addr,
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port: u16,
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shops: Box<ItemShops>,
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auth_token: AuthToken,
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auth_token: AuthToken,
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ship_list: Vec<Ship>,
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shipgate_sender: Option<Box<dyn Fn(ShipMessage) + Send + Sync>>,
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}
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@ -398,34 +432,41 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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async fn message(&mut self, id: ClientId, msg: &Message) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
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Ok(match &msg.msg {
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GameMessage::RequestExp(request_exp) => {
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handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.rooms, &self.level_table).await?
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let block = self.blocks.with_client(id, &self.clients)?;
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handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &self.level_table).await?
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},
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GameMessage::PlayerDropItem(player_drop_item) => {
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handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
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let block = self.blocks.with_client(id, &self.clients)?;
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handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
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},
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GameMessage::DropCoordinates(drop_coordinates) => {
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handler::message::drop_coordinates(id, drop_coordinates, &self.client_location, &mut self.clients, &self.rooms)?
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let block = self.blocks.with_client(id, &self.clients)?;
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handler::message::drop_coordinates(id, drop_coordinates, &block.client_location, &mut self.clients, &block.rooms)?
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},
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GameMessage::PlayerNoLongerHasItem(no_longer_has_item) => {
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handler::message::split_item_stack(id, no_longer_has_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
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let block = self.blocks.with_client(id, &self.clients)?;
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handler::message::split_item_stack(id, no_longer_has_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
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},
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GameMessage::PlayerChangedMap(_) | GameMessage::PlayerChangedMap2(_) | GameMessage::TellOtherPlayerMyLocation(_) |
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GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) |
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GameMessage::PlayerLoadedIn(_) | GameMessage::PlayerWalking(_) | GameMessage::PlayerRunning(_) |
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GameMessage::PlayerWarped(_) | GameMessage::PlayerChangedFloor(_) | GameMessage::InitializeSpeechNpc(_) => {
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handler::message::update_player_position(id, &msg, &mut self.clients, &mut self.client_location, &self.rooms)?
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let block = self.blocks.with_client(id, &self.clients)?;
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handler::message::update_player_position(id, &msg, &mut self.clients, &mut block.client_location, &block.rooms)?
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},
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GameMessage::ChargeAttack(charge_attack) => {
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handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway).await?
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},
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GameMessage::PlayerUseItem(player_use_item) => {
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handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
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let block = self.blocks.with_client(id, &self.clients)?;
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handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
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},
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GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => {
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handler::message::player_used_medical_center(id, &player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await?
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},
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GameMessage::PlayerFeedMag(player_feed_mag) => {
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handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
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let block = self.blocks.with_client(id, &self.clients)?;
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handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
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},
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GameMessage::PlayerEquipItem(player_equip_item) => {
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handler::message::player_equips_item(id, &player_equip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
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@ -438,7 +479,8 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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},
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_ => {
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let cmsg = msg.clone();
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Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
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let block = self.blocks.with_client(id, &self.clients)?;
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Box::new(block.client_location.get_client_neighbors(id).unwrap().into_iter()
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.map(move |client| {
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(client.client, SendShipPacket::Message(cmsg.clone()))
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}))
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@ -450,32 +492,40 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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let target = msg.flag;
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Ok(match &msg.msg {
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GameMessage::GuildcardSend(guildcard_send) => {
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handler::direct_message::guildcard_send(id, guildcard_send, target, &self.client_location, &self.clients)
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let block = self.blocks.with_client(id, &self.clients)?;
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handler::direct_message::guildcard_send(id, guildcard_send, target, &block.client_location, &self.clients)
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},
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GameMessage::RequestItem(request_item) => {
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handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
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let block = self.blocks.with_client(id, &self.clients)?;
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||||
handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::PickupItem(pickup_item) => {
|
||||
handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::BoxDropRequest(box_drop_request) => {
|
||||
handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::BankRequest(_bank_request) => {
|
||||
handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::BankInteraction(bank_interaction) => {
|
||||
handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
GameMessage::ShopRequest(shop_request) => {
|
||||
handler::direct_message::shop_request(id, shop_request, &self.client_location, &mut self.clients, &self.rooms, &self.level_table, &mut self.shops).await?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::direct_message::shop_request(id, shop_request, &block.client_location, &mut self.clients, &block.rooms, &self.level_table, &mut self.shops).await?
|
||||
},
|
||||
GameMessage::BuyItem(buy_item) => {
|
||||
handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
|
||||
},
|
||||
_ => {
|
||||
let cmsg = msg.clone();
|
||||
Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
Box::new(block.client_location.get_all_clients_by_client(id).unwrap().into_iter()
|
||||
.filter(move |client| client.local_client.id() == target as u8)
|
||||
.map(move |client| {
|
||||
(client.client, SendShipPacket::DirectMessage(cmsg.clone()))
|
||||
@ -509,7 +559,8 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
|
||||
Ok(match pkt {
|
||||
RecvShipPacket::Login(login) => {
|
||||
Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager, &self.shipgate_sender, &self.name).await?.into_iter().map(move |pkt| (id, pkt)))
|
||||
Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager, &self.shipgate_sender, &self.name, self.blocks.0.len())
|
||||
.await?.into_iter().map(move |pkt| (id, pkt)))
|
||||
},
|
||||
RecvShipPacket::QuestDetailRequest(questdetailrequest) => {
|
||||
match questdetailrequest.menu {
|
||||
@ -518,37 +569,41 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
}
|
||||
},
|
||||
RecvShipPacket::MenuSelect(menuselect) => {
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
match menuselect.menu {
|
||||
SHIP_MENU_ID => handler::ship::selected_ship(id, menuselect, &self.ship_list)?,
|
||||
BLOCK_MENU_ID => Box::new(handler::lobby::block_selected(id, menuselect, &mut self.clients, &self.item_manager, &self.level_table)?.into_iter().map(move |pkt| (id, pkt))),
|
||||
ROOM_MENU_ID => handler::room::join_room(id, menuselect, &mut self.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut self.rooms)?,
|
||||
ROOM_MENU_ID => handler::room::join_room(id, menuselect, &mut block.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms)?,
|
||||
QUEST_CATEGORY_MENU_ID => handler::quest::select_quest_category(id, menuselect, &self.quests)?,
|
||||
_ => unreachable!(),
|
||||
}
|
||||
},
|
||||
RecvShipPacket::QuestMenuSelect(questmenuselect) => {
|
||||
handler::quest::load_quest(id, questmenuselect, &self.quests, &mut self.clients, &self.client_location, &mut self.rooms)?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::quest::load_quest(id, questmenuselect, &self.quests, &mut self.clients, &block.client_location, &mut block.rooms)?
|
||||
},
|
||||
RecvShipPacket::MenuDetail(_menudetail) => {
|
||||
//unreachable!();
|
||||
Box::new(Vec::new().into_iter())
|
||||
},
|
||||
RecvShipPacket::RoomPasswordReq(room_password_req) => {
|
||||
if room_password_req.password == self.rooms[room_password_req.item as usize].as_ref()
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
if room_password_req.password == block.rooms[room_password_req.item as usize].as_ref()
|
||||
.ok_or(ShipError::InvalidRoom(room_password_req.item))?
|
||||
.password {
|
||||
let menuselect = MenuSelect {
|
||||
menu: room_password_req.menu,
|
||||
item: room_password_req.item,
|
||||
};
|
||||
handler::room::join_room(id, &menuselect, &mut self.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut self.rooms)?
|
||||
}
|
||||
let menuselect = MenuSelect {
|
||||
menu: room_password_req.menu,
|
||||
item: room_password_req.item,
|
||||
};
|
||||
handler::room::join_room(id, &menuselect, &mut block.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms)?
|
||||
}
|
||||
else {
|
||||
Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("Incorrect password".into())))].into_iter())
|
||||
}
|
||||
},
|
||||
RecvShipPacket::CharData(chardata) => {
|
||||
Box::new(handler::lobby::send_player_to_lobby(id, chardata, &mut self.client_location, &self.clients, &self.item_manager, &self.level_table)?.into_iter())
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
Box::new(handler::lobby::send_player_to_lobby(id, chardata, &mut block.client_location, &self.clients, &self.item_manager, &self.level_table)?.into_iter())
|
||||
},
|
||||
RecvShipPacket::Message(msg) => {
|
||||
self.message(id, msg).await?
|
||||
@ -557,41 +612,50 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
self.direct_message(id, msg).await?
|
||||
},
|
||||
RecvShipPacket::PlayerChat(msg) => {
|
||||
Box::new(handler::communication::player_chat(id, msg, &self.client_location, &self.clients)?.into_iter())
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
Box::new(handler::communication::player_chat(id, msg, &block.client_location, &self.clients)?.into_iter())
|
||||
},
|
||||
RecvShipPacket::CreateRoom(create_room) => {
|
||||
handler::room::create_room(id, create_room, &mut self.client_location, &mut self.clients, &mut self.item_manager, &mut self.rooms)?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::room::create_room(id, create_room, &mut block.client_location, &mut self.clients, &mut self.item_manager, &mut block.rooms)?
|
||||
},
|
||||
RecvShipPacket::RoomNameRequest(_req) => {
|
||||
handler::room::room_name_request(id, &self.client_location, &self.rooms)
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::room::room_name_request(id, &block.client_location, &block.rooms)
|
||||
},
|
||||
RecvShipPacket::UpdateConfig(pkt) => {
|
||||
handler::settings::update_config(id, pkt, &mut self.clients, &mut self.entity_gateway).await
|
||||
},
|
||||
RecvShipPacket::ViewInfoboardRequest(_pkt) => {
|
||||
handler::communication::request_infoboard(id, &self.client_location, &self.clients)
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::communication::request_infoboard(id, &block.client_location, &self.clients)
|
||||
},
|
||||
RecvShipPacket::WriteInfoboard(pkt) => {
|
||||
handler::communication::write_infoboard(id, pkt, &mut self.clients, &mut self.entity_gateway).await
|
||||
},
|
||||
RecvShipPacket::RoomListRequest(_req) => {
|
||||
handler::room::request_room_list(id, &self.client_location, &self.rooms)
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::room::request_room_list(id, &block.client_location, &block.rooms)
|
||||
},
|
||||
RecvShipPacket::Like62ButCooler(cool62) => {
|
||||
handler::room::cool_62(id, cool62, &self.client_location)
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::room::cool_62(id, cool62, &block.client_location)
|
||||
},
|
||||
RecvShipPacket::ClientCharacterData(_) => {
|
||||
// TOOD: validate this in some way?
|
||||
Box::new(None.into_iter())
|
||||
},
|
||||
RecvShipPacket::DoneBursting(_) => {
|
||||
handler::room::done_bursting(id, &self.client_location, &mut self.rooms)
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::room::done_bursting(id, &block.client_location, &mut block.rooms)
|
||||
},
|
||||
RecvShipPacket::DoneBursting2(_) => {
|
||||
handler::room::done_bursting(id, &self.client_location, &mut self.rooms)
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::room::done_bursting(id, &block.client_location, &mut block.rooms)
|
||||
},
|
||||
RecvShipPacket::LobbySelect(pkt) => {
|
||||
Box::new(handler::lobby::change_lobby(id, pkt.lobby, &mut self.client_location, &self.clients, &mut self.item_manager, &self.level_table, &mut self.rooms, &mut self.entity_gateway).await?.into_iter())
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
Box::new(handler::lobby::change_lobby(id, pkt.lobby, &mut block.client_location, &self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms, &mut self.entity_gateway).await?.into_iter())
|
||||
},
|
||||
RecvShipPacket::RequestQuestList(_) => {
|
||||
handler::quest::send_quest_category_list(id, &self.quests)?
|
||||
@ -603,7 +667,8 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
handler::quest::quest_chunk_ack(id, quest_chunk_ack, &self.quests)?
|
||||
},
|
||||
RecvShipPacket::DoneLoadingQuest(_) => {
|
||||
handler::quest::done_loading_quest(id, &mut self.clients, &self.client_location)?
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
handler::quest::done_loading_quest(id, &mut self.clients, &block.client_location)?
|
||||
},
|
||||
RecvShipPacket::FullCharacterData(_full_character_data) => {
|
||||
Box::new(None.into_iter())
|
||||
@ -622,19 +687,20 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
|
||||
async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
|
||||
let client = self.clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
|
||||
let area_client = self.client_location.get_local_client(id)?;
|
||||
let neighbors = self.client_location.get_client_neighbors(id)?;
|
||||
let block = self.blocks.with_client(id, &self.clients)?;
|
||||
let area_client = block.client_location.get_local_client(id)?;
|
||||
let neighbors = block.client_location.get_client_neighbors(id)?;
|
||||
|
||||
let pkt = match self.client_location.get_area(id)? {
|
||||
let pkt = match block.client_location.get_area(id)? {
|
||||
RoomLobby::Room(room) => {
|
||||
if neighbors.len() == 0 {
|
||||
self.rooms[room.0] = None;
|
||||
block.rooms[room.0] = None;
|
||||
}
|
||||
let leader = self.client_location.get_room_leader(room)?;
|
||||
let leader = block.client_location.get_room_leader(room)?;
|
||||
SendShipPacket::LeaveRoom(LeaveRoom::new(area_client.local_client.id(), leader.local_client.id()))
|
||||
},
|
||||
RoomLobby::Lobby(lobby) => {
|
||||
let leader = self.client_location.get_lobby_leader(lobby)?;
|
||||
let leader = block.client_location.get_lobby_leader(lobby)?;
|
||||
SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()))
|
||||
}
|
||||
};
|
||||
@ -643,7 +709,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
|
||||
shipgate_sender(ShipMessage::RemoveUser(client.user.id.clone()));
|
||||
}
|
||||
|
||||
self.client_location.remove_client_from_area(id);
|
||||
block.client_location.remove_client_from_area(id);
|
||||
self.item_manager.remove_character_from_room(&client.character);
|
||||
|
||||
if let Some(mut client) = self.clients.remove(&id) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user