Browse Source

I forgot blocks are a thing

pbs
jake 4 years ago
parent
commit
78ed2101e5
  1. 35
      src/ship/location.rs
  2. 17
      src/ship/packet/handler/auth.rs
  3. 2
      src/ship/packet/handler/lobby.rs
  4. 168
      src/ship/ship.rs

35
src/ship/location.rs

@ -133,15 +133,18 @@ pub struct ClientLocation {
client_location: HashMap<ClientId, RoomLobby>,
}
impl ClientLocation {
pub fn new() -> ClientLocation {
impl Default for ClientLocation {
fn default() -> ClientLocation {
ClientLocation {
lobbies: [Lobby([None; 12]); 15],
rooms: [None; MAX_ROOMS],
client_location: HashMap::new(),
}
}
}
impl ClientLocation {
pub fn add_client_to_lobby(&mut self, id: ClientId, lobby: LobbyId) -> Result<(), JoinLobbyError> {
let l = self.lobbies.get_mut(lobby.0).ok_or(JoinLobbyError::LobbyDoesNotExist)?;
let (index, empty_slot) = l.0.iter_mut()
@ -389,7 +392,7 @@ mod test {
#[test]
fn test_add_client_to_lobby() {
let mut cl = ClientLocation::new();
let mut cl = ClientLocation::default();
cl.add_client_to_lobby(ClientId(12), LobbyId(0));
cl.add_client_to_lobby(ClientId(13), LobbyId(1));
cl.add_client_to_lobby(ClientId(14), LobbyId(0));
@ -402,7 +405,7 @@ mod test {
#[test]
fn test_add_client_to_full_lobby() {
let mut cl = ClientLocation::new();
let mut cl = ClientLocation::default();
(0..12).for_each(|i| {
cl.add_client_to_lobby(ClientId(i), LobbyId(0));
});
@ -411,7 +414,7 @@ mod test {
#[test]
fn test_add_client_to_next_available_lobby() {
let mut cl = ClientLocation::new();
let mut cl = ClientLocation::default();
(1..4).for_each(|lobby| {
(0..12).for_each(|i| {
cl.add_client_to_lobby(ClientId(lobby*12+i), LobbyId(lobby));
@ -422,7 +425,7 @@ mod test {
#[test]
fn test_add_to_lobby_when_all_are_full() {
let mut cl = ClientLocation::new();
let mut cl = ClientLocation::default();
(0..15).for_each(|lobby| {
(0..12).for_each(|i| {
cl.add_client_to_lobby(ClientId(lobby*12+i), LobbyId(lobby));
@ -433,13 +436,13 @@ mod test {
#[test]
fn test_new_room() {
let mut cl = ClientLocation::new();
let mut cl = ClientLocation::default();
assert!(cl.create_new_room(ClientId(12)) == Ok(RoomId(0)));
}
#[test]
fn test_add_client_to_room() {
let mut cl = ClientLocation::new();
let mut cl = ClientLocation::default();
let room = cl.create_new_room(ClientId(12)).unwrap();
assert!(cl.add_client_to_room(ClientId(234), room) == Ok(()));
assert!(cl.get_clients_in_room(room).unwrap().into_iter().map(|c| (c.client, c.local_client)).collect::<Vec<_>>() == vec![
@ -450,7 +453,7 @@ mod test {
#[test]
fn test_no_new_room_slots() {
let mut cl = ClientLocation::new();
let mut cl = ClientLocation::default();
for i in 0..128 {
cl.create_new_room(ClientId(i));
}
@ -459,7 +462,7 @@ mod test {
#[test]
fn test_joining_full_room() {
let mut cl = ClientLocation::new();
let mut cl = ClientLocation::default();
let room = cl.create_new_room(ClientId(0)).unwrap();
assert!(cl.add_client_to_room(ClientId(1), room) == Ok(()));
assert!(cl.add_client_to_room(ClientId(2), room) == Ok(()));
@ -469,7 +472,7 @@ mod test {
#[test]
fn test_adding_client_to_room_removes_from_lobby() {
let mut cl = ClientLocation::new();
let mut cl = ClientLocation::default();
cl.add_client_to_lobby(ClientId(93), LobbyId(0));
cl.add_client_to_lobby(ClientId(23), LobbyId(0));
cl.add_client_to_lobby(ClientId(51), LobbyId(0));
@ -489,7 +492,7 @@ mod test {
#[test]
fn test_getting_neighbors() {
let mut cl = ClientLocation::new();
let mut cl = ClientLocation::default();
cl.add_client_to_lobby(ClientId(93), LobbyId(0));
cl.add_client_to_lobby(ClientId(23), LobbyId(0));
cl.add_client_to_lobby(ClientId(51), LobbyId(0));
@ -504,7 +507,7 @@ mod test {
#[test]
fn test_failing_to_join_lobby_does_not_remove_from_current_area() {
let mut cl = ClientLocation::new();
let mut cl = ClientLocation::default();
(0..12).for_each(|i| {
cl.add_client_to_lobby(ClientId(i), LobbyId(0));
});
@ -518,7 +521,7 @@ mod test {
#[test]
fn test_get_leader() {
let mut cl = ClientLocation::new();
let mut cl = ClientLocation::default();
cl.add_client_to_lobby(ClientId(93), LobbyId(0));
cl.add_client_to_lobby(ClientId(23), LobbyId(0));
cl.add_client_to_lobby(ClientId(51), LobbyId(0));
@ -529,7 +532,7 @@ mod test {
#[test]
fn test_remove_client_from_room() {
let mut cl = ClientLocation::new();
let mut cl = ClientLocation::default();
let room = cl.create_new_room(ClientId(51)).unwrap();
cl.add_client_to_room(ClientId(93), room);
cl.add_client_to_room(ClientId(23), room);
@ -545,7 +548,7 @@ mod test {
#[test]
fn test_leader_changes_on_leader_leaving() {
let mut cl = ClientLocation::new();
let mut cl = ClientLocation::default();
let room = cl.create_new_room(ClientId(51)).unwrap();
cl.add_client_to_room(ClientId(93), room);
cl.add_client_to_room(ClientId(23), room);

17
src/ship/packet/handler/auth.rs

@ -8,15 +8,16 @@ use crate::ship::items::ItemManager;
use crate::common::interserver::ShipMessage;
pub async fn validate_login<EG: EntityGateway>(id: ClientId,
pkt: &Login,
entity_gateway: &mut EG,
clients: &mut Clients,
item_manager: &mut ItemManager,
shipgate_sender: &Option<Box<dyn Fn(ShipMessage) + Send + Sync>>,
ship_name: &String)
pkt: &Login,
entity_gateway: &mut EG,
clients: &mut Clients,
item_manager: &mut ItemManager,
shipgate_sender: &Option<Box<dyn Fn(ShipMessage) + Send + Sync>>,
ship_name: &String,
num_blocks: usize)
-> Result<Vec<SendShipPacket>, anyhow::Error> {
Ok(match get_login_status(entity_gateway, pkt).await {
Ok(mut user) => {
Ok(user) => {
let mut response = LoginResponse::by_status(AccountStatus::Ok, Session::new());
response.guildcard = user.id.0 as u32;
response.team_id = user.team_id.map_or(31, |ti| ti) as u32;
@ -34,7 +35,7 @@ pub async fn validate_login<EG: EntityGateway>(id: ClientId,
shipgate_sender(ShipMessage::AddUser(user.id.clone()));
}
clients.insert(id, ClientState::new(user, settings, character, pkt.session));
vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&&ship_name, 1))]
vec![SendShipPacket::LoginResponse(response), SendShipPacket::ShipBlockList(ShipBlockList::new(&&ship_name, num_blocks))]
},
Err(err) => {
vec![SendShipPacket::LoginResponse(LoginResponse::by_status(err, Session::new()))]

2
src/ship/packet/handler/lobby.rs

@ -17,7 +17,7 @@ pub fn block_selected(id: ClientId,
level_table: &CharacterLevelTable)
-> Result<Vec<SendShipPacket>, anyhow::Error> {
let client = clients.get_mut(&id).ok_or(ShipError::ClientNotFound(id))?;
client.block = pkt.item as u32;
client.block = pkt.item as usize - 1;
let (level, stats) = level_table.get_stats_from_exp(client.character.char_class, client.character.exp);

168
src/ship/ship.rs

@ -70,6 +70,7 @@ pub enum ShipError {
GatewayError(#[from] GatewayError),
UnknownMonster(crate::ship::monster::MonsterType),
InvalidShip(usize),
InvalidBlock(usize),
}
#[derive(Debug)]
@ -242,7 +243,7 @@ pub struct ClientState {
pub character: CharacterEntity,
session: Session,
//guildcard: GuildCard,
pub block: u32,
pub block: usize,
pub item_drop_location: Option<ItemDropLocation>,
pub done_loading_quest: bool,
//pub loading_quest: Option<LoadingQuest>,
@ -310,6 +311,7 @@ pub struct ShipServerStateBuilder<EG: EntityGateway> {
ip: Option<Ipv4Addr>,
port: Option<u16>,
auth_token: Option<AuthToken>,
num_blocks: usize,
}
impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
@ -320,6 +322,7 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
ip: None,
port: None,
auth_token: None,
num_blocks: 2,
}
}
@ -348,19 +351,26 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
self
}
pub fn blocks(mut self, num_blocks: usize) -> ShipServerStateBuilder<EG> {
self.num_blocks = num_blocks;
self
}
pub fn build(self) -> ShipServerState<EG> {
let blocks = std::iter::repeat_with(Block::default).take(self.num_blocks).collect(); // Block doesn't have a Clone impl which limits the easy ways to init this
ShipServerState {
entity_gateway: self.entity_gateway.unwrap(),
clients: HashMap::new(),
client_location: Box::new(ClientLocation::new()),
level_table: CharacterLevelTable::new(),
name: self.name.unwrap_or("NAMENOTSET".into()),
rooms: Box::new([None; MAX_ROOMS]),
item_manager: items::ItemManager::new(),
quests: quests::load_quests("data/quests.toml".into()).unwrap(),
ip: self.ip.unwrap_or(Ipv4Addr::new(127,0,0,1)),
port: self.port.unwrap_or(SHIP_PORT),
shops: Box::new(ItemShops::new()),
blocks: Blocks(blocks),
auth_token: self.auth_token.unwrap_or(AuthToken("".into())),
ship_list: Vec::new(),
shipgate_sender: None,
@ -368,20 +378,44 @@ impl<EG: EntityGateway> ShipServerStateBuilder<EG> {
}
}
struct Block {
client_location: Box<ClientLocation>,
rooms: Box<Rooms>,
}
impl Default for Block {
fn default() -> Block {
Block {
client_location: Box::new(ClientLocation::default()),
rooms: Box::new([None; MAX_ROOMS]),
}
}
}
struct Blocks(Vec<Block>);
impl Blocks {
fn with_client(&mut self, id: ClientId, clients: &Clients) -> Result<&mut Block, ShipError> {
let client = clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
self.0.get_mut(client.block).ok_or(ShipError::InvalidBlock(client.block))
}
}
pub struct ShipServerState<EG: EntityGateway> {
entity_gateway: EG,
pub clients: Clients,
client_location: Box<ClientLocation>,
level_table: CharacterLevelTable,
name: String,
pub rooms: Box<Rooms>,
item_manager: items::ItemManager,
quests: quests::QuestList,
shops: Box<ItemShops>,
blocks: Blocks,
ip: Ipv4Addr,
port: u16,
shops: Box<ItemShops>,
auth_token: AuthToken,
auth_token: AuthToken,
ship_list: Vec<Ship>,
shipgate_sender: Option<Box<dyn Fn(ShipMessage) + Send + Sync>>,
}
@ -398,34 +432,41 @@ impl<EG: EntityGateway> ShipServerState<EG> {
async fn message(&mut self, id: ClientId, msg: &Message) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
Ok(match &msg.msg {
GameMessage::RequestExp(request_exp) => {
handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.rooms, &self.level_table).await?
let block = self.blocks.with_client(id, &self.clients)?;
handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &self.level_table).await?
},
GameMessage::PlayerDropItem(player_drop_item) => {
handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
let block = self.blocks.with_client(id, &self.clients)?;
handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
},
GameMessage::DropCoordinates(drop_coordinates) => {
handler::message::drop_coordinates(id, drop_coordinates, &self.client_location, &mut self.clients, &self.rooms)?
let block = self.blocks.with_client(id, &self.clients)?;
handler::message::drop_coordinates(id, drop_coordinates, &block.client_location, &mut self.clients, &block.rooms)?
},
GameMessage::PlayerNoLongerHasItem(no_longer_has_item) => {
handler::message::split_item_stack(id, no_longer_has_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
let block = self.blocks.with_client(id, &self.clients)?;
handler::message::split_item_stack(id, no_longer_has_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
},
GameMessage::PlayerChangedMap(_) | GameMessage::PlayerChangedMap2(_) | GameMessage::TellOtherPlayerMyLocation(_) |
GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) |
GameMessage::PlayerLoadedIn(_) | GameMessage::PlayerWalking(_) | GameMessage::PlayerRunning(_) |
GameMessage::PlayerWarped(_) | GameMessage::PlayerChangedFloor(_) | GameMessage::InitializeSpeechNpc(_) => {
handler::message::update_player_position(id, &msg, &mut self.clients, &mut self.client_location, &self.rooms)?
let block = self.blocks.with_client(id, &self.clients)?;
handler::message::update_player_position(id, &msg, &mut self.clients, &mut block.client_location, &block.rooms)?
},
GameMessage::ChargeAttack(charge_attack) => {
handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway).await?
},
GameMessage::PlayerUseItem(player_use_item) => {
handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
let block = self.blocks.with_client(id, &self.clients)?;
handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
},
GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => {
handler::message::player_used_medical_center(id, &player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await?
},
GameMessage::PlayerFeedMag(player_feed_mag) => {
handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
let block = self.blocks.with_client(id, &self.clients)?;
handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
},
GameMessage::PlayerEquipItem(player_equip_item) => {
handler::message::player_equips_item(id, &player_equip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
@ -438,7 +479,8 @@ impl<EG: EntityGateway> ShipServerState<EG> {
},
_ => {
let cmsg = msg.clone();
Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
let block = self.blocks.with_client(id, &self.clients)?;
Box::new(block.client_location.get_client_neighbors(id).unwrap().into_iter()
.map(move |client| {
(client.client, SendShipPacket::Message(cmsg.clone()))
}))
@ -450,32 +492,40 @@ impl<EG: EntityGateway> ShipServerState<EG> {
let target = msg.flag;
Ok(match &msg.msg {
GameMessage::GuildcardSend(guildcard_send) => {
handler::direct_message::guildcard_send(id, guildcard_send, target, &self.client_location, &self.clients)
let block = self.blocks.with_client(id, &self.clients)?;
handler::direct_message::guildcard_send(id, guildcard_send, target, &block.client_location, &self.clients)
},
GameMessage::RequestItem(request_item) => {
handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
let block = self.blocks.with_client(id, &self.clients)?;
handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
},
GameMessage::PickupItem(pickup_item) => {
handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
let block = self.blocks.with_client(id, &self.clients)?;
handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut self.item_manager).await?
},
GameMessage::BoxDropRequest(box_drop_request) => {
handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
let block = self.blocks.with_client(id, &self.clients)?;
handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &mut block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
},
GameMessage::BankRequest(_bank_request) => {
handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_manager).await?
},
GameMessage::BankInteraction(bank_interaction) => {
handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await?
let block = self.blocks.with_client(id, &self.clients)?;
handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
},
GameMessage::ShopRequest(shop_request) => {
handler::direct_message::shop_request(id, shop_request, &self.client_location, &mut self.clients, &self.rooms, &self.level_table, &mut self.shops).await?
let block = self.blocks.with_client(id, &self.clients)?;
handler::direct_message::shop_request(id, shop_request, &block.client_location, &mut self.clients, &block.rooms, &self.level_table, &mut self.shops).await?
},
GameMessage::BuyItem(buy_item) => {
handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await?
let block = self.blocks.with_client(id, &self.clients)?;
handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut self.item_manager).await?
},
_ => {
let cmsg = msg.clone();
Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
let block = self.blocks.with_client(id, &self.clients)?;
Box::new(block.client_location.get_all_clients_by_client(id).unwrap().into_iter()
.filter(move |client| client.local_client.id() == target as u8)
.map(move |client| {
(client.client, SendShipPacket::DirectMessage(cmsg.clone()))
@ -509,7 +559,8 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
Ok(match pkt {
RecvShipPacket::Login(login) => {
Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager, &self.shipgate_sender, &self.name).await?.into_iter().map(move |pkt| (id, pkt)))
Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager, &self.shipgate_sender, &self.name, self.blocks.0.len())
.await?.into_iter().map(move |pkt| (id, pkt)))
},
RecvShipPacket::QuestDetailRequest(questdetailrequest) => {
match questdetailrequest.menu {
@ -518,37 +569,41 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
}
},
RecvShipPacket::MenuSelect(menuselect) => {
let block = self.blocks.with_client(id, &self.clients)?;
match menuselect.menu {
SHIP_MENU_ID => handler::ship::selected_ship(id, menuselect, &self.ship_list)?,
BLOCK_MENU_ID => Box::new(handler::lobby::block_selected(id, menuselect, &mut self.clients, &self.item_manager, &self.level_table)?.into_iter().map(move |pkt| (id, pkt))),
ROOM_MENU_ID => handler::room::join_room(id, menuselect, &mut self.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut self.rooms)?,
ROOM_MENU_ID => handler::room::join_room(id, menuselect, &mut block.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms)?,
QUEST_CATEGORY_MENU_ID => handler::quest::select_quest_category(id, menuselect, &self.quests)?,
_ => unreachable!(),
}
},
RecvShipPacket::QuestMenuSelect(questmenuselect) => {
handler::quest::load_quest(id, questmenuselect, &self.quests, &mut self.clients, &self.client_location, &mut self.rooms)?
let block = self.blocks.with_client(id, &self.clients)?;
handler::quest::load_quest(id, questmenuselect, &self.quests, &mut self.clients, &block.client_location, &mut block.rooms)?
},
RecvShipPacket::MenuDetail(_menudetail) => {
//unreachable!();
Box::new(Vec::new().into_iter())
},
RecvShipPacket::RoomPasswordReq(room_password_req) => {
if room_password_req.password == self.rooms[room_password_req.item as usize].as_ref()
let block = self.blocks.with_client(id, &self.clients)?;
if room_password_req.password == block.rooms[room_password_req.item as usize].as_ref()
.ok_or(ShipError::InvalidRoom(room_password_req.item))?
.password {
let menuselect = MenuSelect {
menu: room_password_req.menu,
item: room_password_req.item,
};
handler::room::join_room(id, &menuselect, &mut self.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut self.rooms)?
}
let menuselect = MenuSelect {
menu: room_password_req.menu,
item: room_password_req.item,
};
handler::room::join_room(id, &menuselect, &mut block.client_location, &mut self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms)?
}
else {
Box::new(vec![(id, SendShipPacket::SmallDialog(SmallDialog::new("Incorrect password".into())))].into_iter())
}
},
RecvShipPacket::CharData(chardata) => {
Box::new(handler::lobby::send_player_to_lobby(id, chardata, &mut self.client_location, &self.clients, &self.item_manager, &self.level_table)?.into_iter())
let block = self.blocks.with_client(id, &self.clients)?;
Box::new(handler::lobby::send_player_to_lobby(id, chardata, &mut block.client_location, &self.clients, &self.item_manager, &self.level_table)?.into_iter())
},
RecvShipPacket::Message(msg) => {
self.message(id, msg).await?
@ -557,41 +612,50 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
self.direct_message(id, msg).await?
},
RecvShipPacket::PlayerChat(msg) => {
Box::new(handler::communication::player_chat(id, msg, &self.client_location, &self.clients)?.into_iter())
let block = self.blocks.with_client(id, &self.clients)?;
Box::new(handler::communication::player_chat(id, msg, &block.client_location, &self.clients)?.into_iter())
},
RecvShipPacket::CreateRoom(create_room) => {
handler::room::create_room(id, create_room, &mut self.client_location, &mut self.clients, &mut self.item_manager, &mut self.rooms)?
let block = self.blocks.with_client(id, &self.clients)?;
handler::room::create_room(id, create_room, &mut block.client_location, &mut self.clients, &mut self.item_manager, &mut block.rooms)?
},
RecvShipPacket::RoomNameRequest(_req) => {
handler::room::room_name_request(id, &self.client_location, &self.rooms)
let block = self.blocks.with_client(id, &self.clients)?;
handler::room::room_name_request(id, &block.client_location, &block.rooms)
},
RecvShipPacket::UpdateConfig(pkt) => {
handler::settings::update_config(id, pkt, &mut self.clients, &mut self.entity_gateway).await
},
RecvShipPacket::ViewInfoboardRequest(_pkt) => {
handler::communication::request_infoboard(id, &self.client_location, &self.clients)
let block = self.blocks.with_client(id, &self.clients)?;
handler::communication::request_infoboard(id, &block.client_location, &self.clients)
},
RecvShipPacket::WriteInfoboard(pkt) => {
handler::communication::write_infoboard(id, pkt, &mut self.clients, &mut self.entity_gateway).await
},
RecvShipPacket::RoomListRequest(_req) => {
handler::room::request_room_list(id, &self.client_location, &self.rooms)
let block = self.blocks.with_client(id, &self.clients)?;
handler::room::request_room_list(id, &block.client_location, &block.rooms)
},
RecvShipPacket::Like62ButCooler(cool62) => {
handler::room::cool_62(id, cool62, &self.client_location)
let block = self.blocks.with_client(id, &self.clients)?;
handler::room::cool_62(id, cool62, &block.client_location)
},
RecvShipPacket::ClientCharacterData(_) => {
// TOOD: validate this in some way?
Box::new(None.into_iter())
},
RecvShipPacket::DoneBursting(_) => {
handler::room::done_bursting(id, &self.client_location, &mut self.rooms)
let block = self.blocks.with_client(id, &self.clients)?;
handler::room::done_bursting(id, &block.client_location, &mut block.rooms)
},
RecvShipPacket::DoneBursting2(_) => {
handler::room::done_bursting(id, &self.client_location, &mut self.rooms)
let block = self.blocks.with_client(id, &self.clients)?;
handler::room::done_bursting(id, &block.client_location, &mut block.rooms)
},
RecvShipPacket::LobbySelect(pkt) => {
Box::new(handler::lobby::change_lobby(id, pkt.lobby, &mut self.client_location, &self.clients, &mut self.item_manager, &self.level_table, &mut self.rooms, &mut self.entity_gateway).await?.into_iter())
let block = self.blocks.with_client(id, &self.clients)?;
Box::new(handler::lobby::change_lobby(id, pkt.lobby, &mut block.client_location, &self.clients, &mut self.item_manager, &self.level_table, &mut block.rooms, &mut self.entity_gateway).await?.into_iter())
},
RecvShipPacket::RequestQuestList(_) => {
handler::quest::send_quest_category_list(id, &self.quests)?
@ -603,7 +667,8 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
handler::quest::quest_chunk_ack(id, quest_chunk_ack, &self.quests)?
},
RecvShipPacket::DoneLoadingQuest(_) => {
handler::quest::done_loading_quest(id, &mut self.clients, &self.client_location)?
let block = self.blocks.with_client(id, &self.clients)?;
handler::quest::done_loading_quest(id, &mut self.clients, &block.client_location)?
},
RecvShipPacket::FullCharacterData(_full_character_data) => {
Box::new(None.into_iter())
@ -622,19 +687,20 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
let client = self.clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
let area_client = self.client_location.get_local_client(id)?;
let neighbors = self.client_location.get_client_neighbors(id)?;
let block = self.blocks.with_client(id, &self.clients)?;
let area_client = block.client_location.get_local_client(id)?;
let neighbors = block.client_location.get_client_neighbors(id)?;
let pkt = match self.client_location.get_area(id)? {
let pkt = match block.client_location.get_area(id)? {
RoomLobby::Room(room) => {
if neighbors.len() == 0 {
self.rooms[room.0] = None;
block.rooms[room.0] = None;
}
let leader = self.client_location.get_room_leader(room)?;
let leader = block.client_location.get_room_leader(room)?;
SendShipPacket::LeaveRoom(LeaveRoom::new(area_client.local_client.id(), leader.local_client.id()))
},
RoomLobby::Lobby(lobby) => {
let leader = self.client_location.get_lobby_leader(lobby)?;
let leader = block.client_location.get_lobby_leader(lobby)?;
SendShipPacket::LeaveLobby(LeaveLobby::new(area_client.local_client.id(), leader.local_client.id()))
}
};
@ -643,7 +709,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
shipgate_sender(ShipMessage::RemoveUser(client.user.id.clone()));
}
self.client_location.remove_client_from_area(id);
block.client_location.remove_client_from_area(id);
self.item_manager.remove_character_from_room(&client.character);
if let Some(mut client) = self.clients.remove(&id) {

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