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@ -17,7 +17,8 @@ async fn test_pick_up_item_stack_of_items_already_in_inventory() { |
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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entity_gateway.create_item(
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let mut p1_monomate = Vec::new();
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p1_monomate.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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@ -26,14 +27,14 @@ async fn test_pick_up_item_stack_of_items_already_in_inventory() { |
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: 0,
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equipped: false,
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}
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}).await.unwrap();
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}).await.unwrap());
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let mut p2_items = Vec::new();
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for (slot, tool) in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter().enumerate() {
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for _ in 0..5 {
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entity_gateway.create_item(
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let mut item = Vec::new();
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for _ in 0..5usize {
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item.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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@ -42,16 +43,18 @@ async fn test_pick_up_item_stack_of_items_already_in_inventory() { |
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: slot,
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equipped: false,
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}
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}).await.unwrap();
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}).await.unwrap());
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}
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p2_items.push(item);
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}
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let mut ship = ShipServerState::builder()
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![p1_monomate])).await.unwrap();
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entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_items)).await.unwrap();
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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@ -80,21 +83,13 @@ async fn test_pick_up_item_stack_of_items_already_in_inventory() { |
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
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assert!(p1_items.len() == 6);
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let p1_item_ids = p1_items.iter().map(|item| {
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item.id
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}).collect::<Vec<_>>();
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assert!(p1_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5), item::ItemEntityId(6)]);
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let all_items_are_monomates = p1_items.iter().all(|item| {
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match item.item {
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item::ItemDetail::Tool(tool) => tool.tool == item::tool::ToolType::Monomate,
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_ => false
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}
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});
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assert!(all_items_are_monomates);
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let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(inventory_items.items.len(), 1);
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inventory_items.items[0].with_stacked(|items| {
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assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
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vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5), item::ItemEntityId(6)]);
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assert!(items.iter().all(|item| item.item.item_type() == item::ItemType::Tool(item::tool::ToolType::Monomate)));
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}).unwrap();
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}
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#[async_std::test]
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@ -104,7 +99,8 @@ async fn test_pick_up_item_stack_of_items_not_already_held() { |
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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entity_gateway.create_item(
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let mut p2_monomate = Vec::new();
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p2_monomate.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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@ -113,14 +109,14 @@ async fn test_pick_up_item_stack_of_items_not_already_held() { |
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: 0,
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equipped: false,
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}
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}).await.unwrap();
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}).await.unwrap());
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entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(vec![p2_monomate])).await.unwrap();
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let mut ship = ShipServerState::builder()
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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@ -149,14 +145,13 @@ async fn test_pick_up_item_stack_of_items_not_already_held() { |
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
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assert!(p1_items.len() == 1);
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let first_item = p1_items.get(0).unwrap();
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assert!(first_item.id == item::ItemEntityId(1));
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assert!(first_item.item == item::ItemDetail::Tool(item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}));
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let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(inventory_items.items.len(), 1);
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inventory_items.items[0].with_stacked(|items| {
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assert_eq!(items.len(), 1);
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assert_eq!(items[0].id, item::ItemEntityId(1));
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assert_eq!(items[0].item.item_type(), item::ItemType::Tool(item::tool::ToolType::Monomate));
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}).unwrap();
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}
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#[async_std::test]
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@ -166,8 +161,9 @@ async fn test_pick_up_meseta_when_inventory_full() { |
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let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for slot in 0..30 {
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entity_gateway.create_item(
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let mut p1_items = Vec::new();
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for _ in 0..30usize {
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p1_items.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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@ -181,18 +177,18 @@ async fn test_pick_up_meseta_when_inventory_full() { |
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: slot,
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equipped: false,
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}
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}).await.unwrap();
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}).await.unwrap());
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}
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_items)).await.unwrap();
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char2.meseta = 300;
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entity_gateway.save_character(&char2).await.unwrap();
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let mut ship = ShipServerState::builder()
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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@ -227,8 +223,8 @@ async fn test_pick_up_meseta_when_inventory_full() { |
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
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assert!(p1_items.len() == 30);
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let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(inventory_items.items.len(), 30);
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let characters1 = entity_gateway.get_characters_by_user(&user1).await.unwrap();
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let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
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@ -245,8 +241,9 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() { |
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for slot in 0..29 {
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entity_gateway.create_item(
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let mut p1_inv = Vec::new();
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for slot in 0..29usize {
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p1_inv.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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@ -260,13 +257,11 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() { |
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: slot,
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equipped: false,
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}
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}).await.unwrap();
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}).await.unwrap().into());
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}
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entity_gateway.create_item(
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p1_inv.push(item::InventoryItemEntity::Stacked(vec![entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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@ -275,11 +270,11 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() { |
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: 29,
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equipped: false,
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}
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}).await.unwrap();
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entity_gateway.create_item(
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}).await.unwrap()]));
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let mut p2_monomates = Vec::new();
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p2_monomates.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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@ -288,14 +283,15 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() { |
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: 0,
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equipped: false,
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}
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}).await.unwrap();
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}).await.unwrap());
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
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entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(vec![p2_monomates])).await.unwrap();
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let mut ship = ShipServerState::builder()
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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@ -324,17 +320,11 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() { |
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
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assert!(p1_items.len() == 31);
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let monomate1 = p1_items.get(29).unwrap();
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assert!(monomate1.item == item::ItemDetail::Tool(item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}));
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let monomate2 = p1_items.get(30).unwrap();
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assert!(monomate2.item == item::ItemDetail::Tool(item::tool::Tool {
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tool: item::tool::ToolType::Monomate,
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}));
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let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(inventory_items.items.len(), 30);
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inventory_items.items[29].with_stacked(|items| {
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assert_eq!(items.len(), 2);
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}).unwrap();
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}
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#[async_std::test]
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@ -344,8 +334,9 @@ async fn test_can_not_pick_up_item_when_inventory_full() { |
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for slot in 0..30 {
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entity_gateway.create_item(
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let mut p1_inv = Vec::new();
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for slot in 0..30usize {
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p1_inv.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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@ -359,13 +350,12 @@ async fn test_can_not_pick_up_item_when_inventory_full() { |
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: slot,
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equipped: false,
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}
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}).await.unwrap();
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}).await.unwrap());
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}
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entity_gateway.create_item(
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let mut p2_inv = Vec::new();
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p2_inv.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Weapon(
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item::weapon::Weapon {
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@ -379,14 +369,15 @@ async fn test_can_not_pick_up_item_when_inventory_full() { |
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: 0,
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equipped: false,
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}
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}).await.unwrap();
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}).await.unwrap());
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let mut ship = ShipServerState::builder()
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
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entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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@ -415,11 +406,10 @@ async fn test_can_not_pick_up_item_when_inventory_full() { |
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
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assert!(p1_items.len() == 30);
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let p2_items = entity_gateway.get_items_by_character(&char2.id).await.unwrap();
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assert!(p2_items.len() == 0);
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let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(p1_items.items.len(), 30);
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let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
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assert_eq!(p2_items.items.len(), 0);
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ship.handle(ClientId(2), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
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client: 0,
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@ -429,8 +419,10 @@ async fn test_can_not_pick_up_item_when_inventory_full() { |
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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let p2_items = entity_gateway.get_items_by_character(&char2.id).await.unwrap();
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assert!(p2_items.len() == 1);
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let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(p1_items.items.len(), 30);
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let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
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assert_eq!(p2_items.items.len(), 1);
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}
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#[async_std::test]
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@ -442,9 +434,9 @@ async fn test_can_not_drop_more_meseta_than_is_held() { |
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char1.meseta = 300;
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entity_gateway.save_character(&char1).await.unwrap();
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let mut ship = ShipServerState::builder()
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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join_lobby(&mut ship, ClientId(1)).await;
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@ -481,8 +473,9 @@ async fn test_pick_up_stack_that_would_exceed_stack_limit() { |
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for _ in 0..6 {
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entity_gateway.create_item(
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let mut p1_monomates = Vec::new();
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for _ in 0..6usize {
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p1_monomates.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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@ -491,13 +484,13 @@ async fn test_pick_up_stack_that_would_exceed_stack_limit() { |
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: 0,
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equipped: false,
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}
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}).await.unwrap();
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}).await.unwrap());
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}
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for _ in 0..6 {
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entity_gateway.create_item(
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let mut p2_monomates = Vec::new();
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for _ in 0..6usize {
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p2_monomates.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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@ -506,15 +499,15 @@ async fn test_pick_up_stack_that_would_exceed_stack_limit() { |
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),
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location: item::ItemLocation::Inventory {
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character_id: char2.id,
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slot: 0,
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equipped: false,
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}
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}).await.unwrap();
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}).await.unwrap());
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}
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![p1_monomates])).await.unwrap();
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entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(vec![p2_monomates])).await.unwrap();
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let mut ship = ShipServerState::builder()
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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@ -544,11 +537,13 @@ async fn test_pick_up_stack_that_would_exceed_stack_limit() { |
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})))).await.unwrap().collect::<Vec<_>>();
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assert!(packets.len() == 0);
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let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
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assert!(p1_items.len() == 6);
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let p2_items = entity_gateway.get_items_by_character(&char2.id).await.unwrap();
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assert!(p2_items.len() == 0);
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let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(p1_items.items.len(), 1);
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p1_items.items[0].with_stacked(|items| {
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assert_eq!(items.len(), 6);
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}).unwrap();
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let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
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assert_eq!(p2_items.items.len(), 0);
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}
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#[async_std::test]
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@ -563,9 +558,9 @@ async fn test_can_not_pick_up_meseta_when_full() { |
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char2.meseta = 300;
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entity_gateway.save_character(&char2).await.unwrap();
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let mut ship = ShipServerState::builder()
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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@ -621,9 +616,9 @@ async fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() { |
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char2.meseta = 300;
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entity_gateway.save_character(&char2).await.unwrap();
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let mut ship = ShipServerState::builder()
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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@ -673,8 +668,9 @@ async fn test_player_drops_partial_stack_and_other_player_picks_it_up() { |
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let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
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let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
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for _ in 0..5 {
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entity_gateway.create_item(
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let mut monomates = Vec::new();
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for _ in 0..5usize {
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monomates.push(entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Tool(
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item::tool::Tool {
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@ -683,15 +679,15 @@ async fn test_player_drops_partial_stack_and_other_player_picks_it_up() { |
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),
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location: item::ItemLocation::Inventory {
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character_id: char1.id,
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slot: 0,
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equipped: false,
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}
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}).await.unwrap();
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}).await.unwrap());
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}
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let mut ship = ShipServerState::builder()
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entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![monomates])).await.unwrap();
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let mut ship = Box::new(ShipServerState::builder()
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.gateway(entity_gateway.clone())
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.build();
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.build());
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log_in_char(&mut ship, ClientId(1), "a1", "a").await;
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log_in_char(&mut ship, ClientId(2), "a2", "a").await;
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@ -726,35 +722,17 @@ async fn test_player_drops_partial_stack_and_other_player_picks_it_up() { |
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unknown: [0; 3]
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})))).await.unwrap().for_each(drop);
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let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
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assert!(p1_items.len() == 3);
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let p1_item_ids = p1_items.iter().map(|item| {
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item.id
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}).collect::<Vec<_>>();
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assert!(p1_item_ids == vec![item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5)]);
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let all_items_are_monomates = p1_items.iter().all(|item| {
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match item.item {
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item::ItemDetail::Tool(tool) => tool.tool == item::tool::ToolType::Monomate,
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_ => false
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}
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});
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assert!(all_items_are_monomates);
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let p2_items = entity_gateway.get_items_by_character(&char2.id).await.unwrap();
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assert!(p2_items.len() == 2);
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let p2_item_ids = p2_items.iter().map(|item| {
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item.id
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}).collect::<Vec<_>>();
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assert!(p2_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
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let all_items_are_monomates = p1_items.iter().all(|item| {
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match item.item {
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item::ItemDetail::Tool(tool) => tool.tool == item::tool::ToolType::Monomate,
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_ => false
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}
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});
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assert!(all_items_are_monomates);
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let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
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assert_eq!(inventory_items.items.len(), 1);
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inventory_items.items[0].with_stacked(|items| {
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assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
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vec![item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5)]);
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}).unwrap();
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let inventory_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
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assert_eq!(inventory_items.items.len(), 1);
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inventory_items.items[0].with_stacked(|items| {
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assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
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vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
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}).unwrap();
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}
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