i t e m r e f a c t o r
This commit is contained in:
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898cb9064d
commit
7ae8976c10
@ -109,7 +109,7 @@ fn main() {
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}).await.unwrap();
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}
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entity_gateway.create_item(
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let item0 = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Weapon(
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item::weapon::Weapon {
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@ -125,11 +125,9 @@ fn main() {
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),
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location: ItemLocation::Inventory {
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character_id: character.id,
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slot: 0,
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equipped: false,
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}
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}).await.unwrap();
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entity_gateway.create_item(
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let item1 = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Weapon(
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item::weapon::Weapon {
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@ -145,11 +143,9 @@ fn main() {
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),
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location: ItemLocation::Inventory {
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character_id: character.id,
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slot: 1,
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equipped: false,
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}
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}).await.unwrap();
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entity_gateway.create_item(
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let item2_w = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Weapon(
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item::weapon::Weapon {
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@ -165,11 +161,9 @@ fn main() {
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),
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location: ItemLocation::Inventory {
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character_id: character.id,
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slot: 2,
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equipped: true,
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}
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}).await.unwrap();
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entity_gateway.create_item(
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let item3 = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Weapon(
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item::weapon::Weapon {
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@ -185,11 +179,9 @@ fn main() {
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),
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location: ItemLocation::Inventory {
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character_id: character.id,
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slot: 3,
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equipped: false,
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}
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}).await.unwrap();
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entity_gateway.create_item(
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let item4 = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Weapon(
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item::weapon::Weapon {
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@ -205,22 +197,18 @@ fn main() {
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),
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location: ItemLocation::Inventory {
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character_id: character.id,
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slot: 4,
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equipped: false,
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}
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}).await.unwrap();
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let mag = entity_gateway.create_item(
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let item5_m = entity_gateway.create_item(
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item::NewItemEntity {
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item: item::ItemDetail::Mag(item::mag::Mag::baby_mag(0)),
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location: item::ItemLocation::Inventory {
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character_id: character.id,
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slot: 5,
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equipped: true,
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}
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}).await.unwrap();
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for _ in 0..10 {
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for _ in 0..10usize {
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let fed_tool = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Tool (
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@ -229,15 +217,14 @@ fn main() {
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}
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),
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location: item::ItemLocation::FedToMag {
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mag: mag.id,
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mag: item5_m.id,
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}
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}).await.unwrap();
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entity_gateway.feed_mag(&mag.id, &fed_tool.id).await.unwrap();
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entity_gateway.feed_mag(&item5_m.id, &fed_tool.id).await.unwrap();
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}
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//entity_gateway.bank(&mag.id).await;
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entity_gateway.change_mag_owner(&mag.id, &character).await.unwrap();
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entity_gateway.change_mag_owner(&item5_m.id, &character).await.unwrap();
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entity_gateway.create_item(
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let item6 = entity_gateway.create_item(
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item::NewItemEntity {
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item: ItemDetail::Tool (
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item::tool::Tool {
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@ -246,8 +233,6 @@ fn main() {
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),
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location: item::ItemLocation::Inventory {
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character_id: character.id,
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slot: 6,
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equipped: true,
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}
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}).await.unwrap();
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let cell = entity_gateway.create_item(
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@ -259,7 +244,7 @@ fn main() {
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),
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location: item::ItemLocation::Consumed,
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}).await.unwrap();
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entity_gateway.use_mag_cell(&mag.id, &cell.id).await.unwrap();
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entity_gateway.use_mag_cell(&item5_m.id, &cell.id).await.unwrap();
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entity_gateway.create_item(
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NewItemEntity {
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@ -279,8 +264,8 @@ fn main() {
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character_id: character.id,
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name: item::BankName("".to_string()),
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}
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}).await;
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entity_gateway.create_item(
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}).await.unwrap();
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let item7_a = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Armor(
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item::armor::Armor {
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@ -293,12 +278,10 @@ fn main() {
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),
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location: ItemLocation::Inventory {
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character_id: character.id,
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slot: 5,
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equipped: true,
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}
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}
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).await;
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entity_gateway.create_item(
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).await.unwrap();
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let item8_s = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Shield(
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item::shield::Shield {
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@ -309,28 +292,24 @@ fn main() {
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),
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location: ItemLocation::Inventory {
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character_id: character.id,
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slot: 6,
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equipped: true,
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}
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}
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).await;
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entity_gateway.create_item(
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).await.unwrap();
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let item9_u0 = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Unit(
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item::unit::Unit {
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unit: item::unit::UnitType::PriestMind,
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modifier: Some(item::unit::UnitModifier::Minus),
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armor_slot: 0,
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armor_slot: 0, // TODO: get rid of this
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}
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),
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location: ItemLocation::Inventory {
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character_id: character.id,
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slot: 7,
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equipped: true,
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}
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}
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).await;
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entity_gateway.create_item(
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).await.unwrap();
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let item10_u1 = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Unit(
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item::unit::Unit {
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@ -341,12 +320,10 @@ fn main() {
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),
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location: ItemLocation::Inventory {
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character_id: character.id,
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slot: 8,
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equipped: true,
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}
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}
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).await;
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entity_gateway.create_item(
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).await.unwrap();
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let item11_u2 = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Unit(
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item::unit::Unit {
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@ -357,12 +334,10 @@ fn main() {
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),
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location: ItemLocation::Inventory {
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character_id: character.id,
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slot: 9,
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equipped: true,
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}
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}
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).await;
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entity_gateway.create_item(
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).await.unwrap();
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let item12_u3 = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Unit(
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item::unit::Unit {
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@ -373,23 +348,31 @@ fn main() {
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),
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location: ItemLocation::Inventory {
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character_id: character.id,
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slot: 10,
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equipped: true,
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}
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}
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).await;
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entity_gateway.create_item(
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).await.unwrap();
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let item13 = entity_gateway.create_item(
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NewItemEntity {
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item: ItemDetail::Mag(
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item::mag::Mag::baby_mag(5)
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),
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location: ItemLocation::Inventory {
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character_id: character.id,
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slot: 11,
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equipped: true,
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}
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}
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).await;
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).await.unwrap();
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let equipped = item::EquippedEntity {
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weapon: Some(item2_w.id),
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armor: Some(item7_a.id),
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shield: Some(item8_s.id),
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unit: [Some(item9_u0.id), Some(item10_u1.id), Some(item11_u2.id), Some(item12_u3.id)],
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mag: Some(item5_m.id),
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};
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entity_gateway.set_character_equips(&character.id, &equipped).await.unwrap();
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let inventory = item::InventoryEntity::new(vec![item0, item1, item2_w, item3, item4, item5_m, item6, item7_a, item8_s, item9_u0, item10_u1, item11_u2, item12_u3, item13]);
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entity_gateway.set_character_inventory(&character.id, &inventory).await.unwrap();
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}
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info!("[patch] starting server");
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@ -65,6 +65,7 @@ pub trait EntityGateway: Send + Sync + Clone {
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unimplemented!();
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}
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// TODO: remove
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async fn change_item(&mut self, _id: &ItemEntityId, _item: &ItemDetail) -> Result<(), GatewayError> {
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unimplemented!();
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}
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@ -85,7 +86,33 @@ pub trait EntityGateway: Send + Sync + Clone {
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unimplemented!();
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}
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/*
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async fn get_items_by_character(&self, _char_id: &CharacterEntityId) -> Result<Vec<ItemEntity>, GatewayError> {
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unimplemented!();
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}
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*/
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async fn get_character_inventory(&mut self, _char_id: &CharacterEntityId) -> Result<InventoryEntity, GatewayError> {
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unimplemented!();
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}
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async fn get_character_bank(&mut self, _char_id: &CharacterEntityId, _bank_name: BankName) -> Result<BankEntity, GatewayError> {
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unimplemented!();
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}
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async fn set_character_inventory(&mut self, _char_id: &CharacterEntityId, _inventory: &InventoryEntity) -> Result<(), GatewayError> {
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unimplemented!();
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}
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async fn set_character_bank(&mut self, _char_id: &CharacterEntityId, _inventory: &BankEntity, _bank_name: BankName) -> Result<(), GatewayError> {
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unimplemented!();
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}
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async fn get_character_equips(&mut self, _char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError> {
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unimplemented!();
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}
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async fn set_character_equips(&mut self, _char_id: &CharacterEntityId, _equips: &EquippedEntity) -> Result<(), GatewayError> {
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unimplemented!();
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}
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}
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@ -14,6 +14,9 @@ pub struct InMemoryGateway {
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user_settings: Arc<Mutex<BTreeMap<UserSettingsId, UserSettingsEntity>>>,
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characters: Arc<Mutex<BTreeMap<CharacterEntityId, CharacterEntity>>>,
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items: Arc<Mutex<BTreeMap<ItemEntityId, ItemEntity>>>,
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inventories: Arc<Mutex<BTreeMap<CharacterEntityId, InventoryEntity>>>,
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banks: Arc<Mutex<BTreeMap<CharacterEntityId, BankEntity>>>,
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equips: Arc<Mutex<BTreeMap<CharacterEntityId, EquippedEntity>>>,
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mag_modifiers: Arc<Mutex<BTreeMap<ItemEntityId, Vec<mag::MagModifier>>>>,
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}
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@ -24,11 +27,66 @@ impl InMemoryGateway {
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user_settings: Arc::new(Mutex::new(BTreeMap::new())),
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characters: Arc::new(Mutex::new(BTreeMap::new())),
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items: Arc::new(Mutex::new(BTreeMap::new())),
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inventories: Arc::new(Mutex::new(BTreeMap::new())),
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banks: Arc::new(Mutex::new(BTreeMap::new())),
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equips: Arc::new(Mutex::new(BTreeMap::new())),
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mag_modifiers: Arc::new(Mutex::new(BTreeMap::new())),
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}
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}
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}
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impl InMemoryGateway {
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fn apply_modifiers(&self, inventory: InventoryEntity ) -> InventoryEntity {
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let items = self.items.lock().unwrap();
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let inventory_items = inventory.items.into_iter()
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.map(|item| {
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item.map_individual(|mut item| {
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item.item = match item.item {
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ItemDetail::Mag(mag) => {
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let mut mag = mag::Mag::baby_mag(mag.color as u16);
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println!("mag! {:?}", mag);
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if let Some(mag_modifiers) = self.mag_modifiers.lock().unwrap().get(&item.id) {
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for mag_modifier in mag_modifiers.iter() {
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match mag_modifier {
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mag::MagModifier::FeedMag {food} => {
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items.get(&food).map(|mag_feed| {
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match mag_feed.item {
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ItemDetail::Tool(mag_feed) => mag.feed(mag_feed.tool),
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_ => {}
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}
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});
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},
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mag::MagModifier::OwnerChange(class, section_id) => {
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mag.change_owner(*class, *section_id)
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},
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mag::MagModifier::MagCell(mag_cell_id) => {
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items.get(&mag_cell_id).map(|mag_cell| {
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match mag_cell.item {
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ItemDetail::Tool(mag_cell) => mag.apply_mag_cell(mag_cell.tool.try_into().unwrap()),
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_ => {}
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}
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});
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},
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_ => {}
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}
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println!("{:?} -> {:?}", mag_modifier, mag);
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}
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}
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ItemDetail::Mag(mag)
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}
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_ => {
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item.item
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}
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};
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item
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})
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})
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.collect();
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InventoryEntity::new(inventory_items)
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}
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}
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#[async_trait::async_trait]
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impl EntityGateway for InMemoryGateway {
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async fn create_user(&mut self, user: NewUserAccountEntity) -> Result<UserAccountEntity, GatewayError> {
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@ -208,55 +266,51 @@ impl EntityGateway for InMemoryGateway {
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Ok(())
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}
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async fn get_items_by_character(&self, char_id: &CharacterEntityId) -> Result<Vec<ItemEntity>, GatewayError> {
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let items = self.items.lock().unwrap();
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Ok(items
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async fn get_character_inventory(&mut self, char_id: &CharacterEntityId) -> Result<InventoryEntity, GatewayError> {
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println!("getting inv");
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let inventories = self.inventories.lock().unwrap();
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Ok(inventories
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.iter()
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.find(|(id, _)| **id == *char_id)
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.map(|(_, inv)| inv.clone())
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.map(|inv| self.apply_modifiers(inv))
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.unwrap_or(InventoryEntity::default()))
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}
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async fn get_character_bank(&mut self, char_id: &CharacterEntityId, _bank_name: BankName) -> Result<BankEntity, GatewayError> {
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let banks = self.banks.lock().unwrap();
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Ok(banks
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.iter()
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.find(|(id, _)| **id == *char_id)
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.map(|(_, b)| b.clone())
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.unwrap_or(BankEntity::default()))
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}
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async fn set_character_inventory(&mut self, char_id: &CharacterEntityId, inventory: &InventoryEntity) -> Result<(), GatewayError> {
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let mut inventories = self.inventories.lock().unwrap();
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inventories.insert(*char_id, inventory.clone());
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Ok(())
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}
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// TOOD: impl bank name
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async fn set_character_bank(&mut self, char_id: &CharacterEntityId, bank: &BankEntity, _bank_name: BankName) -> Result<(), GatewayError> {
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let mut banks = self.banks.lock().unwrap();
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banks.insert(*char_id, bank.clone());
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Ok(())
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}
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async fn get_character_equips(&mut self, char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError> {
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let equips = self.equips.lock().unwrap();
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Ok(equips
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.iter()
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.filter(|(_, k)| {
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match k.location {
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ItemLocation::Inventory{character_id, ..} => character_id == *char_id,
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ItemLocation::Bank{character_id, ..} => character_id == *char_id,
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_ => false
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}
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})
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.map(|(_, k)| {
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k.clone()
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})
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.map(|mut item| {
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item.item = match item.item {
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ItemDetail::Mag(mut mag) => {
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self.mag_modifiers.lock().unwrap().get(&item.id).map(|mag_modifiers| {
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for mag_modifier in mag_modifiers.iter() {
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match mag_modifier {
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mag::MagModifier::FeedMag {food} => {
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items.get(&food).map(|mag_feed| {
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match mag_feed.item {
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ItemDetail::Tool(mag_feed) => mag.feed(mag_feed.tool),
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_ => {}
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}
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});
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},
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mag::MagModifier::OwnerChange(class, section_id) => {
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mag.change_owner(*class, *section_id)
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},
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mag::MagModifier::MagCell(mag_cell_id) => {
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items.get(&mag_cell_id).map(|mag_cell| {
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match mag_cell.item {
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ItemDetail::Tool(mag_cell) => mag.apply_mag_cell(mag_cell.tool.try_into().unwrap()),
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_ => {}
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}
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});
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},
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_ => {}
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}
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}
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});
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ItemDetail::Mag(mag)
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}
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_ => item.item
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};
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item
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})
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.collect())
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.find(|(id, _)| **id == *char_id)
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.map(|(_, inv)| inv.clone())
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.unwrap_or(EquippedEntity::default()))
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}
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|
||||
async fn set_character_equips(&mut self, char_id: &CharacterEntityId, equipped: &EquippedEntity) -> Result<(), GatewayError> {
|
||||
let mut equips = self.equips.lock().unwrap();
|
||||
equips.insert(*char_id, equipped.clone());
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
@ -383,7 +383,7 @@ impl Into<shield::Shield> for PgShield {
|
||||
pub struct PgUnit {
|
||||
unit: unit::UnitType,
|
||||
modifier: Option<unit::UnitModifier>,
|
||||
armor_slot: u8,
|
||||
//armor_slot: u8,
|
||||
}
|
||||
|
||||
impl From<unit::Unit> for PgUnit {
|
||||
@ -391,7 +391,7 @@ impl From<unit::Unit> for PgUnit {
|
||||
PgUnit {
|
||||
unit: other.unit,
|
||||
modifier: other.modifier,
|
||||
armor_slot: other.armor_slot,
|
||||
//armor_slot: other.armor_slot,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -401,7 +401,7 @@ impl Into<unit::Unit> for PgUnit {
|
||||
unit::Unit {
|
||||
unit: self.unit,
|
||||
modifier: self.modifier,
|
||||
armor_slot: self.armor_slot,
|
||||
armor_slot: 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -573,9 +573,9 @@ pub struct PgItem {
|
||||
pub enum PgItemLocationDetail {
|
||||
Inventory {
|
||||
character_id: u32,
|
||||
#[serde(skip_serializing)]
|
||||
slot: usize,
|
||||
equipped: bool,
|
||||
//#[serde(skip_serializing)]
|
||||
//slot: usize,
|
||||
//equipped: bool,
|
||||
},
|
||||
Bank {
|
||||
character_id: u32,
|
||||
@ -604,7 +604,7 @@ pub enum PgItemLocationDetail {
|
||||
impl From<ItemLocation> for PgItemLocationDetail {
|
||||
fn from(other: ItemLocation) -> PgItemLocationDetail {
|
||||
match other {
|
||||
ItemLocation::Inventory{character_id, slot, equipped} => PgItemLocationDetail::Inventory{character_id: character_id.0, slot, equipped},
|
||||
ItemLocation::Inventory{character_id} => PgItemLocationDetail::Inventory{character_id: character_id.0},
|
||||
ItemLocation::Bank{character_id, name} => PgItemLocationDetail::Bank{character_id: character_id.0, name: name.0},
|
||||
ItemLocation::LocalFloor{character_id, map_area, x,y,z} => PgItemLocationDetail::LocalFloor{character_id: character_id.0, map_area, x,y,z},
|
||||
ItemLocation::SharedFloor{map_area, x,y,z} => PgItemLocationDetail::SharedFloor{map_area, x,y,z},
|
||||
@ -618,7 +618,7 @@ impl From<ItemLocation> for PgItemLocationDetail {
|
||||
impl Into<ItemLocation> for PgItemLocationDetail {
|
||||
fn into(self) -> ItemLocation {
|
||||
match self {
|
||||
PgItemLocationDetail::Inventory{character_id, slot, equipped} => ItemLocation::Inventory{character_id: CharacterEntityId(character_id), slot, equipped},
|
||||
PgItemLocationDetail::Inventory{character_id} => ItemLocation::Inventory{character_id: CharacterEntityId(character_id)},
|
||||
PgItemLocationDetail::Bank{character_id, name} => ItemLocation::Bank{character_id: CharacterEntityId(character_id), name: BankName(name)},
|
||||
PgItemLocationDetail::LocalFloor{character_id, map_area, x,y,z} => ItemLocation::LocalFloor{character_id: CharacterEntityId(character_id), map_area, x,y,z},
|
||||
PgItemLocationDetail::SharedFloor{map_area, x,y,z} => ItemLocation::SharedFloor{map_area, x,y,z},
|
||||
|
@ -272,6 +272,8 @@ impl EntityGateway for PostgresGateway {
|
||||
}
|
||||
|
||||
async fn create_item(&mut self, item: NewItemEntity) -> Result<ItemEntity, GatewayError> {
|
||||
unimplemented!();
|
||||
/*
|
||||
let mut tx = self.pool.begin().await?;
|
||||
let new_item = sqlx::query_as::<_, PgItem>("insert into item (item) values ($1) returning *;")
|
||||
.bind(sqlx::types::Json(PgItemDetail::from(item.item)))
|
||||
@ -310,6 +312,7 @@ impl EntityGateway for PostgresGateway {
|
||||
item: new_item.item.0.into(),
|
||||
location: location.location.0.into(),
|
||||
})
|
||||
*/
|
||||
}
|
||||
|
||||
async fn change_item(&mut self, id: &ItemEntityId, item: &ItemDetail) -> Result<(), GatewayError> {
|
||||
@ -321,6 +324,8 @@ impl EntityGateway for PostgresGateway {
|
||||
}
|
||||
|
||||
async fn change_item_location(&mut self, item_id: &ItemEntityId, item_location: ItemLocation) -> Result<(), GatewayError> {
|
||||
unimplemented!();
|
||||
/*
|
||||
let mut tx = self.pool.begin().await?;
|
||||
if let ItemLocation::Inventory{slot, ..} = &item_location {
|
||||
sqlx::query("delete from inventory_slot where item = $1")
|
||||
@ -346,6 +351,7 @@ impl EntityGateway for PostgresGateway {
|
||||
}
|
||||
tx.commit().await?;
|
||||
Ok(())
|
||||
*/
|
||||
}
|
||||
|
||||
async fn feed_mag(&mut self, mag_item_id: &ItemEntityId, tool_item_id: &ItemEntityId) -> Result<(), GatewayError> {
|
||||
@ -371,7 +377,7 @@ impl EntityGateway for PostgresGateway {
|
||||
.execute(&self.pool).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/*
|
||||
async fn get_items_by_character(&self, char_id: &CharacterEntityId) -> Result<Vec<ItemEntity>, GatewayError> {
|
||||
let q = r#"select * from (
|
||||
select distinct on (item_location.item)
|
||||
@ -410,4 +416,28 @@ impl EntityGateway for PostgresGateway {
|
||||
.await
|
||||
).await)
|
||||
}
|
||||
*/
|
||||
async fn get_character_inventory(&mut self, _char_id: &CharacterEntityId) -> Result<InventoryEntity, GatewayError> {
|
||||
unimplemented!();
|
||||
}
|
||||
|
||||
async fn get_character_bank(&mut self, _char_id: &CharacterEntityId, _bank_name: BankName) -> Result<BankEntity, GatewayError> {
|
||||
unimplemented!();
|
||||
}
|
||||
|
||||
async fn set_character_inventory(&mut self, _char_id: &CharacterEntityId, _inventory: &InventoryEntity) -> Result<(), GatewayError> {
|
||||
unimplemented!();
|
||||
}
|
||||
|
||||
async fn set_character_bank(&mut self, _char_id: &CharacterEntityId, _inventory: &BankEntity, _bank_name: BankName) -> Result<(), GatewayError> {
|
||||
unimplemented!();
|
||||
}
|
||||
|
||||
async fn get_character_equips(&mut self, _char_id: &CharacterEntityId) -> Result<EquippedEntity, GatewayError> {
|
||||
unimplemented!();
|
||||
}
|
||||
|
||||
async fn set_character_equips(&mut self, _char_id: &CharacterEntityId, _equips: &EquippedEntity) -> Result<(), GatewayError> {
|
||||
unimplemented!();
|
||||
}
|
||||
}
|
||||
|
@ -24,8 +24,6 @@ pub struct BankName(pub String);
|
||||
pub enum ItemLocation {
|
||||
Inventory {
|
||||
character_id: CharacterEntityId,
|
||||
slot: usize,
|
||||
equipped: bool,
|
||||
},
|
||||
Bank {
|
||||
character_id: CharacterEntityId,
|
||||
@ -154,6 +152,13 @@ impl ItemDetail {
|
||||
ItemDetail::ESWeapon(e) => e.as_bytes(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn as_tool(self) -> Option<tool::Tool> {
|
||||
match self {
|
||||
ItemDetail::Tool(tool) => Some(tool),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
@ -168,3 +173,131 @@ pub struct ItemEntity {
|
||||
pub location: ItemLocation,
|
||||
pub item: ItemDetail,
|
||||
}
|
||||
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub enum InventoryItemEntity {
|
||||
Individual(ItemEntity),
|
||||
Stacked(Vec<ItemEntity>),
|
||||
}
|
||||
|
||||
impl std::convert::From<ItemEntity> for InventoryItemEntity {
|
||||
fn from(item: ItemEntity) -> InventoryItemEntity {
|
||||
InventoryItemEntity::Individual(item)
|
||||
}
|
||||
}
|
||||
|
||||
impl std::convert::From<Vec<ItemEntity>> for InventoryItemEntity {
|
||||
fn from(items: Vec<ItemEntity>) -> InventoryItemEntity {
|
||||
InventoryItemEntity::Stacked(items)
|
||||
}
|
||||
}
|
||||
|
||||
impl InventoryItemEntity {
|
||||
pub fn map_individual<F: Fn(ItemEntity) -> ItemEntity>(self, func: F) -> InventoryItemEntity {
|
||||
match self {
|
||||
InventoryItemEntity::Individual(item) => InventoryItemEntity::Individual(func(item)),
|
||||
_ => self,
|
||||
}
|
||||
}
|
||||
//pub fn with_individual<T>(&self, func: fn(&ItemEntity) -> T) -> Option<T> {
|
||||
pub fn with_individual<F: Fn(&ItemEntity) -> T, T>(&self, func: F) -> Option<T> {
|
||||
match self {
|
||||
InventoryItemEntity::Individual(item) => Some(func(item)),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
//pub fn with_stacked<T>(&self, func: fn(&Vec<ItemEntity>) -> T) -> Option<T> {
|
||||
pub fn with_stacked<F: Fn(&Vec<ItemEntity>) -> T, T>(&self, func: F) -> Option<T> {
|
||||
match self {
|
||||
InventoryItemEntity::Stacked(items) => Some(func(items)),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct EquippedEntity {
|
||||
pub weapon: Option<ItemEntityId>,
|
||||
pub armor: Option<ItemEntityId>,
|
||||
pub shield: Option<ItemEntityId>,
|
||||
pub unit: [Option<ItemEntityId>; 4],
|
||||
pub mag: Option<ItemEntityId>,
|
||||
}
|
||||
|
||||
impl EquippedEntity {
|
||||
pub fn is_equipped(&self, item: &ItemEntityId) -> bool {
|
||||
self.weapon == Some(*item)
|
||||
|| self.armor == Some(*item)
|
||||
|| self.shield == Some(*item)
|
||||
|| self.unit[0] == Some(*item)
|
||||
|| self.unit[1] == Some(*item)
|
||||
|| self.unit[2] == Some(*item)
|
||||
|| self.unit[3] == Some(*item)
|
||||
|| self.mag == Some(*item)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct InventoryEntity {
|
||||
pub items: Vec<InventoryItemEntity>,
|
||||
}
|
||||
|
||||
impl InventoryEntity {
|
||||
pub fn new<T: Into<InventoryItemEntity>>(items: Vec<T>) -> InventoryEntity {
|
||||
InventoryEntity {
|
||||
items: items.into_iter().map(|i| i.into()).collect(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub enum BankItemEntity {
|
||||
Individual(ItemEntity),
|
||||
Stacked(Vec<ItemEntity>),
|
||||
}
|
||||
|
||||
impl std::convert::From<ItemEntity> for BankItemEntity {
|
||||
fn from(item: ItemEntity) -> BankItemEntity {
|
||||
BankItemEntity::Individual(item)
|
||||
}
|
||||
}
|
||||
|
||||
impl std::convert::From<Vec<ItemEntity>> for BankItemEntity {
|
||||
fn from(items: Vec<ItemEntity>) -> BankItemEntity {
|
||||
BankItemEntity::Stacked(items)
|
||||
}
|
||||
}
|
||||
|
||||
impl BankItemEntity {
|
||||
pub fn with_individual<T>(&self, func: fn(&ItemEntity) -> T) -> Option<T> {
|
||||
match self {
|
||||
BankItemEntity::Individual(item) => Some(func(item)),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn with_stacked<T>(&self, func: fn(&Vec<ItemEntity>) -> T) -> Option<T> {
|
||||
match self {
|
||||
BankItemEntity::Stacked(items) => Some(func(items)),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[derive(Clone, Debug, Default)]
|
||||
pub struct BankEntity {
|
||||
//pub items: [Option<CharacterBankItem>; 30],
|
||||
pub items: Vec<BankItemEntity>,
|
||||
}
|
||||
|
||||
impl BankEntity {
|
||||
pub fn new<T: Into<BankItemEntity>>(items: Vec<T>) -> BankEntity {
|
||||
BankEntity {
|
||||
items: items.into_iter().map(|i| i.into()).collect(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ use libpso::{utf8_to_array, utf8_to_utf16_array};
|
||||
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
use crate::entity::account::{UserAccountEntity, NewUserSettingsEntity, USERFLAG_NEWCHAR, USERFLAG_DRESSINGROOM};
|
||||
use crate::entity::item::{NewItemEntity, ItemDetail, ItemLocation};
|
||||
use crate::entity::item::{NewItemEntity, ItemDetail, ItemLocation, InventoryItemEntity, InventoryEntity, BankEntity, BankName, EquippedEntity};
|
||||
use crate::entity::item::weapon::Weapon;
|
||||
use crate::entity::item::armor::Armor;
|
||||
use crate::entity::item::tech::Technique;
|
||||
@ -198,7 +198,7 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
|
||||
};
|
||||
|
||||
|
||||
entity_gateway.create_item(
|
||||
let weapon = entity_gateway.create_item(
|
||||
NewItemEntity {
|
||||
item : ItemDetail::Weapon(
|
||||
Weapon {
|
||||
@ -211,11 +211,9 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
|
||||
}),
|
||||
location: ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: 0,
|
||||
equipped: true,
|
||||
}}).await.unwrap();
|
||||
|
||||
entity_gateway.create_item(
|
||||
let armor = entity_gateway.create_item(
|
||||
NewItemEntity {
|
||||
item: ItemDetail::Armor (
|
||||
Armor {
|
||||
@ -227,23 +225,20 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
|
||||
}),
|
||||
location: ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: 1,
|
||||
equipped: true,
|
||||
}}).await.unwrap();
|
||||
|
||||
let mut mag = Mag::baby_mag(character.appearance.skin);
|
||||
mag.change_owner(character.char_class, character.section_id);
|
||||
entity_gateway.create_item(
|
||||
let mag = entity_gateway.create_item(
|
||||
NewItemEntity {
|
||||
item: ItemDetail::Mag(mag),
|
||||
location: ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: 2,
|
||||
equipped: true,
|
||||
}}).await.unwrap();
|
||||
|
||||
for _ in 0..4 {
|
||||
entity_gateway.create_item(
|
||||
let mut monomates = Vec::new();
|
||||
for _ in 0..4usize {
|
||||
monomates.push(entity_gateway.create_item(
|
||||
NewItemEntity {
|
||||
item: ItemDetail::Tool (
|
||||
Tool {
|
||||
@ -251,10 +246,12 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
|
||||
}),
|
||||
location: ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: 3,
|
||||
equipped: false,
|
||||
}}).await.unwrap();
|
||||
entity_gateway.create_item(
|
||||
}}).await.unwrap())
|
||||
}
|
||||
|
||||
let mut monofluids = Vec::new();
|
||||
for _ in 0..4usize {
|
||||
monofluids.push(entity_gateway.create_item(
|
||||
NewItemEntity {
|
||||
item: ItemDetail::Tool (
|
||||
Tool {
|
||||
@ -262,10 +259,20 @@ async fn new_character<EG: EntityGateway>(entity_gateway: &mut EG, user: &UserAc
|
||||
}),
|
||||
location: ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: 4,
|
||||
equipped: false,
|
||||
}}).await.unwrap();
|
||||
}}).await.unwrap())
|
||||
}
|
||||
|
||||
let inventory = InventoryEntity {
|
||||
items: vec![InventoryItemEntity::Individual(weapon.clone()), InventoryItemEntity::Individual(armor.clone()), InventoryItemEntity::Individual(mag.clone()),
|
||||
InventoryItemEntity::Stacked(monomates), InventoryItemEntity::Stacked(monofluids)],
|
||||
};
|
||||
entity_gateway.set_character_inventory(&character.id, &inventory);
|
||||
entity_gateway.set_character_bank(&character.id, &BankEntity::default(), BankName("".into()));
|
||||
let mut equipped = EquippedEntity::default();
|
||||
equipped.weapon = Some(weapon.id);
|
||||
equipped.armor = Some(armor.id);
|
||||
equipped.mag = Some(mag.id);
|
||||
entity_gateway.set_character_equips(&character.id, &equipped);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
use crate::ship::items::ClientItemId;
|
||||
use libpso::character::character;//::InventoryItem;
|
||||
use crate::entity::item::{ItemEntityId, ItemDetail};
|
||||
use crate::entity::item::{ItemEntityId, ItemEntity, ItemDetail, ItemLocation, BankEntity, BankItemEntity, BankName};
|
||||
use crate::entity::character::CharacterEntityId;
|
||||
use crate::entity::item::tool::Tool;
|
||||
use crate::ship::items::inventory::{InventoryItemHandle, InventoryItem};
|
||||
|
||||
@ -292,6 +293,41 @@ impl CharacterBank {
|
||||
|
||||
self.items.last()
|
||||
}
|
||||
|
||||
pub fn as_bank_entity(&self, character_id: &CharacterEntityId, bank_name: &BankName) -> BankEntity {
|
||||
BankEntity {
|
||||
items: self.items.iter()
|
||||
.map(|item| {
|
||||
match item {
|
||||
BankItem::Individual(item) => {
|
||||
BankItemEntity::Individual(ItemEntity {
|
||||
id: item.entity_id,
|
||||
location: ItemLocation::Bank {
|
||||
character_id: *character_id,
|
||||
name: bank_name.clone(),
|
||||
},
|
||||
item: item.item.clone(),
|
||||
})
|
||||
},
|
||||
BankItem::Stacked(items) => {
|
||||
BankItemEntity::Stacked(items.entity_ids.iter()
|
||||
.map(|id| {
|
||||
ItemEntity {
|
||||
id: *id,
|
||||
location: ItemLocation::Bank {
|
||||
character_id: *character_id,
|
||||
name: bank_name.clone(),
|
||||
},
|
||||
item: ItemDetail::Tool(items.tool)
|
||||
}
|
||||
})
|
||||
.collect())
|
||||
},
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,7 +1,8 @@
|
||||
use std::cmp::Ordering;
|
||||
use thiserror::Error;
|
||||
use libpso::character::character;//::InventoryItem;
|
||||
use crate::entity::item::{ItemEntityId, ItemDetail, ItemType};
|
||||
use crate::entity::character::CharacterEntityId;
|
||||
use crate::entity::item::{ItemEntityId, ItemDetail, ItemEntity, ItemType, ItemLocation, InventoryEntity, InventoryItemEntity, EquippedEntity};
|
||||
use crate::entity::item::tool::Tool;
|
||||
use crate::entity::item::mag::Mag;
|
||||
use crate::ship::items::{ClientItemId, BankItem, BankItemHandle};
|
||||
@ -217,6 +218,8 @@ impl InventoryItem {
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#[derive(Error, Debug, Clone)]
|
||||
#[error("")]
|
||||
pub enum InventoryItemConsumeError {
|
||||
@ -572,7 +575,7 @@ impl CharacterInventory {
|
||||
item: individual_bank_item.item.clone(),
|
||||
equipped: false,
|
||||
}));
|
||||
(true, self.count())
|
||||
(true, self.count()-1)
|
||||
},
|
||||
BankItem::Stacked(stacked_bank_item) => {
|
||||
let existing_inventory_item = self.items.iter_mut()
|
||||
@ -608,7 +611,7 @@ impl CharacterInventory {
|
||||
item_id: ClientItemId(self.item_id_counter),
|
||||
tool: stacked_bank_item.tool,
|
||||
}));
|
||||
self.count()
|
||||
self.count()-1
|
||||
}
|
||||
};
|
||||
(stacked_bank_item.count() == 0, slot)
|
||||
@ -635,5 +638,60 @@ impl CharacterInventory {
|
||||
pub fn set_items(&mut self, sorted_items: Vec<InventoryItem>) {
|
||||
self.items = sorted_items;
|
||||
}
|
||||
|
||||
pub fn as_inventory_entity(&self, character_id: &CharacterEntityId) -> InventoryEntity {
|
||||
InventoryEntity {
|
||||
items: self.items.iter()
|
||||
.map(|item| {
|
||||
match item {
|
||||
InventoryItem::Individual(item) => {
|
||||
InventoryItemEntity::Individual(ItemEntity {
|
||||
id: item.entity_id,
|
||||
location: ItemLocation::Inventory {
|
||||
character_id: *character_id,
|
||||
},
|
||||
item: item.item.clone(),
|
||||
})
|
||||
},
|
||||
InventoryItem::Stacked(items) => {
|
||||
InventoryItemEntity::Stacked(items.entity_ids.iter()
|
||||
.map(|id| {
|
||||
ItemEntity {
|
||||
id: *id,
|
||||
location: ItemLocation::Inventory {
|
||||
character_id: *character_id,
|
||||
},
|
||||
item: ItemDetail::Tool(items.tool)
|
||||
}
|
||||
})
|
||||
.collect())
|
||||
},
|
||||
}
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn as_equipped_entity(&self) -> EquippedEntity {
|
||||
self.items.iter()
|
||||
.fold((EquippedEntity::default(), 0), |(mut equipped, mut unit_slot), item| {
|
||||
if let InventoryItem::Individual(individual_item) = item {
|
||||
if individual_item.equipped {
|
||||
match individual_item.item {
|
||||
ItemDetail::Weapon(_) => equipped.weapon = Some(individual_item.entity_id),
|
||||
ItemDetail::Armor(_) => equipped.armor = Some(individual_item.entity_id),
|
||||
ItemDetail::Shield(_) => equipped.shield = Some(individual_item.entity_id),
|
||||
ItemDetail::Unit(_) => {
|
||||
equipped.unit[unit_slot] = Some(individual_item.entity_id);
|
||||
unit_slot += 1;
|
||||
}
|
||||
ItemDetail::Mag(_) => equipped.mag = Some(individual_item.entity_id),
|
||||
_ => {},
|
||||
}
|
||||
}
|
||||
}
|
||||
(equipped, unit_slot)
|
||||
}).0
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -4,7 +4,7 @@ use thiserror::Error;
|
||||
use crate::entity::gateway::EntityGateway;
|
||||
use crate::entity::character::{CharacterEntity, CharacterEntityId};
|
||||
use crate::entity::item::{ItemDetail, ItemLocation, BankName};
|
||||
use crate::entity::item::{Meseta, NewItemEntity, ItemEntity};
|
||||
use crate::entity::item::{Meseta, NewItemEntity, ItemEntity, InventoryItemEntity, EquippedEntity, InventoryEntity, BankItemEntity, BankEntity};
|
||||
use crate::entity::item::tool::{Tool, ToolType};
|
||||
use crate::entity::item::unit;
|
||||
use crate::ship::map::MapArea;
|
||||
@ -48,40 +48,10 @@ pub enum ItemManagerError {
|
||||
CannotGetIndividualItem,
|
||||
InvalidSlot(u8, u8), // slots available, slot attempted
|
||||
NoArmorEquipped,
|
||||
GatewayError(#[from] crate::entity::gateway::GatewayError)
|
||||
GatewayError(#[from] crate::entity::gateway::GatewayError),
|
||||
StackedItemError(Vec<ItemEntity>),
|
||||
}
|
||||
|
||||
|
||||
async fn update_inventory_slots<EG: EntityGateway>(entity_gateway: &mut EG, character: &CharacterEntity, inventory: &CharacterInventory) -> Result<(), ItemManagerError> {
|
||||
for (slot, item) in inventory.iter().enumerate() {
|
||||
match item {
|
||||
InventoryItem::Individual(individual_inventory_item) => {
|
||||
entity_gateway.change_item_location(
|
||||
&individual_inventory_item.entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: slot,
|
||||
equipped: individual_inventory_item.equipped,
|
||||
}
|
||||
).await?
|
||||
},
|
||||
InventoryItem::Stacked(stacked_inventory_item) => {
|
||||
for entity_id in stacked_inventory_item.entity_ids.iter() {
|
||||
entity_gateway.change_item_location(
|
||||
entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: slot,
|
||||
equipped: false,
|
||||
}).await?
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
||||
pub struct ItemManager {
|
||||
id_counter: u32,
|
||||
|
||||
@ -115,6 +85,70 @@ impl ItemManager {
|
||||
|
||||
// TODO: Result
|
||||
pub async fn load_character<EG: EntityGateway>(&mut self, entity_gateway: &mut EG, character: &CharacterEntity) -> Result<(), ItemManagerError> {
|
||||
let inventory = entity_gateway.get_character_inventory(&character.id).await?;
|
||||
let bank = entity_gateway.get_character_bank(&character.id, BankName("".into())).await?;
|
||||
let equipped = entity_gateway.get_character_equips(&character.id).await?;
|
||||
|
||||
let inventory_items = inventory.items.into_iter()
|
||||
.map(|item| -> Result<InventoryItem, ItemManagerError> {
|
||||
Ok(match item {
|
||||
InventoryItemEntity::Individual(item) => {
|
||||
InventoryItem::Individual(IndividualInventoryItem {
|
||||
entity_id: item.id,
|
||||
item_id: self.next_global_item_id(),
|
||||
item: item.item,
|
||||
equipped: equipped.is_equipped(&item.id),
|
||||
})
|
||||
},
|
||||
InventoryItemEntity::Stacked(items) => {
|
||||
InventoryItem::Stacked(StackedInventoryItem {
|
||||
entity_ids: items.iter().map(|i| i.id).collect(),
|
||||
item_id: self.next_global_item_id(),
|
||||
tool: items.get(0)
|
||||
.ok_or(ItemManagerError::StackedItemError(items.clone()))?
|
||||
.item
|
||||
.clone()
|
||||
.as_tool()
|
||||
.ok_or(ItemManagerError::StackedItemError(items.clone()))?
|
||||
})
|
||||
},
|
||||
})
|
||||
})
|
||||
.collect::<Result<Vec<_>, _>>()?;
|
||||
let character_inventory = CharacterInventory::new(inventory_items);
|
||||
|
||||
let bank_items = bank.items.into_iter()
|
||||
.map(|item| -> Result<BankItem, ItemManagerError> {
|
||||
Ok(match item {
|
||||
BankItemEntity::Individual(item) => {
|
||||
BankItem::Individual(IndividualBankItem {
|
||||
entity_id: item.id,
|
||||
item_id: self.next_global_item_id(),
|
||||
item: item.item,
|
||||
})
|
||||
},
|
||||
BankItemEntity::Stacked(items) => {
|
||||
BankItem::Stacked(StackedBankItem {
|
||||
entity_ids: items.iter().map(|i| i.id).collect(),
|
||||
item_id: self.next_global_item_id(),
|
||||
tool: items.get(0)
|
||||
.ok_or(ItemManagerError::StackedItemError(items.clone()))?
|
||||
.item
|
||||
.clone()
|
||||
.as_tool()
|
||||
.ok_or(ItemManagerError::StackedItemError(items.clone()))?
|
||||
})
|
||||
},
|
||||
})
|
||||
})
|
||||
.collect::<Result<Vec<_>, _>>()?;
|
||||
let character_bank = CharacterBank::new(bank_items);
|
||||
|
||||
self.character_inventory.insert(character.id, character_inventory);
|
||||
self.character_bank.insert(character.id, character_bank);
|
||||
Ok(())
|
||||
|
||||
/*
|
||||
let items = entity_gateway.get_items_by_character(&character.id).await?;
|
||||
let inventory_items = items.clone().into_iter()
|
||||
.filter_map(|item| {
|
||||
@ -208,6 +242,7 @@ impl ItemManager {
|
||||
self.character_inventory.insert(character.id, inventory);
|
||||
self.character_bank.insert(character.id, bank_items.remove(&BankName("".to_string())).unwrap_or(CharacterBank::new(Vec::new())));
|
||||
Ok(())
|
||||
*/
|
||||
}
|
||||
|
||||
pub fn add_character_to_room(&mut self, room_id: RoomId, character: &CharacterEntity, area_client: AreaClient) {
|
||||
@ -301,8 +336,6 @@ impl ItemManager {
|
||||
&new_inventory_item.entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: slot.0,
|
||||
equipped: false,
|
||||
}
|
||||
).await?;
|
||||
if let Some(_) = new_inventory_item.mag() {
|
||||
@ -325,8 +358,6 @@ impl ItemManager {
|
||||
&entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: slot.0,
|
||||
equipped: false,
|
||||
}
|
||||
).await?;
|
||||
}
|
||||
@ -356,6 +387,7 @@ impl ItemManager {
|
||||
}
|
||||
};
|
||||
|
||||
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
|
||||
floor_item.remove_from_floor();
|
||||
Ok(trigger_create_item)
|
||||
}
|
||||
@ -487,7 +519,7 @@ impl ItemManager {
|
||||
},
|
||||
}
|
||||
|
||||
update_inventory_slots(entity_gateway, character, &inventory).await?;
|
||||
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@ -549,6 +581,7 @@ impl ItemManager {
|
||||
).await?;
|
||||
}
|
||||
|
||||
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
|
||||
Ok(stacked_floor_item)
|
||||
}
|
||||
|
||||
@ -567,7 +600,7 @@ impl ItemManager {
|
||||
ItemLocation::Consumed).await?;
|
||||
}
|
||||
|
||||
update_inventory_slots(entity_gateway, character, &inventory).await?;
|
||||
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
|
||||
Ok(consumed_item)
|
||||
}
|
||||
|
||||
@ -604,7 +637,8 @@ impl ItemManager {
|
||||
}
|
||||
}
|
||||
|
||||
update_inventory_slots(entity_gateway, character, &inventory).await?;
|
||||
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
|
||||
entity_gateway.set_character_bank(&character.id, &bank.as_bank_entity(&character.id, &BankName("".into())), BankName("".into())).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@ -621,30 +655,31 @@ impl ItemManager {
|
||||
.ok_or(ItemManagerError::NoCharacter(character.id))?;
|
||||
|
||||
let item_to_withdraw = bank.get_item_handle_by_id(item_id).ok_or(ItemManagerError::NoSuchItemId(item_id))?;
|
||||
let inventory_item = inventory.withdraw_item(item_to_withdraw, amount).ok_or(ItemManagerError::Idunnoman)?;
|
||||
let inventory_item_slot = {
|
||||
let inventory_item = inventory.withdraw_item(item_to_withdraw, amount).ok_or(ItemManagerError::Idunnoman)?;
|
||||
|
||||
match inventory_item {
|
||||
(InventoryItem::Individual(individual_inventory_item), slot) => {
|
||||
entity_gateway.change_item_location(&individual_inventory_item.entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: slot,
|
||||
equipped: false,
|
||||
}).await?;
|
||||
},
|
||||
(InventoryItem::Stacked(stacked_inventory_item), slot) => {
|
||||
for entity_id in &stacked_inventory_item.entity_ids {
|
||||
entity_gateway.change_item_location(entity_id,
|
||||
match inventory_item {
|
||||
(InventoryItem::Individual(individual_inventory_item), slot) => {
|
||||
entity_gateway.change_item_location(&individual_inventory_item.entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: slot,
|
||||
equipped: false,
|
||||
}).await?;
|
||||
},
|
||||
(InventoryItem::Stacked(stacked_inventory_item), slot) => {
|
||||
for entity_id in &stacked_inventory_item.entity_ids {
|
||||
entity_gateway.change_item_location(entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
}).await?;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
inventory_item.1
|
||||
};
|
||||
|
||||
Ok(inventory_item.0)
|
||||
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
|
||||
entity_gateway.set_character_bank(&character.id, &bank.as_bank_entity(&character.id, &BankName("".into())), BankName("".into())).await?;
|
||||
inventory.slot(inventory_item_slot).ok_or(ItemManagerError::Idunnoman)
|
||||
}
|
||||
|
||||
pub async fn player_feeds_mag_item<EG: EntityGateway>(&mut self,
|
||||
@ -681,7 +716,7 @@ impl ItemManager {
|
||||
}).await?;
|
||||
}
|
||||
|
||||
update_inventory_slots(entity_gateway, character, &inventory).await?;
|
||||
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@ -795,7 +830,7 @@ impl ItemManager {
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
update_inventory_slots(entity_gateway, character, &inventory).await?;
|
||||
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@ -835,8 +870,6 @@ impl ItemManager {
|
||||
entity_gateway.change_item_location(entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: slot.0,
|
||||
equipped: false,
|
||||
}).await?;
|
||||
}
|
||||
picked_up_item.item_id
|
||||
@ -863,8 +896,6 @@ impl ItemManager {
|
||||
entity_gateway.change_item_location(&picked_up_item.entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: slot.0,
|
||||
equipped: false,
|
||||
}).await?;
|
||||
picked_up_item.item_id
|
||||
};
|
||||
@ -891,14 +922,14 @@ impl ItemManager {
|
||||
entity_gateway.change_item_location(&picked_up_item.entity_id,
|
||||
ItemLocation::Inventory {
|
||||
character_id: character.id,
|
||||
slot: slot.0,
|
||||
equipped: false,
|
||||
}).await?;
|
||||
picked_up_item.item_id
|
||||
};
|
||||
inventory.get_item_by_id(item_id).ok_or(ItemManagerError::ItemIdNotInInventory(item_id))?
|
||||
},
|
||||
};
|
||||
|
||||
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
|
||||
Ok(inventory_item)
|
||||
}
|
||||
|
||||
@ -914,27 +945,7 @@ impl ItemManager {
|
||||
let slot = inventory_item_handle.get_slot();
|
||||
let inventory_item = inventory_item_handle.item_mut().ok_or(ItemManagerError::CannotGetMutItem)?.individual().ok_or(ItemManagerError::CannotGetIndividualItem)?;
|
||||
inventory_item.equipped = true;
|
||||
if let ItemDetail::Unit(u) = inventory_item.item {
|
||||
if equip_slot > 0 {
|
||||
inventory_item.item = ItemDetail::Unit(unit::Unit {
|
||||
unit: u.unit,
|
||||
modifier: u.modifier,
|
||||
armor_slot: ((equip_slot & 0x7) - 1) % 4, // or just be lazy and do equip_slot - 9
|
||||
});
|
||||
} else {
|
||||
inventory_item.item = ItemDetail::Unit(unit::Unit {
|
||||
unit: u.unit,
|
||||
modifier: u.modifier,
|
||||
armor_slot: 0,
|
||||
});
|
||||
}
|
||||
};
|
||||
entity_gateway.change_item_location(&inventory_item.entity_id, ItemLocation::Inventory{
|
||||
character_id: character.id,
|
||||
slot: slot,
|
||||
equipped: true,
|
||||
}).await?;
|
||||
entity_gateway.change_item(&inventory_item.entity_id, &inventory_item.item).await?;
|
||||
entity_gateway.set_character_equips(&character.id, &inventory.as_equipped_entity()).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@ -948,19 +959,7 @@ impl ItemManager {
|
||||
let slot = inventory_item_handle.get_slot();
|
||||
let inventory_item = inventory_item_handle.item_mut().ok_or(ItemManagerError::CannotGetMutItem)?.individual().ok_or(ItemManagerError::CannotGetIndividualItem)?;
|
||||
inventory_item.equipped = false;
|
||||
if let ItemDetail::Unit(u) = inventory_item.item {
|
||||
inventory_item.item = ItemDetail::Unit(unit::Unit {
|
||||
unit: u.unit,
|
||||
modifier: u.modifier,
|
||||
armor_slot: 0,
|
||||
});
|
||||
};
|
||||
entity_gateway.change_item_location(&inventory_item.entity_id, ItemLocation::Inventory{
|
||||
character_id: character.id,
|
||||
slot: slot,
|
||||
equipped: false,
|
||||
}).await;
|
||||
entity_gateway.change_item(&inventory_item.entity_id, &inventory_item.item).await?;
|
||||
entity_gateway.set_character_equips(&character.id, &inventory.as_equipped_entity()).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@ -978,7 +977,7 @@ impl ItemManager {
|
||||
.collect();
|
||||
|
||||
inventory.set_items(sorted_inventory_items);
|
||||
update_inventory_slots(entity_gateway, character, &inventory).await;
|
||||
entity_gateway.set_character_inventory(&character.id, &inventory.as_inventory_entity(&character.id)).await?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
@ -351,7 +351,7 @@ where
|
||||
};
|
||||
|
||||
for unit_id in equipped_unit_ids {
|
||||
item_manager.player_unequips_item(entity_gateway, &client.character, unit_id).await;
|
||||
item_manager.player_unequips_item(entity_gateway, &client.character, unit_id).await?;
|
||||
}
|
||||
|
||||
Ok(Box::new(None.into_iter()))
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -14,9 +14,9 @@ async fn test_save_options() {
|
||||
|
||||
let (user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
|
||||
|
@ -17,9 +17,9 @@ async fn test_character_gains_exp() {
|
||||
|
||||
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
@ -56,9 +56,9 @@ async fn test_character_levels_up() {
|
||||
char1.exp = 49;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
@ -94,9 +94,9 @@ async fn test_character_levels_up_multiple_times() {
|
||||
|
||||
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
@ -139,9 +139,9 @@ async fn test_one_character_gets_full_exp_and_other_attacker_gets_partial() {
|
||||
let (_user1, _char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, _char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
|
||||
|
@ -16,7 +16,8 @@ async fn test_equip_unit_from_equip_menu() {
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
entity_gateway.create_item(
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Armor(
|
||||
item::armor::Armor{
|
||||
@ -28,12 +29,10 @@ async fn test_equip_unit_from_equip_menu() {
|
||||
}),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 0,
|
||||
equipped: true,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
|
||||
entity_gateway.create_item(
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Unit(
|
||||
item::unit::Unit{
|
||||
@ -43,12 +42,10 @@ async fn test_equip_unit_from_equip_menu() {
|
||||
}),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 1,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
|
||||
entity_gateway.create_item(
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Unit(
|
||||
item::unit::Unit{
|
||||
@ -58,14 +55,22 @@ async fn test_equip_unit_from_equip_menu() {
|
||||
}),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 2,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let equipped = item::EquippedEntity {
|
||||
weapon: Some(p1_inv[0].id),
|
||||
armor: None,
|
||||
shield: None,
|
||||
unit: [None; 4],
|
||||
mag: None,
|
||||
};
|
||||
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
@ -87,44 +92,11 @@ async fn test_equip_unit_from_equip_menu() {
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
let (unit1, unit2) = (&items[1], &items[2]);
|
||||
|
||||
let unit1_equipped = match unit1.location {
|
||||
item::ItemLocation::Inventory{equipped, ..} => equipped,
|
||||
_ => false,
|
||||
};
|
||||
|
||||
let unit2_equipped = match unit2.location {
|
||||
item::ItemLocation::Inventory{equipped, ..} => equipped,
|
||||
_ => false,
|
||||
};
|
||||
|
||||
assert!({
|
||||
match unit1.item {
|
||||
item::ItemDetail::Unit(u) => {
|
||||
if u.armor_slot == 0 && unit1_equipped {
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
},
|
||||
_ => false,
|
||||
}
|
||||
});
|
||||
|
||||
assert!({
|
||||
match unit2.item {
|
||||
item::ItemDetail::Unit(u) => {
|
||||
if u.armor_slot == 1 && unit2_equipped {
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
},
|
||||
_ => false,
|
||||
}
|
||||
});
|
||||
let equips = entity_gateway.get_character_equips(&char1.id).await.unwrap();
|
||||
assert_eq!(equips.unit[0].unwrap(), item::ItemEntityId(2));
|
||||
assert_eq!(equips.unit[1].unwrap(), item::ItemEntityId(3));
|
||||
assert!(equips.unit[2].is_none());
|
||||
assert!(equips.unit[3].is_none());
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -133,7 +105,8 @@ async fn test_unequip_armor_with_units() {
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
entity_gateway.create_item(
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Armor(
|
||||
item::armor::Armor{
|
||||
@ -145,12 +118,10 @@ async fn test_unequip_armor_with_units() {
|
||||
}),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 0,
|
||||
equipped: true,
|
||||
}
|
||||
}).await;
|
||||
}).await.unwrap());
|
||||
|
||||
entity_gateway.create_item(
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Unit(
|
||||
item::unit::Unit{
|
||||
@ -160,12 +131,10 @@ async fn test_unequip_armor_with_units() {
|
||||
}),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 1,
|
||||
equipped: true,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
|
||||
entity_gateway.create_item(
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Unit(
|
||||
item::unit::Unit{
|
||||
@ -175,14 +144,22 @@ async fn test_unequip_armor_with_units() {
|
||||
}),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 2,
|
||||
equipped: true,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let equipped = item::EquippedEntity {
|
||||
weapon: None,
|
||||
armor: Some(p1_inv[0].id),
|
||||
shield: None,
|
||||
unit: [Some(p1_inv[1].id), Some(p1_inv[2].id), None, None],
|
||||
mag: None,
|
||||
};
|
||||
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
@ -194,27 +171,12 @@ async fn test_unequip_armor_with_units() {
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
let (armor, unit1, unit2) = (&items[0], &items[1], &items[2]);
|
||||
|
||||
let armor_equipped = match armor.location {
|
||||
item::ItemLocation::Inventory{equipped, ..} => equipped,
|
||||
_ => true,
|
||||
};
|
||||
|
||||
let unit1_equipped = match unit1.location {
|
||||
item::ItemLocation::Inventory{equipped, ..} => equipped,
|
||||
_ => true,
|
||||
};
|
||||
|
||||
let unit2_equipped = match unit2.location {
|
||||
item::ItemLocation::Inventory{equipped, ..} => equipped,
|
||||
_ => true,
|
||||
};
|
||||
|
||||
assert!(armor_equipped == false);
|
||||
assert!(unit1_equipped == false);
|
||||
assert!(unit2_equipped == false);
|
||||
let equips = entity_gateway.get_character_equips(&char1.id).await.unwrap();
|
||||
assert!(equips.armor.is_none());
|
||||
assert!(equips.unit[0].is_none());
|
||||
assert!(equips.unit[1].is_none());
|
||||
assert!(equips.unit[2].is_none());
|
||||
assert!(equips.unit[3].is_none());
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -223,7 +185,8 @@ async fn test_sort_items() {
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
entity_gateway.create_item(
|
||||
let mut p1_inv = Vec::new();
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Armor(
|
||||
item::armor::Armor{
|
||||
@ -235,12 +198,10 @@ async fn test_sort_items() {
|
||||
}),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 0,
|
||||
equipped: true,
|
||||
}
|
||||
}).await;
|
||||
}).await.unwrap());
|
||||
|
||||
entity_gateway.create_item(
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Unit(
|
||||
item::unit::Unit{
|
||||
@ -250,12 +211,10 @@ async fn test_sort_items() {
|
||||
}),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 1,
|
||||
equipped: false,
|
||||
}
|
||||
}).await;
|
||||
}).await.unwrap());
|
||||
|
||||
entity_gateway.create_item(
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Unit(
|
||||
item::unit::Unit{
|
||||
@ -265,25 +224,30 @@ async fn test_sort_items() {
|
||||
}),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 2,
|
||||
equipped: false,
|
||||
}
|
||||
}).await;
|
||||
}).await.unwrap());
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
|
||||
let old_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert!(old_items[0].item.item_type() == item::ItemType::Armor(item::armor::ArmorType::Frame));
|
||||
assert!(old_items[0].location == item::ItemLocation::Inventory{
|
||||
character_id: char1.id,
|
||||
slot: 0,
|
||||
equipped: true,
|
||||
});
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 3);
|
||||
inventory_items.items[0].with_individual(|item| {
|
||||
assert_eq!(item.id, item::ItemEntityId(1));
|
||||
}).unwrap();
|
||||
inventory_items.items[1].with_individual(|item| {
|
||||
assert_eq!(item.id, item::ItemEntityId(2));
|
||||
}).unwrap();
|
||||
inventory_items.items[2].with_individual(|item| {
|
||||
assert_eq!(item.id, item::ItemEntityId(3));
|
||||
}).unwrap();
|
||||
|
||||
|
||||
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::SortItems(SortItems {
|
||||
client: 255,
|
||||
@ -293,11 +257,15 @@ async fn test_sort_items() {
|
||||
0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF],
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert!(items[0].item.item_type() == item::ItemType::Armor(item::armor::ArmorType::Frame));
|
||||
assert!(items[0].location == item::ItemLocation::Inventory{
|
||||
character_id: char1.id,
|
||||
slot: 2,
|
||||
equipped: true,
|
||||
});
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 3);
|
||||
inventory_items.items[0].with_individual(|item| {
|
||||
assert_eq!(item.id, item::ItemEntityId(2));
|
||||
}).unwrap();
|
||||
inventory_items.items[1].with_individual(|item| {
|
||||
assert_eq!(item.id, item::ItemEntityId(3));
|
||||
}).unwrap();
|
||||
inventory_items.items[2].with_individual(|item| {
|
||||
assert_eq!(item.id, item::ItemEntityId(1));
|
||||
}).unwrap();
|
||||
}
|
@ -17,7 +17,8 @@ async fn test_pick_up_item_stack_of_items_already_in_inventory() {
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
entity_gateway.create_item(
|
||||
let mut p1_monomate = Vec::new();
|
||||
p1_monomate.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
@ -26,14 +27,14 @@ async fn test_pick_up_item_stack_of_items_already_in_inventory() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 0,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
|
||||
let mut p2_items = Vec::new();
|
||||
for (slot, tool) in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter().enumerate() {
|
||||
for _ in 0..5 {
|
||||
entity_gateway.create_item(
|
||||
let mut item = Vec::new();
|
||||
for _ in 0..5usize {
|
||||
item.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
@ -42,16 +43,18 @@ async fn test_pick_up_item_stack_of_items_already_in_inventory() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char2.id,
|
||||
slot: slot,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
}
|
||||
p2_items.push(item);
|
||||
}
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![p1_monomate])).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_items)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
|
||||
@ -80,21 +83,13 @@ async fn test_pick_up_item_stack_of_items_already_in_inventory() {
|
||||
unknown: [0; 3]
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert!(p1_items.len() == 6);
|
||||
|
||||
let p1_item_ids = p1_items.iter().map(|item| {
|
||||
item.id
|
||||
}).collect::<Vec<_>>();
|
||||
assert!(p1_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5), item::ItemEntityId(6)]);
|
||||
|
||||
let all_items_are_monomates = p1_items.iter().all(|item| {
|
||||
match item.item {
|
||||
item::ItemDetail::Tool(tool) => tool.tool == item::tool::ToolType::Monomate,
|
||||
_ => false
|
||||
}
|
||||
});
|
||||
assert!(all_items_are_monomates);
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 1);
|
||||
inventory_items.items[0].with_stacked(|items| {
|
||||
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
|
||||
vec![item::ItemEntityId(1), item::ItemEntityId(2), item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5), item::ItemEntityId(6)]);
|
||||
assert!(items.iter().all(|item| item.item.item_type() == item::ItemType::Tool(item::tool::ToolType::Monomate)));
|
||||
}).unwrap();
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -104,7 +99,8 @@ async fn test_pick_up_item_stack_of_items_not_already_held() {
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
entity_gateway.create_item(
|
||||
let mut p2_monomate = Vec::new();
|
||||
p2_monomate.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
@ -113,14 +109,14 @@ async fn test_pick_up_item_stack_of_items_not_already_held() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char2.id,
|
||||
slot: 0,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(vec![p2_monomate])).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
|
||||
@ -149,14 +145,13 @@ async fn test_pick_up_item_stack_of_items_not_already_held() {
|
||||
unknown: [0; 3]
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert!(p1_items.len() == 1);
|
||||
|
||||
let first_item = p1_items.get(0).unwrap();
|
||||
assert!(first_item.id == item::ItemEntityId(1));
|
||||
assert!(first_item.item == item::ItemDetail::Tool(item::tool::Tool {
|
||||
tool: item::tool::ToolType::Monomate,
|
||||
}));
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 1);
|
||||
inventory_items.items[0].with_stacked(|items| {
|
||||
assert_eq!(items.len(), 1);
|
||||
assert_eq!(items[0].id, item::ItemEntityId(1));
|
||||
assert_eq!(items[0].item.item_type(), item::ItemType::Tool(item::tool::ToolType::Monomate));
|
||||
}).unwrap();
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -166,8 +161,9 @@ async fn test_pick_up_meseta_when_inventory_full() {
|
||||
let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (user2, mut char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
for slot in 0..30 {
|
||||
entity_gateway.create_item(
|
||||
let mut p1_items = Vec::new();
|
||||
for _ in 0..30usize {
|
||||
p1_items.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
@ -181,18 +177,18 @@ async fn test_pick_up_meseta_when_inventory_full() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: slot,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
}
|
||||
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_items)).await.unwrap();
|
||||
|
||||
char2.meseta = 300;
|
||||
entity_gateway.save_character(&char2).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
|
||||
@ -227,8 +223,8 @@ async fn test_pick_up_meseta_when_inventory_full() {
|
||||
unknown: [0; 3]
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert!(p1_items.len() == 30);
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 30);
|
||||
|
||||
let characters1 = entity_gateway.get_characters_by_user(&user1).await.unwrap();
|
||||
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
||||
@ -245,8 +241,9 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
for slot in 0..29 {
|
||||
entity_gateway.create_item(
|
||||
let mut p1_inv = Vec::new();
|
||||
for slot in 0..29usize {
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
@ -260,13 +257,11 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: slot,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap().into());
|
||||
}
|
||||
|
||||
entity_gateway.create_item(
|
||||
p1_inv.push(item::InventoryItemEntity::Stacked(vec![entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
@ -275,11 +270,11 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 29,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
entity_gateway.create_item(
|
||||
}).await.unwrap()]));
|
||||
|
||||
let mut p2_monomates = Vec::new();
|
||||
p2_monomates.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
@ -288,14 +283,15 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char2.id,
|
||||
slot: 0,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(vec![p2_monomates])).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
|
||||
@ -324,17 +320,11 @@ async fn test_pick_up_partial_stacked_item_when_inventory_is_otherwise_full() {
|
||||
unknown: [0; 3]
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert!(p1_items.len() == 31);
|
||||
|
||||
let monomate1 = p1_items.get(29).unwrap();
|
||||
assert!(monomate1.item == item::ItemDetail::Tool(item::tool::Tool {
|
||||
tool: item::tool::ToolType::Monomate,
|
||||
}));
|
||||
let monomate2 = p1_items.get(30).unwrap();
|
||||
assert!(monomate2.item == item::ItemDetail::Tool(item::tool::Tool {
|
||||
tool: item::tool::ToolType::Monomate,
|
||||
}));
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 30);
|
||||
inventory_items.items[29].with_stacked(|items| {
|
||||
assert_eq!(items.len(), 2);
|
||||
}).unwrap();
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -344,8 +334,9 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
for slot in 0..30 {
|
||||
entity_gateway.create_item(
|
||||
let mut p1_inv = Vec::new();
|
||||
for slot in 0..30usize {
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
@ -359,13 +350,12 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: slot,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
}
|
||||
|
||||
entity_gateway.create_item(
|
||||
let mut p2_inv = Vec::new();
|
||||
p2_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
@ -379,14 +369,15 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char2.id,
|
||||
slot: 0,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
|
||||
@ -415,11 +406,10 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
|
||||
unknown: [0; 3]
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert!(p1_items.len() == 30);
|
||||
|
||||
let p2_items = entity_gateway.get_items_by_character(&char2.id).await.unwrap();
|
||||
assert!(p2_items.len() == 0);
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.items.len(), 30);
|
||||
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
||||
assert_eq!(p2_items.items.len(), 0);
|
||||
|
||||
ship.handle(ClientId(2), &RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::PickupItem(PickupItem {
|
||||
client: 0,
|
||||
@ -429,8 +419,10 @@ async fn test_can_not_pick_up_item_when_inventory_full() {
|
||||
unknown: [0; 3]
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let p2_items = entity_gateway.get_items_by_character(&char2.id).await.unwrap();
|
||||
assert!(p2_items.len() == 1);
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.items.len(), 30);
|
||||
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
||||
assert_eq!(p2_items.items.len(), 1);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -442,9 +434,9 @@ async fn test_can_not_drop_more_meseta_than_is_held() {
|
||||
char1.meseta = 300;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
@ -481,8 +473,9 @@ async fn test_pick_up_stack_that_would_exceed_stack_limit() {
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
for _ in 0..6 {
|
||||
entity_gateway.create_item(
|
||||
let mut p1_monomates = Vec::new();
|
||||
for _ in 0..6usize {
|
||||
p1_monomates.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
@ -491,13 +484,13 @@ async fn test_pick_up_stack_that_would_exceed_stack_limit() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 0,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
}
|
||||
for _ in 0..6 {
|
||||
entity_gateway.create_item(
|
||||
|
||||
let mut p2_monomates = Vec::new();
|
||||
for _ in 0..6usize {
|
||||
p2_monomates.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
@ -506,15 +499,15 @@ async fn test_pick_up_stack_that_would_exceed_stack_limit() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char2.id,
|
||||
slot: 0,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
}
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![p1_monomates])).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(vec![p2_monomates])).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
|
||||
@ -544,11 +537,13 @@ async fn test_pick_up_stack_that_would_exceed_stack_limit() {
|
||||
})))).await.unwrap().collect::<Vec<_>>();
|
||||
assert!(packets.len() == 0);
|
||||
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert!(p1_items.len() == 6);
|
||||
|
||||
let p2_items = entity_gateway.get_items_by_character(&char2.id).await.unwrap();
|
||||
assert!(p2_items.len() == 0);
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.items.len(), 1);
|
||||
p1_items.items[0].with_stacked(|items| {
|
||||
assert_eq!(items.len(), 6);
|
||||
}).unwrap();
|
||||
let p2_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
||||
assert_eq!(p2_items.items.len(), 0);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -563,9 +558,9 @@ async fn test_can_not_pick_up_meseta_when_full() {
|
||||
char2.meseta = 300;
|
||||
entity_gateway.save_character(&char2).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
|
||||
@ -621,9 +616,9 @@ async fn test_meseta_caps_at_999999_when_trying_to_pick_up_more() {
|
||||
char2.meseta = 300;
|
||||
entity_gateway.save_character(&char2).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
|
||||
@ -673,8 +668,9 @@ async fn test_player_drops_partial_stack_and_other_player_picks_it_up() {
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
for _ in 0..5 {
|
||||
entity_gateway.create_item(
|
||||
let mut monomates = Vec::new();
|
||||
for _ in 0..5usize {
|
||||
monomates.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
@ -683,15 +679,15 @@ async fn test_player_drops_partial_stack_and_other_player_picks_it_up() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 0,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
}
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![monomates])).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
|
||||
@ -726,35 +722,17 @@ async fn test_player_drops_partial_stack_and_other_player_picks_it_up() {
|
||||
unknown: [0; 3]
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert!(p1_items.len() == 3);
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 1);
|
||||
inventory_items.items[0].with_stacked(|items| {
|
||||
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
|
||||
vec![item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5)]);
|
||||
}).unwrap();
|
||||
|
||||
let p1_item_ids = p1_items.iter().map(|item| {
|
||||
item.id
|
||||
}).collect::<Vec<_>>();
|
||||
assert!(p1_item_ids == vec![item::ItemEntityId(3), item::ItemEntityId(4), item::ItemEntityId(5)]);
|
||||
|
||||
let all_items_are_monomates = p1_items.iter().all(|item| {
|
||||
match item.item {
|
||||
item::ItemDetail::Tool(tool) => tool.tool == item::tool::ToolType::Monomate,
|
||||
_ => false
|
||||
}
|
||||
});
|
||||
assert!(all_items_are_monomates);
|
||||
|
||||
let p2_items = entity_gateway.get_items_by_character(&char2.id).await.unwrap();
|
||||
assert!(p2_items.len() == 2);
|
||||
|
||||
let p2_item_ids = p2_items.iter().map(|item| {
|
||||
item.id
|
||||
}).collect::<Vec<_>>();
|
||||
assert!(p2_item_ids == vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
|
||||
|
||||
let all_items_are_monomates = p1_items.iter().all(|item| {
|
||||
match item.item {
|
||||
item::ItemDetail::Tool(tool) => tool.tool == item::tool::ToolType::Monomate,
|
||||
_ => false
|
||||
}
|
||||
});
|
||||
assert!(all_items_are_monomates);
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 1);
|
||||
inventory_items.items[0].with_stacked(|items| {
|
||||
assert_eq!(items.iter().map(|i| i.id).collect::<Vec<_>>(),
|
||||
vec![item::ItemEntityId(1), item::ItemEntityId(2)]);
|
||||
}).unwrap();
|
||||
}
|
||||
|
@ -18,9 +18,11 @@ async fn test_use_monomate() {
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
for (slot, tool) in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter().enumerate() {
|
||||
for _ in 0..2 {
|
||||
entity_gateway.create_item(
|
||||
let mut p1_items = Vec::new();
|
||||
for tool in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter() {
|
||||
let mut item = Vec::new();
|
||||
for _ in 0..2usize {
|
||||
item.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
@ -29,16 +31,17 @@ async fn test_use_monomate() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: slot,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
}
|
||||
p1_items.push(item::InventoryItemEntity::Stacked(item));
|
||||
}
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_items)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
@ -49,23 +52,14 @@ async fn test_use_monomate() {
|
||||
item_id: 0x10000,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert!(items.iter().filter(|item| {
|
||||
if let item::ItemDetail::Tool(t) = item.item {
|
||||
t.tool == item::tool::ToolType::Monomate
|
||||
}
|
||||
else {
|
||||
false
|
||||
}
|
||||
}).count() == 1);
|
||||
assert!(items.iter().filter(|item| {
|
||||
if let item::ItemDetail::Tool(t) = item.item {
|
||||
t.tool == item::tool::ToolType::Monofluid
|
||||
}
|
||||
else {
|
||||
false
|
||||
}
|
||||
}).count() == 2);
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 2);
|
||||
inventory_items.items[0].with_stacked(|items| {
|
||||
assert_eq!(items.len(), 1)
|
||||
}).unwrap();
|
||||
inventory_items.items[1].with_stacked(|items| {
|
||||
assert_eq!(items.len(), 2)
|
||||
}).unwrap();
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -74,9 +68,11 @@ async fn test_use_monomate_twice() {
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
for (slot, tool) in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter().enumerate() {
|
||||
for _ in 0..3 {
|
||||
entity_gateway.create_item(
|
||||
let mut p1_items = Vec::new();
|
||||
for tool in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter() {
|
||||
let mut item = Vec::new();
|
||||
for _ in 0..3usize {
|
||||
item.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
@ -85,16 +81,17 @@ async fn test_use_monomate_twice() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: slot,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
}
|
||||
p1_items.push(item::InventoryItemEntity::Stacked(item));
|
||||
}
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_items)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
@ -110,23 +107,14 @@ async fn test_use_monomate_twice() {
|
||||
item_id: 0x10000,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert!(items.iter().filter(|item| {
|
||||
if let item::ItemDetail::Tool(t) = item.item {
|
||||
t.tool == item::tool::ToolType::Monomate
|
||||
}
|
||||
else {
|
||||
false
|
||||
}
|
||||
}).count() == 1);
|
||||
assert!(items.iter().filter(|item| {
|
||||
if let item::ItemDetail::Tool(t) = item.item {
|
||||
t.tool == item::tool::ToolType::Monofluid
|
||||
}
|
||||
else {
|
||||
false
|
||||
}
|
||||
}).count() == 3);
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 2);
|
||||
inventory_items.items[0].with_stacked(|items| {
|
||||
assert_eq!(items.len(), 1)
|
||||
}).unwrap();
|
||||
inventory_items.items[1].with_stacked(|items| {
|
||||
assert_eq!(items.len(), 3)
|
||||
}).unwrap();
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -135,27 +123,26 @@ async fn test_use_last_monomate() {
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
for (slot, tool) in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter().enumerate() {
|
||||
for _ in 0..1 {
|
||||
entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
tool: tool
|
||||
}
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: slot,
|
||||
equipped: false,
|
||||
let mut p1_inv = Vec::new();
|
||||
for tool in vec![item::tool::ToolType::Monomate, item::tool::ToolType::Monofluid].into_iter() {
|
||||
p1_inv.push(item::InventoryItemEntity::Stacked(vec![entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
tool: tool
|
||||
}
|
||||
}).await.unwrap();
|
||||
}
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
}
|
||||
}).await.unwrap()]));
|
||||
}
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
@ -166,23 +153,13 @@ async fn test_use_last_monomate() {
|
||||
item_id: 0x10000,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert!(items.iter().filter(|item| {
|
||||
if let item::ItemDetail::Tool(t) = item.item {
|
||||
t.tool == item::tool::ToolType::Monomate
|
||||
}
|
||||
else {
|
||||
false
|
||||
}
|
||||
}).count() == 0);
|
||||
assert!(items.iter().filter(|item| {
|
||||
if let item::ItemDetail::Tool(t) = item.item {
|
||||
t.tool == item::tool::ToolType::Monofluid
|
||||
}
|
||||
else {
|
||||
false
|
||||
}
|
||||
}).count() == 1);
|
||||
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 1);
|
||||
inventory_items.items[0].with_stacked(|items| {
|
||||
assert_eq!(items.len(), 1);
|
||||
assert_eq!(items[0].item.item_type(), item::ItemType::Tool(item::tool::ToolType::Monofluid));
|
||||
}).unwrap();
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -191,7 +168,8 @@ async fn test_use_nonstackable_tool() {
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
entity_gateway.create_item(
|
||||
let mut p1_items = Vec::new();
|
||||
p1_items.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
@ -200,14 +178,14 @@ async fn test_use_nonstackable_tool() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 0,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_items)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
@ -218,8 +196,8 @@ async fn test_use_nonstackable_tool() {
|
||||
item_id: 0x10000,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert!(items.len() == 0);
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 0);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -228,9 +206,11 @@ async fn test_use_materials() {
|
||||
|
||||
let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
for (slot, tool) in vec![item::tool::ToolType::PowerMaterial, item::tool::ToolType::LuckMaterial].into_iter().enumerate() {
|
||||
for _ in 0..5 {
|
||||
entity_gateway.create_item(
|
||||
let mut p1_inv = Vec::new();
|
||||
for tool in vec![item::tool::ToolType::PowerMaterial, item::tool::ToolType::LuckMaterial].into_iter() {
|
||||
let mut item = Vec::new();
|
||||
for _ in 0..5usize {
|
||||
item.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
@ -239,16 +219,17 @@ async fn test_use_materials() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: slot,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
}
|
||||
p1_inv.push(item::InventoryItemEntity::Stacked(item));
|
||||
}
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
@ -269,23 +250,14 @@ async fn test_use_materials() {
|
||||
item_id: 0x10001,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert!(items.iter().filter(|item| {
|
||||
if let item::ItemDetail::Tool(t) = item.item {
|
||||
t.tool == item::tool::ToolType::PowerMaterial
|
||||
}
|
||||
else {
|
||||
false
|
||||
}
|
||||
}).count() == 4);
|
||||
assert!(items.iter().filter(|item| {
|
||||
if let item::ItemDetail::Tool(t) = item.item {
|
||||
t.tool == item::tool::ToolType::LuckMaterial
|
||||
}
|
||||
else {
|
||||
false
|
||||
}
|
||||
}).count() == 3);
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 2);
|
||||
inventory_items.items[0].with_stacked(|items| {
|
||||
assert_eq!(items.len(), 4)
|
||||
}).unwrap();
|
||||
inventory_items.items[1].with_stacked(|items| {
|
||||
assert_eq!(items.len(), 3)
|
||||
}).unwrap();
|
||||
|
||||
let characters = entity_gateway.get_characters_by_user(&user1).await.unwrap();
|
||||
let char = characters[0].as_ref().unwrap();
|
||||
|
@ -17,19 +17,20 @@ async fn test_mag_feed() {
|
||||
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
entity_gateway.create_item(
|
||||
let mag = entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Mag(
|
||||
item::mag::Mag::baby_mag(0)
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 0,
|
||||
equipped: true,
|
||||
//equipped: true,
|
||||
}
|
||||
}).await.unwrap();
|
||||
for _ in 0..7 {
|
||||
entity_gateway.create_item(
|
||||
|
||||
let mut monomates = Vec::new();
|
||||
for _ in 0..7usize {
|
||||
monomates.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
@ -38,20 +39,32 @@ async fn test_mag_feed() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 1,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
}
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let equipped = item::EquippedEntity {
|
||||
weapon: None,
|
||||
armor: None,
|
||||
shield: None,
|
||||
unit: [None; 4],
|
||||
mag: Some(mag.id),
|
||||
};
|
||||
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
|
||||
|
||||
let mut inventory = Vec::new();
|
||||
inventory.push(mag.into());
|
||||
inventory.push(item::InventoryItemEntity::Stacked(monomates));
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(inventory)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
|
||||
for _ in 0..7 {
|
||||
for _ in 0..7usize {
|
||||
ship.handle(ClientId(1), &RecvShipPacket::Message(Message::new(GameMessage::PlayerFeedMag(PlayerFeedMag {
|
||||
client: 0,
|
||||
target: 0,
|
||||
@ -60,18 +73,21 @@ async fn test_mag_feed() {
|
||||
})))).await.unwrap().for_each(drop);
|
||||
}
|
||||
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
let mag = p1_items.get(0).unwrap();
|
||||
match &mag.item {
|
||||
item::ItemDetail::Mag(mag) => {
|
||||
assert!(mag.level() == 7);
|
||||
assert!(mag.def() == 5);
|
||||
assert!(mag.pow() == 2);
|
||||
assert!(mag.dex() == 0);
|
||||
assert!(mag.mind() == 0);
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 1);
|
||||
inventory_items.items[0].with_individual(|item| {
|
||||
match &item.item {
|
||||
item::ItemDetail::Mag(mag) => {
|
||||
println!("mag! {:?}", mag);
|
||||
assert!(mag.level() == 7);
|
||||
assert!(mag.def() == 5);
|
||||
assert!(mag.pow() == 2);
|
||||
assert!(mag.dex() == 0);
|
||||
assert!(mag.mind() == 0);
|
||||
}
|
||||
_ => panic!()
|
||||
}
|
||||
_ => panic!()
|
||||
}
|
||||
}).unwrap();
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -87,21 +103,21 @@ async fn test_mag_change_owner() {
|
||||
char2.section_id = SectionID::Whitill;
|
||||
entity_gateway.save_character(&char2).await.unwrap();
|
||||
|
||||
entity_gateway.create_item(
|
||||
let mag = entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Mag(
|
||||
item::mag::Mag::baby_mag(0)
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 0,
|
||||
equipped: true,
|
||||
}
|
||||
}).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![mag])).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
@ -128,15 +144,17 @@ async fn test_mag_change_owner() {
|
||||
unknown: [0; 3]
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let p2_items = entity_gateway.get_items_by_character(&char2.id).await.unwrap();
|
||||
let mag = p2_items.get(0).unwrap();
|
||||
match &mag.item {
|
||||
item::ItemDetail::Mag(mag) => {
|
||||
assert!(mag.class == CharacterClass::FOmarl);
|
||||
assert!(mag.id == SectionID::Whitill);
|
||||
},
|
||||
_ => panic!()
|
||||
}
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char2.id).await.unwrap();
|
||||
assert_eq!(inventory_items.items.len(), 1);
|
||||
inventory_items.items[0].with_individual(|item| {
|
||||
match &item.item {
|
||||
item::ItemDetail::Mag(mag) => {
|
||||
assert!(mag.class == CharacterClass::FOmarl);
|
||||
assert!(mag.id == SectionID::Whitill);
|
||||
}
|
||||
_ => panic!()
|
||||
}
|
||||
}).unwrap();
|
||||
}
|
||||
|
||||
|
||||
@ -153,12 +171,10 @@ async fn test_mag_cell() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 0,
|
||||
equipped: true,
|
||||
}
|
||||
}).await.unwrap();
|
||||
|
||||
for _ in 0..1000 {
|
||||
for _ in 0..1000usize {
|
||||
let fed_tool = entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool (
|
||||
@ -172,7 +188,7 @@ async fn test_mag_cell() {
|
||||
}).await.unwrap();
|
||||
entity_gateway.feed_mag(&mag.id, &fed_tool.id).await.unwrap();
|
||||
}
|
||||
entity_gateway.create_item(
|
||||
let mag_cell = entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Tool(
|
||||
item::tool::Tool {
|
||||
@ -181,14 +197,22 @@ async fn test_mag_cell() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 1,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let equipped = item::EquippedEntity {
|
||||
weapon: None,
|
||||
armor: None,
|
||||
shield: None,
|
||||
unit: [None; 4],
|
||||
mag: Some(mag.id),
|
||||
};
|
||||
entity_gateway.set_character_equips(&char1.id, &equipped).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(vec![mag, mag_cell])).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room(&mut ship, ClientId(1), "room", "").await;
|
||||
@ -199,12 +223,13 @@ async fn test_mag_cell() {
|
||||
item_id: 0x10001,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
let mag = p1_items.get(0).unwrap();
|
||||
match &mag.item {
|
||||
item::ItemDetail::Mag(mag) => {
|
||||
assert!(mag.mag == item::mag::MagType::Soniti);
|
||||
let inventory_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
inventory_items.items[0].with_individual(|item| {
|
||||
match &item.item {
|
||||
item::ItemDetail::Mag(mag) => {
|
||||
assert_eq!(mag.mag, item::mag::MagType::Soniti);
|
||||
}
|
||||
_ => panic!()
|
||||
}
|
||||
_ => panic!()
|
||||
}
|
||||
}).unwrap();
|
||||
}
|
||||
|
@ -18,8 +18,9 @@ async fn test_item_ids_reset_when_rejoining_rooms() {
|
||||
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
let (_user2, char2) = new_user_character(&mut entity_gateway, "a2", "a").await;
|
||||
|
||||
for slot in 0..3 {
|
||||
entity_gateway.create_item(
|
||||
let mut p1_inv = Vec::new();
|
||||
for _ in 0..3usize {
|
||||
p1_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
@ -33,14 +34,13 @@ async fn test_item_ids_reset_when_rejoining_rooms() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: slot,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
}
|
||||
|
||||
for slot in 0..10 {
|
||||
entity_gateway.create_item(
|
||||
let mut p2_inv = Vec::new();
|
||||
for _ in 0..10usize {
|
||||
p2_inv.push(entity_gateway.create_item(
|
||||
item::NewItemEntity {
|
||||
item: item::ItemDetail::Weapon(
|
||||
item::weapon::Weapon {
|
||||
@ -54,15 +54,16 @@ async fn test_item_ids_reset_when_rejoining_rooms() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char2.id,
|
||||
slot: slot,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
}).await.unwrap());
|
||||
}
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_inv)).await.unwrap();
|
||||
entity_gateway.set_character_inventory(&char2.id, &item::InventoryEntity::new(p2_inv)).await.unwrap();
|
||||
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
|
||||
|
@ -19,9 +19,9 @@ async fn test_player_opens_weapon_shop() {
|
||||
char1.exp = 80000000;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
@ -49,9 +49,9 @@ async fn test_player_opens_tool_shop() {
|
||||
char1.exp = 80000000;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
@ -79,9 +79,9 @@ async fn test_player_opens_armor_shop() {
|
||||
char1.exp = 80000000;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
@ -110,9 +110,9 @@ async fn test_player_buys_from_weapon_shop() {
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
@ -135,8 +135,9 @@ async fn test_player_buys_from_weapon_shop() {
|
||||
let characters1 = entity_gateway.get_characters_by_user(&user1).await.unwrap();
|
||||
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
||||
assert!(c1.meseta < 999999);
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.len(), 1);
|
||||
//let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.items.len(), 1);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -148,9 +149,9 @@ async fn test_player_buys_from_tool_shop() {
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
@ -173,8 +174,8 @@ async fn test_player_buys_from_tool_shop() {
|
||||
let characters1 = entity_gateway.get_characters_by_user(&user1).await.unwrap();
|
||||
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
||||
assert!(c1.meseta < 999999);
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.len(), 1);
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.items.len(), 1);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -186,9 +187,9 @@ async fn test_player_buys_multiple_from_tool_shop() {
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
@ -211,8 +212,12 @@ async fn test_player_buys_multiple_from_tool_shop() {
|
||||
let characters1 = entity_gateway.get_characters_by_user(&user1).await.unwrap();
|
||||
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
||||
assert!(c1.meseta < 999999);
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.len(), 5);
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.items.len(), 1);
|
||||
p1_items.items[0].with_stacked(|item| {
|
||||
assert_eq!(item.len(), 5);
|
||||
assert_eq!(item[0].item.item_type(), item::ItemType::Tool(item::tool::ToolType::Monomate));
|
||||
}).unwrap();
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -224,9 +229,9 @@ async fn test_player_buys_from_armor_shop() {
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
@ -249,8 +254,8 @@ async fn test_player_buys_from_armor_shop() {
|
||||
let characters1 = entity_gateway.get_characters_by_user(&user1).await.unwrap();
|
||||
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
||||
assert!(c1.meseta < 999999);
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.len(), 1);
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.items.len(), 1);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -267,9 +272,9 @@ async fn test_other_clients_see_purchase() {
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
@ -318,14 +323,12 @@ async fn test_other_clients_see_stacked_purchase() {
|
||||
),
|
||||
location: item::ItemLocation::Inventory {
|
||||
character_id: char1.id,
|
||||
slot: 0,
|
||||
equipped: false,
|
||||
}
|
||||
}).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
log_in_char(&mut ship, ClientId(2), "a2", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
@ -362,9 +365,9 @@ async fn test_buying_item_without_enough_mseseta() {
|
||||
|
||||
let (user1, char1) = new_user_character(&mut entity_gateway, "a1", "a").await;
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
@ -388,8 +391,8 @@ async fn test_buying_item_without_enough_mseseta() {
|
||||
let characters1 = entity_gateway.get_characters_by_user(&user1).await.unwrap();
|
||||
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
||||
assert_eq!(c1.meseta, 0);
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.len(), 0);
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.items.len(), 0);
|
||||
}
|
||||
|
||||
#[async_std::test]
|
||||
@ -401,9 +404,9 @@ async fn test_player_double_buys_from_tool_shop() {
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
@ -444,11 +447,20 @@ async fn test_player_double_buys_from_tool_shop() {
|
||||
let characters1 = entity_gateway.get_characters_by_user(&user1).await.unwrap();
|
||||
let c1 = characters1.get(0).as_ref().unwrap().as_ref().unwrap();
|
||||
assert!(c1.meseta < 999999);
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.len(), 9);
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
assert_eq!(p1_items.items.len(), 2);
|
||||
p1_items.items[0].with_stacked(|item| {
|
||||
assert_eq!(item.len(), 7);
|
||||
assert_eq!(item[0].item.item_type(), item::ItemType::Tool(item::tool::ToolType::Monomate));
|
||||
}).unwrap();
|
||||
p1_items.items[1].with_stacked(|item| {
|
||||
assert_eq!(item.len(), 2);
|
||||
assert_eq!(item[0].item.item_type(), item::ItemType::Tool(item::tool::ToolType::Dimate));
|
||||
}).unwrap();
|
||||
}
|
||||
|
||||
|
||||
|
||||
#[async_std::test]
|
||||
async fn test_techs_disappear_from_shop_when_bought() {
|
||||
let mut entity_gateway = InMemoryGateway::new();
|
||||
@ -458,9 +470,9 @@ async fn test_techs_disappear_from_shop_when_bought() {
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
@ -502,8 +514,12 @@ async fn test_techs_disappear_from_shop_when_bought() {
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert!(p1_items[0].item != p1_items[1].item);
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
p1_items.items[0].with_individual(|item1| {
|
||||
p1_items.items[1].with_individual(|item2| {
|
||||
assert_ne!(item1, item2);
|
||||
}).unwrap();
|
||||
}).unwrap();
|
||||
}
|
||||
|
||||
// TOOD: this is not deterministic and can randomly fail
|
||||
@ -516,9 +532,9 @@ async fn test_units_disappear_from_shop_when_bought() {
|
||||
char1.meseta = 999999;
|
||||
entity_gateway.save_character(&char1).await.unwrap();
|
||||
|
||||
let mut ship = ShipServerState::builder()
|
||||
let mut ship = Box::new(ShipServerState::builder()
|
||||
.gateway(entity_gateway.clone())
|
||||
.build();
|
||||
.build());
|
||||
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
|
||||
join_lobby(&mut ship, ClientId(1)).await;
|
||||
create_room_with_difficulty(&mut ship, ClientId(1), "room", "", Difficulty::Ultimate).await;
|
||||
@ -560,6 +576,10 @@ async fn test_units_disappear_from_shop_when_bought() {
|
||||
unknown1: 0,
|
||||
})))).await.unwrap().for_each(drop);
|
||||
|
||||
let p1_items = entity_gateway.get_items_by_character(&char1.id).await.unwrap();
|
||||
assert!(p1_items[0].item != p1_items[1].item);
|
||||
let p1_items = entity_gateway.get_character_inventory(&char1.id).await.unwrap();
|
||||
p1_items.items[0].with_individual(|item1| {
|
||||
p1_items.items[1].with_individual(|item2| {
|
||||
assert_ne!(item1, item2);
|
||||
}).unwrap();
|
||||
}).unwrap();
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user