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@ -73,7 +73,7 @@ fn parse_enemy(episode: &Episode, map_area: &MapArea, raw_enemy: RawMapEnemy) -> |
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},
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MonsterType::PouillySlime => {
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// guaranteed rare slime already pushed
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// roll for the other 3 copies
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// roll for the other 3 (4?) copies
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for _ in 0..4 {
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if rand::thread_rng().gen_range(0, 100) < 11 {
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monsters.push(Some(MapEnemy::new(MonsterType::PouillySlime, monster.map_area).set_shiny()))
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