@ -35,8 +35,7 @@ pub fn create_room(id: ClientId,
return Ok ( Box ::new ( vec ! [ ( id , SendShipPacket ::SmallDialog ( SmallDialog ::new ( "You must be at least level 20 \nto create Hard rooms." . into ( ) ) ) ) ] . into_iter ( ) ) )
return Ok ( Box ::new ( vec ! [ ( id , SendShipPacket ::SmallDialog ( SmallDialog ::new ( "You must be at least level 20 \nto create Hard rooms." . into ( ) ) ) ) ] . into_iter ( ) ) )
}
}
} ,
} ,
// i can't believe you've done this
_ = > { unreachable ! ( ) } ,
room ::Difficulty ::Normal = > { } ,
} ;
} ;
let area = client_location . get_area ( id ) . unwrap ( ) ;
let area = client_location . get_area ( id ) . unwrap ( ) ;
@ -87,9 +86,7 @@ pub fn join_room(id: ClientId,
-> Result < Box < dyn Iterator < Item = ( ClientId , SendShipPacket ) > + Send > , ShipError > {
-> Result < Box < dyn Iterator < Item = ( ClientId , SendShipPacket ) > + Send > , ShipError > {
let client = clients . get ( & id ) . ok_or ( ShipError ::ClientNotFound ( id ) ) ? ;
let client = clients . get ( & id ) . ok_or ( ShipError ::ClientNotFound ( id ) ) ? ;
let level = level_table . get_level_from_exp ( client . character . char_class , client . character . exp ) ;
let level = level_table . get_level_from_exp ( client . character . char_class , client . character . exp ) ;
let room = rooms . get ( pkt . item as usize )
. ok_or_else ( | | ShipError ::InvalidRoom ( pkt . item ) ) ? . as_ref ( )
. ok_or_else ( | | ShipError ::InvalidRoom ( pkt . item ) ) ? ;
let room = rooms . get ( pkt . item as usize ) . ok_or ( ShipError ::InvalidRoom ( pkt . item ) ) ? . as_ref ( ) . unwrap ( ) ; // clippy look what you made me do
match room . mode . difficulty ( ) {
match room . mode . difficulty ( ) {
room ::Difficulty ::Ultimate = > {
room ::Difficulty ::Ultimate = > {