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@ -76,7 +76,7 @@ impl Into<u8> for Difficulty { |
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}
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}
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#[derive(Debug)]
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#[derive(Debug, Copy, Clone)]
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pub enum RoomMode {
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Single {
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episode: Episode,
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@ -114,14 +114,6 @@ impl RoomMode { |
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RoomMode::Challenge {episode, ..} => *episode,
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}
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}
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pub fn get_flags(&self) -> u8 {
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match self {
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RoomMode::Battle {..} => 0x10,
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RoomMode::Challenge {..} => 0x20,
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_ => 0x0,
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}
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}
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}
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@ -135,7 +127,10 @@ pub struct RoomState { |
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// drop_table
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// items on ground
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// enemy info
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pub difficulty: u8,
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pub players: u8,
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pub episode: u8,
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pub flags: u8,
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}
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impl RoomState {
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@ -145,6 +140,34 @@ impl RoomState { |
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}
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}*/
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pub fn get_flags(mode: &RoomMode, password: [u16; 16]) -> u8 {
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let mut flags = 0u8;
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match mode {
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RoomMode::Single {..} => {flags += 0x04}
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RoomMode::Battle {..} => {flags += 0x10},
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RoomMode::Challenge {..} => {flags += 0x20},
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_ => {flags += 0x40},
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};
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if password[0] > 0 {
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flags += 0x02;
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}
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flags
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}
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pub fn get_episode(mode: &RoomMode) -> u8 {
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let mut episode = 0u8;
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episode = mode.episode().into();
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match mode {
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RoomMode::Single {..} => {episode += 0x10},
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_ => {episode += 0x40},
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}
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episode
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}
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pub fn from_create_room(create_room: &libpso::packet::ship::CreateRoom) -> Result<RoomState, RoomCreationError> {
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if [create_room.battle, create_room.challenge, create_room.single_player].iter().sum::<u8>() > 1 {
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return Err(RoomCreationError::InvalidMode)
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@ -174,14 +197,16 @@ impl RoomState { |
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}
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};
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let ep = room_mode.episode();
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Ok(RoomState {
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mode: room_mode,
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name: String::from_utf16_lossy(&create_room.name).trim_matches(char::from(0)).into(),
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password: create_room.password,
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//maps: [0; 0x20],
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maps: Maps::new(ep),
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players: 1,
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maps: Maps::new(room_mode.episode()),
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difficulty: create_room.difficulty + 0x22,
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players: 0,
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episode: RoomState::get_episode(&room_mode),
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flags: RoomState::get_flags(&room_mode, create_room.password),
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})
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}
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