move drop item over to item_state
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				@ -3,9 +3,10 @@ use crate::entity::item::ItemNote;
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use std::future::Future;
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use std::pin::Pin;
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use crate::ship::map::MapArea;
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use crate::entity::character::{CharacterEntity, CharacterEntityId};
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use crate::entity::gateway::EntityGateway;
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use crate::ship::items::state::{ItemState, ItemStateProxy, ItemStateAction, ItemAction, ItemStateError, FloorItem, AddItemResult};
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use crate::entity::gateway::{EntityGateway, EntityGatewayTransaction};
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use crate::ship::items::state::{ItemState, ItemStateProxy, ItemStateAction, ItemAction, ItemStateError, FloorItem, InventoryItem, AddItemResult};
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pub enum TriggerCreateItem {ItemAction, 
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    Yes,
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@ -21,7 +22,7 @@ fn take_item_from_floor(character_id: CharacterEntityId, item_id: ClientItemId)
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            let mut floor = item_state.floor(&character_id)?;
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            let item = floor.take_item(&item_id).ok_or(ItemStateError::NoFloorItem(item_id))?;
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            item_state.set_floor(floor);
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            Ok(((item_state, transaction), item))
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        })
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    }
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@ -71,6 +72,54 @@ fn add_floor_item_to_inventory(character: &CharacterEntity)
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    }
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}
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fn take_item_from_inventory(character_id: CharacterEntityId, item_id: ClientItemId)
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                            -> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), ())
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                                               -> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction + 'a>), InventoryItem), ItemStateError>> + Send + 'a>>
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{
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    move |(mut item_state, mut transaction), _| {
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        Box::pin(async move {
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            let mut inventory = item_state.inventory(&character_id)?;
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            let item = inventory.take_item(&item_id).ok_or_else (|| ItemStateError::NoFloorItem(item_id))?;
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            transaction.gateway().set_character_inventory(&character_id, &inventory.as_inventory_entity(&character_id)).await?;
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            item_state.set_inventory(inventory);
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            Ok(((item_state, transaction), item))
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        })
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    }
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}
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fn add_inventory_item_to_shared_floor(character_id: CharacterEntityId, item_id: ClientItemId, map_area: MapArea, drop_position: (f32, f32, f32))
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                                  -> impl for<'a> Fn((ItemStateProxy<'a>, Box<dyn EntityGatewayTransaction + 'a>), InventoryItem)
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                                                     -> Pin<Box<dyn Future<Output=Result<((ItemStateProxy, Box<dyn EntityGatewayTransaction + 'a>), ()), ItemStateError>> + Send + 'a>>
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{
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    move |(mut item_state, transaction), inventory_item| {
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        Box::pin(async move {
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            let transaction = inventory_item.with_entity_id(Ok(transaction), |mut transaction: Result<_, ItemStateError>, entity_id| {
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                async move {
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                    if let Ok(transaction) = &mut transaction {
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                        transaction.gateway().add_item_note(&entity_id, ItemNote::PlayerDrop {
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                            character_id,
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                            map_area,
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                            x: drop_position.0,
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                            y: drop_position.1,
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                            z: drop_position.2,
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                        }).await?;
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                    }
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                    transaction
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                }}).await?;
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            let mut floor = item_state.floor(&character_id)?;
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            floor.add_inventory_item(inventory_item, map_area, drop_position);
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            Ok(((item_state, transaction), ()))
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        })
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    }
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}
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pub async fn pick_up_item<EG>(
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    item_state: &mut ItemState,
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    entity_gateway: &mut EG,
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@ -96,23 +145,21 @@ pub async fn drop_item<EG>(
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    item_state: &mut ItemState,
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    entity_gateway: &mut EG,
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    character: &CharacterEntity,
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    item_id: &ClientItemId)
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    item_id: &ClientItemId,
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    map_area: MapArea,
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    drop_position: (f32, f32, f32))
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    -> Result<(), ItemStateError>
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where
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    EG: EntityGateway,
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{
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/*
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    let result: Result<TriggerCreateItem, ItemStateError> = entity_gateway.with_transaction(|transaction| async move {
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    entity_gateway.with_transaction(|transaction| async move {
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        let item_state_proxy = ItemStateProxy::new(item_state);
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        let ((item_state_proxy, transaction), result) = ItemStateAction::default()
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            .act(take_item_from_inventory(character.id, *item_id))
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            .act(add_inventory_item_to_shared_floor(&character))
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            .act(add_inventory_item_to_shared_floor(character.id, *item_id, map_area, drop_position))
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            .commit((item_state_proxy, transaction))
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            .await?;
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        item_state_proxy.commit();
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        Ok((transaction, result))
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    }).await;
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    Ok(result?)
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     */
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    Ok(())
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    }).await
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}
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@ -7,6 +7,8 @@ use crate::ship::ship::{SendShipPacket, ShipError, Rooms, Clients, ItemDropLocat
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use crate::ship::location::{ClientLocation, ClientLocationError};
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use crate::ship::items::{ItemManager, ClientItemId};
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use crate::ship::packet::builder;
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use crate::ship::items::state::ItemState;
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use crate::ship::items::actions::{drop_item, pick_up_item};
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pub async fn request_exp<EG: EntityGateway>(id: ClientId,
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                                            request_exp: &RequestExp,
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@ -63,12 +65,12 @@ pub async fn request_exp<EG: EntityGateway>(id: ClientId,
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}
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pub async fn player_drop_item<EG>(id: ClientId,
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                            player_drop_item: &PlayerDropItem,
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                            entity_gateway: &mut EG,
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                            client_location: &ClientLocation,
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                            clients: &mut Clients,
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                            rooms: &mut Rooms,
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                            item_manager: &mut ItemManager)
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                                  player_drop_item: &PlayerDropItem,
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                                  entity_gateway: &mut EG,
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                                  client_location: &ClientLocation,
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                                  clients: &mut Clients,
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                                  rooms: &mut Rooms,
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                                  item_state: &mut ItemState)
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                            -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error>
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where
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    EG: EntityGateway
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@ -80,7 +82,7 @@ where
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        .as_mut()
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        .ok_or(ShipError::InvalidRoom(room_id.0 as u32))?;
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    let area = room.map_areas.get_area_map(player_drop_item.map_area)?;
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    item_manager.player_drop_item_on_shared_floor(entity_gateway, &client.character, ClientItemId(player_drop_item.item_id), (*area, player_drop_item.x, player_drop_item.y, player_drop_item.z)).await?;
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    drop_item(item_state, entity_gateway, &client.character, &ClientItemId(player_drop_item.item_id), *area, (player_drop_item.x, player_drop_item.y, player_drop_item.z)).await?;
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    let clients_in_area = client_location.get_clients_in_room(room_id).map_err(|err| -> ClientLocationError { err.into() })?;
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    let pdi = player_drop_item.clone();
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    Ok(Box::new(clients_in_area.into_iter()
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@ -482,7 +482,7 @@ impl<EG: EntityGateway> ShipServerState<EG> {
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            },
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            GameMessage::PlayerDropItem(player_drop_item) => {
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                let block = self.blocks.with_client(id, &self.clients)?;
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                handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_manager).await?
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                handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &block.client_location, &mut self.clients, &mut block.rooms, &mut self.item_state).await?
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            },
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            GameMessage::DropCoordinates(drop_coordinates) => {
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                let block = self.blocks.with_client(id, &self.clients)?;
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