Browse Source

a test for bank item_id stuff

pull/128/head
jake 1 year ago
parent
commit
85d9fc9ce3
  1. 75
      tests/test_item_id.rs

75
tests/test_item_id.rs

@ -296,3 +296,78 @@ async fn test_using_some_monomates_after_a_convoluted_series_of_leaves_and_joins
}).unwrap();
}
#[async_std::test]
async fn test_depositing_a_full_stack_then_withdrawing_part() {
let mut entity_gateway = InMemoryGateway::default();
let (_user1, char1) = new_user_character(&mut entity_gateway, "a1", "a", 1).await;
let mut p1_items = Vec::new();
for tool in vec![item::tool::ToolType::Monofluid, item::tool::ToolType::Difluid, item::tool::ToolType::Trifluid].into_iter() {
let mut item = Vec::new();
for _ in 0..5usize {
item.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: tool
}
),
}).await.unwrap());
}
p1_items.push(item::InventoryItemEntity::Stacked(item));
}
entity_gateway.set_character_inventory(&char1.id, &item::InventoryEntity::new(p1_items)).await.unwrap();
let mut monomates = Vec::new();
for _ in 0..3usize {
monomates.push(entity_gateway.create_item(
item::NewItemEntity {
item: item::ItemDetail::Tool(
item::tool::Tool {
tool: item::tool::ToolType::Monomate,
}
),
}).await.unwrap());
}
entity_gateway.set_character_bank(&char1.id, &item::BankEntity::new(vec![monomates]), &item::BankName("".into())).await.unwrap();
let mut ship = Box::new(ShipServerState::builder()
.gateway(entity_gateway.clone())
.build());
log_in_char(&mut ship, ClientId(1), "a1", "a").await;
join_lobby(&mut ship, ClientId(1)).await;
create_room(&mut ship, ClientId(1), "room", "").await;
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankRequest(BankRequest {
client: 0,
target: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10001,
action: 0,
item_amount: 5,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::DirectMessage(DirectMessage::new(0, GameMessage::BankInteraction(BankInteraction {
client: 0,
target: 0,
item_id: 0x10001,
action: 1,
item_amount: 3,
meseta_amount: 0,
unknown: 0,
})))).await.unwrap();
ship.handle(ClientId(1), RecvShipPacket::Message(Message::new(GameMessage::PlayerUseItem(PlayerUseItem {
client: 0,
target: 0,
item_id: 0x20001,
})))).await.unwrap();
}
Loading…
Cancel
Save