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move errors to anyhow to get backtraces

pbs
jake 4 years ago
parent
commit
8717024694
  1. 1
      Cargo.toml
  2. 33
      src/login/character.rs
  3. 14
      src/login/login.rs
  4. 66
      src/ship/ship.rs

1
Cargo.toml

@ -34,4 +34,5 @@ refinery = { version = "0.3.0", features = ["postgres"] }
sqlx = { version = "0.4.0-beta.1", features = ["postgres", "json", "chrono"] } sqlx = { version = "0.4.0-beta.1", features = ["postgres", "json", "chrono"] }
strum = "0.19.5" strum = "0.19.5"
strum_macros = "0.19" strum_macros = "0.19"
anyhow = "1.0.33"

33
src/login/character.rs

@ -33,7 +33,8 @@ use crate::common::interserver::AuthToken;
pub const CHARACTER_PORT: u16 = 12001; pub const CHARACTER_PORT: u16 = 12001;
const SHIP_MENU_ID: u32 = 1; const SHIP_MENU_ID: u32 = 1;
#[derive(Debug)]
#[derive(thiserror::Error, Debug)]
#[error("")]
pub enum CharacterError { pub enum CharacterError {
InvalidMenuSelection(u32, u32), InvalidMenuSelection(u32, u32),
ClientNotFound(ClientId), ClientNotFound(ClientId),
@ -284,7 +285,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
} }
} }
async fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendCharacterPacket>, CharacterError> {
async fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
Ok(match get_login_status(&self.entity_gateway, pkt).await.and_then(check_if_already_online) { Ok(match get_login_status(&self.entity_gateway, pkt).await.and_then(check_if_already_online) {
Ok(mut user) => { Ok(mut user) => {
@ -304,7 +305,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
}) })
} }
fn send_ship_list(&mut self, _id: ClientId, _pkt: &Login) -> Result<Vec<SendCharacterPacket>, CharacterError> {
fn send_ship_list(&mut self, _id: ClientId, _pkt: &Login) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
Ok(vec![SendCharacterPacket::Timestamp(Timestamp::new(chrono::Utc::now())), Ok(vec![SendCharacterPacket::Timestamp(Timestamp::new(chrono::Utc::now())),
SendCharacterPacket::ShipList(ShipList::new(self.ships.iter().map(|(i, s)| { SendCharacterPacket::ShipList(ShipList::new(self.ships.iter().map(|(i, s)| {
ShipListEntry { ShipListEntry {
@ -317,7 +318,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
]) ])
} }
async fn get_settings(&mut self, id: ClientId) -> Result<Vec<SendCharacterPacket>, CharacterError> {
async fn get_settings(&mut self, id: ClientId) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
let user = client.user.as_ref().unwrap(); let user = client.user.as_ref().unwrap();
@ -336,7 +337,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
Ok(vec![pkt]) Ok(vec![pkt])
} }
async fn char_select(&mut self, id: ClientId, select: &CharSelect) -> Result<Vec<SendCharacterPacket>, CharacterError> {
async fn char_select(&mut self, id: ClientId, select: &CharSelect) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
if client.characters.is_none() { if client.characters.is_none() {
client.characters = Some(self.entity_gateway.get_characters_by_user(client.user.as_ref().unwrap()).await.map_err(|_| CharacterError::CouldNotLoadCharacters)?); client.characters = Some(self.entity_gateway.get_characters_by_user(client.user.as_ref().unwrap()).await.map_err(|_| CharacterError::CouldNotLoadCharacters)?);
@ -382,7 +383,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
})] })]
} }
async fn guildcard_data_header(&mut self, id: ClientId) -> Result<Vec<SendCharacterPacket>, CharacterError> {
async fn guildcard_data_header(&mut self, id: ClientId) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
let guildcard_data = self.entity_gateway.get_guild_card_data_by_user(client.user.as_ref().unwrap()).await.map_err(|_| CharacterError::CouldNotLoadGuildcard)?; let guildcard_data = self.entity_gateway.get_guild_card_data_by_user(client.user.as_ref().unwrap()).await.map_err(|_| CharacterError::CouldNotLoadGuildcard)?;
@ -394,7 +395,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
Ok(vec![SendCharacterPacket::GuildcardDataHeader(GuildcardDataHeader::new(bytes.len(), crc.sum32()))]) Ok(vec![SendCharacterPacket::GuildcardDataHeader(GuildcardDataHeader::new(bytes.len(), crc.sum32()))])
} }
fn guildcard_data_chunk(&mut self, id: ClientId, chunk: u32, again: u32) -> Result<Vec<SendCharacterPacket>, CharacterError> {
fn guildcard_data_chunk(&mut self, id: ClientId, chunk: u32, again: u32) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
Ok(if again != 0 { Ok(if again != 0 {
let start = chunk as usize * GUILD_CARD_CHUNK_SIZE; let start = chunk as usize * GUILD_CARD_CHUNK_SIZE;
@ -410,7 +411,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
}) })
} }
async fn set_flag(&mut self, id: ClientId, setflag: &SetFlag) -> Result<std::option::IntoIter<SendCharacterPacket>, CharacterError> {
async fn set_flag(&mut self, id: ClientId, setflag: &SetFlag) -> Result<std::option::IntoIter<SendCharacterPacket>, anyhow::Error> {
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
let mut user = client.user.as_mut().unwrap(); let mut user = client.user.as_mut().unwrap();
user.flags = setflag.flags; user.flags = setflag.flags;
@ -418,7 +419,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
Ok(None.into_iter()) Ok(None.into_iter())
} }
fn param_data_chunk_request(&mut self, id: ClientId, _request: &ParamDataChunkRequest) -> Result<Vec<SendCharacterPacket>, CharacterError> {
fn param_data_chunk_request(&mut self, id: ClientId, _request: &ParamDataChunkRequest) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
let chunk = client.param_index; let chunk = client.param_index;
client.param_index += 1; client.param_index += 1;
@ -439,7 +440,7 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
// TODO: move USERFLAGS over to SessionAction // TODO: move USERFLAGS over to SessionAction
async fn character_preview(&mut self, id: ClientId, preview: &CharacterPreview) -> Result<Vec<SendCharacterPacket>, CharacterError> {
async fn character_preview(&mut self, id: ClientId, preview: &CharacterPreview) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?; let client = self.clients.get_mut(&id).ok_or(CharacterError::ClientNotFound(id))?;
let mut user = client.user.as_mut().unwrap(); let mut user = client.user.as_mut().unwrap();
if user.flags == USERFLAG_NEWCHAR { if user.flags == USERFLAG_NEWCHAR {
@ -463,9 +464,9 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
]) ])
} }
fn select_ship(&mut self, menuselect: &MenuSelect) -> Result<Vec<SendCharacterPacket>, CharacterError> {
fn select_ship(&mut self, menuselect: &MenuSelect) -> Result<Vec<SendCharacterPacket>, anyhow::Error> {
if menuselect.menu != SHIP_MENU_ID { if menuselect.menu != SHIP_MENU_ID {
return Err(CharacterError::InvalidMenuSelection(menuselect.menu, menuselect.item));
Err(CharacterError::InvalidMenuSelection(menuselect.menu, menuselect.item))?;
} }
let ship = self.ships.get(&ServerId(menuselect.item as usize)) let ship = self.ships.get(&ServerId(menuselect.item as usize))
@ -478,9 +479,9 @@ impl<EG: EntityGateway> CharacterServerState<EG> {
impl<EG: EntityGateway> ServerState for CharacterServerState<EG> { impl<EG: EntityGateway> ServerState for CharacterServerState<EG> {
type SendPacket = SendCharacterPacket; type SendPacket = SendCharacterPacket;
type RecvPacket = RecvCharacterPacket; type RecvPacket = RecvCharacterPacket;
type PacketError = CharacterError;
type PacketError = anyhow::Error;
async fn on_connect(&mut self, id: ClientId) -> Result<Vec<OnConnect<Self::SendPacket>>, CharacterError> {
async fn on_connect(&mut self, id: ClientId) -> Result<Vec<OnConnect<Self::SendPacket>>, anyhow::Error> {
self.clients.insert(id, ClientState::new()); self.clients.insert(id, ClientState::new());
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
@ -497,7 +498,7 @@ impl<EG: EntityGateway> ServerState for CharacterServerState<EG> {
} }
async fn handle(&mut self, id: ClientId, pkt: &RecvCharacterPacket) async fn handle(&mut self, id: ClientId, pkt: &RecvCharacterPacket)
-> Result<Box<dyn Iterator<Item = (ClientId, SendCharacterPacket)> + Send>, CharacterError> {
-> Result<Box<dyn Iterator<Item = (ClientId, SendCharacterPacket)> + Send>, anyhow::Error> {
Ok(match pkt { Ok(match pkt {
RecvCharacterPacket::Login(login) => { RecvCharacterPacket::Login(login) => {
if login.session.action == SessionAction::SelectCharacter { if login.session.action == SessionAction::SelectCharacter {
@ -540,7 +541,7 @@ impl<EG: EntityGateway> ServerState for CharacterServerState<EG> {
}) })
} }
async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendCharacterPacket)>, CharacterError> {
async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendCharacterPacket)>, anyhow::Error> {
if let Some(client) = self.clients.remove(&id) { if let Some(client) = self.clients.remove(&id) {
if let Some(mut user) = client.user { if let Some(mut user) = client.user {
user.at_character= false; user.at_character= false;

14
src/login/login.rs

@ -20,7 +20,8 @@ use crate::entity::account::{UserAccountEntity};
pub const LOGIN_PORT: u16 = 12000; pub const LOGIN_PORT: u16 = 12000;
pub const COMMUNICATION_PORT: u16 = 12123; pub const COMMUNICATION_PORT: u16 = 12123;
#[derive(Debug)]
#[derive(thiserror::Error, Debug)]
#[error("")]
pub enum LoginError { pub enum LoginError {
DbError DbError
} }
@ -110,7 +111,7 @@ impl<EG: EntityGateway> LoginServerState<EG> {
} }
} }
async fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendLoginPacket>, LoginError> {
async fn validate_login(&mut self, id: ClientId, pkt: &Login) -> Result<Vec<SendLoginPacket>, anyhow::Error> {
match get_login_status(&self.entity_gateway, pkt).await.and_then(check_if_already_online) { match get_login_status(&self.entity_gateway, pkt).await.and_then(check_if_already_online) {
Ok(mut user) => { Ok(mut user) => {
user.at_login = true; user.at_login = true;
@ -133,9 +134,10 @@ impl<EG: EntityGateway> LoginServerState<EG> {
impl<EG: EntityGateway> ServerState for LoginServerState<EG> { impl<EG: EntityGateway> ServerState for LoginServerState<EG> {
type SendPacket = SendLoginPacket; type SendPacket = SendLoginPacket;
type RecvPacket = RecvLoginPacket; type RecvPacket = RecvLoginPacket;
type PacketError = LoginError;
//type PacketError = LoginError;
type PacketError = anyhow::Error;
async fn on_connect(&mut self, _id: ClientId) -> Result<Vec<OnConnect<Self::SendPacket>>, LoginError> {
async fn on_connect(&mut self, _id: ClientId) -> Result<Vec<OnConnect<Self::SendPacket>>, anyhow::Error> {
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut server_key = [0u8; 48]; let mut server_key = [0u8; 48];
@ -150,7 +152,7 @@ impl<EG: EntityGateway> ServerState for LoginServerState<EG> {
} }
async fn handle(&mut self, id: ClientId, pkt: &Self::RecvPacket) async fn handle(&mut self, id: ClientId, pkt: &Self::RecvPacket)
-> Result<Box<dyn Iterator<Item = (ClientId, Self::SendPacket)> + Send>, LoginError> {
-> Result<Box<dyn Iterator<Item = (ClientId, Self::SendPacket)> + Send>, anyhow::Error> {
Ok(match pkt { Ok(match pkt {
RecvLoginPacket::Login(login) => { RecvLoginPacket::Login(login) => {
Box::new(self.validate_login(id, login).await? Box::new(self.validate_login(id, login).await?
@ -162,7 +164,7 @@ impl<EG: EntityGateway> ServerState for LoginServerState<EG> {
}) })
} }
async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendLoginPacket)>, LoginError> {
async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendLoginPacket)>, anyhow::Error> {
if let Some(username) = self.clients.remove(&id) { if let Some(username) = self.clients.remove(&id) {
if let Ok(mut user) = self.entity_gateway.get_user_by_name(username).await { if let Ok(mut user) = self.entity_gateway.get_user_by_name(username).await {
user.at_login = false; user.at_login = false;

66
src/ship/ship.rs

@ -375,93 +375,93 @@ impl<EG: EntityGateway> ShipServerState<EG> {
ShipServerStateBuilder::new() ShipServerStateBuilder::new()
} }
async fn message(&mut self, id: ClientId, msg: &Message) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
match &msg.msg {
async fn message(&mut self, id: ClientId, msg: &Message) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
Ok(match &msg.msg {
GameMessage::RequestExp(request_exp) => { GameMessage::RequestExp(request_exp) => {
handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.rooms, &self.level_table).await
handler::message::request_exp(id, request_exp, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.rooms, &self.level_table).await?
}, },
GameMessage::PlayerDropItem(player_drop_item) => { GameMessage::PlayerDropItem(player_drop_item) => {
handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await
handler::message::player_drop_item(id, player_drop_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
}, },
GameMessage::DropCoordinates(drop_coordinates) => { GameMessage::DropCoordinates(drop_coordinates) => {
handler::message::drop_coordinates(id, drop_coordinates, &self.client_location, &mut self.clients, &self.rooms)
handler::message::drop_coordinates(id, drop_coordinates, &self.client_location, &mut self.clients, &self.rooms)?
}, },
GameMessage::PlayerNoLongerHasItem(no_longer_has_item) => { GameMessage::PlayerNoLongerHasItem(no_longer_has_item) => {
handler::message::split_item_stack(id, no_longer_has_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await
handler::message::split_item_stack(id, no_longer_has_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
}, },
GameMessage::PlayerChangedMap(_) | GameMessage::PlayerChangedMap2(_) | GameMessage::TellOtherPlayerMyLocation(_) | GameMessage::PlayerChangedMap(_) | GameMessage::PlayerChangedMap2(_) | GameMessage::TellOtherPlayerMyLocation(_) |
GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) | GameMessage::PlayerWarpingToFloor(_) | GameMessage::PlayerTeleported(_) | GameMessage::PlayerStopped(_) |
GameMessage::PlayerLoadedIn(_) | GameMessage::PlayerWalking(_) | GameMessage::PlayerRunning(_) | GameMessage::PlayerLoadedIn(_) | GameMessage::PlayerWalking(_) | GameMessage::PlayerRunning(_) |
GameMessage::PlayerWarped(_) | GameMessage::PlayerChangedFloor(_) | GameMessage::InitializeSpeechNpc(_) => { GameMessage::PlayerWarped(_) | GameMessage::PlayerChangedFloor(_) | GameMessage::InitializeSpeechNpc(_) => {
handler::message::update_player_position(id, &msg, &mut self.clients, &mut self.client_location, &self.rooms)
handler::message::update_player_position(id, &msg, &mut self.clients, &mut self.client_location, &self.rooms)?
}, },
GameMessage::ChargeAttack(charge_attack) => { GameMessage::ChargeAttack(charge_attack) => {
handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway).await
handler::message::charge_attack(id, charge_attack, &mut self.clients, &mut self.entity_gateway).await?
}, },
GameMessage::PlayerUseItem(player_use_item) => { GameMessage::PlayerUseItem(player_use_item) => {
handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await
handler::message::use_item(id, player_use_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
}, },
GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => { GameMessage::PlayerUsedMedicalCenter(player_used_medical_center) => {
handler::message::player_used_medical_center(id, &player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await
handler::message::player_used_medical_center(id, &player_used_medical_center, &mut self.entity_gateway, &mut self.clients).await?
}, },
GameMessage::PlayerFeedMag(player_feed_mag) => { GameMessage::PlayerFeedMag(player_feed_mag) => {
handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await
handler::message::player_feed_mag(id, &player_feed_mag, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
}, },
GameMessage::PlayerEquipItem(player_equip_item) => { GameMessage::PlayerEquipItem(player_equip_item) => {
handler::message::player_equips_item(id, &player_equip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await
handler::message::player_equips_item(id, &player_equip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
}, },
GameMessage::PlayerUnequipItem(player_unequip_item) => { GameMessage::PlayerUnequipItem(player_unequip_item) => {
handler::message::player_unequips_item(id, &player_unequip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await
handler::message::player_unequips_item(id, &player_unequip_item, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await?
}, },
GameMessage::SortItems(sort_items) => { GameMessage::SortItems(sort_items) => {
handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await handler::message::player_sorts_items(id, sort_items, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager).await
}, },
_ => { _ => {
let cmsg = msg.clone(); let cmsg = msg.clone();
Ok(Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
Box::new(self.client_location.get_client_neighbors(id).unwrap().into_iter()
.map(move |client| { .map(move |client| {
(client.client, SendShipPacket::Message(cmsg.clone())) (client.client, SendShipPacket::Message(cmsg.clone()))
})))
}))
}, },
}
})
} }
async fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
async fn direct_message(&mut self, id: ClientId, msg: &DirectMessage) -> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
let target = msg.flag; let target = msg.flag;
match &msg.msg {
Ok(match &msg.msg {
GameMessage::GuildcardSend(guildcard_send) => { GameMessage::GuildcardSend(guildcard_send) => {
Ok(handler::direct_message::guildcard_send(id, guildcard_send, target, &self.client_location, &self.clients))
handler::direct_message::guildcard_send(id, guildcard_send, target, &self.client_location, &self.clients)
}, },
GameMessage::RequestItem(request_item) => { GameMessage::RequestItem(request_item) => {
handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await
handler::direct_message::request_item(id, request_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
}, },
GameMessage::PickupItem(pickup_item) => { GameMessage::PickupItem(pickup_item) => {
handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await
handler::direct_message::pickup_item(id, pickup_item, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.item_manager).await?
}, },
GameMessage::BoxDropRequest(box_drop_request) => { GameMessage::BoxDropRequest(box_drop_request) => {
handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await
handler::direct_message::request_box_item(id, box_drop_request, &mut self.entity_gateway, &mut self.client_location, &mut self.clients, &mut self.rooms, &mut self.item_manager).await?
}, },
GameMessage::BankRequest(_bank_request) => { GameMessage::BankRequest(_bank_request) => {
handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_manager).await
handler::direct_message::send_bank_list(id, &self.clients, &mut self.item_manager).await?
}, },
GameMessage::BankInteraction(bank_interaction) => { GameMessage::BankInteraction(bank_interaction) => {
handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await
handler::direct_message::bank_interaction(id, bank_interaction, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await?
}, },
GameMessage::ShopRequest(shop_request) => { GameMessage::ShopRequest(shop_request) => {
handler::direct_message::shop_request(id, shop_request, &self.client_location, &mut self.clients, &self.rooms, &self.level_table, &mut self.shops).await
handler::direct_message::shop_request(id, shop_request, &self.client_location, &mut self.clients, &self.rooms, &self.level_table, &mut self.shops).await?
}, },
GameMessage::BuyItem(buy_item) => { GameMessage::BuyItem(buy_item) => {
handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await
handler::direct_message::buy_item(id, buy_item, &mut self.entity_gateway, &self.client_location, &mut self.clients, &mut self.item_manager).await?
}, },
_ => { _ => {
let cmsg = msg.clone(); let cmsg = msg.clone();
Ok(Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
Box::new(self.client_location.get_all_clients_by_client(id).unwrap().into_iter()
.filter(move |client| client.local_client.id() == target as u8) .filter(move |client| client.local_client.id() == target as u8)
.map(move |client| { .map(move |client| {
(client.client, SendShipPacket::DirectMessage(cmsg.clone())) (client.client, SendShipPacket::DirectMessage(cmsg.clone()))
})))
}))
}, },
}
})
} }
} }
@ -469,9 +469,9 @@ impl<EG: EntityGateway> ShipServerState<EG> {
impl<EG: EntityGateway> ServerState for ShipServerState<EG> { impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
type SendPacket = SendShipPacket; type SendPacket = SendShipPacket;
type RecvPacket = RecvShipPacket; type RecvPacket = RecvShipPacket;
type PacketError = ShipError;
type PacketError = anyhow::Error;
async fn on_connect(&mut self, _id: ClientId) -> Result<Vec<OnConnect<Self::SendPacket>>, ShipError> {
async fn on_connect(&mut self, _id: ClientId) -> Result<Vec<OnConnect<Self::SendPacket>>, anyhow::Error> {
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut server_key = [0u8; 48]; let mut server_key = [0u8; 48];
@ -486,7 +486,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
} }
async fn handle(&mut self, id: ClientId, pkt: &RecvShipPacket) async fn handle(&mut self, id: ClientId, pkt: &RecvShipPacket)
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, ShipError> {
-> Result<Box<dyn Iterator<Item = (ClientId, SendShipPacket)> + Send>, anyhow::Error> {
Ok(match pkt { Ok(match pkt {
RecvShipPacket::Login(login) => { RecvShipPacket::Login(login) => {
Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager, &self.name).await?.into_iter().map(move |pkt| (id, pkt))) Box::new(handler::auth::validate_login(id, login, &mut self.entity_gateway, &mut self.clients, &mut self.item_manager, &self.name).await?.into_iter().map(move |pkt| (id, pkt)))
@ -593,7 +593,7 @@ impl<EG: EntityGateway> ServerState for ShipServerState<EG> {
}) })
} }
async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendShipPacket)>, ShipError> {
async fn on_disconnect(&mut self, id: ClientId) -> Result<Vec<(ClientId, SendShipPacket)>, anyhow::Error> {
// TODO: don't unwrap! // TODO: don't unwrap!
let client = self.clients.get(&id).ok_or(ShipError::ClientNotFound(id))?; let client = self.clients.get(&id).ok_or(ShipError::ClientNotFound(id))?;
let area_client = self.client_location.get_local_client(id)?; let area_client = self.client_location.get_local_client(id)?;

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